Witchwyrd

Seshiro Salazar's page

28 posts. Alias of Quentin Coldwater.


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14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Nope, I'm all out. I could give you a footrub, though?"

Also notice it's a new day now, you should be full by now. Took me a while to realise, as it's been edited in, apparently. I could swear the post used to end with the meeting of the stag.
I'll re-introduce my character once I get the okay from our GM.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"We know the snow is here now. We're just wondering why it's here, and why it arrived so suddenly. If there's a good reason for this, I'm sure we can come to an agreement of sorts.
As for us, we're just people. I come from the south, but I wouldn't call myself an adventurer. Most of my travels have been peaceful, only doing an odd job to pay of a bill. I don't get to stay around for long, because people get... uneasy around me."

Quick story recap, to see if my interpretation of the situation is right: we were sent here because some farmland just turned to snow and we're supposed to find the source of it, right? And when we arrived, we found a small camp that's been looted and we basically followed that trail here.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Good day, noble stag. We've come here to investigate the sudden appearance of this wintry weather. The village up north isn't too pleased with the fact that most of their crops have frozen to the ground. So far we've only found some zombies and a dragon, and we're all very confused by it all. Would you happen to know any more about this?"

Blindly trusting the first thing you meet? I taught you better than this...


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

I believe Caladan has one spell left, right? That could be used as a Cure if mine doesn't suffice.

With the dragon dead, Seshiro sinks into the snow as he sits on the ground to catch his breath.

"Stupid sssnow! I couldn't even catch up to it! I hope this won't be an example of what we'll be facing from now on."

Aren't you forgetting something, my dear?

Seshiro looks up, then realises he's sitting in front of Gondork's groaning body.

"Oh yeah, sorry about that. Hope you won't have nightmares while I tend to you."

Cure Light Wounds on Gondork: 1d8 + 1 ⇒ (7) + 1 = 8

And now I'm out of healing completely. Let's hope nothing happens during the night.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Gah, why is everyone moving away? Still can't reach the damn thing. Also, sorry for the silence, TenCon left me exhausted.

"Stop beating up my friends! We haven't done anything to harm you!"

Realising he'll never be able to catch up with the dragon, Seshiro uses his last resort. He grabs his spear and chucks it at the creature out of pure frustration.
+2 DEX, -4 for in combat. Range increment of 20 feet, so no penalties on that part. I presume Gondork doesn't obstruct my view in any way.

Throw spear: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 171d8 + 4 ⇒ (6) + 4 = 10

Feel the anger coursing through your veins... Can you feel the power, my champion?


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Darn, I moved the wrong way, I now have no way to reach it this turn. :(

Seshiro curses the snow as he tries to plow his way through it on his way to the dragon.

Double-moved to move two squares, no weapons drawn yet.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Second encounter and we're already fighting a dragon? thatescalatedquickly.png

"Okay Arwyn, this might feel a little uncomfortable, but it won't last long, okay?"
With that, Seshiro casts Cure Light Wounds on Arwyn, also imparting some madness with his touch. He then moves one square forward to examine Gondork next round.

Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Technically, at 0 you're still awake. >_>
I'm fine with this notation. I probably won't update my character's HP in the textbox, but I do keep track of it on my own character sheet. I'll post HPs every once in a while to remind myself as well.

Leave the chest alone... It's brought you nothing but trouble...

Stubbornly refusing to listen to the voice in his head, Seshiro starts tugging at the chest.

"There has to be something of value here. No one would just trap an empty chest just because they can, right? People got hurt for this chest, I'll lug the chest back home if that's the only thing of value here."


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Seshiro inspects everyone's wounds, and decides that everyone could do with some extra healing.

"Okay, so be careful guys, after this I only have two Cure spells left, better make 'em count."

Channel energy: 1d6 ⇒ 5


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Thanks! I'm not sure I'll make use of it, but it's a nice option to have. My main worry is that we don't really have any alternatives for healing yet. PFS spoiled me with its overabundance of wands. :P
I might swap some stats around when we sleep. This character's looking a bit too much like Vanovar, stat-wise. Not that I play him much, but still.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Mad laughter rings inside Seshiro's head.

Seshiro steps over the log to examine the chest.

"Why would people trap an empty chest? Purely out of spite? There has to be something else...
Oh, by the way, you seem pretty injured. I have only a little bit of healing power left, should I use that right now, or resort to my spells? Once I'm out of that, we really need to be careful."

I'm starting to regret my choice of 10 Charisma. :P


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Let's take the poor sap with us on our way back. I'm sure he'll still be here by then. I think we've got more pressing issues right now."

Are you sure? He might be vital in your quest...

[Sometime later]
"Huh, curious, who would leave a chest like that? They really seemed to be in a hurry if they're now dropping what they stole from that carriage. Let's take a look."

Perception: 1d20 + 4 ⇒ (17) + 4 = 21

Go on, I'm sure it's safe...


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Yes, at least give him a proper place to rest. And if he happens to carry anything we might be able to use if we get ambushed again..."

Sigh. Robbing the dead? Again? When do you learn...


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Good work, everyone, I certainly did not expect thisss. Arwyn, that's a nasty blow you took, let me tend to it."

Channel: 1d6 ⇒ 3

Ah, so you're finally going to use my gifts for selfless reasons? This should be interesting...

"Bah, that barely did anything for me, and I took a way less severe blow than you. Let's see that again."

Channel: 1d6 ⇒ 6

Even more? Was my first gift not enough for you? Tsk...

"Ahh, that'sss the stuff. You okay now, Arwn?"

2 channels used, 1 left. But I still have my spells I can convert. Did not feel comfortable with me also missing a few HP.

Seshiro wanders through the camp, looking for clues.

"Hey, look, these are some pretty fancy clothes, not your usual everyday clothes. If they belonged to these people, we might've killed some nobles."


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Ouch, 6 damage noted. Currently 8/14.
I presume Grey five-foot stepped so he wouldn't provoke, right?

"Oh, these guys are dead, then? Then it doesn't matter if I hurt them, right?"

Five-foot step, draw dagger (which does piercing or slashing), attack Blue with flank.

Attack roll with flank: 1d20 + 6 ⇒ (7) + 6 = 131d4 + 4 ⇒ (1) + 4 = 5

Aaand now I'm in position to be flanked by them. Whelp.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Sorry for the silence, had deadlines to meet and sort of forgot about this.
The blue squares are enemies, right? And no difficult terrain as of yet, right? If it is, place me two squares back.

Time to test your mettle, child....

Seeing his companions in danger, Seshiro leaps into action. He grabs his longspear and waves it menacingly at the forms in front of him.

"Halt, people! We've come here to sssave you! No need to attack us!"

Moved 20 feet, drawn my longspear. I should currently be threatening both.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Huh, if you think these veils are somehow important to me, I'd better keep them close."

Seshiro ties the veils around his waist, as if it's a belt. The voice in his head starts purring approvingly.

[At the smith:]
"Good day, sir sssmith. I'd be much obliged if you could also make me a cold iron longspear and a cold iron morningstar. Also on Ionnia's tab, of course. If it proves too much work, I'll be happy with just the morningstar."

I should have 67 gp left. The cold-weather outfits aren't free, I suppose. I'd like to buy an Alchemist's Fire and an Acid Flask, if possible.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"Well, I do know that sssometimes my magic fails when I'm not wearing my headdressss, but those are common from where I'm from, ssso I hadn't really thought about it much."

Seshiro produces a ring of veils from his backpack and shows it to the group.

"These are my spares, one for each day of the week. assuming Golarion has the same measurement of time >_> I tend to lose them when they're just in my backpack, so I've tied them in a loop so they won't just fly away in a breeze."

This is a bit of a stretch. Feel free to veto it. I must admit I hadn't really thought of this. >_>


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

"I have no idea. I have met sssome of these "oraclesss", and their tale differs greatly from mine, though I do agree there are many similarities. Most of them had a specific event that triggered their powers, but mine suddenly appeared. Besides, if a deity called out for me, why hide his/her name and purpose from me?"

<Snorts of laughter>


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

<Soft laughter and snickering from the voice.>

"I'd love to be of assistance. It's the least I could do for taking care of me, and I see these people need your help more than me. I can wait. But what deity would be so cruel to pester me such?"

<The snickering erupts into full-blown laughter.>

"No, I refuse to believe this a a deity's doing, there must be something else. A curse or somesuch, or some sort of mental illness. At least, that's what others have told me."


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Ah yes, thanks for the correction. I always get those mixed up in real life as well. >_>

"Thank you, Father. It's pretty difficult to get some mental rest when someone has free access to your brainspace."

Oh, catty, are we? I like that...


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Seshiro is clearly confused at the display of affection after the touch.
"Er, I'm not sssure, I don't have a clear destination in mind. I've been travelling for most of my life, trying to find someone who can make the voice stop."

Don't trust the man. Anyone who isn't afraid of the visions clearly has something to hide...


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Tell the truth and they'll just laugh at you, just like every other time. No, tell them what they want to hear...

"Thank you for ssseeing me. I've been plagued with an... affliction. Ever since I can remember, I've been hearing this voice in my head-"

Fool...

"This voice isss telling me things. They're rarely dessstructive, but it grows more insistent if I don't listen to it. I've been roaming Golarion to find a cure, but ssso far, no one has managed to cure me. Moreover, my very touch seems to ssscare people."

With that, he holds out his hand again.

Make up your own vision of madness, if you want. I'm not going to determine what Sivanah has to say/show to every NPC, that's for her to decide.

The truth is sometimes hard to stomach, child....

"The voice also told me to pick up clerical duties, healing those in need, so I doubt it's mean-spirited-"

That's hardly something I would do. Or is it?...

"Anyway, sometimes people get confused when I touch them and attack me. Sometimes when they attack, I disappear and reappear somewhere else, as if I were a figment of my own imagination. People shun me, because of my looks, because of my very touch, because they're afraid of my... abilities. I've been branded as a witch multiple times, and there's countless villages in which I'm no longer welcome. I just want this to end, so I can live a normal life."

That can be arranged, if you'd just listen to me...


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

As soon as Ionna shakes Seshiro's hand, a voice pops in her head:

Burn, they're all going to burn. I shall be the last one standing...

A flavourful use of my Vision of Madness domain power I intend to use every so often.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Whelp, completely missed that. I'm an idiot. Consider my post aimed at the red-skinned guy.
I was wondering why so many people were introduced at once. >_>


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Again, for reference, I'm wearing something like this. Think lots of layers and veils to hide I'm a Nagaji.

Seshiro, go meet the stranger in black. He has the answers you seek...

Seshiro walks over to the stranger and greets him, with slightly elongated and sharp s-es in his speech, each word ending on an s flowing into the next word.

"Sssalutationsss ssstranger, I sssee you come from the ssouth asss well. What'sss your reasson for visssiting? There'sss not much sssightssseeing, I'm afraid. I'm a traveller myssself, on my way to seek a cure. There'sss thisss-"

Don't tell him about me, that's our little secret...

Seshiro shakes his head, as if to clear it of a thought.

"I could give you a tour if you want. I wasss on the verge of leaving, myssself, but I can hardly leave a fellow countryman in a sstrange cccity alone, right?"

Seshiro holds out a clawed hand from under his robes to shake the other man's hand.

The triple s-es will stop now, I just wanted to introduce it to you so you have a clear image of him. I'll do it every so often to accentuate his speech, but not all the time.
Also, I swear I didn't rip off Venja's schtick, the similarity with the voices only came to me later, when I'd decided on this character trait.


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

I'm ready!


14/14 HP | AC 18, T 12, FF 16 | Fort +4 (+6 vs poison), Ref +2, Will +4 (+6 vs mind-affecting) | CMB +4, CMD 16 | Init +2 | Perception +4 | Speed: 20

Here's my Cleric. Also, here's the sheet I'm using. There are a few things not quite right (some skills listed as allowable untrained, or vice versa) but overall pretty functional. If anyone can recommend me a better form that auto-calculates a lot of statistics for me, I'm all ears. >_>
Also, for clothing, imagine I'm wearing something like this. There's also a small bio in my description, though I might need to expand it a bit.

Just realised I'm missing my traits. As said, Adaptive Magic fits in my backstory, though Northern Ancestry seems better. Second trait's probably Reactionary, as I'm terrible at traits and it's so good. >_>