Seagull

Shawn's NPCs's page

2 posts. Alias of AGM Lemming.


About Shawn's NPCs

Name: Holvan

Human Cleric 2
CG
Init: +2, Senses: Perception +5

DEFENSE

AC 17, touch 12, flat-footed 14 (+4 armor, +2 Dex, +1 shield)
hp 17 (2d8+4)
Fort +5, Ref +2, Will +6;

OFFENSE

Speed 30 ft.
BAB: +1, Melee: +1, Missile: +2
CMB: +2, CMD: 14

Weapons:
Light Mace: d6
Dagger: d4

TACTICS

STATISTICS
Str 12, Dex 14, Con 14, Int 10, Wis 16, Cha 14

Feats: Selective Channeling, Turn Undead
Skills: Heal(+8), Perception(+5), Sense Motive(+8)

Class Skills: Channel Positive Energy(6/day)

Blinding Flash (Su): As a standard action, you can emit a flash of light from your holy symbol or divine focus. The most powerful light emanates out 20 feet from you. Creatures with fewer Hit Dice than your cleric level within this area are blinded for 1d4 rounds unless they succeed at a Fortitude save. All creatures in this area are dazzled for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells:
Orisons: (4): Guidance, Light, Purify Food and Drink, Stabilize
Level 1: (3 +1 Domain)
- Bless
- Cause Fear
- Firebelly
- Liberating Command
D- Faerie Fire

Languages Common

Equipment: Chain Shirt, Medium Shield, Light Mace, Dagger, Holy Symbol, Backpack

DESCRIPTION: This relatively looking, slender man proudly wears his holy symbol on his chest.

*************************************************************************** *********************************
Name: Lyzzel

Ratfolk Witch(Ashiftah) 2
CG
Init: +3, Senses: Darkvision, Perception +3

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 Size)
hp 14 (2d6+4)
Fort +2, Ref +3, Will +4;

OFFENSE

Speed 30 ft.
BAB: +1, Melee: -1, Missile: +3
CMB: 0, CMD: 13

Weapons:
Dagger 1d3-1
Special Attacks: Hexes & Spells

TACTICS: Stay out of melee!

STATISTICS
Str 8, Dex 16, Con 14, Int 16, Wis 12, Cha 12

Feats: Extra Hex(Cackle)
Skills: Knowledge(Arcana+8, Nature+8, Planes+8), Spellcraft+8, UMD+6

Class Skills:
Hex: DC: 10 +1/2 level +Int(3)
Evil Eye
Cackle
Ghostwalk (Su): Starting at 2nd level, as a move action after using a hex, an ashiftah can become invisible as per vanishAPG and can then take a 5-foot step. Using ghostwalk doesn’t provoke attacks of opportunity.

Spells: DC: 10 + Spell Level +Int(3)
Cantrips: (4): Dancing Lights, Daze, Detect Magic, Grasp
Level 1: (2 +Int(1))
- Adhesive Spittle
- Ray of Enfeeblement
- Silent Image
Spells Known: All Cantrips
Level 1: (8 +Patron)
Adhesive Spittle, Burning Hands, Cheetah's Sprint, Cure Light Wounds, Mage Armor, Ray of Enfeeblement, Patron:(Shadow: Silent Image)

Languages Common, Ratfolk, Goblin, Orc, Gnome

Equipment: Robe, Dagger, Pack, Belt pouch

DESCRIPTION: Lyzzel usually stays hidden within her robe unless she is very comfortable with her companions.