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Corvo Spiritwind wrote:

Thread Necromancy!

I'm reading over Unchained Poisons and Diseases, but I can't find where it states how the track is progressing. It's been a while since I had a game and just being daft probably.

Poisons wrote:

The poison track simulates the progressive effects of poison in the body. A character who is poisoned rolls a saving throw after the listed onset at the listed frequency. On an initial exposure

to poison, regardless of whether her save succeeds, a victim takes an amount of poison damage equal to the poison’s DC – 10, divided by 2 (for example, 5 points of poison damage for a DC 20 poison). This is hit point damage, not ability damage. If a victim is exposed to additional doses of the same poison, a failed save progresses the poison track by one step and increases the duration by 50%, but doesn’t increase the DC.

Does this mean that the poisoned creature takes a Fort Save at each frequency, taking Poison Damage each time, and when it fails, the track gets worse? Or only when additional doses are added?

I'm a little worried about a cheap scorpion poison disabling someone because of a few bad rolls?

According to what I can see, a failed save or additional exposure to the poison will cause the afflicted person to progress down the affliction chart.


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