| Sergeant79 |
Hi all.
A game I'm playing has a distinct lack of healing powers, and since my fighter died from the said lack of healing, I'm taking druid now. I'm aiming for a melee wildshape druid with a minor on healing. Except I don't know what feats to take. Natural Spell and combat casting is a no brainer, but that's all I got. Any core only suggestions?
Stats are 14str, 12dex, 14con, 10int, 18wis, 8cha. The stats might change though.
Wild shape isn't half as bad as some people think. Check out Treatmonk's Spirit of the Beast build. It's specifically wild-shape focused and does pretty damn good. I tried one as an NPC in the campaign I run and he solo'd against a 6-man nearly epic party n gave em a helluva challenge.
I like him enough that I'm thinking of making one as a PC. Anyone who says some abilities and bonuses don't stack hasn't read wild shape properly. Unlike polymorph or shape change, with wild shape, you basically keep the best stat out of either your char's stat or the shape you're in. Only thing that actually changes is the type of attack you do: as in claw, claw, bite instead of a couple attacks from a melee/ranged weapon.
Another note: someone mentioned getting a ring to swap spell slots for summons? Umm, Druids have spontaneous casting already; it's a class ability to swap any spell for a summon nature's ally X where x is the level of the spell slot you're swapping. Anyway, check out Treatmonk's build. Done right, it works really well.