Seron Ceana
Half-elf unchained summoner 1 (Pathfinder Unchained 25)
CN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +0
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +1 (+2 trait bonus vs. breath weapons), Will +4; +2 vs. enchantments
Defensive Abilities dual minded; Immune sleep
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Offense
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Speed 30 ft.
Summoner (Unchained) Spell-Like Abilities (CL 1st; concentration +6)
8/day—summon monster I
Summoner (Unchained) Spells Known (CL 1st; concentration +6)
1st (3/day)—grease, mage armor
0 (at will)—detect magic, guidance, light, mage hand
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Statistics
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Str 9, Dex 12, Con 12, Int 14, Wis 10, Cha 20
Base Atk +0; CMB -1; CMD 10
Feats Extra Evolution[UM], Spell Focus (conjuration)
Traits dragonfoe, twinned presence
Skills Bluff +9, Diplomacy +9, Intimidate +10, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (planes) +6
Languages Common, Elven
SQ eidolon (unchained), elf blood, illustrious urbanite, life link
Other Gear 150 gp
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Special Abilities
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Dual Minded +2 Will saves.
Eidolon (Unchained) Can summon a powerful aspect of an outsider.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Illustrious Urbanite You may leave buildings & structures undamaged when casting spells of the chosen school.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Monster I (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Raziel Crunch:
Raziel
Quadruped
CN Medium outsider (psychopomp)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 10 (1d10+4)
Fort +3, Ref +4, Will +0
Immune death effects, disease, poison
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Offense
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Speed 40 ft.
Melee bite +3 (1d6+3), 2 claws +3 (1d4+2)
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Statistics
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Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Toughness
Skills Acrobatics +2 (+6 to jump), Bluff +4, Diplomacy +4, Intimidate +4, Perception +4
Languages Common
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Immunity to Death Effects You are immune to death effects.
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Backstory:
There are moments in time that Seron will remember all his life. The soft lullaby that his mother would sing him when he was but a boy, the first time he climbed the sheer wall of the mountainside, the thrill of his first hunt and the pride he felt when he returned victorious, the anxiety of his first scouting mission, the smell of his fiancée ‘s hair, but none of these events will ever stay with him as much as the perfect summers day that changed everything. Seron remembered it well, he had climbed to the nearby spar to get a good view of the surrounding area. Giants had been more active in the region recently, and while he wasn't on a scouting trip today, he still preferred to walk the high altitude mountain path check anyway. When Seron first heard the rumbling, he thought it was an avalanche, and had quickly taken cover. The action potentially saved his life, as the great Red Dragon swooped by, a wash of flame lashing across the village, incinerating it in seconds. Seron didn't remember much of the specifics after that, just flashes of the mad scramble to dash down the path, his first glimpse of the ruined village, and the smell of charred flesh, always that smell. Fearing the worst, Seron looked for his family, and his betrothed, but found nothing. With the fire having the strength to melt stone, Seron knew that his chances at recognising someone, anyone was slim and so it was that his cry of anguish was heard by absolutely no one.
The attack happened to have a twisted irony in that Seron had always had a boyish fascination towards dragons. Sure, they were powerful and mighty creatures, but the tales of destruction he had never truly understood. As such, it seemed like fate was playing a twisted joke on him that a creature embodied by his own deity would end up stripping away everything that he held dear. Crying out in rage and anger he called upon Apsu, his own deity, pouring his own magic into the cry, determined to call something capable of righting this wrong. His magic shimmered and in its place appeared a quadruped creature, with a long tail, and nubs on his back that Seron knew would eventually turn into wings. His first response was scorching hot anger, to think that his prayer would be answered by the creation of a creature that looked like the architect of his destroyed life! Eventually however, Seron rationalised that there would be no better way of understanding his enemy than to look after a dragon of his own, and besides, there were certain advantages to be had, such as a way to traverse the high mountain peaks that the dragons make their home. Vowing that he would look after this creature, Seron decided he would in the direction of his own remaining family, his uncle, a half orc shaman located in the village of Trunau, who had left the tribe of his own free will. If nothing else, he was sure his uncle could grant him direction after the ruin of his previous life.