Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
As the skeleton seems to deal his brother a death blow, Sharrd darts around to stop the skeleton from following his brother. "Come on you abomination, its time for you to return to the grave." and he tries once again to disrupt the magic animating it. Ranged Touch at -4 due to no Precise Shot: 1d20 - 2 ⇒ (14) - 2 = 12
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd dances around behind Masamune yelling. "Get him, brothers. Kick his bony ass!" He continues to fire is Disrupt Undead ray, but seems to be concentrating more on distracting the skeleton than hitting it. I don't think Sharrd can get a bead on the skeleton where he is, too many people in the way, but he will be firing the Disrupt Undead beam. Can he Aid another on Masamune's attack, perhaps using his roll to hit at ranged? Aid Another: 1d20 + 2 ⇒ (2) + 2 = 4 And, its a good thing his brothers aren't undead:)
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd brings the light up so they shine down the corridor. Then he moves forward, ready to run back, until he is within range of the skeleton (30')
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd follows close behind Alara but doesn't enter the new passageway. Instead he presses up against the wall and recasts his message spell on the ninja just to be sure. He uses the message and his lights to provide just the right amount of illumination for Alara.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
"I'll zap it with my new spell, Masamune and Alara will smash it to pieces and Ash will keep us alive while you inspire us." Sharrd replies. "Simple!"
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd says a few words in draconic and reaches his hand past Ash's shoulder. Ranged Touch: 1d20 + 2 ⇒ (14) + 2 = 16
A bolt of blue white energy flies from his fingers and slams into one of the skeletons. He'll shoot the one just to the west of Masamune
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd moves up behind Piper and Alara, sending his lights a little down the side tunnel so that it doesn't backlight them. He seems a little dejected at the lack of undead.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
"Thanks Ash. Did you see the size of that thing! It like grabbed me and was going to eat me."Sharrd excitedly says. Disappointed by the lack of treasure, Sharrd expresses his opinion as to the quarzite. "I think it looks pretty where it is." Then he sees Alara heading off down the the tunnel. "Be careful, Alara" he yells after her, not helping with the sneaking.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
"Son of a biscut!" Sharrd yells as he finds himself wrapped up by the goo. The acid burns through his clothes and his skin begins to blister. In a rage, Sharrd drops his spear as his hands lengthen to become talons. He starts to slash away at the ooze.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
As the ooze, well...., oozes from the water Sharrd gives a battle yell and stabs it with his spear. "Brother, get up here!"
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
"Sure, I can swim." Sharrd replies as he readies his spear. "Let's get up to the edge of the pool and if it's something dangerous in the water, I'll try and spear it." He then starts to move back towards the dancing lights. As he peers into the cavern he moves the light over the pools surface so he can get a better view of the pool and what riches lie strewn across the island.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Leaving the lights where they are, Sharrd steps behind his brother so that he can talk to everyone at once. In a quiet voice he says. "Cave deadends at a pool with an island with treasure on it. But there's something moving in the water, I can't make it out."
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd nods at Piper's suggestion. He floats the light down the right passageway, trying to sneak up behind it.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
I'd like to point out the she still beat Sharrd's stealth with a 1.:(
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd takes a moment to recast his dancing lights, this time froming it into a spectral golden glowing humanoid and then floats it down the left hand passage, hiding at the corner to see what happens.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
With the dancing lights in front of him, Sharrd starts to walk down the passageway until he reaches the junction, at which point he carefully looks and listens.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
I added a 'dancing lights' icon to your map Bill to help with determining where the illumination is. If you mind just delete it. Sharrd will have to stop every 2 minutes or so and recast the spell.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd shakes his head. "I bet Koya might have something. She tried to teach me some medicine, but it was soooo boooring. Ash always paid attention though." he says looking hopefully in his direction.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Look at the size of him! Sharrd thinks as he tries to squoosh it with his mace.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
I think Sharrd's probably to far back to move and attack in one move, but I think a double move is probably sufficient for him to get around it and give Masa a flank without taking an attack of opportunity, which is what he tries. Sharrd moves after his brother, looking worridly after Alara as she charges past. He soon sees the beastie and warily circles around it so that it has to divide its attention between him and Masa. He gets ready to smack it with his mace next round.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd whispers to Alara and writes to Piper. I can't see a thing right now. How about I create a glowing figure over the water there just before I cast Ghost Sounds. If anything it will help trick it out there and it will provide light. If nobody immediately nixes the idea, he will cast dancing lights to make a spectral glowing humanoid appear over the water to his left. It will glow yellow and provide light equivalent to a lantern.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd follows about 20' behind Alara, at least until it gets to dark to see.
"If Alara agrees, then he'll cast Ghost Sound when she gives the signal of someone splashing in the water to his left and then he'll try to squish Leggy when it comes to investigate with his mace.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd says to Jacen. "Thanks, Ash." As the others cut at the vines, he draws one of his javelins in one hand and motions with the other and says a few words in Draconic.
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd says. "Heal me up, brother. I got stabbed. Right here." he pulls his shirt up, proudly displaying his battle wound.
Survival to Find Cave: 1d20 + 1 ⇒ (13) + 1 = 14
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd tries to pry the nameplate off of the ship after looking around. Once he has it or it proves inaccessible he turns to Piper and asks. "Well I guess it's the other ship. If the fireworks started out in this one then they would have either burnt up or been buried in mud and the ones we got from the goblins don't show signs of either."
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Interesting. I came in to Pathfinder from a 3.5 ed. background when they changed to 4th and I have never noticed that undead can take crits. Learn something new every day. I'm probably going to get thrown from the balcony when I tell my players that I've had it wrong for such a long time:)
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
extra damage just for curiosity: 1d6 + 4 ⇒ (5) + 4 = 9
Detect Magic
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd watches Alara flip up behind the skeleton. Even though he is grimacing in pain he still says. "Wow!" He tries to take advantage of the skeleton suddenly having two foes to deal with to smash it to bits. Attack, +2 flanking, +1 inspire courage: 1d20 + 7 ⇒ (20) + 7 = 27
Sadly they can't take crits
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
With a cry of alarm, Sharrd draws his mace and gives a mighty swing at the skeleton.
Move action to approach skeleton and draw mace. Standard action to attack. He stumbles on his uneven footing and the attack is wild. He looks around desperately. "Who's summoning them?" he yells. Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Male Human Varisian Dragon Sorceror 2 | HP16/16 | AC 16Shield : T11: FF11 | Init +1 | Perception +6 | CMB +4 | CMD 15 | Fort +1 : Ref +1: Will +4 |Sense Motive +1
Sharrd says a few words in Draconic and suddenly a large croak emanates from the other side of the ship (1/2 the volume of a roaring lion) as if a giant frog has arrived. He turns to Piper and says. "That should shut the insects up." He waits a few seconds to see if anything emerges. If not then he starts to climb the hull.
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