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Xenocrat wrote:


Haste and the Speed Suspension both give enhancement bonuses to speed, they don't stack.

Even so, it's still a speed of 130 with everything else listed. Which as i stated is a ridiculous speed for a character to move. Running at 142.65 km/h or 88.64 miles per hour. It's fast enough to run on water which i believe requires about 100 km/h to achieve. Also having a climb and swim speed of about 80 feet, max of 160 for a full round.


Jet dash and such is something i've been looking into and found out that a character can end up running at ridiculous speeds.
Base speed of 30'
Fleet for additional 10'
Speed Suspension for up to an additional 30'
Operative's Quick Movement for up to an additional 30'
And the operative's Improved Quick Movement for up to an additional 20'
This gives a total of 120' which jet dash can turn into 120 feet per second when running. Thats 131.67 Km/h or 81.82 miles per hour. Add in haste for an extra 30' and you are at 150 feet per second and 102.27 miles per hour or 164.59 Km/h.
You can also take one level of soldier for another 10'. 160 feet per second which would be 175.57 Km/h or 109.09 miles per hour.


Each type of armor grants an armor bonus to Armor Class, while shields grant a shield bonus to Armor Class. The armor bonus from a suit of armor doesn't stack with other effects or items that grant an armor bonus. Similarly, the shield bonus from a shield doesn't stack with other effects that grant a shield bonus.

What i'm getting from what this says, which is from the core rulebook, is that if you have two shields the ITEM bonuses stack but if you have a shield and any other EFFECT (feat, magic, etc) do not stack.


Nefreet wrote:
Eridan wrote:
Nefreet wrote:


Circumstance, Dodge, and Racial bonuses are the ones that stack.
Untyped bonses stack too.
Yes. I was just listing the "types" that stack, but you are correct.

From what i've seen, shield bonus from using two or more shields stack but shield bonuses from effects do not stack.


Uruk-Hai
Balrog
Oliphant/Mumakil (however you want to pronounce it)
Cave Troll (see LOTR)
Goblins (Moria Orcs)
Draconians
Less tech creatures, and less space creatures. (I believe in the saying 'Keep your sci-fi out of my fantasy)
Demons/Devils/Angels/etc for every level
Fafnir (and other adventure path creatures)
More Dinosaurs
More Dragon type creatures
More CR 25 to 40 creatures just because it's fun to have some near immortal beings to send against the players.


Mid to high level Human, Half-Elf, Elf, Aasimer, Dhampir, (something pale). Crossblodded Sorcerer Dreamspun/Maestro bloodlines. Probably Level 10+. PB1 Beguiling Voice, PB3 Fascinate, BP9 Dreamshaper. BS3 ventriloquism, BS5 augury, BS7 suggestion, BS9 Divination. 8 0 level spells, 4 first level spells, 3 second level spells, 2 third level spells, and one fourth level spell. Bloodline feat 7, either skill focus perform or persuasive.


On the subject of intimidate, is it possible to intimidate more than one person at a time? More specifically the demoralization side of intimidate. I had a sorcerer with 5 (cha mod) + 3 (ranks) + 3 (class skill) + 2 (persuasive) + 3 (skill focus) for a total of 16 befor rolling and i wanted to intimidate a group of 6 orcs. The GM said i had to intimidate them one at a time (one per round) because i didn't have dazzling display. the DC for the orcs was 10 or 12 i believe.

Demoralizing is a standard action and specifically says 'opponents' in which my understanding is i'd roll and anything within that 30 feet that has a DC less than what i roll would be effected by it.

I built this character to be a sorcerer who uses intimidation to try and get is opponents to flee so he doesn't have to waste his spells on weak enemies.

what do you all think?

Demoralize: You can use this skill to cause your
opponents to become shaken for a number of rounds. The
DC of this check is equal to 10 + the target’s Hit Dice + the
target’s Wisdom modifier. If you are successful, the target
is shaken for 1 round. This duration increases by 1 round
for every 5 by which you beat the DC. You can only threaten
opponents in this way if they are within 30 feet and can
clearly see and hear you.
Action: Using Intimidate to change an opponent’s
attitude requires 1 minute of conversation. Demoralizing
an opponent is a standard action.


One thing I would love to see is different types of daggers and swords. Main-Gauche, Broadsword, Stilletto, ect.


therealthom wrote:
TriOmegaZero wrote:

...

You might want to go talk to some grognards about the times when they didn't even name their fighters until 3rd or 4th level.

...

Hey, I named all my fighters. My wizards too, even though many times I despaired of ever getting one to level 3.

I've named every character I've ever made. From my first character Kyver Silverspur the Half-Elf ranger to my most recent Torreb the Human sorcerer who specialises in intimidation and the use of 0-level spells to (currently a level 3 character) get through combat. I've never felt like i was part of a game where i didn't have a named character (DM/GM had premade characters and I just couldn't find a name for the character i was playing).


I learned that when I play a sorcerer I tend to make the GM hate me by breaking the game with 0-level spells. Especially when the GM wants us to go into the sewers to chase the bad guy and not use acid splash and ray of frost to seal the sewers shut. Using the snap dragon fireworks at random saves an entire town from the zombies by waking them up, and using spark on a storehouse of gunpowder being used by the bad guys causes major derailing of the plot.


Would the Half Dragon not use it's class levels since most player races say 'it's class HD replaces the racial HD' or something to that extent. It kinda makes sense for the half dragon to become more powerful as it advances in levels and uses it's abilities.


Any more news about the comic book? Considering it's been 4 months since we heard anything.