| Shelby01902 |
I agree with Dabbler. If no one minds me mentioning an older system, I'd say go with the swashbuckler stats from III.V. You could drop your Int as the cleric skill list isn't all that great. If you really want to focus on being the warpriest, use your Human +2 to bump up the Str to give you the edge. For defensive, you could think about your sheild. Rapier is a good one-handed weapon that frees up a shield hand. I'd get a light shield and start learning to use it as a bash weapon if you want to surprise your opponents. Your spells should be pump spells like Shield of faith, Resistance, Aid and other such spells that will help the two-handed fighter and yourself. I'd also collaborate with the druid, find out what he/she wants to do with her character. Druids CAN heal and they become very good frontliners when they get their wild shape IF they want to go that route. If you want party balance, you and the druid should talk to each other and find out what the other wants to do as far as party roles. As for Feats, I'd say Improved Initative so you can have a chance to get one pump spell off before engaging, Alignment Channel if you want to play around with your channeling ability (really messes with devils), Combat Casting in general as I feel that all spellcasters that KNOW they are going into battle will need it, Defensive Combat Training for similar reasons, and Extra Channel if you get stumped for feats later on.