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Axial wrote:
Lord_Itharius wrote:
I found that watching the show "Peaky Blinders" helped me set the tone for the adventure.

That's a cop show set in London in the 1900s, right?

How did it help you set the tone?

It follows a criminal syndicate. It is not a cop show. The main characters are the "bad guys" so you see how a criminal organization is run. What choices are made and why, that sort of thing.


I found that watching the show "Peaky Blinders" helped me set the tone for the adventure.


Thank you for your prompt reply, I received it in my inbox now.


Hello,
I am new to this whole subscription thing and am wondering if I was supposed to get an authorization email yet. I can see that I now have an order number and that my card has been charged.


Name: Jachem Rowe
Race: Human
Classes/levels: Rogue level 3
Adventure: Wandering Monster/home brew side quest
Location: Hex containing radish patch
Catalyst: Valiant effort to save compatriot
The Gory Details:
Jachem Rowe and his companions were leaving the woods and the party paladin, Reynard, saw an unusual plant that was not there before. Reynard stepped up to it and poked it with his longsword and it proceeded to drag him in since the plant was actually a Shambling Mound.

Jachem and Kwahu (party monk) both decided to try and save Reynard from his potentially grisly fate by attacking it with blades and torches.
Jachem was grabbed by the enemy and was critted twice by it and then squeezed to death in a matter of 3 rounds. Kwahu heroically slayed the creature just before Reynard passed out due to lack of HP and Jachem's limp body slumped to the ground in death. The funeral service was long and filled with much passion, even Oleg shed a tear for the fallen rogue. "Jachem may have been a ponce, but he was a loyal fighter till the very end"