Trinia Sabor

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3 posts. Alias of David Andersen.


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Liberty's Edge

seekerofshadowlight wrote:
A Rogue does not use magic or supernatual powers to do his tricks and a barbarian does not either. It is up to you, I just find it far more fiddly then it need be.

Well a barbarian for example. It has a thing you have to keep track of (rage rounds), and several abilities that are one use per rage and or one use per day. Fighters currently have 0 things to track besides hit points. I don't feel like adding 1 resource mechanic makes them needlessly complicated. I understand your sentiment though, of not wanting to add more record keeping into an already record intensive game.

edit: And yes barbarians and rogues are not expressly supernatural, but barbarians can heal themselves, and rogues get major and minor magic. So they can do things with their abilities that can otherwise only be done with magic.

I encourage you to read the Maneuvers though, you may understand more of what I am trying to do.

kyrt-ryder wrote:

I have considered doing that. I am still debating the benefits of regenerating points versus non-regenerating. The big problem is that there are some powers that are very powerful, and I feel are balanced by the fact that they can only be used every few rounds. I also feel like the regenerating points encourage more daring play, encouraging players to use points every round, rather than hoard them in case they are needed.

Liberty's Edge

seekerofshadowlight wrote:
I have not read all the maneuvers, but why not do away with points? Have them work like rage powers or rogue tricks, they are either always on, usable say once a fight or so many times a day.

The problem is that a Fighter is not a supernatural creature. There is no fluff reason a fighter should be able to do a special kind of charge, but only once per day or once per encounter. I feel stamina points represent that a Fighter can do truly amazing feats, but there is a explainable reason why these feats are limited. Also since until very high levels the Fighter would never have over 20 stamina points, a D20 can be easily used to track stamina totals.

edit:
Also I think it's far easier to keep track of a single number value, then to keep track of a whole spreadsheet of limited use abilities. For example it's much simpler as a wizard to keep track of your HP rather than what spells you have and haven't cast.

Liberty's Edge

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Ellington wrote:

Thanks for reading! The Maneuvers listed are more of examples of what I had in mind rather than concrete rules. I tried to stay away from anything that would directly increase attack damage, I feel that the fighter's problem has never been too much damage.

(changed my alias I'm the OP)