MediumOrcHold-Scarred OrcHumanoid
Perception +7; Darkvision
Languages Common, Dwarven, Goblin
Skills Acrobatics +7, Athletics +4, Crafting +4, Deception +3, Lore: Regional +4, Medicine +5, Religion +5, Society +4, Stealth +7, Survival +5, Thievery +7
Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +0
Items Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Bandolier, Thieves' Toolkit, Wooden Shield (Hardness 3, HP 12, BT 6)
AC 18 (+20 with shield raised); Fort +4, Ref +9, Will +7
HP 21
Orc Ferocity Frequency once per day Trigger You would be reduced to 0 Hit Points but not immediately killed. Fierceness in battle runs through your blood, and you refuse to fall from your injuries no matter how terrible they may be. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1.
Nimble Dodge Trigger A creature targets you with an attack and you can see the attacker. Requirements You are not encumbered. You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against the triggering attack.
Speed 25 feet
Melee Dagger (x4) +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+4 P
Melee Morningstar +4 (Versatile P), Damage 1d6+1 B
Melee Fist +7 (Agile, Finesse, Nonlethal, Unarmed), Damage 1d4+4 B
Melee Spear +4 (Monk, Thrown 20 ft.), Damage 1d6+1 P
Ranged Shortbow +7 (Deadly d10), Damage 1d6 P
Precision Damage Sneak Attack 1d6
Additional Feats Diehard, Experienced Smuggler, Hold-Scarred Orc, Specialty Crafting
Additional Specials Rogue's Racket (Thief Racket), Sneak Attack, Surprise Attack