Weapon and Armor Proficiencies
Advanced Melee
Basic Melee
Grenades
Heavy Weapons
Long Arms
Small Arms
Sniper Weapons
Armor- Light and Heavy
Feats
Great Fortitude
Improved Initiative (Soldier Bonus Feat Level 2)
Iron Will (Human bonus feat)
Skill Synergy: Stealth and Culture
Weapon Specialization- Class Weapons
Skills
Acrobatics +5 (2 ranks, +3 class bonus, +1 ability mod, -2 armor, +1 boon)
Athletics +7 (3 ranks, +3 class bonus, +1 ability mod, +1 Mercenary, -2 armor, +1 boon)
Culture +5 (1 rank, +3 class bonus, +1 ability mod)
Engineering +6 (2 ranks, +3 class bonus, +1 ability mod)
Intimidate +4 (1 rank, +3 class bonus)
Medicine +5 (1 rank, +3 class bonus, +1 ability mod)
Piloting +6 (1 rank, +3 class bonus, +2 ability mod)
Profession (Mercenary) +4 (1 rank, +3 class bonus)
Stealth +7 (3 ranks, +3 class bonus, +2 ability mod, -2 armor, +1 boon)
Survival +6 (3 ranks, +3 class bonus)
Languages
Common
Infernal
Skald
Terra
Abilities
Sniper's Aim (Non-total cover AC bonus reduced by 2)
Theme Knowledge (Mercenary):5 DC on Culture and Profession (Mercenary) rolls related to Mercenaries
GearBulk 3.7
Basic Medkit
Formal Wear
Hygiene Kit
Flashlight
Lashunta Ringwear II (+8 EAC, +10 KAC, -5 Speed, Max Dex +2)
Mark I Ability Crystal (Dexterity)
Serum of Healing I
Boons
Spoiler:
Ally
Duskmire Alliance-Yetis
High Society Influence (All)
Faction
Exoguardians Champion
Second Seekers (Luwazi Elsebo) Champion
Personal
Copaxi Admittance
Dwarven Admittance
Slotless
Copaxi Linguist
Star Sugar Heartlove
Welcome to Starfinder-Elixir of Renewal
Ghibran Linguist
Social
Budding Media Celebrity
Faction's Friend
Friend of the Ghibrani (Husk and Membrane)
Honorary Spider
Starship
Automated Defenses
Unidentified
Journey to the Scoured Stars: Segment 1
SFS Sessions
Spoiler:
#1 The Commencement
#2 Yesteryear's Truth
#3 The Protectorate Petition
#4 Duskmire Accord 9
#5 The First Mandate
#6 Live Exploration Extreme!