| SgtSquirrel |
The way my GM ruled is that failing the flat check at the end of the turn means you are no longer raging and are fatigued. The fatigue lasts 1 round, so it would last until it comes back to the point at which it started, the end of the Barbarian's turn.
This has a couple of effects:
A) The Barbarian will most likely only ever have a -1 penalty against enemies until the start of his next turn (unless they get themselves an AoO)
B)They still feel the full effects of the stacking penalty on all actions, until the turn ends and they are no longer fatigued.
In my opinion, this keeps with the Barbarian being winded, does not overly punish them for not being as tactical as Deep Blue, but can still leave them in a bad spot if they are too reckless and the GM has set up appropriate AoO's.