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Are both ends of her weapon +5?
Greater Shout? Let's give up already team... I'm also impressed how her cone could get the three of us and not the magus.
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8 electricity + 24 + 2 damage taken.
Will Save: 1d20 + 14 ⇒ (14) + 14 = 28 Seventh stands up as a swift action that does not provoke AoOs and retaliates at the Magus, trying to strike more than just the mirror images:
Remaining:
Blessing of the Fervor 2/11
Sacred Weapon 5/11 Sacred Armor 100/110 Dominance Aura 00/10 Shield of Dawn 02/11 Protection from Energy 120hp (fire) Resist Energy 30hp/round (lightning) Divine Favor 00/10 Fly 38/50 Owl's Wisdom 97/110 Defending Bone DR 5/bludgeoning - 50/50 Stoneskin DR 10/Adamantium - 40/110 Bear's Endurance 105/110 Seventh will use his Unlucky Enemy ability if the magus get a 17-20 on the dice. Unlucky Enemy: Unlucky Enemy (major): At 10th level, as an immediate action you can force an adjacent opponent to reroll an attack, saving throw, or check it just attempted before the result of the roll is revealed; it must take the lower of the two rolls.
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Like that? Seventh moves to mercilessly slay one of the thugs. "I've had enough of this plot evildoers! Thou shall perish today and history will mark you as wicked and pitiful!"
He then issues an order to the tricky sorcerer at the back, seeking to humiliate the woman making her flee now that her legit battle is over:
AC 36 Remaining: Blessing of the Fervor 3/11
Sacred Weapon 6/11 Sacred Armor 101/110 Dominance Aura 01/10 Shield of Dawn 03/11 Protection from Energy 120hp (fire) Resist Energy 30hp/round (lightning) Divine Favor 01/10 Fly 39/50 Owl's Wisdom 98/110 Defending Bone DR 5/bludgeoning - 50/50 Stoneskin DR 10/Adamantium - 50/110 Bear's Endurance 106/110
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Round 1: Seventh uses swallow your fear to get Thomas back to the celebration. Round 2: Burns one Dispel Magic to heal self along with one fervor point. Healing: 3d8 + 11 + 3d6 ⇒ (5, 4, 8) + 11 + (6, 4, 2) = 40 Round 3: Casts Bear's Endurance on Belsiard, bringing his hp to 83/115, along with his last fervor point to swiftly convert Silence in healing energies for himself. Fervor: 2d8 + 10 ⇒ (7, 3) + 10 = 20 All I have left are Dispel Magic and a couple 1st level spells.
Remaining at the end of the 3 rounds: Blessing of the Fervor 4/11
Sacred Armor 102/110 Dominance Aura 02/10 Shield of Dawn 04/11 Protection from Energy 120hp (fire) Resist Energy 30hp/round (lightning) Divine Favor 02/10 Fly 40/50 Owl's Wisdom 99/110 Defending Bone DR 5/bludgeoning - 50/50 Stoneskin DR 10/Adamantium - 50/110 Bear's Endurance 106/110
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Forgive me for asking for clarification again, Pox, but Stunning Fist may be used only once per round, on a called attack. If you miss it the SF is lost. I have a monk in the RL group I run ^_^ Anyway, if there's something else, here are the rolls:
I'm ignoring the critical hit with the Jingasa, but I guess you already counted that, didn't you? Cause you rolled only 3 times the damage, not counting the critical, and the damage I took would be 48, not 58, with the DR.
He also swift heals himself, burning Daylight to do so:
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As the Hobgoblin strikes the Warpriest, his Shield of Dawn retaliates with fire tongues, burning the champion with every blood he takes from Seventh!
Even taking just a little damage Seventh is already suffering from his wounds, so he swiftly uses a personal spell and keeps up the attack!
AC 34. Blessing as extra attack. Remaining:
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Sorry, it was indeed a badly made post. I was in hurry.
Attack:
+11 BAB (with focused weapon I have full BAB)
+5 from STR +4 from the magic of the weapon +1 from Weapon Focus These four make the +21. +5 is from divine favor (+4) and the heroes' feast (+1) +2 I'm not sure from where I took that. This was probably the blessing of the fervor on the previous attack but I chose the extra attack this round, so it is wrong (unless there's something else I forgot). -2 is from the sickened effect, which does not affect me next round. I am not shaken because of the Headband of Unshakable Resolve. Damage:
1d10 is the Sacred Weapon damage (although it's a scimitar)
+5 is from STR +4 is magic +1 is heroes' feast +4 is divine favor I also was going to say: "Luck favors the bold!"
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Reflex: 1d20 + 6 ⇒ (18) + 6 = 24 Against the Flamestrike. Took 10 damage.
With his Headband of Unshakable Resolve, Seventh reduces the severity of the fear effect and does not suffer it at all! He also activates his Unlucky Presence, focusing on the Hobgoblin champion, now that the thug beside him is down!
Unlucky Presence:
Unlucky Presence (minor): At 1st level, as a swift action you can cause an adjacent opponent to become unlucky. If you succeed at a melee touch attack, that opponent takes a –2 penalty on AC against your attacks and saving throws against your spells. [b]"Luck PA: 1d20 + 21 + 5 + 2 - 2 ⇒ (14) + 21 + 5 + 2 - 2 = 40! Damage: 1d10 + 14 ⇒ (2) + 14 = 16 So if I hit, for my next attacks he have -2 AC and savings against my stuff. PA: 1d20 + 21 + 5 + 2 - 2 ⇒ (11) + 21 + 5 + 2 - 2 = 37! Damage: 1d10 + 14 ⇒ (5) + 14 = 19 PA: 1d20 + 21 + 5 + 2 - 2 ⇒ (5) + 21 + 5 + 2 - 2 = 31! Damage: 1d10 + 14 ⇒ (2) + 14 = 16 PA: 1d20 + 21 + 5 + 2 - 2 ⇒ (9) + 21 + 5 + 2 - 2 = 35! Damage: 1d10 + 14 ⇒ (1) + 14 = 15 AC back to 34. Blessing as extra attack.
Remaining:
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Reflex: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Seventh takes the lightning strike, but most of the damage is thankfully stopped by his Resist Energy Spell.
Seventh moves up to even the fight Belsiard proposed, attacks the thug and issues an order to him, trying to make the man flee (taking AoOs in the meantime) since it could full attack Belsiard now.
AC 38 for the round. Blessing as defense/attack. Shield of Dawn active.
Remaining:
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Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23
Remaining: Blessing of the Fervor 10/11
Sacred Weapon 10/11 Sacred Armor 108/110 Dominance Aura 08/10 Shield of Dawn 09/11 Protection from Energy 120hp (fire) Resist Energy 30hp/round Divine Favor 07/10 Fly 46/50 Owl's Wisdom 105/110 Defending Bone DR 5/bludgeoning - 50/50 Stoneskin DR 10/Adamantium - 110/110
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Seventh also replenishes his Fly Potion (2 on stock). Defending Bone is already active.
Round 1: Casts Owl's Wisdom (Swift Action - Using one Fervor point) and Protection from Energy Communal (fire 120 points);
They used:
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24 Air Walk!
Remaining:
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Since Kuras dispelled the monster's magic and the creature is strong willed, Seventh uses a fervor to swiftly cast Divine Favor on self, and with his Blessing of the Fervor empowering his movement, he moves up to it and strikes with a Vital Strike!
Ouch!
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I want that ring Bel, since I got nothing so far. Do you mind? Sense Motive: 1d20 + 8 ⇒ (6) + 8 = 14
Seventh instantly summons his Sacred Armor, moves closer to the enemy with shield and sword and casts Blessing of the Fervor on his allies. "Form a line Thomas!"
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I know Pox, but someone said... I'm just joking, since there's no way we could have prevented that... Seventh uses the Blessing of the Fervor and his Fervor ability to silently-swiftly cast Cure Moderate Wounds on self, and then moves and attacks the dragon (since the GM is so nice!), taking an AoO for the team!
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You are ALL under the effects of Blessing of the Fervor, folks, so choose ONE of the benefits to use at the beginning of your round. Seventh enhances his Sacred Weapon with a Swift Action (+4 Keen - ignoring elemental DR) and uses his blessing to gain another attack, delivering a bunch of them at the fragile, flat-footed woman:
Confirmation from attack 2: 1d20 + 16 + 4 - 3 ⇒ (8) + 16 + 4 - 3 = 25! Damage: 1d10 + 19 ⇒ (7) + 19 = 26
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Can we kill the dragon? Pretty please???
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Seventh's voice is barely a whisper to the others. "Hey, can someone use this?" He handles you a scroll of Invisibility Sphere to use, since he bought it even without the ability to use it. Smart priest. If anyone uses the scroll, Seventh casts Silence to let them cross to where they need to go, entering whatever depot the thugs are in before being noticed. Will: 1d20 + 13 ⇒ (16) + 13 = 29
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"Common Bug, it's only ONE dragon! We can outnumber him, and putting some elemental resistance against its breath we will have the advantage. We will buy some more fly potions, I'll hasten ourselves, Kuras can make you large, and I'll try to render the Dragon useless for a couple rounds. If it turns invisible we can manage, darkness we can counter, we will be flying, so we've got a great chance! Imagine how many wanna-be heroes tryed this before and failed, adding to the dragon's hoard! There won't be enough bags of Holdings to bring our treasure back home!"
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