karkon wrote:
Anyone have any ideas on how to get the PC's out of the bind I'm putting them in?! Now that I'm planning this out I can't seem to figure out a way for them to find a way to absolve their fellow Character and finding them innocent. Any suggestions?
The idea I have currently is to have a bounty hunter come by and capture the accused PC and state that they are wanted and have been for a while. So now it looks like while the PC has been out on the campaign that they were actually on the run. In the party currently I have a paladin, a ranger, two sorcerers and one new member joining next session but he hasn't decided what he wants to be but more then likely an Alchemist. So any more suggestions given that scenario?
J.S. wrote:
Yes I agree. The framing part is easy but I also need to give my PC's a way out of the problem and considering this will probably be a larger city that they will be accused in escaping and never returning will be really hard to pull off. But if I use a clone it's then easy to prove since I would have evidence of the clone's existence and the ability to point the finger at the maker of the clone who would then also have motive and in this case the ability to do so. Also as Kierato said before magical evidence is the easiest to fake but a cloned corpse that someone still had lying around is pretty darn good evidence for the PC's to use to their advantage. Also in this case the PC I'm thinking of framing is a Sorcerer so the only weapon they have favored at this point is magic.
Kierato wrote: There is a clone spell in the core rulebook. It is used as an alternate form of bringing characters back from the dead. I am not sure how yellowdingo's idea is supposed to work, though. Actually that would kind of work. Another idea I had recently was to have them have a few missing days where they were possibly drugged or under a spell. This would end up being a perfect set up and would explain the mistaken identity since according to the core "a duplicate can be grown while the original still lives." Thanks for the great idea guys! Now just how would I have my PC's find out that there is a clone of their friend running around is now the current question.
yellowdingo wrote:
How on earth would I go about making a clone? I've never done that before or heard of that. I have used shape shifters and doppelgangers before but never clones. Can you give me some more details or a few places where I can find some more information on that? Thanks!
Curious wrote: A question to consider is what is the rule for murder trial in our setting. Is it still innocent until proven guilty or is the PC guilty until proven innocent? Is trail by combat allowed? Can you toss him the river to see if he floats? Those are some great questions! I was orginally thinking of doing Guilty until proven innocent which would allow me to create a really mean and nasty NPC to play which is something I don't get to do often enough! Currently the players are just starting out and are level 2 I figure once we get to this portion of the game the levels should be around level 3. So most of the spells mentioned will not be able to be used until then. If I did do trial by combat I'm not sure how to pull that off although that would be a very viable and interesting solution.
Hey everyone! So I'm hoping for a little help. Currently I have this great idea for arresting one of my PC's and framing them for murder! I'm not sure who I want to be the actual killer but the person who is going to be murdered is their old teacher. I'm thinking of holding a trial that way they can figure out a way to free the PC by finding them innocent and figuring out who the real killer is. My problem is since I'm a new GM I'm not really sure how to do this. I figure I can get a diagram of the crime scene and allow them to talk to the murdered soul of the teacher but any other ideas would be greatly appreciated!!! Thanks!
That's right- the current group has no healer (it's comprised of 2 sorcerers, a fighter, and a ranger). I don't want to go easy on them but I also don't want any of my newer players to get frustrated if their character does die. Now come level 7 I can make or suggest that one of them take the leadership feat and have a cohort who is a healer but I'm not sure what to do until then. Any suggestions on how to handle this issue? |