| Shadecap |
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So ultimately I think there's a lot of really good discussion about this. I listened to thoughts of my players and a lot of what was mentioned here and I think I came up with a decent way to handle Necromancers that keeps me enjoying the game, still allows players to do this -as intended- class feature, and gives other players and NPCs to do things as they'd like.
I think my biggest issue is that my players wanted to initially handle all of the "minesweeping" as an Exploration Activity, and to me that felt impersonal and that it didn't have the spirit of "adventuring" behind it, and it was impacting my enjoyment of the game.
So our agreement now, and I believe this should work as RAW: Repeat a Spell lets you cast a 1 or 2 action spell while you are traveling. Command Thrall is a separate action and not a spell, so you cannot command them as part of Repeat a Spell. If a Necromancer would like to Command Thrall to explore using Command Thrall, I would switch us out of Exploration Mode and into Tactical with an Initiative roll. This would give me additional time to react and adapt to the situation as well as allow other party members to do things while it's happening.
Might not work at every table, but it satisfies me and both of my current Necromancer players, and can certainly allow for future necromancers as well.