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One of my players is a crusader I thought it would be interesting to throw a class from Tome of Battle in. I changed Shukak to a warblade. It made him a bit harder and I almost brought the artificer down to zero. It was a good challenging encounter. I also switched up some of Shukak's gear to tailor it more towards my players. Not that while his AC is 23, both of his stances apply a -2 penalty to AC so this makes it even with the Shukak already presented in EaBK.

Shukak CR 8
Male lizardfolk warblade 7
CE Medium humanoid
Init +6; Senses Spot +2, Listen +1
Languages Common, Draconic, Goblin, Orc
AC 23, touch 12, flat-footed 21; improved uncanny dodg
hp 96 (9 HD)
Resist acid 15
Fort +9, Ref +9, Will +3

Spd 30 ft.
Melee +1 shock trident +14/+9 (1d8+9 plus 1d6 electricity
/19–20)
Melee +1 shock trident +14/+9 (1d8+7 plus 1d6 electricity
/19–20) and claw +10 (1d4+2) and bite +10 (1d4+2)
Ranged +1 shock trident +12 (1d8+5 plus 1d6 electricity
/19-20)
Base Atk +8; Grp +12
Atk Options battle ardor (+2 confirm critical hit),
battle cunning (+2 damage flat-footed or flanked
opponents)
Combat Gear potion of cure moderate wounds

Maneuvers Known (IL 7th)
Stances – punishing stance (IH1)†, stance of clarity
(DM1)
Strikes – claw of the moon (TC2), death from above
(TC4)†, exorcism of steel (IH3), emerald razor
(DM2), insightful strike (DM3)†, battle leader
charge (WR2)†, steel wind (IH1)
Counter – moment of perfect mind (DM1)†
Disciplines Known – Diamond Mind, Iron Heart, Tiger
Claw, White Raven; † maneuver readied

Abilities Str 18, Dex 15, Con 18, Int 14, Wis 12, Cha 10
SQ hold breath, weapon aptitude
Feats Multiattack, Improved Initiative, Improved
Critical (trident), Weapon Focus (trident), Weapon
Specialization (trident)
Skills Balance +16, Concentration +14, Intimidate +10,
Jump +18, Listen+1, Spot +2, Swim +16, Tumble +10
Possessions +1 shock trident, mithril breastplate, bracers of natural armour +1, novice crown of white ravens


I ordered several back issues of Dungeon so I could run the AoW campaign. My party going to start EaBK pretty soon and as I was reading through the magazine it referred to a poster map of the keep. I unfortunately didn't get it. By chance has anyone scanned the poster map. I can pretty much make up the layout of the first floor from the descriptions provided but I'm more concerned about running the encounters outside the keep. Is someone willing to either scan or provide me with a detailed description of the keep. I'd appreciate any assistance.


So our groups has just started the Sea Wyvern's Wake and is composed of the following PCs

1) Jovina the "Swift": CG Swashbuckler 5 - She's the captain of the Sea Wyvern and the party's finesse fighter. She's a feisty little one. Her attack is insane (+12)

2) Xathara: N Shifter(Dreamsight) Druid 5 of Silvanus - Will eventaully be going Moonspeaker and has an air elemental companion (Complete Mage alternative class feature). Never leaves home without her wand of cure light wounds.

3) Kentaro: LN Human Fighter 3/Wizard 2 - At the moment he's the party's heavy hitter (he fights with a greatsword). The player plans on taking the Abjurant Champion and Eldritch Knight PrC

4) Zandra: CN Changeling Rogue 4/Fighter 1 - don't exactly know where the player is going with this character. She's waiting to see if anything interesting is in complete adventurer. No one knows what she'll look like on any given day.

5) Taevin: N Human Swordsage 3/Fighter 2 - He's a shadowy monk like fighter (focused on Shadow Hand discipline). Will eventually be going Master of 9. He's a stoic character and Praxle's "muscle"

6) Praxle: CN Gnome Beguiler 5 - The party spokes person, unofficial leader and manipulater. Plans on taking the Shadowcraft Mage to increase his versatility. He's been wooing Lavinia since they first met.

So long as the party has enough coin to purchase wands that heal they should be fine.