Male Duskling Mage 5th, Monk 4th, Trap Smith 5th
Shadow's aura flickers in and out as pale and bright, and sparkles. Shadow, once seated, concocts a language spell.
Shadow mutters to himself for a while moving his hands, and in general, seems to be casting a spell. When he stops, anybody who speaks a language he doesn't know is completely able to speak, read, write and generally understand any language.
Male Duskling Mage 5th, Monk 4th, Trap Smith 5th
Shadow raised an eyebrow. His times at the Inn were to forever be different. He had a growing theory that there were an infinite number of World Serpent Inns, and each would have different elements than the last. The Duskling gave a nod to the bartender and took a seat far from the main door, reaching into his knap sack to grab a few scrolls, which he laid out in front of him. His business was forever paying well, and forever unknown to the populace. Which was probably for the best; the stroke of genius to install spirits into the walls of a dungeon to stop people from phasing through them had probably made more than a few people mad. Or dead. Which would leave their friends and family mad. Best to find a Lich before he started bragging about building the Tomb of Horrors outloud in powerful adventurer central.
Okay, I think, mechanics wise, my guy is done, sans HP. I've opted to not purchase starting equipment; maybe I will end up buying a handy haversack and placing his trap kit in it. Otherwise, yeah, he's done. HP: 6 starting, +10 Necromancer: 3d6 + 4d6 + 5d6 + 4d8 ⇒ (2, 4, 4) + (1, 4, 2, 2) + (4, 1, 4, 2, 2) + (4, 1, 8, 5) = 50 (Mage Starting, Mage, Trapsmith, Monk) Total: 66 Sweet. Well, he's built to freerun through dungeons and build traps, not fight.
Then I will try and hold myself back, just to be the odd man out! Are we going to be allowed gestalt characters? I saw someone banding the term about. |