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Gamender wrote:

Hi all.

A game I'm playing has a distinct lack of healing powers, and since my fighter died from the said lack of healing, I'm taking druid now. I'm aiming for a melee wildshape druid with a minor on healing. Except I don't know what feats to take. Natural Spell and combat casting is a no brainer, but that's all I got. Any core only suggestions?

Stats are 14str, 12dex, 14con, 10int, 18wis, 8cha. The stats might change though.

Wild shape isn't half as bad as some people think. Check out Treatmonk's Spirit of the Beast build. It's specifically wild-shape focused and does pretty damn good. I tried one as an NPC in the campaign I run and he solo'd against a 6-man nearly epic party n gave em a helluva challenge.
I like him enough that I'm thinking of making one as a PC. Anyone who says some abilities and bonuses don't stack hasn't read wild shape properly. Unlike polymorph or shape change, with wild shape, you basically keep the best stat out of either your char's stat or the shape you're in. Only thing that actually changes is the type of attack you do: as in claw, claw, bite instead of a couple attacks from a melee/ranged weapon.
Another note: someone mentioned getting a ring to swap spell slots for summons? Umm, Druids have spontaneous casting already; it's a class ability to swap any spell for a summon nature's ally X where x is the level of the spell slot you're swapping. Anyway, check out Treatmonk's build. Done right, it works really well.


Thanks all


Daenar, that's my plan lol, won't be much good wearing nothing but rags and unarmed.


Arachnofiend, good point but somewhat circumstantial. No idea if were facing humanoids or creatures.


I agree Ciarn Barnes and will most likely stick with the two I already rolled. Only concern I have is my weap master (you don't exactly find meteor hammers around every corner) here's hoping I can find a smith to make me one since a crude one's fairly simple to make.


Absolutely no gear (spellbooks included) for at least the first couple of sessions. I agree on the color spray and spells being more usefull than unarmed fighter but there are plenty of mobs immune to color spray (undead and most critters for example). Guessin it'll be like Sarrah said, walk along n find a branch or something as a makeshift club


Starting a new campaign as a PC and DM tells us last min that all toons start naked (rags) and absolutely no gear or money.

What would be a solid class in stat state?

Conditions: core and featured races only, core and advanced classes only (no third party) rolled stats. Usually playing at heroic difficulty since most of us aren't total noobs. Eg: last campaign this dm ran under similar conditions minus the no gear: 6 man APL 5 was facing 1+CR 11 or 2+ CR 9's plus minions nearly every combat.
I was thinking maybe a monk as they spec in unarmed strikes anyway. Casters aren't gear dependent but aren't gonna last much more than one encounter at first level due to limited spells.