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Servitor of the Faith's page
42 posts (63 including aliases). No reviews. No lists. No wishlists. 5 aliases.
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Ok so I decided on the Shield Champion for my all 18s build.
So this means I have a 18 in every stat.
Now for race I was going to Human but I am considering Aasimar because either works well for the idea.
Now I was thinking
Flaws: Chivalrous Courtesy (-4 to hitting a Woman)
Flaws: Claustrophobia (You become shaken while in any space where you are within 10 feet of a wall or other solid surface on 2 or more sides, or if the ceiling is less than 10 feet above your head. (Such as while walking down a 20-foot-wide corridor or while you are in any room with a 10-foot-high ceiling.) Spells and effects that remove fear do not remove this condition.)
Flaw Feat: Alertness
Flaw Feat: Iron Will
(Human): Combat Expertise
1st: Point Blank Shot
(Bonus Feat): Weapon Focus (Heavy Shield)
3rd: Dodge
(Bonus Feat): Precise Shot
5th: Brutal Throw
7th: Improved Shield Bash
Traits:
I am not sure now that we do not need to pick up Shield Trained.
I plan on dipping Shiba Protector (Thanks to some other poster for the suggestion) Because then I am adding Str+Wis for To Hit and Damage. So that is a +8 to hit and damage without anything to modify the Str or Wis score.
Yeah still have no idea how to script. How do you modify html for a photo? I didn't know a photo had html.

MeanMutton wrote: Servitor of the Faith wrote: Dice Rolled
So I am stuck on which classes to play because I have a lot of character ideas going through my head.
One would be Brawler (Shield Champion) because if you cannot make Cap with those stats you cannot make him period.
One is Arcanist, mostly because this is as close as I will get to psionics and still be in 1st party territory I love their casting system and with good physicals I could potentially kick some butt but stay back.
I had the idea of making a Yoda-like small character who is a powerhouse in both melee and using spells. I know Arcanist gets that blade bound archetype but really that does not look all that good. Inquisitor for a yoda-like would be good too. Wis + Int to Knowledge rolls means I doubt I will ever miss a knowledge check.
Any suggestions on potential character ideas?
Fun fact: You're more likely to win a coin toss 6 times in a row followed by winning the Powerball on a single draw than you are to roll all 18s on a 4d6, drop lowest.
So, did you script it (how long did it take?) or just edit the picture? I do not know how to write a script to save my life. And I have no photo editing software on my laptop, well I have paint but the most I use that for is resizing photos and selecting things to copy out.
Also it was 4d6, Drop the Lowest, Reroll 1s
Very nice builds
I am considering it, I do like the Warpriest, it is one of the more fun classes to play I have done one who TWF with Kukris.
Ok. thanks for that info.
So I am tied between Shield Champion Brawler (Captain America) and Champion of Faith... which could be a Captain feel.
I will inform them of the Oracle.
Of course last time she played a Life Oracle she nearly TPKed the party....
Yeah I noticed, I do see it as a good idea to do the being who is flawless in mind and body.
Ok so my party is gonna have either a melee focused Magus or Bloodrager. A Healer of some sort, possibly a Warpriest for a mix of combat and healing. A newbie who we do not know what she will pick.
I am strongly tempted to do a psionic class and use feats to pick up armor and weapon profs and just go to town that way.
*Thought after class* Can Champion of the Faith be used for Irori Champion?
Just curious I know it would be like going in at level 8 (Gotta get 4 levels of monk in for that still mind)
DominusMegadeus wrote: Irori and any classes/archetypes associated with him just fit too well. The god of self-perfection and his perfect little soldier.
Smart, powerful, quick, hardy, charming and wise. I support Champion of Irori full-steam.
I very well might.
I heard adding Rogue to Pummeling Style might be really good adding Sneak Attack dice to every attack roll in Pummeling Style
Tangaroa wrote: Commoner? For the challenge! Almost worth it for the Luls alone.
I am looking into the Champion of the Faith, it seems like a really popular choice. But I also don't want to go super op because my character is likely going to outshine the party enough as is.
One of my friends (Not a member of the party just another person who plays) suggested if 3.5 was available at all to play a Factotum. Apparently the class gets INT to everything in addition to the normal stat. He recommended taking Font of Inspiration as my human and 1st level and whenever possible.
We do use some 3.5 but not a lot, but he said Factotum transitions over well and was made by the same guys as PF.
Noob question. What is 2 SP/Level I am horrible when people abbreviate things.
I think you would make a fine Rogue with those rolls.
Why Champion of the Faith? It just seems like another Paladin Archetype?
Also Dangerously Curious is a trait and only gives +1
Well tell me this, could a Shield Champion with the Dangerously Curious trait using all 18s and maybe even take Skill Focus UMD would he be able to use magical items fairly easily?
Kensai Magus looks fun because of the focus on a special weapon and giving it magical enhancements and delivering shocking grasp as a go to spell effect.
Secret Wizard wrote: You can bounce the shield off walls at 5th level, you just don't treat it as flanking or anything special. Oh, well sorry I must have misread something.
Hmm well I need to reread that stuff.
I am leaning toward the Magus (Kensai) but I have no clue how a Bladebound works, Items with an Int score and stuff never really made much sense to me when I read stuff for it. Can anyone lay it out for me in more simple terms?
Ok so given I am going to be playing in a dungeon setting, no open world. I am not sure if the Yoda idea works, I am not sure if I could do things like bounce of walls to re-position and such.
I would love to do Shield Champion but you do not get the ability to use the shield of walls till level 17, which is WAY to late in the game to have it bounce off a target and hit something.

I did not know that.
Ok here is what he has emailed up. He does this for each new campaign so we have time to make characters fit the world, decide if we know one another, etc
Quote: We begin at a tavern (Imagine that), this tavern is not like any other you have ever stayed at before. This is not nestled into a busy city or even small hamlet of a village. This 'Tavern' is only one in name as the size of such a building defines it being just a tavern. As you near it you are overwhelmed by the sheer size of this building, having only possibly ever seen mansions or large manor houses approaching this size.
It appears to be the width of a city block and and stands three stories tall, four if one counts the roof which may hold a large attic. The depth of the building is at first hard to determine till you get close and realize it may be as deep as it is wide.
What could possibly require or inspire such a huge building, least of all calling it a tavern. Over the door reads "Caverns & Taverns" the name of the place, also named C and T (C&T in writing). Below it lies the reason for you to come to this place. Which seems to be in the middle of no where, with a few days ride to the nearest town in any direction. "Home of the largest wizard made dungeon in history".
What you know of this tavern is that it is said to rest atop several entrances to a dungeon created many many years ago by a powerful wizard. It is said the wizard, named Armath, constructed it to hide and guard his best kept treasures and those of his companions. The dungeon is said to have many entrances, each for rent by the Tavern keepers and they will allow a party of willing adventurers venture into the dungeon and seek their fortune, even allowing the adventurers to keep what they find should they find anything worth keeping.
However, it is not all fun and games, the dungeon is said to be incredibly dangerous and filled with the corpses of foolish adventurers who fell prey to the dangers of the dungeon and possibly of those that wish to keep the secrets of the dungeon to themselves.
You have sent word ahead and have a room reserved for you on the third floor, the tavern keepers are waiting for you to check in. Mingle and check out this huge building if you like. You may find there is more then just the door to the dungeon and a bar beyond those polished wood doors.
So sounds like a dungeon crawl with possibly intrigue involved in the massive tavern building.
I would love to see a small character running around and delivering a butt kicking in melee, step back and totally wreck face with things like telekinesis where he is just hurling crap around.
I want my Yoda (Aasimar Goblin) character but the class is so dang hard to nail down without numerous dips.
DesolateHarmony wrote: Servitor of the Faith wrote: My Self wrote: You can be the most MAD, impractical builds ever. Rogue comes to mind, as well as Monk. Paladin/Monk or Sensei could be a tough build, but yeah. Or you could make OOTS Roy. If you want to boost your point total further, Aasimar is the way to go. Samsaran gets the best radials, though, and you won't be lacking in CON. You could also go saves-through-the-roof with some sort of unholy Antipaladin 2/Invulnerable Rager Barbarian (Supersition rage power) build. What is OOTS Roy?
Yeah I can do MAD I am just trying to figure out what class to play. Order of the Stick Thank you for that.
I just realized Aasimar is awesome because you can make it from any race, including a Goblin or something else.
My Self wrote: You can be the most MAD, impractical builds ever. Rogue comes to mind, as well as Monk. Paladin/Monk or Sensei could be a tough build, but yeah. Or you could make OOTS Roy. If you want to boost your point total further, Aasimar is the way to go. Samsaran gets the best radials, though, and you won't be lacking in CON. You could also go saves-through-the-roof with some sort of unholy Antipaladin 2/Invulnerable Rager Barbarian (Supersition rage power) build. What is OOTS Roy?
Yeah I can do MAD I am just trying to figure out what class to play.
My Self wrote: Yoda is a Cleric/Monk. That may be, he does fit the style doesn't he.
Shaman huh, hmm that is an interesting take.
I know you can play an Arcanist with any 20 point buy but rarely will you see the Arcanist be able to take that staff and beat some skulls.
The monk idea would work for the yoda-like character, imagine this little creature bounding around just landing punches and kicks and actually knowing the back guy around.
redpandamage wrote: Any. Too true
But that kind of is a bad thing, then you cannot narrow it down.
Dice Rolled
So I am stuck on which classes to play because I have a lot of character ideas going through my head.
One would be Brawler (Shield Champion) because if you cannot make Cap with those stats you cannot make him period.
One is Arcanist, mostly because this is as close as I will get to psionics and still be in 1st party territory I love their casting system and with good physicals I could potentially kick some butt but stay back.
I had the idea of making a Yoda-like small character who is a powerhouse in both melee and using spells. I know Arcanist gets that blade bound archetype but really that does not look all that good. Inquisitor for a yoda-like would be good too. Wis + Int to Knowledge rolls means I doubt I will ever miss a knowledge check.
Any suggestions on potential character ideas?
It seems he more or less wants a Lion-man but the Leonal are a heavy source of inspiration. the Spell-likes are due tot he spells that the Leonal can cast he can at-will fireballs for example and out of the spell-likes from the book those seemed more in line with what the Leonal could do. Spell Resistance is tricky as it effects both spells from enemies and spells from allies.
I do believe he wants a bit of the mechanics but mostly its flavor. I will look at the conversion.
I suppose I could look into getting the DM to look at the features table to help shape out the look of a Leonal.
Outsider (Native) (3)
Medium Sized (0)
Slow Speed (-1)
Advanced Ability (4) [+2 Physical Scores; +4 Cha -2 Int]
Standage Language (0)
Bite (1)
Claws (2)
Pyromaniac (3)
[1/day—dancing lights, f lare, prestidigitation, produce f lame. ]
Celestial Resistance (3) [5 Resistance to Cold, Acid, and Electricity]
Exalted Resistance (3) [6+Lvl against spells of the evil descriptor or cast by evil outsiders]
Fast (1) (+10 to Speed)
Stalker (1) [Stealth and Perception are class skills]
Total 20
I went to 20 RP due to trying to at least give it a powerful build compared to the Leonal.
I thought of that, I wanted to ask if I could get some feedback on the build. if that is alright.
I have a fellow player who wants to play a Leonal, he loved the artwork in the d&D 3.5 MM and he says that would be really cool to play, a strong lion like beast man. He says he does not find the Catfolk to be up to snuff as they are not big and strong they are sleek small house cat like race.
So is there anything we can do to help him out without outright saying no? I know racial traits often allow for a change, but he doesn't want to play a Catfolk even if we say changed the ability scores.
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Honestly I would love one day to play an Incubus Paladin, it would be a real hoot to play.
I got introduced to PF by Crypt of the Everflame and yes it can be very hard, we were in a group of three so honestly I think you could run it just fine. But I agree dropping a few wands of Lesser Restoration and CLWs would be a good idea. Also teaches them to use wands and UMD skill checks.
Improved Two-Weapon is a +6 BAB.
And I suppose you are right.
Kasatha dual wielding Bastard Swords (With the extra hand on the weapon for x1.5 Str) equipped with Effortless Lace using this Archetype and Feats would be pretty hard to out damage or am I wrong?
Monstrous Humanoid (3)
Medium (0)
Slow (-1)
Standard Language (0)
Flight (6) (Average; flight speed of 40 Ft)
Multi-Armed (8)
Natural Armor (2)
Improved NA (1)
Spell-Like Ability, At-Will [Spider Climb] (4)
Jumper (2)
Skill Training (1) [Perception and Stealth]
Telepathy (3)
Light Blindness (-2)
[27 Total]
There is one of the forms I have made, honestly its the least of the RP I have imagined, and this would be a +1 Cr race.
I wanted to make a race based on insects.
Now I wanted to use the ARG but when I begin compiling a list I tend to see to many cool things and my load outs normally end up around 35-45 in range which is a bit of of bounds power wise.
So I was looking for help.
I wanted a race that was not the typical humaniod.
I don't care about race ability score bonuses.
They must have six limbs, probably 4 arms and 2 legs, makes more scene in a world were this already exists.
They must be able to fly, though nothing above Average or good rate.
They live underground possibly in the Darklands and thus would have adaptations to make them more fierce in the dark to defend their hive.
I wanted to add a limited Telepathy (3 RP) like the Lashunta or whatever have, but make it so that it works at double the range but only for those of their race.
Can anyone help?
Dafydd wrote: I do not know, reaction time to me says more INT then DEX, especially in a system that reads nerve pulses.
I would not dump DEX at all, but I doubt a score above 14 is really needed. His skill points would greatly surpass his ability mod, which is also accurate to the anime where we see in a flash back a boar gut him. The thing I remember most when he was in battle or others were looking at his gear, he always had a really heavy weapon and treated the weight like it was nothing. This tells me he had a very high STR score.
Your choice in the end.
That was due to another skill called Extended Weight Limit, basically it acts like Ant Haul for the person, or Muleback Cords? The one that treats your Str score as six higher for weight limits.
But all these are really helpful, I have the Unchained preordered so I may wait and see what the new Rogue and such has to offer.

Kirito in the anime, his whole focus was he had the fastest reaction time and speed to follow which is why he was given dual wielding unique skill, it is what forced Kayaba to use his system assist ability to cheat to avoid being hit during their duel.
And he was not particularly Strong in SAO, in GGO he has a higher then normal Str type.
The reason I was thinking Paladin//Swashbuckler was Cha to all saves, all good saves to boot, Full BABa, Descent amount of skills.
TwF dealing a lot of damage overall especially with Precise Strike adding level to damage with every two hits. At level 7 he could add Precise Strike to every hit via a feat chain. Paladin allows him to focus on one particular bad guy and deal level to damage twice, with crit focus Paladin's smite multiplies on crits so a weapon that does a x2 on a crit will double level to damage from the paladin's smite even if it does not double the twf precise strike.
Kirito reall does not focus on sneak Attack damage as he fights mostly face to face, the increase in skills from Slayer is a good idea though.
Hunter using animal focus Tiger and Frog would do really well for a kirito focus, because of his speed and original use of only one hand with no other weapons or shield.
Though the divine hunter verminous hunter do well, killing off the companion to gain aspects for themselves does render most of those archetypes powers useless, trading out things I could otherwise possibly use.

I wanted to build and play a character using the two-hand speed fighter style of Kirito from SAO/ALO. This does nto need to be exactly like Kirito but something close to it in mechanics anyway.
Now I was thinking Paladin on one side, mostly due to my love of the Paladin fluff, possibly the Paladin of Freedom variant rules from 3.5 (Changes the first aura you get then everything is the same).
As for my second class I was thinking Swashbuckler, only for the focus on critical hits and speed fighting with the blade.
Now I found a 3rd Party archetype called the Two-Weapon Duelist that allows you to wield two weapons and still use Precise Strike, but you must hit with both weapons before you can apply the precise strike deed effect, so if you fail to hit your offhand you do not deal precise strike.
Effortless Lace would allow me to use two longswords as light for the purpose of Two-Weapon fighting, and Slashing Grace would make them work with the deed.
There are two feats in the 3rd Party book I found to be powerful, Two-Weapon Panache and Improved Two-Weapon Panache. One allows you to use Precise strike while attacking with an offhand. So it does nothing for the person taking the two weapon duelist archetype. But Improved allows you to apply Precise Strike to both your primary and offhand attacks.
What do you all think? What race would be best suited? What feats should I focus on? What traits? I am gonna pick up flaws so I have extra feats too.
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