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Seyres's page
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The Raven Black wrote: No Quick draw IMO because "You must be wielding or wearing the item the weapon is attached to in order to attack with it."
And Quick Draw does not let you use the Interact action to draw the item the weapon is attached to.
I think you're right. Quick draw allows the PC to draw a weapon and strike with it and the shield by itself is not a weapon. So, basically the shield boss (and augmented shield) can only be considered a weapon when you are in fact wielding it - since in RAW a shield is not considered a weapon.
But like breithauptclan said, it seems reasonable to allow an augmented shield to be used in actions that require the PC to be wielding a melee weapon - like double slice, dual-handed assault, lunge, twin takedown and many others.
Thank you.
breithauptclan wrote: Hmm... Yeah, a bit of a gray area. I wouldn't allow quick draw with a shield. Double slice is questionable. But for things that trigger differently for unarmed attack vs. weapon attack, I would definitely count the shield as a weapon. I agree. But what about using Quick Draw to strike with a shield boss attached to a shield or an augmented shield?
I think we can agree that these are considered weapons (since you can etch weapon runes to augmented shields). The thing is, they are attached to the shield. Therefore, you would also be drawing the shield in the same motion.
Like you said, It's all a big messy gray area.

breithauptclan wrote: My understanding is that the shield augmentations (including shield boss, shield spikes, and other such things) are what are considered weapons. So they can be etched with whatever runes are suitable for those weapon types. I Agree.
breithauptclan wrote: So if the question is 'am I armed when wielding an augmented shield', then, yes. In fact, I think that even weilding an un-augmented shield would be treated as being armed. So things like 'wielding a 1-handed weapon' would still work. There is a great argument against considering a non-augmented shield a weapon in an older thread.
The discussion is basically based on the following text: "A shield bash is not actually a weapon, but a maneuver in which you thrust or swing your shield to hit your foe with an impromptu attack". (CRB 286)
Here's the link: https://paizo.com/threads/rzs431p6?Shields-as-weapons#1
breithauptclan wrote: Also, you can only etch a number property runes equal to the value of its potency rune. So you have to be able to etch fundamental runes onto the shield augmentation before you can etch property runes on it. You're totally right. Thank you for reminding me.
Since you guys brought it up, I have two questions about shield augmentation. Hope you don't mind.
1 - Is an augmented shield is considered a weapon?
For reference: "a shield augmentation can be etched with weapon runes, much like a shield boss or shield spikes but doesn't otherwise alter your shield's statistics." (GB 104).
2 - The last part of the text is confusing to me. Since the runes can't alter the shield's statistics (like fundamental runes do), does this mean I can only etch property runes to an augmented shield?
Well, this makes this weapon even worse than I thought it was. lol
Since we're on the topic, I have a question about the Repeating Heavy Crossbow. I hope it's ok to post in here
This weapon has the Repeating trait and Reloading 1. Does this mean I need to spend an extra action (totalizing 4) to "cock" the bolt after inserting the magazine?
Text for reference: "Once that magazine is in place, the ammunition loads automatically each time the weapon is cocked to fire, reducing its reload to the value in its reload entry" (G&G p62).
I apologize for the consecutive posts.
Got it. Thank you all for the help.
breithauptclan wrote: The Reload rule that says switching grip is included does not specify that it only applies to regular ammunition. The Repeating trait only uses the word 'loaded', which is also used in the Reload rules.
So I would go with the ruling that the Repeating trait and changing to a magazine only changes the number of actions that are needed to do the reloading - not any other rules about Reload such as the inclusion of changing grip.
I see. So a PC wielding a 2-handed repeating gun would need to spend 4 actions (3 to reload and 1 to regrip the weapon) in order to be able to fire the emprty gun, correct?
Hello, friends.
The rules regarding Reload (CRB p.279) state that: "Switching your grip to free a hand and then to place your hands in the grip necessary to wield the weapon are both included in the actions you spend to reload a weapon".
I was wondering if that ruling also applies to weapons with the Repeating trait.
I'm always surprised by the amount of replies my topics get. You've been extremely helpful. Thank you all for the explanation.
Hello, friends. Quick question about shields:
Considering RAW, does it take an action to drop a regular shield? It's not clear to me if regular shields are "strapped" to the PC. CRB pg 273 says you need 1 action to "Detach a shield or item strapped to you", but is this text referring only to the bucklers or to all shields?
Guntermench wrote: If you want to do that there's the Cavalier's Charge ability. Even though that's a good option, this would cost 2 actions from the PC, whereas 2 strides from the animal companion would cost only one.
It's all good though. Thank you all for the replies.
breithauptclan wrote: Generally it isn't important since the results will be the same. I agree. Usually, it doesn't matter. But it can be important in some cases. As an example, let's say you are mounted on your animal companion and you want to move in (with one of the animal companion's actions), attack an enemy (with the PC's action) and move back (with the companion's second action). This is not possible if you must take the 2 actions sequentially.
The text on the Valet description pretty much seals the deal though. Thank you for pointing it out.
Is it possible for a PC to alternate his actions with his minion/animal companion?
As per RAW: "Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands".
It's not clear to me if the minion must spend both actions right after commanded or if the player can alternate between the PC's and the minion's actions.
Hello! Quick question:
Is it possible for a fighter to keep an enemy grappled while attacking with Dual-Handed Assault?
SuperBidi wrote: And the rules are clear: "Each time you exit a square (or move 5 feet if not using a grid) within a creature’s reach, your movement triggers those reactions and free actions (although no more than once per move action for a given reacting creature)." So only one AoO per move action, not one per square. So, if the creature strides through a square within reach (provoking an AoO) and then leaves the fighter's reach during the same move action (technically provoking another AoO), the fighter can only make one AoO because reactions are limited to "once per move action"?
Thank you all for the enlightening replies. It makes sense that the target should be within reach during the AoO.
Since you guys are being so helpful, I'm gonna pose another question:
Can a level 10 fighter with Combat Reflexes use AoO twice against the same creature if that creature strides through 2 squares within the fighter's reach?
Hi, folks. Pretty straight up question:
Do creatures trigger an Attack of Opportunity before or after they leave the square they are in?
Thank you for the reply. I don't have the book with me right now, but I'm pretty sure that the definition from Archives of Nethys is conflicting with the Core Rulebook.
On the Archives website there's a passage that states: "You can Grapple a target you already have grabbed or restrained without having a hand free."
I don't see this text in the books or in any of the errata files. Am I missing something?
Hello, folks. Here are some questions about the Grapple action. Hope you can help me.
1 - I understand that a free hand is needed to initiate the grappling, but is that character required to keep a hand free after he succeeds?
2 - Can a character strike with a Two-Handed Weapon while grappling a creature?
3 - Considering the PC succeeded on the attempt, does he need to grapple the creature again in his next turn in order to keep it grabbed?
Thank you for the replies. I think the text on Swift Tracker makes it clear that a PC can perform only one activity at a time, unless you have a feature that says otherwise.
On another note, does Trackless Step apply only to that PC's tracks or to the whole group? I wonder if the group would have to Follow The Expert in order to cover everyone's steps.
Considering the RAW, how many Exploration Activities can a PC perform at the same time?
Pretty much what the tittle says. Since it is not explicitly stated in the feat description (unlike Double Slice), can you strike different enemies with Two-Weapon Flurry?
The_Hidden_GM wrote: Yeah, I just got my copy of the Core Rulebook Pocket Edition, and it does seem to have the Errata in it. The Alchemist has both Mutagenic Flashback and Medium Armor Proficiency. I haven't double checked every change, but it seems to be the latest edition. That's what I wanted to hear. Thank you!
I was wondering if the pocket edition have all the newer errata content from the pdfs, especially the alchemist changes.
Thanks.

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Gary Bush wrote: So looking more closely at the Ready action, I noticed something that I don't think has been talked about but may be relevant to the FoB discussion.
Ready, CRB 470 (2nd Print) wrote: If you have a multiple attack penalty and your readied action is an attack action, your readied attack takes the multiple attack penalty you had at the time you used Ready. This is one of the few times the multiple attack penalty applies when it’s not your turn. (Emphasis mine)
Is FoB an attack action? If it is, than clearly it would advance MAP "as normal". If FoB is not an attack action, than clearly MAP is not adjusted.
To me, FoB is clearly an attack action, it allows two Strikes, so MAP does apply to both Strikes.
The word used in the description of both Flurry of Blows and Twin Takedown is Strike. Neither of them have the Attack trait, but the action Strike does. After reading all the replies, I do agree that the MAP should progress normally for both strikes, even when FoB is performed as a reaction.
Thank you all for the replies.
Gary Bush wrote: Yes. Just follow the steps. Weakness is not doubled if that is what you what you wondering about. Got it. I assume die bonus damage (such as frost and flaming weapons or weapons with the deadly trait) are applied in step 4 and also not doubled. Correct?
Squiggit wrote: From the rules on damage here, doubling damage on a crit (or halving damage on a successful save for many damage spells) is part of step 1, while applying weakness and resistance is part of step 3.
So weakness and resistance come after and don't interact with critical hits.
So, I double everything (except deadly die damage) and then I apply any weakness/resistance?
Hey guys.
The thread is pretty self-explanatory. I'd like to know if weaknesses and resistances are applied before or after doubling the damage in a critical hit. Also, a formula for calculating bonus damage would be welcome.
Thank you!
MEATSHED wrote: Seyres wrote: Can you ready a second flurry of blows after using it on your turn though? The rules say "You can use only 1 action with the flourish trait per turn", not per round. I don't believe you can, as the requirements for ready are "Choose a single action or free action you can use". If you used a flourish you wouldn't be able to use the other flourish while you are readying it. You're right. Thanks.
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Can you ready a second flurry of blows after using it on your turn though? The rules say "You can use only 1 action with the flourish trait per turn", not per round.
Can actions granted by feats (such as twin takedown, furious finish, mountain stance etc.) be readied and used as a reaction?
It's unclear to me whether the "single action" mentioned in the Ready section is referring to any action or just to standard actions.
Thank you!
Kelseus wrote: Seyres wrote: Great explanation. Thank you very much. If you think about it from an RAI standpoint, an Agile weapon is lighter and thus it is easier to take that second swing with it. The fact that the weapon in your other hand isn't doesn't change that fact. Yeah, sure. Thanks. I tend to lean towards RAW over RAI though. I feel like it's more objective and practical. Of course, It's great when both RAW and RAI work with one another.
Anyway, your first explanation was spot on and made me think about the weapons separately, which helped me better understand the these particular rules. Thanks again!

Kelseus wrote: You need to think of MAP as something that is independent from the specific weapon.
Multiple Attack Penalty, CRB pg 446 wrote: Always calculate your multiple attack penalty for the weapon you’re using on that attack. For your specific question. If you make one strike, regardless of the weapon and then use Double Slice, both strikes are at MAP1. If you have one Non-Agile weapon (N) and one Agile weapon (A), your multi attack penalty depends on the order of the strikes WITHIN DoublSlice (this is the exception to the above rule).
If the attack is N/A then the MAP is -5/-4. If it is A/N then MAP is -4/-7. Notice again it does not matter what you used for your initial Strike. The only questions are 1) what is MAP for this action; 2) is the individual weapon agile or not; and 3) is the second strike from Double Slice done with an Agile weapon.
TLDR; If your attack in Double Slice is non-agile weapon then agile weapon, MAP in this circumstance is -5/-4.
Great explanation. Thank you very much.
Hello!
I'm trying to figure out how double slice works after a character already struck once.
If I understood correctly, in this situation, a character wielding 2 agile weapons would have a -4/-4 penalty to their strikes, whereas a character with 2 non-agile weapons would have a -5/-7 penalty instead.
That being said, I'm having a hard time figuring out how to apply the penalty for a combination of non-agile and agile weapons. I would assume that the penalties would be a -5 for the non-agile and -4 for the agile weapon.
However, the feat says "Make two Strikes, one with each of your two melee weapons, each using your current multiple attack penalty". This makes me wonder if the penalties for a combination of non-agile and agile weapon strikes should be -5/-5 instead, since we are supposed to use the current multiple attack penalty for both strikes, which is -5.
What is the correct interpretation and why?
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