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Hello again, everyone! Next on my list of "what ifs" is the Swarm shifter, a bizarre archetype for the base Shifter that lets you "shift" into a large swarm. At level 1. And it's not a polymorph effect. Let's elaborate on this a little

The only thing that really changes about your character at level at level 1, is that you're affected as a modified version of enlarge person and some natural armor. What this tells me is that you're still a humanoid....just made of bugs, beetles, rats...and that baffles me. Lets discuss!

I can see this working with Ratfolk swarming trait with the appropriate feats, you can share the space of at least 4 different party members, if not more, and benefit from your swarming trait and teamwork feats. Kobold style can let your swarm self dog pile an enemy.

If I were a generous GM, I would allow the use of the Gruesome Shapechanger feat with the Vermin Aspect. Does it make sense rule wise? No. Would it be awesome for your character to fall to literal pieces onto the floor while a swarm bursts from your own pile of viscera? YES.

Personally, I'd run it as an Android, my nanites concealing into a literal swarm, able to attack and dismantle my enemies into component pieces, making heavy use of Harvest Parts and Grisly Ornaments feats to essentially become a living 3-D printer!


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Says it all in the title! I had a rough idea for a flavorful, if a touch creepy, Goblin Alchemist. He will be an oversized, mutant Goblin. He boasts to all his tribe mates "I'm so tough, I ate my brother before we were born!" Little did he know the two were twins and they actually fused! He cant quite get the nagging voices out of his head, and the constant gibbering and bickering drove his tribe mates mad, and he was thrown to the wild. Shanks' parasitic twin Giblit was always plotting and learning, twisting their corrupted body to suit his purposes. Shanks was just happy to be big, tough and feared. This brawny little freak will be an Alchemist combo of Preservationist/Vivisectionist.
Discoveries: Vestigial arms, Parasitic Twin, tumor familiar, etc.
His main schtick will be to lob mutated nasties at his enemies, creatures grown from his own body! They all look as they should, if a bit....Goblin-y. He also has a Giant Flea (working) familiar with the Parasite archetype (Wilderness Origins) to infest his enemies and bend them to their wills. I also dabbled with the concept of the Possessed Hand feat line, to add a 4th member jumbled in this mess of a body. Not by any means optimized, but it was alot of fun to theory-craft.

I'm open to suggestions! Im honestly not sure if this is a character I'd ever actually play, so feel free to use him for your campaigns if it tickles your fancy. Let me know your thoughts and opinions!!


This'll be my second time posting a general option about an archetype, but this one especially caught my eye. I love the emphasis on venoms, and the fact that they're pretty powerful (and they're combat feats, so fighter feats galor) and versatile is pretty neat. If you're wondering, it's a part of the potions and poisons supplement, which I won't bother linking cause I botched it last time. I guess,if you know what I'm talking about, what's your opinion? And how would you flavor a snake man around it?


I just wanted everyone's opinion on this interesting racial archetype for the Ghorans. If you're wondering, it's a part of the Ultimate Wilderness source. Let's discuss!

http://www.d20pfsrd.com/occult-adventures/occult-classes/mesmerist/archetyp es/paizo-llc-mesmerist-archetypes/aromaphile-mesmerist-archetype/


Here's a recent playable race I've been working on recently, keep in mind, this is a pretty rough draft and i'm mostly looking for input and critique. If anyone would like to play-test this at any time, i wholeheartedly approve and ask only that you submit feedback on your experience so I can continue to work on this literal and figurative Frankenstein project. I do have plans in the future to add more feats, race specific gear, archetypes, and more. Let me know what you think!

https://docs.google.com/document/d/1EKaOM9w_AA0yrnA4WrG1tAwllAVcQEkSvAwm-Y7 EyeE/edit?usp=sharing


Initial disclaimers I feel I should put.

1. This is wholeheartedly torn directly from Marvel's Symbiotes, I just wanted to make them into a playable race for Pathfinder. So all rights go to them, etc. etc. I have no intention of ever trying to monetize this, that'd be stupid in and of itself.
2. This is a very rough first draft concept, nowhere near finished.

3. I have never playtested this, and have no clue if its even remotely balanced.

With all that said, if you're still with me, greetings!! Ever wanted to play as a Symbiote from the Marvel Universe, but don't want it to be your whole class, your whole shtick? Well I've got some (hopefully) great news for you! Presenting....

file:///C:/Users/Trevor/appdata/local/micros~1/windows/inetca~1/content.mso /wordwebpagepreview/klyntar.htm

By all means, tear this pet project assunder! I'm looking for any kinds of input, good or woefully bad. Is it fun? Is it neat? Is it a piece of s***? Let me know!!