Shorafa Pamodae

Serisa's page

25 posts. Alias of Tiessa.

Full Name



CN Oread HP: 10/10, AC: 16 T: 15 FF: 15 Perception +8 (Darkvision) Initiative: +3 Fort +3 Ref +1 Will +7 CMB: +4, CMD: 19, Speed: 20


Know(Religion) +4, Perform(Act) +5, Profession(Gladiator) +8


F Oread Warpriest (Sacred Fist) of Gorum | HP 10/10 | AC 16 | Perception +8 | Init +3 | Problem Slave, Cestus | Portrait

About Serisa


Female oread warpriest (sacred fist) of Gorum 1 (Pathfinder RPG Advanced Class Guide 60, 130, Pathfinder RPG Bestiary 2 205)
CN Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +8
AC 16, touch 15, flat-footed 15 (+1 Dex, +1 natural, +4 untyped bonus)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +7; +2 trait bonus vs. charm and compulsion
Speed 20 ft.
Melee unarmed strike +5 (1d6+4 nonlethal plus 1 acid) or
. . unarmed strike flurry of blows (1d6+4 nonlethal plus 1 acid)
Special Attacks blessings 3/day (Destruction: destructive attacks, War: war mind)
Warpriest (Sacred Fist) Spells Prepared (CL 1st; concentration +5)
. . 1st—blessed fist[ACG], divine favor
. . 0 (at will)—create water, guidance, vigor
Str 18, Dex 13, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +4; CMD 19
Feats Elemental Strike, Weapon Focus
Traits birthmark, - custom trait -, - custom trait -, reactionary
Skills Acrobatics +1 (-3 to jump), Disguise -2, Knowledge (religion) +4, Perception +8, Perform (act) +5, Profession (gladiator) +8
Languages Common, Terran
SQ crystalline form[ARG], finesse weapon attack attribute, flurry of blows, treacherous earth[ARG]
Tracked Resources
Blessings (3/day) (Su) - 0/3
Crystalline Form (1/day) - 0/1
Treacherous Earth (1 minutes, 1/day) - 0/1
Special Abilities
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Elemental Strike (+1 acid) Swift action to imbue your weapons with elemental damage for a round.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Su) You can make a flurry of blows, as the monk.
Treacherous Earth (1 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.

Prerequisites: base attack bonus +1.

Benefit: You gain a +1 bonus on all attack rolls you make using weapons from the selected group. The bonus only applies
Campaign Trait: Problem Slave: You were a living headache for your previous master. You back-sassed them, deliberately performed your tasks slowly, and otherwise went out of your way to be as defiant as you could without pushing them too far. You excelled at your assigned duties, so your master couldn’t simply have you killed or worse, but you got more than your share of lashings and torture. You endured them all just to see the look of frustration on your old master’s face when you didn’t break. Eventually, they became fed up with your antics and sent you to the gladiator pits. You gain a +2 bonus to one Craft, Perform or Profession skill of your choice, and that skill is a class skill for you. In addition, you gain a +1 trait bonus to Will saving throws.

Style Trait: Cestus: You fight with a pair of cestus, focusing on an unarmed combat style that delivers punishing blows. If your base unarmed damage dice is higher than a cestus’ base damage dice, you use the higher of the two. In addition, you gain a +1 trait bonus to damage whenever you choose to inflict non-lethal damage while using your cestus.