For starters, I've only been in 1 full Pathfinder campaign before so I am by no means an expert. That being said, we have a new GM who is going to be running the Kingmaker Adventure Path
I decided to play a Wizard for this campaign. I have a lot of things already down on paper for him but am constantly changing things. I have played a Sorcerer to lvl 20 before and loved it.
I tend to get overwhelmed when I have too many choices and I'm starting to feel that way. Here is what I would like to get out of this character and who I want him to be.
Chaotic Good
Personality: I want him to be able to converse with Nobles easily, to come off as a high and mighty Wizard worthy of standing in any noble court. However, I want this to be an act he puts on, upon leaving the company of nobles, etc. he would immediately bad mouth them and their stuffy ways. He would be careful with what he says to avoid constant bluff checks. I want him to be mischievous, a trickster of sorts with a love of gambling and hard drink. Pulling the puppet strings of the nobles to further the goals of the party.
Abilities: I want to be valuable to the party, constantly looked at to solve problems and get us out of dangerous situations, etc. However, I also want to be mighty, to cast powerful damaging spells. I would love to use a lot of spells out of the other books besides the Core book that my play group has maybe never seen before. I also love interesting combinations of spells like casting a damaging area of effect spell with a duration and damage over time on an enemy then dropping a prismatic dome over them to trap them inside. Would love some suggestions here.
Questions:
- What would you recommend on Race? I know Elf seems to be the preferred but I would love to try something slightly different that won't cause many issues conversing with nobility and elite (I doubt they would give a Grippli the time of day...)
- What would you recommend as far as the school I should go with? I've read that the Wood Elemental school is fantastic and I've also read that Conjuration is great.
- Familiar or bonded object? If familiar, any creature recommendations based on my loose character outline above? I like the idea of the improved familiar - Sylvanshee
- Any and all spell recommendations based on my Abilities section would be very welcome. Along with interesting combinations of spells.
- Same goes for feats, looking for any interesting options or must haves. I know I should take improved initiative, and probably toughness.
- Any recommendations on an archetype? Leaning towards Exploiter Wizard - Exploiter Wizard or Spell Sage
Lastly, anything i'm missing? Any suggestions on how to possibly build the character different as I may be missing something or not even thinking of something important?