LazarX wrote:
I suppose that's true, it wouldn't make a lot of sense... Although, you could say that that in their recklessness the character leaves openings for attacks against them.
Errant Mercenary wrote:
A short description of the standard thug from Second Darkness book 1 SPOILER warning if you care The standard thugs are warrior 1 with the melee npc stats from the CRB: Str 13, dex 11, con 12, int 9, wis 10, cha 8. AC of 13 /SPOILER I redid them as fighter 1 10 point buy and left the mental stats alone. Wrote down their stats for a small variety of weapons and armors as well to mix it up a bit so they're not fighting half a dozen clones. Beefed up the health a bit too. Trial run will be tonight. The only thing I was worried about is the increased AC slowing down combat and only being able to hit the pcs on a nat 20... You guys' suggestions are a big help.
Zhayne wrote:
Thanks! I did see that, but -4 to AC is a bit to steep for me. I was hoping there was a better pathfinder version. I do sometimes give them bonuses just 'cause, but the concept for that feat is so simple I was hoping it existed already. Artoo wrote: The Barbarian rage power Reckless Abandon is pretty much exactly what you're asking for, except it's a rage power not a feat. This is almost exactly what I was thinking of, thank you! I'm not sure why it's limited to a rage power, though I can kind of understand the thought process... The version I was hoping for started out at -2 for +2, increasing at fourth and every four after by -1 and +1... Maybe I'll just go with that.
Errant Mercenary wrote:
Oh, I know why it's easy:) I am using 25 point buy, and I like to hand out good loot (when I can... This AP hasn't made that easy so far.). I've already completely re-stated the standard thug they encounter. I've got the problem mostly fixed, and I was just looking for a specific feat that can help with this one specific problem. It seems to me that it's a fairly basic idea for a feat. We've already got Combat Expertise, Deadly Aim, Power Attack, and I think one or two others that allow you to trade one bonus for another. I'm just looking for a feat that will do that trading AC for AB. Does it exist?
Is there a feat that allows you to trade AC for a bonus to Attack rolls? I'm running Second Darkness for my group and redesigning the standard thugs in the first book, as there a little to weak against my party. (I run a high powered game) Most of the party is melee and aside from the one wizard the average AC is like 22ish. One guy is, I think, a tower shield specialist and can get his AC up to like 25 at lv 2, just fighting defensively. I want to be able to come up with opponents that will still provide a challenge for that, but I can't find a feat like that in the CRB, APG, UC, or ACG. I don't want to go searching through all the supplements out there for a feat that seems basic enough that it should be in a core book. Did I miss it or do I need to hombrew it?
The Shadowcaster Wizard archetype has Shadowsight replacing the fifth-level Wizard bonus feat. Shadowsight gives the character darkvision out to 60'. If the character is of a race that already has darkvision 60', would it be reasonable to allow that character the Deepsight feat, which extends Darkvision to 120' or to allow that character the normal Wizard bonus feat instead of screwing them out of a class feature?
I wasn't thinking of making it unlimited uses per day, jut bumping it up to 6 or 8. The base Ring of Swarming Stabs is great at lower levels, but I'm trying to stat up a Level 20 version of my character and I'm pretty sure he'd try and upgrade by then. Diego Rossi wrote:
This part of that table confuses me. You're saying that if I want to increase the amount of charges per day, it's going to cost 12,000 gp per charge? If I understand the math correctly, the lowest version of a Ring of Swarming Stabs would deal 1D6 extra 1/day for 3000 gp, correct? And if 3000 is the base price for one charge, then reversing that line (Divide by (5 divided by 1=5)) to find the base price and multiplying by 5 gives us 15000. But which effect on the table does that number come from? The spell required is Guidance, a 0-level spell, and the table says those are half the value of a 1st-level spell for determining price, but where is that applied? To the final number, after SL x CL x X? Or to the gold piece value represented by X? That's a big difference. I thought I read somewhere one time about the cost of a magic item that replicates a class ability too, but I can't remember where for the life of me. |