
| Full Name |
Shangruon Mitahk |
| Race |
Half-Orc |
| Classes/Levels |
Monk (Master of Many Styles) 1 | HP 5/8 | AC 14 FF 13 T 14 | Saves +3/+4/+6 | Percep +3 |
| Gender |
Male |
| Size |
Medium |
| Age |
24 |
| Alignment |
Lawful Neutral |
| Languages |
Common, Orc |
| Strength |
16 |
| Dexterity |
12 |
| Constitution |
10 |
| Intelligence |
10 |
| Wisdom |
16 |
| Charisma |
8 |
About Shangruon
Shangruon
Male Half-Orc Monk (Master of Many Styles) 1
LN Medium Humanoid (human, orc)
Hero Points 1
Init +1; Senses darkvision 60 ft.; Perception +3
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 13 (+1 Dex)
hp 8 (1d8)
Fort +3, Ref +4, Will +6
--------------------
Offense
--------------------
Speed 30 ft.
Melee Cold Iron Spear +3 (1d8+4/x3) and
Unarmed strike +3 (1d6+3/x2)
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 10, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 17 (18 vs. Grapple)
Feats Improved Unarmed Strike, Panther Style (1/round), Snapping Turtle Style +1, Stunning Fist (1/day) (DC 13)
Traits Outcast, Vigilant Battler
Skills Acrobatics +5, Climb +7, Intimidate +1, Knowledge (religion) +4, Sense Motive +8 (+10 on opposed rolls to counter a feint in combat), Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ ac bonus +3, fuse style (2 styles), hero points, stunning fist (stun), unarmed strike (1d6)
Combat Gear Potion of cure light wounds, Potion of enlarge person; Other Gear Cold Iron Spear, 46 GP
--------------------
Special Abilities
--------------------
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Panther Style (1/round) Retaliate against opponents that take attacks of opportunity against you
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Vigilant Battler +2 to Sense motive when making opposed rolls to counter a feint in combat.