I didn't buy any of the gear, it's just what I've picked up, I think my GM has a certain idea of how a Paladin should play XD. This was why I was thinking of quickdraw so I could make the most of my gear and feats. Thanks Rynjin, I didn't realise that and my GM probably wouldn't have either so that's definitely good to know. One other thing I should mention is that my lucerne hammer has trip but a reduced damage dice (d10). Thanks for the advice Fruian, I do have a masterwork quickdraw shield which is the only thing that I've actually purchased since I bought my starting gear. I would prefer to go the more mobile and flexible reach approach. Power Attack does seem like the sensible choice, I can always pick up greater trip at 7th.
Unless anyone has any better suggestions I think I'll be buying a custom +2 strength +2 charisma belt which if I'm right is 5000 gold when applying the 50% discount. I'll also be buying a wand of cure light wounds and a ring of protection. My GM is letting me save my feat until next level if I wish which would let me take greater trip. I'm still tempted by power attack and have been thinking about quick draw too. Can anyone think of anything better? I effectively have 15000 gold to spend on a single item if I wish.
Hi all, I've asked for advice before however circumstances have changed slightly. I have a level 5 angel-blooded Aasimar Paladin (oath of Vengeance). I've picked up combat reflexes and improved trip (my GM let me skip combat expertise). My party has no problems dealing damage; we've got a full orc barbarian with 23 strength, a sorcerer focusing on blasting, an unchained knife master rogue and a caster focused druid... and my Paladin. I was going to choose power attack as my 5th level feat however the campaign is very evil oriented which means that I have no issues with dealing damage, we're also out in the open and travelling a lot so I'm thinking of taking a mount as my divine bond so perhaps a mount feat would be good? (my GM has hinted that he's open to the idea of me taking a Griffon at later levels). I also have 7500 gold to spend, and can buy 1 item at crafting cost as a quest reward. My stats are Str 20, Dex 14, Con 12, Int 13 Wis 11 Cha 16. Gear: +1 cold iron longsword, +2 heavy steel shield, +1 full plate, m/w lucerne hammer. Any advice is welcome, if it helps, my Paladin worships Iomedae but has recently been learning of Desna and has come to respect her.
Hi everyone, TL;DR should I pick Unsanctioned knowledge to add some utility to my paladin spells in a party without arcane casters and a druid as the only full divine caster? And if so which class/spells should I choose? Ok, for the background: I've recently started playing with a group who had never played D&D or Pathfinder prior to our first session so I decided to create a character that would fill any gap once the others had decided what they were taking. The GM informed me that the others had picked a Barbarian, Blaster Sorcerer with some crowd control and a Druid devoted to spellcasting so I decided to pick an Oath of Vengeance Paladin focusing on tripping as a second melee character with crowd control, secondary healing and a few buffing spells if needed. So session 1 starts (at level 1 btw), the Barbarian player is present and has opted for a full Orc with 22 strength and power attack; he's a monster but in a good way. The druid player has decided to focus on archery but has a decent wisdom score, she's a bit overwhelmed by the spell list but confidence will come with time, I'm sure. The player who opted for Sorcerer has decided to instead pick a half elf unchained knife master rogue with terrible charisma (so no multiclassing into bard or Sorcerer). So far we've been able to deal with anything we encounter easily, mainly because of the Orc's crazy strength (he even accidentally killed someone while doing non-lethal damage in one hit) but I'm concerned at the lack of arcane spellcasting and the druid's subpar divine spell list. My Paladin is an Angel-kin Aasimar so I can pick up non-magical flight later on and I'll have blessing of fervor as a pseudo haste spell, along with powerful justice as an awesome party buff but is this going to be enough? We're now level 3 so I have picked combat reflexes and improved trip as my feats (my GM let me skip combat expertise) and was planning on picking power attack then greater trip, should I instead pick Unsanctioned Knowledge at 5th or 7th level? Thanks for any advice.
Thanks, is it ever worth using trip when full round attacking? From what I've read on here it seems possible to attempt a trip, then if successful declare a power attack before rolling the AOO which would mean my AOO benefit from the target being prone, effectively allowing me to full round power attack without penalty. If I am able to pick up some titanic armor, my trip CMB at 7th level will be at least 17.
First of all, thanks in advance for any replies to this. I have a 3rd level Aasimar Angelkin Oath of Vengeance Paladin and was wondering how to make the most of tripping - lunge or greater trip? My ability scores (rolled) are: 20,14,11,13,11,16. My DM has been kind enough to allow me to skip combat expertise so I have taken combat reflexes and improved trip, I was thinking of taking Power Attack at 5 for when I can't trip, then lunge or greater trip at 7. The campaign is likely to go to 13 and for feats 9 and 11 I'd really like to pick Angelic Blood and Angel Wings (increasing my con to 13 via ability score increases) as we don't have an arcane caster and so non-magical flight would be handy. I've also been given a variant of a lucerne hammer to play with, the damage has been dropped to d10 however it's been given the trip quality (so brace, trip,reach and a bonus to sundering armor). I'm going to be picking up a mithril breastplate when I can the adding the titanic property to allow me to trip huge monsters and add the armor enhancement to my trip once per minute. So there's the main plan that I have; if I'm not smiting evil enemies I'll be knocking them over - is there anything that I could be doing or picking up to make this better?
Swashbucklersdc wrote:
Thanks for the advice, that archtype looks amazing! I'm wearing studded leather with a buckler, but I could easily ditch the buckler. I will definitely be asking my GM about it. As I won't need to be within touch distance it opens up my options even further - I could even be somewhere in between melee and ranged and possibly heal both with my channel then teleport people out of combat if they go down in melee (at level 8) so selective channeling does look good. It is pushing me more to the Protean bloodline as board control looks to be key for this.
Hi everyone, I've just started playing Pathfinder (Rise of the Runelords, having just completed "day 1") and my GM has kindly allowed me to pick my feat after trying the game out. I've picked the Travel and Luck domains, and becuase of my lucky dice rolls in determining abilities decided to pick Elf as the race for the weapon proficiencies. So far I have: Str 14
The party I'm in consists of a barbarian, paladin and ranger so I was thinking of either focusing on summoning or buffing my magical abilities, perhaps with a skill focus then eldritch heritage (I quite like the look of the Protean and Starsoul bloodlines as they tie in with my character concept). Another way to go I guess would be to pick up archery feats and stay back, buffing the ranger and myself. Can anyone recommend the feat and/or a direction to take? Thanks in advance! |