Sethorines's page

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Well that's definitely fair, it's awful in terms of move economy, if it weren't also a move action it may happen from time to time, but would still be rare since resolve points are rare and precious resources in this game.


So I've spent my work day thinking about why they wouldn't want to give vanguard a way to spend points at level 1 and the only thing I can think of is it would make for a powerful 1 level dip.

With that in mind there are still things you can do, they just can't be too good. A spell that scales with vanguard could be a nice answer, or perhaps you can spend an EP to disengage without a move action. Holding onto half ep for future fights would mean less resolve points make their way into generating EP. There's a lot that can be done still to make the class feel less hollow at level 1.


I like the idea of extra points not going to waste. I'm not sure if healing makes sense with the entropy thing though. All the damage mitigation is flavored as releasing entropy to lessen the blow. Even holding onto half EP at the end of a fight would be a solid solution as far as I'm concerned.


I played my first session as a vanguard today and it felt weird to be generating EP with no way to spend it. I can get a +1 to ac for having a point, which is nice but I cant spend that on anything.

There's a lot of new stuff to pick at level 2, pushing 1 forward or even swapping something with aspect insight I think would give level 1 characters some way to spend their points if they wanted at level 1.