Picasi

Serena Grabež's page

87 posts. Alias of leinathan.


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female changeling spy | stats

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

"Uh," mutters Serena, "What are you talking about?"


female changeling spy | stats

I agree: Lets go do this side-quest and make some money.


female changeling spy | stats

Serena just waits to see if the old man responds to Evelynda. Eve was better with words than Serena was.


female changeling spy | stats

Ditto, regarding Inara.

I look forward to a resolution regarding the game moving forward.


female changeling spy | stats

I mean... I don't mind the post rate, I guess. I just want it to be transparent. That would change the nature of the game in a positive way.

And honestly, if we're going to be going this slow, I don't want to do hexploration. Hexploration is boring in F2F, but in 1/week PBP? We'll never be done.


female changeling spy | stats

I have a few questions. I hope you can answer them.

1. Where is Eliza? Is she coming back? I understand that she was very ill, and it's totally okay if she isn't able to play, but if that's true I'd like her to be replaced. If she is able to play, I'd like some kind of realistic expectation of when.

2. GM - are you going to be able to keep up a decent pace, going forward? From the very get-go, your own activity has been spotty, with long periods of absence. That would be fine if that's what the game was advertised as, but that's not the case. I'd like you to be transparent about how often you feel you can realistically post.

3. Other players - where are you at with this game? I feel myself losing connection to Serena, and spending 23 real-life days rooting out a single random spider isn't helping.


female changeling spy | stats

Serena squeezes tighter. The spider's lack of trying to escape helps her out a lot here - she pins the spider against the ground, getting it to a point where it can't even move, let alone bite anyone.

Maintain Grapple (Improved Grapple, Flank) -> Pin: 1d20 + 4 + 2 + 2 + 5 ⇒ (4) + 4 + 2 + 2 + 5 = 17


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female changeling spy | stats

Martial Flexibility - Improved Grapple. Where is Eliza?

Serena flexes her muscles, then steps forward and attempts to wrap her limbs around the spider, restricting its movement so that her sisters could more easily whallop its ass.

Grapple vs. FF CMD: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20


female changeling spy | stats

Serena finds the biggest rock she can to throw into the spider's web, and then gets ready to fight it with fist and foot.

Initiative: 1d20 + 3 ⇒ (15) + 3 = 18


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female changeling spy | stats

Serena talks little and focuses on their surroundings. Being from a background of urban poverty, the beauty of the wilderness is not something which she was truly prepared for until she entered it. Even their first foray into the forest did not convey to her this beauty, for she was so focused on stopping the people who had attacked them.

She wishes they could travel during the day, so that she could see everything in full color... She considers bringing it up to her coven-mates, but a pit in her stomach tells her that it would be selfish of her to put Eve through any discomfort just for her own needs, that she isn't really worth it...

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

...This inward focus throws her off.


female changeling spy | stats

But that also means that he doesn't have magic items readily at his disposal?

The first things I want are a mwk buckler and mithral chain, but I can't afford either, so I'll just save.


female changeling spy | stats

Fine with me, I'm not too keen on book-keeping at this stage, so I'll go wherever you like.

Serena silently finishes up her breakfast and then packs her things, such as they are, to travel.


female changeling spy | stats

Do you have ranks in those skills..? What skills do you have ranks in?


female changeling spy | stats

Olyenna, I'm convinced that your skill totals are calculated incorrectly. The only skills which have a higher modifier than your ability score modifier are Stealth, Swim, and Knowledge (engineering), and you have no racial or trait bonuses which modify your skills. This tells me that you've only assigned ranks to 3 skills.

You should have 6 trained skills (2 base + 2 Int + 2 background).

Your Know (engineering) should be +6 (1 rank, 2 Int, 3 class skill).


female changeling spy | stats

Well... I get 11/level.


female changeling spy | stats

Indeed, we all have darkvision. Should be fine, I think, although it cuts off our ability to see things which are far away.

Serena eats quietly, planning over what they'll have to do. Seems like a long upcoming future of slogging through mud and cartography. Perhaps that was something one of them should consider picking up. She goes to find some vellum in order to begin drawing a map.

I'm okay with just beginning to explore. I don't really care where. Also, who should pick up Profession (cartography)?


female changeling spy | stats

Serena's addition is nearly a whisper, but it feels more weighty than it is - "The flaws of four, turn to might."


female changeling spy | stats

While her sisters create the totem, Serena goes around the outside of the group with a large stick she had found for this purpose. She draws a great circle around the group, and then begins to fill it in with a simple yet dreadful pattern. Taking light steps so as not to disturb her own work, she draws herself in last, completing the pattern and tossing the log away.


female changeling spy | stats

That's why I'm saying I'm a little disappointed. That, and it gates all of the cool stuff way far back.


female changeling spy | stats

Wouldn't I have to just not be part of the coven in order to gain the higher-level spells?


female changeling spy | stats

Oh, I see - I do! I thought it was worse than it is, but it's still not promising. I thought it was "as a 1st-level witch".

Instead, it's "as a witch = 1/2 my character level".


female changeling spy | stats

Based on the wording, we will never gain anything more than the 1st-level spells, if I understand right.


female changeling spy | stats

Free teamwork feats was definitely an exciting concept for me, so that is rather nice of you :)


female changeling spy | stats

At the cost of three full-round actions, but I take your point. Fog cloud is a nice spell.


female changeling spy | stats

I am unsurprised but a little disappointed. That's ok.


female changeling spy | stats

That ain't my job! I ain't party face just because I have +3 to deal with this guy because he's a male criminal!


female changeling spy | stats

Any thoughts on the questions? I figure we're curious about the symbol, his leader, their leader's location, etc. etc.

Like, "How many more are there of you bandits?"

"Where are they?"

"What's that symbol of?"


female changeling spy | stats

Intimidate (Brigand, Green Widow, Punchy Punch): 1d20 - 1 + 1 + 2 + 2 ⇒ (16) - 1 + 1 + 2 + 2 = 20

Serena tries to look menacing.


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female changeling spy | stats

Serena punches him in the nose. "Talk, and maybe Eve won't hang you. We have lots of questions."


female changeling spy | stats

Perception (DC 12): 1d20 + 7 ⇒ (13) + 7 = 20

Upon waking and breaking her fast with her sisters, Serena quickly advances upon their captive bandit. She points to his amulet. "What is that?" she asks, abruptly and without tact.


female changeling spy | stats

Serena is taking the booze as well.


female changeling spy | stats

As she collects the booze and an axe (for herself, of course), Serena shakes her head. "No, I don't think that he can," she says. "Ask him about his boss." Subtly, she slides the booze into a backpack.


female changeling spy | stats

...Everything alright?


female changeling spy | stats

Serena charges after one of the escaping bandits, dropping into a slide to tangle up the escaping bandit's legs with her own legs to drop them to the ground. "Eliza!" she calls, "The other one!"

Trip (Charge, Deft Maneuvers): 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 10


female changeling spy | stats

From my reading, none of the bandit randos stood up - they took a move action to wiggle out of bedrolls and then a move action to grab a weapon. Is this correct, GM? Also, the bandit leader didn't get up either, it seems.

Serena leaps around Evelynda and the bandit leader, hoping that her quick footwork helps avoid being lashed out against in retaliation. She moves to stand next to one of the prone bandits before lashing out against the bandit leader with an open palm. She swats at the leader's dagger, hoping to disarm her quickly.

If Jarrah can 5' step downwards or something, that'd give me an additional +4 to this check, so... that'd be great :)

Disarm (Prone Opponent, Deft Maneuvers): 1d20 + 4 + 4 + 2 ⇒ (20) + 4 + 4 + 2 = 30

- - - - -

EDIT: Forgot this,

Acrobatics to avoid AOO (vs. CMD - 4): 1d20 + 7 ⇒ (9) + 7 = 16


female changeling spy | stats

Good, good.


female changeling spy | stats

Linking herself up with Olyenna via their coven bond, Serena whispers towards the older changeling - "Wait for me to charge. Then you and Evelynda take out the sleeping ones. I'll keep the awake one busy."

Then she focuses, readying herself for combat. She waits for the axe-thrower to throw away all of her axes. Then, as she starts to amble over to retrieve them, Serena charges the woman, going low and sweeping out her legs in a gambit to unend her.

Coven SLA message on Olyenna. Then, martial flexibility for Deft Maneuvers when it looks like she only has one axe left. Then, after she tosses it, charge into combat and attempt a trip.

Trip vs. Axe Thrower (Charge, Deft Maneuvers) ; vs. flat-footed: 1d20 + 4 + 2 + 2 ⇒ (8) + 4 + 2 + 2 = 16


female changeling spy | stats

Serena creeps closer, squinting at the fire to see how many bandits there are. She also keeps a lookout for tents and the possibility of sleeping bandits.

Stealth: 1d20 + 7 ⇒ (5) + 7 = 12
Perception: 1d20 + 6 ⇒ (8) + 6 = 14


female changeling spy | stats

Is there a third sentry? How many bandits are around the fire?


female changeling spy | stats

Hearing Olyenna's bowstring-twang, Serena charges in against the sentry, hoping to sucker-punch him into unconsciousness on her first pass.

Unarmed vs. Sentry (Charge, Power Attack): 1d20 + 4 + 2 - 1 ⇒ (3) + 4 + 2 - 1 = 8
Damage (Power Attack, Sneak Attack): 1d6 + 1 + 2 + 1d6 ⇒ (4) + 1 + 2 + (2) = 9


female changeling spy | stats

Serena shakes her head, pushing Olyenna's arm down. "You'd have to be lucky enough to kill him in one shot," she says. She squints forward. "How many sentries are there? If there are multiple, I think we should maybe try to take them out at once."

"I can wait at a distance and try to sucker-punch one?" she suggests.


female changeling spy | stats

As far as I read in GM Nikolaus' rules, only one of us needs to have each SLA in order for the coven to use it. It's just that person needs to be involved in the casting.

With that in mind, I'm probably going to pick up:

Outflank, reincarnate, speak with dead, Bonded Mind

with my first few coven levels. I can count on you guys to pick up at least mind blank and commune. I'd also like to have veil available pretty soon.

Something that I need to mention is the role-play potential behind some of those spells that you marked low-stars. None of us are Good, so I wouldn't necessarily rule out the possibility of having a sorta Evil kingdom (although we should maybe talk about that a bit). However, the real benefit behind the coven SLAs is that they are FREE, and we can use them INFINITELY. That means we can curse people as punishment for crimes, or charm everyone we meet at a party... a lot of the spells can be used a lot in non-combat encounters. In fact, most coven spells we should consider for non-combat.


female changeling spy | stats

Serena nods. "Yes, we can go in under cover of darkness. Maybe we can put out the fires and torches that the humans have. If we do that, they might as well be helpless."


female changeling spy | stats

I don't want to search either. I want to kill those bandits who know where we are and then search.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Survival: 1d20 + 2 ⇒ (20) + 2 = 22

Serena places a hand on Evelynda's shoulder wordlessly. Evelynda doesn't have to worry about feeling like a burden.

"See any tracks, Eliza?" she asks their resident wilderness survivalist.


female changeling spy | stats

That... is a lot worse than I had expected. Wish her well for me.


female changeling spy | stats

Yeah, me too.

Brand-new games need a lot of momentum to get off the ground, so I'm moderately worried.


female changeling spy | stats

I have no problems with that. We will be mighty one way or the other.


female changeling spy | stats

Consumables are efficient in terms of character resources for everybody. That's the point :)

Serena nods curtly.


female changeling spy | stats

"Seems like we just need to track where they went. We go as far as we can follow tracks and if we lose the trail we make our best guess from there," she says.

Evelynda - are you gonna be making consumable-use a regular part of your strategy? That doesn't seem totally sustainable. Why not just one scroll of mage armor and put it in your spellbook?


female changeling spy | stats

When Evelynda laughs, Serena blinks for a moment. The woman had a sense of humor very different from Serena's, sure. Had she made a joke? Serene didn't suppose so.

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