Seems like predatory pricing. Products people want are going up in price, products people don't want are going down in price, and in both cases there's no reason for it because it's not a limited resource where supply and demand could actually be possibly excused as an actual thing. There's literally infinite supply and limited demand.
willfromamerica wrote: Huh… weird move, but I guess Paizo’s trying to cash in on that 5e money. They're trying to bring in new player base. 5E exploded, in large part due to Critical Role and other channels like it. Many of these are people who had maybe heard of D&D but have never heard of Pathfinder before. They weren't around when Paizo split off from WotC. They weren't around for the original D&D based Adventure Paths. This is Paizo's way of reintroducing themselves to the new mainstream.
I've tried contacting Paizo support by email 3 times. By twitter once, and by Facebook once so far, and have received NO reply from any of them. This is getting rather frustrating. My Agents of Edgewatch Book 2 bounced back to sender because Paizo's system dropped my apartment number, Book 1 showed up fine, and every book since has shown up fine, but I'm still missing my Book 2. How can I get this fixed when Paizo won't reply to support contacts?
Yeah, it's starting to look like it's mainly only useful for spellcasters to swap cantrips with each other. It's virtually useless for a spellcaster on their own, and reads as actually useless for non-casters. The only useful thing I can see here is multi-caster parties where they have different cantrips prepped/known and want to share. Or for really dedicated rogues.
I do feel like this is a confusing item. If only a spellcaster can use the item, and it only stores cantrips, what purpose does it serve? Cantrips are unlimited. This is an item that only seems to make sense to A) store a single helpful spell you don't want to keep memorized, but that means swapping out spells just to recharge it, making it a 2 day process. or B) giving a cantrip to a non-spellcaster. This seems much more likely, but the rules are not that clear cut on the matter. The bolded line in the description above doesn't actually say a non-caster can't use it. This feels like something that, especially for PFS play, needs to have better clarity.
What I'm gathering with batteries and silverdisks lead me to better describe them in my house rules for the game I'm running. The basic gist I get is this:
Since the description in the book states that silverdisks destroyed by the recharge process are still worth 10gp, I'm making the assumption that the failed recharge burns out the circuitry rather than fully destroying the object. Any thoughts? I feel it retains the flavor of the silverdisks while making it clear that batteries being called silverdisks are functional while silverdisks being used as currency are not. For random piles of silverdisks as loot, I'm undecided whether to treat them all as being burnt out/unusable, or to go ahead and have a small percentage roll that determines how many of them are usable and how many charges they might have. After all, generators are few and far between. I may just toss in viable ones on a whim from time to time instead too. |