Jet dash and such is something i've been looking into and found out that a character can end up running at ridiculous speeds.
Each type of armor grants an armor bonus to Armor Class, while shields grant a shield bonus to Armor Class. The armor bonus from a suit of armor doesn't stack with other effects or items that grant an armor bonus. Similarly, the shield bonus from a shield doesn't stack with other effects that grant a shield bonus. What i'm getting from what this says, which is from the core rulebook, is that if you have two shields the ITEM bonuses stack but if you have a shield and any other EFFECT (feat, magic, etc) do not stack.
Nefreet wrote:
From what i've seen, shield bonus from using two or more shields stack but shield bonuses from effects do not stack.
Uruk-Hai
Mid to high level Human, Half-Elf, Elf, Aasimer, Dhampir, (something pale). Crossblodded Sorcerer Dreamspun/Maestro bloodlines. Probably Level 10+. PB1 Beguiling Voice, PB3 Fascinate, BP9 Dreamshaper. BS3 ventriloquism, BS5 augury, BS7 suggestion, BS9 Divination. 8 0 level spells, 4 first level spells, 3 second level spells, 2 third level spells, and one fourth level spell. Bloodline feat 7, either skill focus perform or persuasive.
On the subject of intimidate, is it possible to intimidate more than one person at a time? More specifically the demoralization side of intimidate. I had a sorcerer with 5 (cha mod) + 3 (ranks) + 3 (class skill) + 2 (persuasive) + 3 (skill focus) for a total of 16 befor rolling and i wanted to intimidate a group of 6 orcs. The GM said i had to intimidate them one at a time (one per round) because i didn't have dazzling display. the DC for the orcs was 10 or 12 i believe. Demoralizing is a standard action and specifically says 'opponents' in which my understanding is i'd roll and anything within that 30 feet that has a DC less than what i roll would be effected by it. I built this character to be a sorcerer who uses intimidation to try and get is opponents to flee so he doesn't have to waste his spells on weak enemies. what do you all think? Demoralize: You can use this skill to cause your
therealthom wrote:
I've named every character I've ever made. From my first character Kyver Silverspur the Half-Elf ranger to my most recent Torreb the Human sorcerer who specialises in intimidation and the use of 0-level spells to (currently a level 3 character) get through combat. I've never felt like i was part of a game where i didn't have a named character (DM/GM had premade characters and I just couldn't find a name for the character i was playing).
I learned that when I play a sorcerer I tend to make the GM hate me by breaking the game with 0-level spells. Especially when the GM wants us to go into the sewers to chase the bad guy and not use acid splash and ray of frost to seal the sewers shut. Using the snap dragon fireworks at random saves an entire town from the zombies by waking them up, and using spark on a storehouse of gunpowder being used by the bad guys causes major derailing of the plot. |