SerCypher
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A Rogue does not use magic or supernatual powers to do his tricks and a barbarian does not either. It is up to you, I just find it far more fiddly then it need be.
Well a barbarian for example. It has a thing you have to keep track of (rage rounds), and several abilities that are one use per rage and or one use per day. Fighters currently have 0 things to track besides hit points. I don't feel like adding 1 resource mechanic makes them needlessly complicated. I understand your sentiment though, of not wanting to add more record keeping into an already record intensive game.
edit: And yes barbarians and rogues are not expressly supernatural, but barbarians can heal themselves, and rogues get major and minor magic. So they can do things with their abilities that can otherwise only be done with magic.
I encourage you to read the Maneuvers though, you may understand more of what I am trying to do.
I have considered doing that. I am still debating the benefits of regenerating points versus non-regenerating. The big problem is that there are some powers that are very powerful, and I feel are balanced by the fact that they can only be used every few rounds. I also feel like the regenerating points encourage more daring play, encouraging players to use points every round, rather than hoard them in case they are needed.
