Shadow Lion
Male wayang samurai 6 (Pathfinder RPG Advanced Race Guide 210, Pathfinder RPG Ultimate Combat 18)
LN Small humanoid (wayang)
Init +2;
Senses darkvision 60 ft.; Perception +6
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Defense
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AC 21, touch 13, flat-footed 19 (+8 armor, +2 Dex, +1 size)
hp 58 (6d10+18)
Fort +7,
Ref +4,
Will +1; +2 vs. shadow spells
Defensive Abilities resolve 3/day
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee +1 adamantine katana +12/+7 (1d6+5/18-20) or
. . cold iron lance +11/+6 (1d6+6/×3) or
. . mwk silver lucerne hammer +12/+7 (1d10+6)
Ranged longbow +9/+4 (1d6/×3)
Special Attacks banner +2, challenge 2/day (+6 damage, gain +2 AC), mounted archer, weapon expertise (katana)
Spell-Like Abilities (CL 6th; concentration +7)
. . 1/day—
ghost sound (DC 11),
pass without trace,
ventriloquism (DC 12)
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Statistics
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Str 18,
Dex 14,
Con 14,
Int 10,
Wis 8,
Cha 12
Base Atk +6;
CMB +9;
CMD 21
Feats Combat Reflexes, Mounted Combat, Power Attack, Ride-by Attack
Traits expert duelist, eyes and ears of the city
Skills Acrobatics -3 (-11 to jump), Climb +3, Diplomacy +9, Handle Animal +7, Intimidate +5, Knowledge (local) +5, Knowledge (nobility) +4 (+7 on checks involving your sovereign), Perception +6, Ride +6, Sense Motive +3, Stealth +5, Swim +3;
Racial Modifiers +2 Perception, +2 Stealth, lion's skills
Languages Common, Wayang
SQ light and dark, lion's call, mount (boar named Apples), order of the lion, shadow magic
Combat Gear wand of cure light wounds, alkali flask;
Other Gear mwk o-yoroi,
+1 adamantine katana, cold iron lance, longbow, mwk silver lucerne hammer,
wayfinder, 102 gp, 5 sp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Expert Duelist +1 to Armor Class if adjacent to only one foe.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Lion's +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 Dodge AC vs. the target of your challenge.
Lion's Call +1/+1 (Ex) Grant allies +1 save vs. Fear, +1 to attack, new save vs. fear.
Lion's Skills +3 (Ex) +3 to Knowledge (Nobility) checks relating to sovereign.
Mounted Archer (Ex) At 4th level, the samurai becomes skilled at firing ranged weapons while mounted. A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Resolve (3/day) (Ex) Your resolve can remove effects or reroll saves.
Ride-By Attack You can move - attack - move when charging mounted.
Shadow Magic (Ex) Wayangs add +1 to the DC of any saving throws against spells of the shadow subschool that they cast.
Shadow Resistance +2 on saves vs shadow spells.
Weapon Expertise (Katana) (Ex) You can quick draw the chosen weapon, and gain +2 to confirm critical hits.
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