Shāguō's page

21 posts. Alias of Ancient Dragon Master.


Race

| HP 12/12 | AC 17 (13 Tch, 14 Flt) | CMB -1, CMD 12 | F: +3, R: +5, W: +1 | Init: +3 | Perc: +5, SM: +5 | Dagger +3 (1d4-1/19-20) | Daggers (TWF) +1 (1d4-1/19-20) |

Gender

Shāguō Tiefling Male N UnRogue (Survivalist, Relic Finder) 1

Age

84, 20 years in training for the silver shield

About Shāguō

Statistics:
Male Dæmon-Spawn Tiefling UnRogue (Survivalist, Relic Finder) 1
N Medium Outsider (Native)
Init +3; Senses Perception +4; Darkvision 60ft
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DEFENSE
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Energy resistance (Cold, Fire, Electricity) 5
AC 10, touch 10, flat-footed 10 (+4 armor, +3 dex, +0 shield)
hp 12
Fort +3, Ref +5, Will +1
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OFFENSE
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Speed 30 ft. (40ft overland speed)
Melee Dagger +3 (1d4/19-20)
Ranged
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STATISTICS
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Str 8, Dex 17, Con 16, Int 14, Wis 11, Cha 15
Base Atk +0; CMB -1; CMD 12
Traits Wanderlust, Light sleeper
Drawbacks
Feats Weapon finesse, Two-Weapon fighting
Skills (0 points; 8 class, 2 INT, +1 GM bonus)
(1)Stealth +7
(1)Knowledge (Local) +6
(1)Perception +4
(1)Disable Device +9
(1)Sense Motive +4
(1)Use Magic Device +6
(1)Acrobatics +7
(1)Escape Artist +7
(1)Bluff +6
(1)Sleight of Hand +9
(1)Proffession (Chef) +5
ACP -0
*ACP applies to these skills
Non-Standard Skill Bonuses
+2 Bluff (Racial)
+2 Stealth (Racial)
Languages Common, Infernal, Draconic, Gnome, Celestial, Ignan

Special Abilities:

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SPECIAL ABILITIES
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Wanderlust: Treat your base land speed as 10 feet higher when determining your overland speed.

Light sleeper: You need to sleep only 4 hours to get a full night’s rest (restoring 1 hit point per character level). You do not receive extra benefits for sleeping additional hours, and you must still rest for 24 hours to receive the benefits of complete bed rest.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Skilled: Tieflings gain a +2 racial bonus on Disable Device and Sleight of Hand checks.

Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.

Variant Ability I You can eat and gain nourishment from ash, cinders, dust, and sand

Variant Ability II You can speak two additional languages spoken by extraplanar beings

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Hardy (Ex): At 1st level, a survivalist is already prepared to endure extreme hardships and environmental conditions. She can go twice the normal number of days without water and triple the normal number of days without food before feeling the effects of either thirst or starvation.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit.

With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment.

Finesse Training (Ex): At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (Daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.


Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb.
Current load Carried 26 lb.
Money 124 GP 0 SP 0 CP
(= each)
6 daggers
2 normal (1 lb)
2 cold iron (4) (1 lb)
2 Alchemical silver (22) (1 lb)
1 Chain shirt (100) (20 lb)

Background:

The Silver shield found him as he was raiding an old tomb in a desert. Naturally the silver shield were not pleased as this was their target. However instead of making of with the treasure, he left it there saying that the treasure was not his and that the fun part was the trek across the desert.

On their return trip they found him walking barefoot ahead of them. He did not seem to have any protection at all from the elements, yet he did not seem Fatigued at all. To add onto the strangeness, the whole way back he did not seem to eat at all, only drinking every couple of days.

When they were nearing the edge of the desert he suddenly stopped and turned around "Do you know of any other unexplored cave systems or abandoned ruins I can explore?" he asked. When questioned by the group cleric he answered "So I can explore them, of course. It is no fun searching ruins that have already been explored." "Okay, how about joining us?" the cleric responds "that's what we do for a living." He shrugged "Why not"


Appearance and Personality:

Build: unnaturally light
Arms: elbow spurs
Digits: abnormally long
Ears: pointed
Eyes: Glowing
Eyes: Discoloured + Mismatched
Face: insectile mandibles
Head: animate hair
Horns: draconic
Legs: cloven feet
Skin: variable colours
Tail: reptilian
Teeth: needle-like
Other: infernal glow
Other: no reflection
Other: no shadow
Other: forked tongue
Other: inhuman voice