SheerANONYMOUS's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Just for fun, I home brewed Tristana's Boomer:

Boomer

Spoiler:
Boomer
Two-handed firearm
Damage Type: B/P
Misfire: 1
Capacity: 1
Cost: 4,000
Weight: 40 lbs

The Boomer is a unique weapon, built with the frame of a pistol two size categories larger than its wielder with an enlarged barrel. It's unique overhand design, however, makes it an appropriately sized two-handed weapon. It has a special reloading crank, which reduces reload times by one step when using alchemical cartridges, but otherwise uses 4 doses of black powder and a bullet, and takes a full round action to reload. The Boomer fires a bullet at a 30ft range increment and deals 2d6 points of damage.

Special- Rocket Jump: When loaded, grants a +4 bonus to Acrobatics checks. If used this way, loaded ammo is wasted and Boomer must be reloaded.
Special- Buster Shot: Up to 3/day, you can load a cannonball and 10 doses of black power into Boomer as a full round action. On your next turn, you can fire at a -5 penalty and deal 6d6 damage to a single target. Doing so knocks you prone. This ability cannot crit or be affected by deeds or extra damage dice, however it is always treated as having the Impact Critical Shot feat.


Yes, I realize this is rather dorky and probably broken. Also, damage dice are numbered with Small as the default size category, as opposed to Medium.


*I don't seem to be able to edit my last post, so sorry for the double post.

This is what I have for Poppy's rework so far:

Spoiler:
Race and class are the same, Gnome Fighter (Armor Master), now with a medium Warhammer and a light quickdraw throwing shield.
(P) Iron Ambassador: This would be the throwing shield, though you won't get the shield bonus since you'd be wielding a two-handed weapon.
(Q) Hammer Shock: This is really just Power attack, same as the first build. Though you could see about trading the first level of Armor Training for Two-Handed Fighter's Overhand Chop.
(W) Steadfast Presence: Nothing I'm aware of fits the passive, but the active can be Combat Reflexes.
(E) Heroic Charge: This is the Shield Slam feat chain again, though using it alongside a two-handed weapon will probably get messy.
(R) Keeper's Verdict: No clue really, but a bull rush with your hammer would suffice.


I've been messing with the Tristana build, but there are a few things that don't seem to work. The culverin is apparently only able to fire as a scatter weapon, which means the Dead Shot deed can't apply. Also as a scatter weapon, I don't know that the Far Shot feat can be applied, and Rapid Shot may not work without a support of some kind, since firing the thing knocks you prone.

Also, any ideas for Poppy's reworked ult?


I should probably have been a bit more specific about something as well, the shield bash in question would actually be part of a charge, since the shield has the Ramming special ability. So to rephrase slightly, can I hold an oversized weapon in one hand while preforming a charging shield bash/bull rush combo? (The weapon would not be used that round).


If I were to shield bash, I wouldn't be using the warhammer at all that round. I just want to know if I could hold onto it so if I were to bull rush after the shield bash and move away, I could bring the hammer with me rather than having to drop it, THEN shield bash/bull rush, move away and then have to run back to pick it up.


Playing necromancer again; similar question, different application. If I'm wielding an oversized warhammer and carrying (but not using for defense) a light quickdraw ramming shield, can I hold the warhammer in one hand to preform a shield bash? And could I then bull rush and bring the hammer with me? I wouldn't expect to be able to use the warhammer at all for the rest of the round (including AOO) if this were possible.