Seraphimage's page

Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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That sure did, actually. Thanks a lot, Ben! :>


I'm aware of that. I was asking also about the legality of it in PFS. Especially since it's hard to check from GM to GM whether or not someone succeeded in doing their spellcraft check. I was also asking about the cost of it. So... thanks?


I recall reading somewhere (I can't find it now) that you could do independent research to learn new spells, but that it cost 1000 GP per week, and one week per spell level. I also seem to recall something about copying spells from scrolls into your spellbook.

Can you do that in PFS? Judging by the cost of 2nd Level Scrolls (150 GP) and the writing cost of a 2nd level spell (40 GP), could I do that and save money? Or am I limited in PFS to the spells I learn at each level?


Lexica Rose wrote:
Seraphimage wrote:
Also, I was reading up the reload rules on a pepperbox. I need to use one cartridge per barrel according to the pathfinder SRD. Does that mean that I need to use six standard actions to reload my pepperbox, or is it just one standard action to reload the whole thing, but expend six cartridges in the process?

Yes, you are right that would be six standard actions.

You should check out

Quote:
Pistol, Double-Barreled: This pistol has two parallel barrels; each barrel can be fired independently as a separate action, or both can be shot at once with the same action. If both barrels are shot at once, they must both target the same creature or object, and the pistol becomes wildly inaccurate, imparting a –4 penalty on each shot.

and

Quote:
Alchemical Cartridges: An alchemical cartridge is a prepared bundle of black powder with a bullet or pellets, sometimes with more exotic material added, which is then wrapped in paper or cloth and sealed with beeswax, lard, or tallow. There are many types of alchemical cartridges, the simplest being the paper cartridge—a simple mix of black powder and either pellets or a bullet. Alchemical cartridges make loading a firearm easier, reducing the time to load a firearm by one step (a full-round action becomes a standard action, a standard action becomes a move action, and a move action becomes a free action), but they tend to be unstable. The misfire value of a weapon firing an alchemical cartridge increases as listed in each entry.

add in Rapid Reload

Quote:

Rapid Reload (Combat)

Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon quickly.

Prerequisites: Weapon Proficiency (crossbow type chosen) or Exotic Weapon Proficiency (firearm).

Benefit: The time required for you to reload your chosen type of weapon is reduced to a free action (for a hand or light crossbow), a move action

...

Wow. With that in mind, maybe I should look into a masterwork double pistol. I liked the idea of a pepperbox because it could hold 6 rounds, but with rapid reload (double-barreled pistol) and cartridges, reloading becomes a non-issue. And it'll allow me to attack with two bullets in one turn long before I could attack multiple times with a pepperbox. And I could get it sooner at only 13 fame required.

That's really informative. Thanks!


Andrew R wrote:
If you want to go pepperbox, buy one asap and have masterwork transformation spell cast on it when you can.

Yeah, but that requires a level 3 caster. Is it a commonly learned spell? And can others cast the spell on items you carry?


Mike Mistele wrote:
Seraphimage wrote:
Whoops. I knew I'd be three levels up, but I didn't add in my first level. Yeah, so level four would be where I get my first masterwork pepperbox. Would my starter gun be good enough to keep until then?
I don't see why not. You can spend 300 gp to upgrade that starter gun from its "battered / broken" condition to "masterwork" (and, really, that'll be something you'll do after your very first adventure). After that, you can, if you want, spend 2K (once you have it) on upgrading that pistol to +1 magic, or spend your money on other items (or save it up for the pepperbox).

Awesome. I'm sorry for all the questions, but I do appreciate all the responses.

So Masterwork Weapon basically means that you can upgrade it and make it +1 and whatnot, and the weapon itself basically has no bonuses at that point, right?

Also, I was reading up the reload rules on a pepperbox. I need to use one cartridge per barrel according to the pathfinder SRD. Does that mean that I need to use six standard actions to reload my pepperbox, or is it just one standard action to reload the whole thing, but expend six cartridges in the process?


Mike Mistele wrote:
Seraphimage wrote:
It's just too bad that I have to wait 'til I have 18 fame to get it, so that'll put me at about Level 3 when I can finally grab one.

The earliest you'll hit 18 Fame is on your 9th adventure (assuming you play all one-round scenarios, rather than adapted modules), which will almost undoubtedly be the adventure that gets you to 4th level.

Seraphimage wrote:
I'm planning on using some paper cartridges to do reloading, so would it be better to take point-blank shot or rapid reload as a level 1 feat?
My wife plays a human gunslinger (pistolero). The feat she really wanted was Precise Shot (so she wasn't always suffering the -4 penalty for shooting into melee), but the fact that she's going against touch AC in the first 20' made it a little less painful to not have that feat right away. So, she started out with Rapid Reload and Point Blank Shot, then went with Precise Shot at 3rd level.

Whoops. I knew I'd be three levels up, but I didn't add in my first level. Yeah, so level four would be where I get my first masterwork pepperbox. Would my starter gun be good enough to keep until then?


I love how helpful everyone is here.

Yeah, I figured that was the case, SCPRedMage, so it looks like my pistol of choice will be the Masterwork Pepperbox, once I get enough fame. I'll avoid dual wielding since, as mentioned, I have to have a free hand to rotate the barrel of my gun. It's just too bad that I have to wait 'til I have 18 fame to get it, so that'll put me at about Level 3 when I can finally grab one.

As for my first gun as a gunslinger, would the musket be the best choice? The pistol seems kind of iffy to me. I'm planning on using some paper cartridges to do reloading, so would it be better to take point-blank shot or rapid reload as a level 1 feat? And my primary focus stats should be what, Dex and Wisdom?


Awesome. Very informative! Thanks to both of you for all of this information. :>


Love your name, by the way.

So, I read the additional resources: " No character may purchase a firearm unless she possesses the Gunsmithing feat and firearms are never considered Always Available; a character must possess enough Fame to purchase any firearm not found on a Chronicle sheet or granted by a class feature."

The pepperbox costs 3000 gp. Does that mean I'd need 13 fame points before I could purchase one?


I was reading through Ultimate Combat, and I'm intrigued by the gunslinger. But I have a couple questions.

1: I notice that there are 5 levels of gun availability: No Guns, Very Rare Guns, Emerging Guns, Commonplace Guns, and Guns Everywhere. Which weapon availability does PFS adhere to? I'm kind of hoping for commonplace guns so that supplies are cheaper.

2: I noticed that I can craft cartridges, pellets, bullets, ammunition, and even guns. Other than maybe being trained in alchemy crafting for cartridges, do I need anything other than time, a gunsmith's kit, and money to craft these items? What type of rolls do I need to make to do these?

3: Someone mentioned something about dual wielding revolvers. How does that work, and when can I start doing that?

Thanks in advance!


Wow, that was fast! Thanks guys!

One more question. I'm looking through a pregen that I had on my first day of pathfinder. Guy named Ezren. His level 1 list of feats has three. Granted, he's a human, so having two feats makes sense. But why does he have a third? He has combat casting, great fortitude, and scribe scroll. I thought that under most circumstances, you only get one (Unless you're a human). Why does he have three?


I did some searching and the most direct answer I could find was from 3.5e where the spell-like ability was simply part of the caster and thus required no preparing.

I'm new to Pathfinder, and I'm finishing up making a character, but I wasn't too sure on the rule behind spell-like abilities. Do they require you to prepare them? And do they take up a spell slot?

Thanks in advance!