Shades of Eternity's page

18 posts. Alias of sleepingdragon.




I developed the following item, please critique...

Pandora's Keg
Wondrous Item
Aura: moderate conjuration (faint conjuration for cards). CL: 9th Slot: None. Price: 12,000 gp Weight: 5 lbs.

This small beer keg is made of dark mahogany wood and bound with three gold hoops. Along its head hoop are six vertical card slots.
The keg comes with solid coloured “Pandora’s” Cards. Inserting one of Pandora's Cards into a slot on the keg will bring it to life as a small, spider like construct with multiple arms and slashing weapons.

The keg will still carry liquids (half gallon; i.e. good quality mead).

The Keg
hp 25; hardness 5
Speed 30 ft.
AC 20 (+1 size, +10 natural); Ref saves: +5.
Attack +7 melee (2d6 slashing, 20/x2) for activation attacks.

Card Use
• Inserting a card is a swift action (must be adjacent)
• The person who placed a card into the keg will be in control of it
• Each card can be used 1/day.
• It will not attack its user

Red Card: The keg will attack one creature once per round within 30 feet of the user. If there is nothing within range, it will move towards the nearest creature within range (negated by move equivalent action). This lasts for 2d4 rounds or until stopped.

Yellow Card: The keg will stay where the user put it, protecting a 60 foot area radius around it. It will approach and attack the first creature that enters its radius. This will last for 1d4 hours or until stopped. Once set the keg will not cost its user any actions.

There are rumours of other, more mysterious cards from times of yor.

Construction: Craft Wondrous Items, animated objects; creator must have knowledge (engineering) of 5 or higher cost: 6,000 gp

Dedicated Voter Season 9

I would seriously love to submit an item that just came to me, but I need clarification on something.

Is an apparatus (like the legendary apparatus of Kwalish) is considered a misc magic item or a monster?

I just want to make sure I'm following the rules. :)


I usually just grab a map from a random dungeon generator, but have been wanting to up my game.

I was wondering if there are any tricks to mapping to make it easier. I'd prefer it to be some sort of easy to use software program, but currently seeking any and all advice. :)


pathfinder and it's treasure system.

I'm looking over the treasure system of pathfinder and have a question.

http://paizo.com/pathfinderRPG/prd/gamemastering.html

looking at Table: Treasure Values per Encounter

how the heck do you determine between individual and lair treasure using this model?

was looking at the 2nd edition model and they had a definite split between the two different category's even if it was volatile.


in kodt #85, an article was published that created a concept of the learned bard.

aka an int based spellcaster that had to work at it and instead of the of the standard spell list, had 4 of the wizard domains.

I'd like to adapt this class to pathfinder but not sure where to start....any ideas?


is it heal and damage at the same time., or is it heal or damage.

For example

I got both a zombie and a comrade within 30 feet. I heal/harm darm.

Do I hurt one and heal the other, or do I have to choose?


I recently found a copy of the dm helper which is a table that allows you to guage potential critters by level, for both npcs and monsters.

I kinda wanna do something similar for cmb and cmd, if it isn't done already, just to get an idea of the "guage" when building stuff.

For example at a CR 1, a fighting class would have x cmb and xx cmd, wheras a non fighting class would have a lower cmb and cmd respectively.

any ideas on where to begin so it matches up?


I was playing in a pathfinder rpg game and found out something involving familiars.

namely that they are a pain in the ass.

I have never been a fan of the 3.0/3.5 rules of familiars. either they hide too much or they are very powerful in horribly contribed circumstances.

So I decided to take one to see how it would play.

Let me state that I love pathfinders skill system. I like it a ton better how it has been simplified for ease of use.

However, this very simplified system makes it game breaking.

let's say I'm playing a 6th level wizard with an owl familiar

I put 6 points into perception.

The owl gets these points outright because the skill points transfer outright to the critter.

however, instead of using your bonuses, it uses it's own natural abilities.

quoting the monster manual:

Skills: Owls have a +8 racial bonus on Listen checks and a +14 racial bonus on Move Silently checks. *They have a +8 racial bonus on Spot checks in areas of shadowy illumination.

plus it's wisdom of 14 gives a +2 to perception.

So you get a perception (spot): of +8/+16 in shadowy conditions and +16 to listen checks.

Furthermore in those situations you can have your familiar : aid another to yourself, giving a +2 to your skills in most situations

am I missing something here?


how does the ogl apply to any work done with pathfinder rpg?

Would you have to send a request to use their engine in any way shape or form?


it's kinda funny, but I noticed that even though the skill point system has been added back in, the color text for humans didn't change all that much.

do you think they should have the additional skill points they do in standard dnd 3.5.


Need idea on modules.

I am trying to help out a novice gm, and am kinda hoping to use you guys to help find what he needs.

party is 6th level and is currently located in the silver marches in the forgotten realms.

He asked for something with ruins.

I currently own dungeon magazines 92 - 115

From these modules, what adventures would be best to suggest for such a gm?