| SheerANONYMOUS |
Just for fun, I home brewed Tristana's Boomer:
Boomer
Two-handed firearm
Damage Type: B/P
Misfire: 1
Capacity: 1
Cost: 4,000
Weight: 40 lbs
The Boomer is a unique weapon, built with the frame of a pistol two size categories larger than its wielder with an enlarged barrel. It's unique overhand design, however, makes it an appropriately sized two-handed weapon. It has a special reloading crank, which reduces reload times by one step when using alchemical cartridges, but otherwise uses 4 doses of black powder and a bullet, and takes a full round action to reload. The Boomer fires a bullet at a 30ft range increment and deals 2d6 points of damage.
Special- Rocket Jump: When loaded, grants a +4 bonus to Acrobatics checks. If used this way, loaded ammo is wasted and Boomer must be reloaded.
Special- Buster Shot: Up to 3/day, you can load a cannonball and 10 doses of black power into Boomer as a full round action. On your next turn, you can fire at a -5 penalty and deal 6d6 damage to a single target. Doing so knocks you prone. This ability cannot crit or be affected by deeds or extra damage dice, however it is always treated as having the Impact Critical Shot feat.
Yes, I realize this is rather dorky and probably broken. Also, damage dice are numbered with Small as the default size category, as opposed to Medium.