Nephlei

Shandari's page

33 posts. Alias of Seth86.


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Female Sylph Kineticist

"Those birdies do not look friendly, bad birdies!" she rushes ahead, static already crackling around her as she readies to zap if they get within range

Zap!: 1d20 + 7 ⇒ (18) + 7 = 25
Bzzzt: 1d6 + 4 ⇒ (6) + 4 = 10


Female Sylph Kineticist

"I hope the people are okay. I really liked that building. It was nice and quiet. Like when we go fishing" she says with a sad tone in her voice


Female Sylph Kineticist

Sorry

Seems all my chats were cleared. Didn't see any updates


Female Sylph Kineticist

The fight almost completely forgotten, she claps her hands excitedly
"Oh oh! Yes, we should light the fire! Make it all nice and bright. Scare the ghosties and spooks away!"


Female Sylph Kineticist

If the bad guy is still standing, she will release another bolt of electricity at him

Zap!: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Bzzt!: 1d6 + 4 ⇒ (2) + 4 = 6


Female Sylph Kineticist

She gets into position to unleash another blast of electricity

Zap!: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

But this time, with so much going on, the blast goes wide


Female Sylph Kineticist

Seeing that the boss is being taken care of, she unleashing another jolt of electricity at the smaller one (4)

Zap!: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Bzzzzt!: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 (14)


Female Sylph Kineticist

no worries but it's been fun so far :P


Female Sylph Kineticist

I apologise. I thought I moved previous round. Been driving around so much I must have missed it


Female Sylph Kineticist

With the sudden addition to the combat, Shandari unleashes a devestating blast of almost raw electricity at the newcomer
"You will not eat any of my friends!"

1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 27
1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10 20


Female Sylph Kineticist

"Stop trying to hurt my friends!" she yells in anger, her own clouds start to become darker like a brewing storm as she unleashes another electric zap at the enemy (4)

Zap!: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
BIG BZZT!: 2d6 + 10 ⇒ (2, 4) + 10 = 16


Female Sylph Kineticist

(awesome. Didn't know it critted and I forgot about the +1)


Female Sylph Kineticist

The Sylph rubs her hands together quickly, as if in over drive scheming mode, her hair starts to stand on end, and then with a large circular motion, discharges her built up electricity at one of the assailants (2)

Zap!: 1d20 + 7 ⇒ (18) + 7 = 25
Bzzzz!: 1d6 + 4 ⇒ (4) + 4 = 8


Female Sylph Kineticist

we are finally starting to unpack in our new place, so weekends are rough


Female Sylph Kineticist

she has been guided to stay even if she wanted to talk to them. So for Shandari she's staying put till the rest move


Female Sylph Kineticist

"Hmmm, I see your point, we should then perhaps NOT talk to them" she nods in agreement, as a very rare frown comes across her face


Female Sylph Kineticist

"Why are we ducking? Maybe they are friendly?" she offers her thoughts. Even if it made no sense


Female Sylph Kineticist

"Oh! Indeed. We need to go say hello to our families. We just got back and I'm sure they are worried. Maybe get some snacks for the road? We need to go light the fire after all." the winds around her gush a bit more as she gets excited lifting her hair in all directions except into her face


Female Sylph Kineticist

"A trip into the smoke and mist. We need to tick people of our list!" she chimes in


Female Sylph Kineticist

Society: 1d20 + 1 ⇒ (9) + 1 = 10

She tilts her head and almost as if in a trans, the town's notorious air head, rambles them down

1. Do not call a ghost a ghost; instead, address
them with friendly greetings if you must.
2. Do not pat people on the head or shoulders.
3. Avoid entering bodies of water when a
ghost is nearby.
4. Do not eat food that has two stick-like
objects protruding from it.
5. Do not lean against walls during the day.
6. Do not whistle at night.
7. Do not leave laundry out at night.
8. If you hear someone call your name from
behind you at night, do not turn around.


Female Sylph Kineticist

She bows her head, saying a soft prayer to the winds, then looks around again

"Such a sad sight on what should've been a really fun day"


Female Sylph Kineticist

She hums along to all the songs and rhymes, not that she knew any of the words to actually sing along

"What now? Statues missing? So shouldn't we just take a match then?" she asks from inside the thick mist. The air around her makes the most spin around her like a small vortex


Female Sylph Kineticist
Xu Jiang wrote:
Nor I. I think if you're choosing to wield a polearm, you have some disadvantages that go with it (e.g., it can't be easily hidden and can't be carried into social situations without comment) but you shouldn't have to interact to draw it if it's already in your hands. Just my opinion.

Ditto


Female Sylph Kineticist

Again the sylph seems to draw the lightning from the air around her, making those around her feel the static as she launches another burst of electricity at the centipede attacking Ghul

>> Blast: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Zzap!!: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10


Female Sylph Kineticist

Nature: 1d20 + 4 ⇒ (20) + 4 = 24
Perc: 1d30 + 4 ⇒ (13) + 4 = 17

"Sounds like they're trying to talk to us, but don't let them get close. Like with Xu, they have nasty bites"

Her hands flow elegantly as she starts to weave electricity from the very air around her, directing it towards the centipede by Xu

>> Blast: 1d20 + 7 ⇒ (5) + 7 = 12
Zap!: 1d6 + 4 ⇒ (6) + 4 = 10


Female Sylph Kineticist

The sylphs looks around, her eyes seem very excited
"Perhaps Choe is late cause he's bringing our surprise. We should go down the road and meet him! Maybe help him carry?" she offers as she makes her way towards the trail


Female Sylph Kineticist

She was feeling more light headed than usual as she slowly regains consciousness. As she does, the normal breeze and sound of long off thunder starts again. Her hair flowing in the breeze around her

She looks around a bit bleary eyed "Oh. They moved us. That's inconvenient. Guess they planned a surprise for us too!" she says smiling


Female Sylph Kineticist
Yuranosuke wrote:

I can't seem to access the google doc, Shandari?

Also, any thoughts on how you and Yuranosuke might have interacted growing up?

rainzax wrote:

There are two Silvermist Lodges (W5), and I took the furthest because my character is sort of a freak. Up to you, Yuranosuke, if you wanna doublebunk and take your chances sleeping next to a Redeemed Dhampir!

=)

Well, the Lodges do have more people than just us...presumably Ghul wouldn't be living there all by himself, and family members from both probably pass back and forth (and out into the Specterwood for hunting).

Shandari is a bit of an airhead. Despite the traditions she has messed up a few times as things seem to never stick with her too well. She often acts without thinking.

She often means well but with 0 thought on consequences, her help can sometimes be detrimental to those around her. Hence why she was 'volenteered' for the roll of abductees

So perhaps he has come to help her out in the sense of thinking for her in regards to what she should do vs what she 'thinks' she should do


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Female Sylph Kineticist

Try TokenStamp

I use it a lot. Quick and easy


Female Sylph Kineticist

Awesome. :)


Female Sylph Kineticist

Here is art of Shandari I had commed about 2 years ago

Link

For token use etc


Female Sylph Kineticist

I'm here to give people air support and to give the party much needed combat charge ups.

Occasionally shocking the enemy with my abilities.

As a side note. I think I'll be going paragon too, instead of dedication


Female Sylph Kineticist

It's late, but i made the profile so long

Thank you for the invite, hope we can have a grand old time fighting ghosts :P

im thinking the common adventuring gear item, she may not be able to use it like a cleric, but im thinking a Religious symbol (silver)