| Full Name |
Serata Minly |
| Classes/Levels |
Rogue 5 | AC 24 T 18 FF 17| HP 43/43| F 4 R 11 W 1| Init 8/10DL| Perc 7 | Illumination points 2 |
About Serata Minly
Serata Minly
Female sylph unchained rogue (shadow walker) 5 (Pathfinder Player
Companion: Blood of Shadows, Pathfinder RPG Bestiary 2 258, Pathfinder Unchained 20)
CN Medium outsider (native)
Init +8 (+10 Dim Light); Senses darkvision 50 ft.; Perception +7
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Defense
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AC 24, touch 18, flat-footed 17 (+5 armor, +1 deflection, +6 Dex, +1 dodge, +1 natural)
hp 43 (5d8+15)
Fort +4, Ref +11, Will +1; +1 trait bonus vs. charm and compulsion
Defensive Abilities evasion; Resist electricity 5
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Offense
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Speed 30 ft.
Melee +1 adamantine bladed scarf +10 (1d6+10)
Special Attacks sneak attack (unchained) +3d6
Rogue (Unchained) Spell-Like Abilities (CL 5th; concentration +4)
. . At will—darkness (2 illumination), daylight (3 illumination), deeper darkness (3 illumination), light (while have 1 illumination), motes of dusk and dawn (3 illumination)
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Statistics
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Str 12, Dex 22, Con 14, Int 10, Wis 8, Cha 8
Base Atk +3; CMB +4; CMD 22
Feats Combat Reflexes, Dodge, Mobility, Weapon Finesse
Traits adopted, reactionary, varisian tattoo
Skills Acrobatics +14, Disable Device +14, Escape Artist +14, Linguistics +8, Perception +7, Perform (dance) +8, Stealth +18, Use Magic Device +7; Racial Modifiers +4 Stealth
Languages Ancient Osiriani, Aquan, Auran, Common, Daemonic, Grippli, Varisian
SQ debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, favored illumination +2, rogue talent (fast stealth), storm in the blood[ARG]
Other Gear +1 mithral chain shirt, +1 adamantine bladed scarf[ISWG], amulet of natural armor +1, cloak of resistance +1, ring of protection +1, thieves' tools, 3,278 gp
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Special Abilities
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Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (50 feet) You can see in the dark (black and white only).
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Favored Illumination +2 (Dim Light) In chosen light level, +2 to init, some skills, and can take 10 on stealth. Critting sneak att regains 1 illumination point.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Storm in the Blood (10 HP/day) Gain fast healing 2 for 1 round anytime you takes electricity damage.