Wight

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I'm thinking about running Unfamiliar Ground from Dungeon 119 as a follow up to my last adventure. The primary themes of this campaign are "Steam Punk" and Far Realms/Abberation type incursions, So i'm thinking about chainging the goblins to Kaorti (yes that would up the power level, i have 7 PCs and they walk through most everything) should i change up the background (and Hezz) or leave that part alone?


Of course i'm letting it stand, and i have some plans for repercussions, i was just wondering if any other DMs have dealt with PCs gaining this template, and the resulting hillarity of course.

Severion