Pelastour

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Quick question the the iPad app: is it possible to modify the character's stat block shown in the right panel? I can figure out how to add basic hit points and initiative on the player names, but it always shows the base humanoid character info on the right. Also, along the same train of though, is there a way to add custom monsters to the data base?


I dont have any books in front of me, so I dont know what the CR modifier is off hand. If it is CR+2, and you want to start one at 1st level, then just halve all the bonuses. Make it a 1st level vampire with just half the bonuses that vamps get and nothing to BAB or saves or skills. Then at second level take the rest of the bonuses with again, nothing to BAB, saves and skills. Then at third take your first level in whatever class you want. Just remember for balance sake, whatever weakness you take away from them you need to replace with something equally severe. If not, you are making a character that will be vastly superior to any other character in the game. Hope that helps.


Phneri wrote:

"I have a speech prepared, let me talk to the oracle."

Barbarian calmly strides up, politely opens the door to the temple, approaches to the oracle, straightens his cloak, dusts himself off, clears his throat, and declares:

"I'll bathe in your blood, you loathesome @#$%*!"

lol


My first time DMing was a 3rd edition, prefab adventure for first level characters. I forget the name of the adventure but it involved the party entering an underground fortress overrun by kobolds and plant type creatures. The first door they came to had a pit trap in front of it that the party of 3 gnomes sprang on the way in.

The next game we had two more members join the party (two half orcs, one druid the other barbarian). They entered the dungeon the same way the first 3 members did and stopped outside the trapped door.

The three gnome PCs stood on one side and challenged the 2 newcomer half orcs as they approached. Some poorly chosen responses were given and the party of three felt the need to threaten the PCs outside.

"Were coming in there to kill all the evil little people inside!" says the half orc barbarian

"Don’t come in! We have a ballista!" bluffs the gnome rogue. Bluff roll: 2.

"hahaha tricksey little one!" says the barbarian. "I'm coming in!"

the gnome rogue quickly declares he is holding action for the orc to jump across the pit. The orc predictably jumps and the rogue declares and attack with his short spear. Rolls. Nat 20. oh crap. Confirm... another nat 20! oh CRAP! The group collectively holds their breath as the player of the orc consults his character sheet after damage is rolled.

"I’m dead" declares the player. crap.

I tell the other orc outside that as the orc jumps across the pit into the dark room beyond, he is smashed backward by a massive attack on the other side. The orc falls out of the room with the short spear protruding from his chest... Immediately the gnome fighter in the group gets a smile on his face. We all look at him curiously and he yells in character: "RELOAD!" and raps his sword pommel on his shield mimicking the "clack clack clack clack" sound of a ballista reloading.

The player of the remaining orc looks at me and says "I run away"

The two players made two new characters that later entered the party. They were impressed with the gnome's story about how they defeated the band of evil orcs that tried to raid the dungeon they were in.

To this day, following devastating critical hits the party will yell "RELOAD!" and giggle.


Thanks guys. Some good ideas.

Also, I'm not trying to get them to work against each other, just get them to roleplay a little more. They have great unity, but at the sake of ignoring character motivation.


I am running a campaign where 3 characters are playing lawful good. 2 are chaotic good and one nuetral good.

They are always in agreement on how to handle every situation.

I am trying to think of a good dillema that would challenge the parties notions of right vs wrong anf law vs chaos. Make them consider the outcomes and maybe spark a debate about the course of action.

Any good Ideas?


wraithstrike wrote:
PRD wrote:
It is possible, but difficult, to trap mobile* opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures. Creatures can avoid entrapment with successful Reflex saves.

Does this mean they get to be outside of the area of the wall if they make the reflex save or the wall does not form. I understand it from a balance point of view, but jumping 15 feet or so without a running start as a nonaction is not too believable.

*I am assuming mobile means an opponent that is not paralyzed, and not someone who is in the act of walking or running.

I alyas assumed making the reflex saving throw means they quickly reacted to the wall forming. I made the wall forming and falling in the same instant. A quick character that made the save actually dove through the forming wall as it fell and ended in the same square.