Shaden
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I am making a world and I have two twists that I'm not sure how to incorporate them:
First the characters start off in the world of Pathfinder but then are eventually whisked away to another world that has different rules that govern magic. But these rules wouldn't come into affect until they are in the new world. Should I tell the players and spring the changes on them so they are surprised when it happens or tell them about the changes and ruin the surprise.
Second at some point in the game they will get betrayed and two things could happen. They could be immobilized and what ever happens happens. This would happen around mid levels but then they would be rescued and then have to stop their betrayer. Or they could build their characters to higher levels and be betrayed but the betrayal kills them and then a new campaign starts with the goal of fixing what happened to the world which was caused by their earlier characters. Now I was originally going to do the second option but I know that it takes time and planning to make characters and dying would tick them off pretty good but it would start a whole new campaign.
Thanks for the help.
