Trinia Sabor

Shayna at 5th's page

6 posts. Alias of UncleFroggy.


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Posting ahead in the event my turn rolls around while I'm asleep

Shayna again tries to sing a memorable ditty to inspire her comrades. She makes the tune a catchy tune.

Performance, Lingering Composition: 1d20 + 13 ⇒ (5) + 13 = 18
If that succeeds, Inspire Courage for 3 rds, if not, 1 rd

She then picks up some loose debris and wings it at Blue.

TKP vs Blue: 1d20 + 11 ⇒ (13) + 11 = 24
Bludgeoning Damage: 3d6 + 4 ⇒ (3, 3, 2) + 4 = 12


◇ Lingering Composition
◆ Inspire Courage
◆◆ TKP vs Blue


Shayna sings a discordant set of notes and points at the three centaurs, targeting the area that overlaps them all.

"HONK"

Sonic Damage, DC 21 Basic Fortitude: 2d10 ⇒ (4, 2) = 6

She then moves back to stay clear of any possible retribution.


hope the cat's feeling better!


Retcon
Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

Shayna only nods at Arfluoro, as she was told pretty much the same thing.
End Retcon

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

"Wha--?!" Shayna squeaks in surprise as the centaurs charge into the center of town. Looking around, she realizes to her disgust (at herself) that she'd neglected to summon her flute. Not wanting to waste time doing so, Shayna hums a melody to encourage her companions.

Performance, Inspire Courage: 1d20 + 11 ⇒ (8) + 11 = 19
Which probably doesn't work; IC only good for 1 rd

Shayna then chants a magical phrase and three images suddenly spring up beside her.


◆ Inspire Courage
◆◆ Cast Mirror Image


"Well, you know, I manage a business in Absalom called the Quickfingers Equipment Emporium. If you have no chance of advancement, you can always come work for me." Shayna says.


A tall woman with golden hair trots up to the group. "Are you part of the group responding to Dianne? I was sent her by the Pathfinders, though I have another reason to coming here. You see... " she trails off, somewhat lost in thought, feeling the inspiration for another tale come to mind. She murmurs softly and suddenly a flute materializes in her hands. She begins to play.

"Hey, wait for me!" she calls, as she realizes the group has left her behind. She catches up, finally looking over her companions. "A catfolk!" she says in awe, "I've never seen one of you up close before. I mean... I'm sorry, I don't mean to pry..." Again her voice trails off, distracted by the other member of the group. "And what do you do, sir?" she asks the dwarf.