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Male Duskling Mage 5th, Monk 4th, Trap Smith 5th
![]() Shadow's aura flickers in and out as pale and bright, and sparkles. Shadow, once seated, concocts a language spell.
Shadow mutters to himself for a while moving his hands, and in general, seems to be casting a spell. When he stops, anybody who speaks a language he doesn't know is completely able to speak, read, write and generally understand any language. ![]()
Male Duskling Mage 5th, Monk 4th, Trap Smith 5th
![]() Shadow raised an eyebrow. His times at the Inn were to forever be different. He had a growing theory that there were an infinite number of World Serpent Inns, and each would have different elements than the last. The Duskling gave a nod to the bartender and took a seat far from the main door, reaching into his knap sack to grab a few scrolls, which he laid out in front of him. His business was forever paying well, and forever unknown to the populace. Which was probably for the best; the stroke of genius to install spirits into the walls of a dungeon to stop people from phasing through them had probably made more than a few people mad. Or dead. Which would leave their friends and family mad. Best to find a Lich before he started bragging about building the Tomb of Horrors outloud in powerful adventurer central. ![]()
![]() Okay, I think, mechanics wise, my guy is done, sans HP. I've opted to not purchase starting equipment; maybe I will end up buying a handy haversack and placing his trap kit in it. Otherwise, yeah, he's done. HP: 6 starting, +10 Necromancer: 3d6 + 4d6 + 5d6 + 4d8 ⇒ (2, 4, 4) + (1, 4, 2, 2) + (4, 1, 4, 2, 2) + (4, 1, 8, 5) = 50 (Mage Starting, Mage, Trapsmith, Monk) Total: 66 Sweet. Well, he's built to freerun through dungeons and build traps, not fight. ![]()
![]() Then I will try and hold myself back, just to be the odd man out! Are we going to be allowed gestalt characters? I saw someone banding the term about. |