Seren Little 's page

30 posts. Alias of Melasoul.

Full Name

Seren Little


Aasimar (Angel-Blooded) Oracle 5 | HP 33/38 | AC 20 <+2 vs Good> | T 10 <+2 vs Good> | FF 20 <+2 vs Good> | CMB+5 | CMD 15 | Fort +5(+9 vs. Disease) <+1 vs Good> | Ref +2 <+1 vs Good> | Will +4 <+1 vs Good> | Init +0 | Perc +3 | SM +4 | Bluff +10


6/7 1st level | 6/6 2nd level | 9/9 Death's Touch | Raise the Dead 0/1








Neutral Evil




Common, Celestial, Draconic, Sylvan, Infernal

Strength 14
Dexterity 11
Constitution 16
Intelligence 16
Wisdom 8
Charisma 23

About Seren Little 

- Melee -
+1 Heavy Mace: +6 (1d8 + 3) 20 x2
Dagger: +5 (1d4 + 2) 19-20 x2

- Ranged -
Light Crossbow: +3 (1d8) 19-20 x2


Bluff +10 (5 ranks, 6 cha, 3 class skill, -4 curse)
Diplomacy +6 (1 rank, 6 cha, 3 class skill, -4 curse)
Disguise +10 (5 ranks, 6 cha, 3 class skill, -4 curse)
Heal +3 (1 rank, -1 wis, 3 class skill)
Intimidate +14 (5 rank, 6 cha, 3 class skill)
Knowledge(Arcana) +10 (3 rank, 3 int, 3 class skill, 1 trait)
Knowledge(History) +7 (1 rank, 3 int, 3 class skill)
Knowledge(Planes) +11 (2 ranks, 3 int, 3 class skill, 3 trait?)
Knowledge(Religion) +11 (5 ranks, 3 int, 3 class skill)
Perception +3 (4 ranks, -1 wis)
Ride +2 (2 ranks)
Sense Motive +4 (2 ranks, -1 wis, 3 class skill)
Spellcraft +11 (5 ranks, 3 int, 3 class skill)
Stealth +7 (4 ranks, 0 dex, 3 class skill)

Revelation: Death's Touch
Revelation: Raise the Dead
Revelation: Undead Servitude
Revelation: Unnatural Presence

1) Extra Revelation(Unnatural Presence)
3) Spell Focus (Necromancy)
5) Craft Magic Arms and Armor


Animate Dead: 20 HD.
Undead Servitude max: 5 HD.
Current Used:
2 HD - Bloody Skeletal Horse.
16 HD - Fast Bloody Zombie Treant.
3 HD - Bloody Boggard

Huge plant
Init +3; Senses low-light vision; Perception +0 WIS 10, loses skills.

AC 28, touch 12, flat-footed 24 (+4 Dex, +16 natural, -2 size)
HP 133 (16d8 + 16 Feat + 32 Cha); fast healing 8
Fort +6, Ref +10, Will +9 (+4 Against channel)
Defensive Abilities: Zombie traits, Fast healing 8

Speed 50 ft.
Melee 2 slam +22 (2d8 + 10)
Space 15 ft.; Reach 15 ft.
Special Qualities: Quick Strikes (Ex), Deathless (Su)

Mindless, does everything Seren order.

Str 30, Dex 18, Con -, Int -, Wis 10, Cha 14
Base Atk +12; CMB +24; CMD 38

Quick Strikes (Ex)
Whenever a fast zombie takes a full-attack action, it can make one additional slam attack at its highest base attack bonus.

Deathless (Su)
A bloody skeleton is destroyed when reduced to 0 hit points, but it returns to unlife 1 hour later at 1 hit point, allowing its fast healing thereafter to resume healing it. A bloody skeleton can be permanently destroyed if it is destroyed by positive energy, if it is reduced to 0 hit points in the area of a bless or hallow spell, or if its remains are sprinkled with a vial of holy water.

Bloody Skeletal Boggard
NE Medium Undead (boggard)
Init +6; Senses darkvision 60 ft., low-light vision

AC 16, touch 11, flat-footed 15 (+2 armor,+1 Dex,+5 natural)
hp 94 (3d8)
Fort +1, Ref +1, Will +3;
DR 5/Bludgeoning; Immunity Cold; Undead Traits; Channel Resistance +4

Speed 30 ft., swim 30 ft.
Melee mwk greatsword +8 (2d6+9/19-20),

Str 22, Dex 14, Con -, Int -, Wis 10, Cha 14
Base Atk +2; CMB +8; CMD 20
Feats Improved Initiative

Fast healing 1, Deathless


N Large animal
Init +9


AC 18, touch 14, flat-footed 13 (+5 Dex, –1 size, +4 natural)
hp 20 (2d8+4)
Fort +1, Ref +6, Will +3

Speed 50 ft.
Melee bite +5 (1d4+5), 2 hooves +0 (1d6+2)
Space 10 ft.; Reach 5 ft.

Str 20, Dex 20, Con --, Int --, Wis 10, Cha 14
Base Atk +1; CMB +7; CMD 22 (25 vs. trip)
Feats: Improved Initiative

Summoned Human Skeleton
NE Medium Undead
Init +6;Senses Perception -0, Darkvision 60ft

AC 14, Touch 12, Flat-Footed 12 (+2 dex, +2 natural)
HP 6d8
Fort +2, Ref +4, Will +5
DR 5/Bludgeoning; Immune cold, undead traits

Speed 30 ft.
Melee 2 Claws +7 (1d4+3)

Str 16, Dex 14, Con --, Int --, Wis 10, Cha 10
Base Atk +4; CMB+7; CMD 19
Feats: Improved Initiative

Consumables and Limited Abilities:

Wand of Cure Light Wounds 25/25

Alchemist Fire 3/3
Scroll of Divine Favor 1/1
Scroll of Shield of Faith 1/1
Scroll of Silence 2/2

Raise the Dead 1/1


Spells per Day
1: 6/7
2: 6/6

Spells Known
-- 0 --
Detect Magic
Create Water
-- 1 --
Murderous Command
Inflict Light Wounds*
Cure Light Wounds
Cause Fear*
Decompose Corpse*
Protection From Good
-- 2 --
Lesser Animate Dead
False Life
Inflict Moderate Wounds*
Quicken The Dead*

Current Effects:

Headband of Charisma +2
Cloak of Resistance 1
Protection from Good [5 minutes]

Seren is beautiful, having all the qualities expected of one descended from angels; tall, athletic, Blonde hair, and piercing blue eyes. The curse that came with her divine abilities, however, has begun to desecrate her body. Rotting skin now can be seen over larger and larger swaths of her body. She attempts to the best of her ability to hide the rotting skin, using clothing when possible, and her alter self ability when necessary.

After casting Seren out , they wanted nothing to do with her, as her corruption had hurt their social standing heavily. how could they have let such a nice child be "possessed" like she was? In order to try and salvage their climb up the social ladder, she was disowned, stricken from their family when she was cast out.

They tried briefly to resume contact with her when she rejoined the church (after accepting Asmodeus' contract), as they personally had little influence or abilities to actually rise in stature and saw her salvation as yet another tool in their quest. By the point they were finally able to make contact however, they had been replaced by Asmodeus in Seren's heart and when they confronted her about rejoining the family, Seren laughed and responded with a simple "No."

Seren has no thoughts or care about her parents and the family she was born into, and they only think of Seren in spite; about what she could have done for them. Her parents quest to rise the social ladder far outweighing what loyalty they have to blood relations.

In a campaign like this, I would like to leave the parents alive and out of mind for now. As our power grows throughout the adventure, there may come a time where our power becomes sufficient for the nobles to want to pick sides. Her parents could then once again seek her out, in their eternal quest for more social power. Lets you/me bring the background back in later in the campaign.


Seren has no empathy towards others, seeing everyone as simple playthings alive for her and her god's perverse plans. She does, however, have great social skills, using her innate charisma to convince people to come of their own free will she can appear personable, even friendly when on a quest for Asmodeus or for some fun. Once she has someone within her grasp, her sadistic nature become apparent as Seren revels in causing pain, both physical and mental.

Seren was born to a minor noble family within Matharyn. From the day of her birth it was clear that she was something special as her angelic traits could be seen right from the beginning. As a child her laugh had an inspiring lyrical quality to it and her playful attitude seemed to draw in the people around her.

Her parents, convinced that Seren could be used as a stepping stone to further their climb up the social ladder, brought her to the Church of Mitra. After a few days with the girl the church was convinced that she was a blessed child, clearly holding divine favor and fast-tracked her study in the divine ways. It was in the church that Seren spent her formative years, her parents all but forcing her to engage in various activities and studies to rise in rank within the church, and respectively give themselves more power within the noble circles. These were years of happiness and joy for Seren however, as the congregation flocked around her and she found herself liked by many and friends to countless. It was on the precipice of her official declaration into the church that her world crumbled around her.

Excerpt from the journal of High Cardinal Vitalian of Estylli:

I was told that this girl was something special. That people flocked around her and her kindness would bring great tidings to the Church. Why then during her declaration would she scream out like she did? I can now only describe the sound as the cries of souls trying to escape from hell, and the sound still haunts me in my dreams. She was still screaming when hours later I finally had to stop her entrance into the clergy! This woman has no place in our church, for I fear that only something malicious or possessed by Demons could create a sound like that. I pray to Mitra for this girl Seren’s salvation.

Unbeknownst to the clergy that had raised Seren she was indeed blessed, though not by their god Mitra. The Devil prince Asmodeus, seeing her as a potential avenue of corruption into the Church of Mitra that had risen in the wake of the purge of his followers in Talingarde had claimed Seren long before that auspicious day. Seeing a perfect opportunity to hurt the Church, he chose Seren’s declaration to give her the full power of his divine gifts. The forced influx of power from an evil being had unforeseen consequence on a girl raised with such goodness around her. Constantly in pain when awake, and hounded by horrible nightmare when asleep, Seren quickly became unraveled, and soon lost her favor with the church; the once beautiful socialite’s life disintegrating around her. When it became clear that she would be more burden then benefit to her greedy parents, she was cast out, an unwanted distraction and detriment to the climb of power.

Broken and penniless, it was here that Asmodeus made his gambit. In exchange for her devotion and servitude, he would suppress the pain that his divine power caused her. Seren was quick to agree, anything to remove the constant pain she was enduring. She had underestimated the power that the contract gave him over her, and it was not long before his insidious thoughts and teachings altered her very being. Though no longer wracked with pain, the power of the evil prince flowing through her has caused her body to start slowly rotting away from within. His thoughts have warped her even less subtlety; no longer does she seek kindness and happiness, instead reveling in despair, pain, and the powers of her dark prince.

The pain gone, Seren once again sought entrance into the Church. Seeing the return of a prodigy, the Church was quick to welcome her back, convinced the Mitra had smiled down from the heavens and cleared her of her possession. Back within the church Seren used the naivety of the clergy against them. Thinking she could no wrong (an idea which she helped spread), Seren subtlety began removing those that Asmodeus commanded. The loss of too many of the clergyman, however, would raise suspicion, and in finding a solution Seren finalized her descent into Admodeus’ clutches. Finding that the disappearance of the clergy caused too much suspicion, Seren sought teaching in the necromantic ways, and in the ways of insidious torture techniques. Why kill a clergy man when she could instead convert them to her divine prince’s will and use? For those that would not succumb to her torture, death and then un-death quickly became them, Asmodeus using his divine powers to mask the undead aura’s until a reasonable excuse for their leaving could be distributed throughout the clergy. It was from within the church that Seren was slowly creating a new cult of Asmodeus!

As fate would have it however, this rise in power would soon come to an end. Seeming like any of her other targets, a young paladin whose name she didn’t bother to learn became her undoing. Using her charm and standing in the church she was able to lure him back to her cult’s base of operation like all of the others. Unlike the others of the clergy however, this paladin was truly blessed by the gods. She had not seen any of her other victims use divine holy power, and was unprepared for it use during his torture. Blinded and confused by the burst of holy light, the paladin managed to escape Seren’s grasp, falling into the church bloodied and beaten. It is in his attempted subjugation that Seren’s plot was finally revealed and it is for her consorting with Asmodeus that she is now locked in the dungeons.

Custom Stuff:

Quicken the Dead
School necromancy; Level Oracle 2
Casting Time 1 standard action
Components V, S
Range touch
Target undead creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell counteracts the lethargy that sometimes over takes the unliving for a time and imbues a single undead creature with power and vigor. The target gains a +2 bonus on attack rolls, saves, and skill checks.