Kazim

Shamsi's page

23 posts. Alias of NotEspi.


About Shamsi

Visual

Theme Cards:
Companion: Saada (Kestrel)
Power: Linked Minds
Power: Acrobatic
Weakness: Roamer
Quest: "I should really train this bird more."

Abandon ◯◯◯◯◯ / Improve ◯◯◯◯◯ / Milestone ◯◯◯◯◯

People: Friends in Low Places
Power: Back-Alley Brawling
Power: Improvised Hideout
Weakness: Second Class Citizen
Quest: Improve the family's standing.

Abandon ◯◯◯◯◯ / Improve ◯◯◯◯◯ / Milestone ◯◯◯◯◯

Skill or Trade: Infiltrator
Power: Sneaky
Power: Observant
Weakness: Distrusted by Highbred
Quest: Find someone to place your trust in.

Abandon ◯◯◯◯◯ / Improve ◯◯◯◯◯ / Milestone ◯◯◯◯◯

Trait: Clever
Power: Polyglot
Power: People Reader
Weakness: "Sorry, kid, but you know too much."
Quest: Escape the guild.

Abandon ◯◯◯◯◯ / Improve ◯◯◯◯◯ / Milestone ◯◯◯◯◯

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Shamsi al-Khay:
At first glance, Shamsi al-Khay obviously isn't of Taldane ancestry. Despite being born in Oppara, this mid-20s woman's skin colour shifts between tones of limestone and honey, depending on the amount of recent time spent in the sun. Her dark brown, wavy hair flows down to her shoulder blades. Her inquisitive chestnut eyes scan her surroundings as she traverses the city districts via canals, dark alleys and rooftops. Her clothes consist of layers of beige, almond, and hazelnut tones, though the fabrics have seen better days. Her left arm is wrapped in cloth secured by scratched leather straps. People who know Shamsi know the origins of the scratches. Her beloved pet - Saada. A male kestrel, small by stature, but with a large personality. In fact, Saada often flies off to gods-know-where, but he either comes back to Shamsi, or she finds him after a long enough time has passed to start worrying.

The al-Bitar family:
Father - Hirmand
Mother - Pareeva
Brothers (Twins) - Parsham and Karimund

Shamsi's blood family lives in Eastport. While it may seem like a bad part of town with its wooden construction, it is actually an upgrade from the good old Narrows. Some money appeared in their house once, with a note from their estranged daughter. Not a fortune, but enough to get out of the Narrows.

Hirmand works as a carpenter in the docks, and Pareeva has a mobile bread stall. The twins both run deliveries for the local bakeries, purchase products at a discount and forward them to their mother. While they are an enterprising family, many people in Oppara frown at the southerners, proving that Taldane collective memory is quite good, but come on, guys, it's been over a century. Move on.

Anyway, you may have noticed that their nisbah (a surname-ish thing) does not match. This is because Shamsi opted not to endanger her kin when she was transitioning to the path of a career criminal. Shortly after joining the Briney Dozen, she cut ties. Name included.

Speaking of Career:
Living in the Narrows is tough, and it was no easier when Shamsi's mother miraculously survived the birth of twin boys. Her father, Hirman, was a carpenter, taking whatever jobs came his way - fixing broken doors, repairing roofs that were falling apart, and sometimes even patching walls that had started to collapse.

But people in the Narrows only pay what they have, and that was never enough to feed five mouths. Pareeva had to tend to the younger children, so Shamsi had to step up. And what can a late-teen girl do in the Narrows? Well, you don’t really want to know. She started picking pockets. First at the edges of the Narrows, then in the Port districts, and eventually in Crownsgate itself.

The girl could hide in a crowd. Not always perfectly, but she was never caught. Shamsi wanted to climb higher, to leave behind the rickety cots of her childhood. She looked at the houses in Canal Row, not polished marble, but still a world apart from the Narrows. She searched for accomplices, and she found them, joining a group known as the Briney Dozen. The numbers didn’t add up. Even with Shamsi, there were eleven of them. Perhaps someone had died. Twice. Better not think too hard about it. It was a catchy name.

The Briney Dozen had a rhythm. They had plans, skills, courage, and above all, each other’s backs. They carried out jobs in Crownsgate, Canal Row, and Grandbridge. Nothing reckless. No need to poke a sleeping lion.

For years, they worked independently, and Shamsi managed to save enough to move her family out of the Narrows. But Eastport was not enough. Around this time, a fence suggested they contact a local named Callio Scapula. The Dozen dressed in their finest and went to the edge of Lionsgate. They met a finely dressed man, probably someone of influence, probably not named Callio Scapula. At least that’s what Shamsi assumed.

Scapula offered them a job. Just one job. The kind of job that promised the last score, the kind of money that could set them for life. "There’s this house in Imperial Square. Find a way in, search for some important-sounding paperwork, probably hidden under floorboards or some other clichéd spot, bring it to me, get paid, and you’re set for life. Super easy, barely an inconvenience."

Shamsi felt uneasy. She wanted time to plan. Scapula refused. It had to be done that night. The papers were moving, and they could be gone by morning. They voted. Shamsi said no, Taniel Sea said no, Basher Wax said no. The rest wanted in. The three of them left the building and returned to the Narrows, grabbing a cheap drink and finding a place to sleep. Shamsi sent Saada, her pet bird, to keep watch on the rest of the gang, just in case.

Sometimes, that kind of caution pays off. The next morning, Shamsi awoke to find Saada perched nearby, a tiny leather scroll case tied to his leg with a short string. She took it, opened it, and her eyes widened as she read. She looked at Saada.

"Well, someone should see this."

She stood, turned east, and saw the sun rising over Senate’s Hill. In her hand was a kill list containing the names of prominent figures as she began moving toward the eastern districts.