Upgrading Item B Cape of Escape into Item 1 Wand of Detect Magic
Starting at Apothecary
Claiming Ironbriar’s wand, Seoni went to the apothecary. They admittedly weren’t as skilled as Myrtle, but alchemical skill wasn’t what the sorcerer was looking for.
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
(During Yoon’s turn)
Sihedron Medallion: 0 allies in hand + 1 ally in discard
Revealing Elven Breastplate to prevent 1 combat damage
(During Zonipticus’s turn)
Justice Ironbriar: Summoning Random Monster 1: Enchanter
Enchanter:
Monster B
Traits:
Human
Sorcerer
Veteran
To Defeat:
Combat 8
The difficulty to defeat the Enchanter is increased by the adventure deck number of the current scenario, if any.
Before the encounter, the Enchanter deals 1 Force damage to you.
After the encounter, the Enchanter deals 1 Fire damage to you.
Displaying Mirror Image
Mirror Image:1d4 ⇒ 2
Mirror Image prevents 1 Force damage.
Banishing Life Drain to recovery, revealing Binder’s Tome
Combat 8+2=10:1d12 + 4 + 2d4 + 1d4 ⇒ (9) + 4 + (4, 1) + (3) = 21
Life Drain: Cape of Escape is healed
Mirror Image:1d4 ⇒ 3
Mirror Image prevents 1 Fire damage
Enchanter is banished
Ironbriar tried to violently rustle up votes, but Seoni’s gleaming armor was more photogenic. His enchantments tried to confuse the voters, but Seoni’s sorcery made sure that a majority appeared in support of Twozees.
Item P
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 8
Reveal this card to evade a bane with the Goblin trait.
When you defeat a bane with the Goblin trait, you may recharge this card to examine your location deck until you find a weapon, an item, or an armor; add it to your hand and shuffle the location deck.
"Biggest, baddest, meanest, best!~Crunched more birds than all the rest!~Eat them up, get all fat,~You the chif, now wear the hat!" - Goblin coronation song.
Recharging Crown of Charisma. Birdcruncher Crown is acquired.
Seoni joined a growing throng outside the guard tower, calling for Ironbriar to resign. The freed goblins gave a cheer when they saw Seoni join their cause. The sorcerer even allowed herself to exchange her sparkling jewelry for the goblins’ best attempt at regalia.
Displayed: Deck: 10 Discard: 4 Buried: 0
Notes: Seoni is available to take the villain's summon.
Ask before using: Can use without asking: Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Guard Tower 2 is acquired.
Seoni is at Guard Tower.
(At the start of Myrtle’s turn, before using Surgeon)
Sihedron Medallion: 1 ally in hand + 1 ally in discard
Revealing Elven Breastplate to prevent 2 combat damage
Seoni did have to withstand another outburst before the reconciliation.
Armor 1
Traits:
Elite
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 7
Reveal this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
Banishing Fire Snake to recovery
CON 7:1d12 + 4 ⇒ (6) + 4 = 10
Elven Breastplate is acquired.
Seoni didn’t like the way people were looking at her. With a line of elvish fire, she crafted a gleaming breastplate to make herself more majestic.
Recharging Blessing of Pharasma matching hour to explore Prison 2: Snake
Snake:
Ally C
Traits:
Animal
Elite
To Acquire:
Wisdom
Survival 6
Recharge this card to add 1d10 to your Stealth check.
Discard this card to add 1d4 to your Melee combat check.
WIS 6:1d6 ⇒ 5 Revealing Elven Breastplate to prevent 1 combat damage. Snake is banished
“Snake!” hissed a voice. A piece of rubble was flung at the sorcerer, but ricocheted off her new armor.
Recharging Blessing of Pharasma matching hour to explore Prison 3: Skinsaw Cultist
Skinsaw Cultist:
Henchman 2
Type: Monster
Traits:
Cultist
Human
To Defeat:
Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck.
If defeated, you may immediately attempt to close this location.
Discarding Spyglass as an Attack Fire Magic spell
Combat 11:1d12 + 4 + 1d6 + 2 ⇒ (10) + 4 + (6) + 2 = 22
Skinsaw Cultist is banished
Closing Prison: Recharging Riftwarden
Diplomacy 6:2d12 + 4 ⇒ (7, 8) + 4 = 19
Prison is closed. Surgeon is healed.
Seoni whirled around in the direction of the rock, and identified the assailant. “Die, cultist!” A powerful firebolt incinerated her target. Timolan looked around nervously. “Uh, so we’ve restored justice?”
Seoni grimly nodded. “Here, at least.”
Ending turn. Recovery: Fire Snake is recharged. Resetting hand
(At the start of Myrtle’s turn)
Recharging Surgeon to heal Blessing of Pharasma
The surgeon gave a calming draught to Seoni. “This will help us both feel better.”
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Prison 1 is acquired.
Prison 2, 3 are banished.
Prison is closed.
Barrier 1
Traits:
Basic
Goblin
Skirmish
To Defeat:
None
Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.
Summoning Goblin Raider
Goblin Raider:
Monster Henchman 1
Traits:
Goblin
To Defeat: Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile. If defeated, you may immediately attempt to close your location.
Discarding Blessing of Pharasma as an Attack Fire Magic spell, recharging Apprentice
Combat 8:1d12 + 2 + 1d6 + 2 + 1d6 ⇒ (8) + 2 + (3) + 2 + (4) = 19
Goblin Raider is banished.
Goblin Raid: Zonipticus and Myrtle must each summon a Goblin Raider
Goblin Raid is banished.
Seoni’s worldview felt shattered. With a fiery blast, she blew off the cell door. Some were slain, some were freed. It felt so random.
Discarding Blessing of the Spellbound to explore Prison 2: Spyglass
Spyglass:
Item B
Traits:
Object
To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
WIS 4:1d6 ⇒ 3 Recharging Cleric of Nethys for +2=5
Spyglass is acquired
“You understand now,” whispered Xanesha. You need to see the world differently.”
Displayed: Deck: 7 Discard: 5 Buried: 0
Notes: Ask before using: Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Prison 1 is banished.
Prison 2 is acquired.
Myrtle must summon a Goblin Raider.
Zonipticus must summon a Goblin Raider.
Power Feat: For your combat check, you may discard a card to use your Arcane skill +1d6 +2 and add the Attack, Fire, and Magic traits. This counts as playing a spell.
Upgrading Blessing B of the Gods into Blessing 2 of Pharasma
Staring at Prison
A tear dripped from her eye as Seoni saw the Skinsaw Man’s final victim. “May you find peace wherever you are guided,” she said, whispering a prayer to Pharasma.
Then she stood up and went to the prison, her tattoos blazing. “Time for justice.”
Ally B
Traits:
Elite
Human
To Acquire:
Dexterity
Ranged 8
OR Charisma
Diplomacy 6
Recharge this card to add 1d4 to your Ranged combat check.
Discard this card to explore your location.
Diplomacy 6:1d12 + 4 ⇒ (8) + 4 = 12 Archer is acquired
“Set up a firing squad,” instructed Seoni.
Discarding Archer to explore Prison 2: Traitor
Traitor:
Monster C
Traits:
Elite
Human
To Defeat:
Combat 11
Before the encounter, discard a random ally from your hand.
Traitor: Surgeon is discarded
Discarding Cape of Escape as an Attack Fire Magic spell
Combat 11:1d12 + 4 + 1d6 + 2 ⇒ (8) + 4 + (1) + 2 = 15
Traitor is banished
“Seoni, this is not justice!” protested the surgeon. The sorcerer flung a firebolt in rage. “You are either with us or against us!”
Displayed: Deck: 8 Discard: 3 Buried: 0
Notes: Ask before using: Blessing of the Spellbound; Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([X] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Prison 1 is acquired.
Prison 2 is banished.
Seoni is at Prison.
Monster C
Traits:
Basic
Fey
To Defeat:
Dexterity
Acrobatics 9
All damage dealt by the Satyr is Mental damage that may not be reduced.
Banishing Fire Snake to recovery, revealing Binder’s Tome
Arcane 9:1d12 + 4 + 1d4 ⇒ (11) + 4 + (1) = 16
Satyr is banished
Recovery: Fire Snake is recharged
Seoni shied away when one of the satyrs stumbled towards her. “Get away from me,” she warned with a fiery hiss. The fey gave her a wide berth.
Displayed: Deck: 9 Discard: 2 Buried: 1
Notes: Available to take a villain check.
Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
(Correction to Seoni’s turn)
Mirror Image:1d4 ⇒ 2
Mirror Image prevents 1 Fire damage
Seoni had lost track of her own illusions. Fortunately, the flames of the hounds did not bother either herself or Yoon. But she realized belatedly that she probably should have warned Hayato.
Ally B
Human / Surgeon / Elite
Reveal this card and choose a character at your location. Shuffle a random card from her discard pile into her deck. Then recharge this card.
Discard this card to explore your location.
Myrtle banishes Surgeon to recovery for Seoni to heal Blessing of Pharasma
Moving to Garrison
“You could learn a few things from Myrtle,” Seoni told her surgeon. Hopefully she could keep the healer safe while Seoni stormed the Skinsaw stronghold.
Exploring Garrison 1: Greatsword
Greatsword:
Weapon C
Traits:
2-Handed
Melee
Slashing
Sword
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to roll your Strength or Melee die + 2d6; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Seoni cannot make a STR/Melee 11 check. Greatsword is banished.
A shattered sword lay at the garrison gate. Seoni was not intimidated.
Banishing Cleric of Nethys to recovery to examine Garrison 2: Blessing of Erastil, and Garrison 3: Hell Hound. Using Cleric of Nethys to explore Garrison 3: Hell Hound
Blessing of Erastil:
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to a Dexterity-based combat check.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
Hell Hound:
Monster B
Traits:
Elite
Outsider
To Defeat:
Combat 10
Add 1 die to checks to defeat the Hell Hound with the Cold trait.
After the encounter, the Hell Hound deals 1 Fire damage to each character at this location.
Banishing Life Drain to recovery, revealing Binder’s Tome
Combat 10:1d12 + 4 + 2d4 + 1d4 ⇒ (6) + 4 + (4, 2) + (3) = 19
Life Drain: Blessing of Pharasma is healed
Displaying Mirror Image
Mirror Image:1d4 ⇒ 3
Mirror Image prevents 1 Fire damage
Yoon takes 1 Fire damage
Garrison: Yoon summons a Hell Hound Mirror Image:1d4 ⇒ 2
Mirror Image prevents 1 Fire damage
“There’s a hell hound here,” warned Yoon.
“Actually, there are 2!” said Xanesha, excitedly.
Seoni smiled. “Luckily, there are 5 of us.” One hound was confused by the sudden appearance of the extra sorcerers, and was caught flatfooted by a runic blast. The other decided to charge towards Yoon.
Ending turn. Recovery:
WIS 6:1d6 ⇒ 6
Cleric of Nethys is recharged. Life Drain, Mirror Image are recharged.
Resetting hand
Displayed: Deck: 8 Discard: 2 Buried: 1
Notes: Available to take a villain check.
Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Garrison 1, 3 are banished.
Garrison 2 is examined (Blessing of Erastil).
Myrtle receives Surgeon.
Myrtle must make a WIS/Perception 6 check to recharge Surgeon instead of burying it.
Yoon takes 1 Fire damage.
Yoon must summon a Hell Hound.
Seoni is at Garrison.
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Item C
Traits:
Object
To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
WIS 4:1d6 ⇒ 5 Spyglass is acquired
Seoni thought she spotted a suspicious figure at the end of the pier. She borrowed a spyglass to take a closer look.
Banishing Riftwarden to recovery to explore Waterfront 5: Skinsaw Cultist
Skinsaw Cultist:
Henchman 2
Type: Monster
Traits:
Cultist
Human
To Defeat:
Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck.
If defeated, you may immediately attempt to close this location.
Discarding Spyglass as an Attack Fire Magic spell, discarding Blessing of Pharasma
Combat 11:3d12 + 4 + 1d6 + 1 ⇒ (10, 6, 5) + 4 + (4) + 1 = 30
Skinsaw Cultist is banished.
Closing Waterfront: Summoning Bandit
Bandit:
Monster Henchman B
Traits:
Human
Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand. If defeated, you may immediately attempt to close this location.
Bandit: Recharging Blessing of Pharasma
Discarding Cape of Escape as an Attack Fire Magic spell, recharging Blessing of the Spellbound
Combat 8:2d12 + 4 + 1d6 + 1 ⇒ (2, 12) + 4 + (2) + 1 = 21
Bandit is banished. Waterfront is closed.
Waterfront: Seoni has no cards in hand. Yoon must discard a card
Seoni heard a scream. She looked up and Timolan was gone! There was no time to waste. The sorcerer unleashed a salvo of 5 firebolts that collapsed the entire end of the pier, sending the cultist bandit plunging into the icy water.
She realized belatedly that she probably should have warned Yoon first.
Ending turn. Recovery:
WIS 6:1d6 ⇒ 2
Riftwarden is buried
Resetting hand
Seoni hoped she could find Timolan in time.
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Waterfront 4 is acquired.
Waterfront 5 is banished.
Waterfront is closed.
Yoon discards a card.
To Defeat: Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile. If defeated, you may immediately attempt to close your location.
Discarding Heavy Pick +1 as an Attack Fire Magic spell
Combat 8:1d12 + 4 + 1d6 + 1 ⇒ (10) + 4 + (3) + 1 = 18
Goblin Raider is banished
A quick firebolt took out one of the goblins chasing Yoon.
Displayed: Deck: 9 Discard: 4 Buried: 0
Notes: Ask before using: Blessing of the Spellbound; Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hourglass: Calistria o’clock
Alazahra recharges a Divine card to examine Waterfront 1: Large Chest
Large Chest:
Barrier C
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.
The battle had winded Seoni, and she needed a moment for her mana to recharge. But Alahazra offered direction in the meantime.
Moving to Waterfront
Exploring Waterfront 1: Large Chest
Large Chest:
Barrier C
Traits:
Cache
Lock
Veteran
To Defeat:
Dexterity
Disable 9
OR Strength
Melee 10
The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, add 1d4 random weapons from the box to your hand.
If undefeated, you may banish this barrier.
Zonipticus discards Blessing of Milani DEX 9+2=11:3d8 ⇒ (1, 6, 4) = 11 Weapons:1d4 ⇒ 1
Large Chest is banished. Drawing Random Weapon 1: Heavy Pick +1
Heavy Pick +1:
Weapon 2
Traits:
Magic
Melee
Pick
Piercing
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally discard this card to add another 1d6 and the Fire trait. If any d6 rolled on this check is a 6, count it as 7.
The sorcerer found the rosewood treasure chest as Alahazra had foreseen. Seoni was disappointed to find the chest mostly empty. But she recognized a magical aura in the one tool that was within.
Displayed: Deck: 9 Discard: 3 Buried: 0
Notes: Ask before using: Blessing of the Spellbound; Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Random Weapon 1 (Heavy Pick +1) is acquired.
Waterfront 1 is banished.
Alahazra recharges a Divine card.
Zonipticus discards Blessing of Milani.
Seoni is at Waterfront.
(During Zonipticus’s turn)
Banishing Pyrotechnic Blast to recovery, discarding Blessing of the Gods,
Combat 14:2d12 + 4 + 2d4 ⇒ (8, 8) + 4 + (4, 3) = 27
Discarding Crown of Charisma as an Attack Fire Magic spell, discarding Blessing of Pharasma
Combat 16:3d12 + 4 + 1d6 + 1 ⇒ (5, 7, 7) + 4 + (1) + 1 = 25
Rusty Dragon is closed. Skinsaw Man and Random Blessings 1-3 are randomly shuffled into Turtleback Ferry, Waterfront, Shadow Clock, Garrison
Recovery: Pyrotechnic Blast is recharged
Pharasman visions are the epitome of foreknowledge, but Seoni had to concede that a thirsty gnomish bard might serve a close second. A blast took down the tavern door, and salvos of firebolts sent the cult leader fleeing.
Displayed: Deck: 11 Discard: 3 Buried: 0
Notes: Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Upgrading Ally B Sage into Ally 2 Cleric of Nethys
Starting at Rusty Dragon
The twisted reflections of Xanesha were all slain. Only the real one remained, nervously cowering among the shattered glass. “Are you going to kill me too?” she asked nervously.
“Are you a cultist?” asked Seoni warily.
“Not at all!” hastily explained Xanesha. “Well, er, not exactly.” She kept babbling. “I mean, one woman’s cult is another woman’s religion, right? It’s a duality. Which is to say, I mean, I’m a scholar of Nethys. Normally, that is, when my reflections aren’t warped by runic magic. Nothing more sinister to that. You understand?”
Seoni wasn’t sure yet whether she could trust Xanesha, but decided to give her the benefit of the doubt for now. “All right. Buy me a drink at the Rusty Dragon and tell me about your lord and savior Nethys.”
Xanesha even didn’t wait for drinks to be served. “Well, see, there’s a duality between ‘lord’ and ‘savior’ that reflects a certain divine nature…”
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of the Gods; Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Villain 2
Type: Monster
Traits:
Lamia
To Defeat:
Wisdom 10
OR Combat 14
THEN Combat 17
If you fail a combat check, you may not play weapons or spells for the rest of the turn.
"I trust your little band of murderers is doing well, gathering the greedy souls for our Lord's rise?"-- Note found in the Shadow Clock.
Discarding Potion of Energy Resistance as an Attack Fire Magic spell, revealing Binder’s Tome. Zonipticus discards Blessing of Desna Combat 14:2d12 + 4 + 1d6 + 1 + 1d4 ⇒ (3, 3) + 4 + (3) + 1 + (4) = 18
Discarding Crown of Charisma as an Attack Fire Magic spell, revealing Binder’s Tome, discarding Blessing of Pharasma
Combat 17:3d12 + 4 + 1d6 + 1 + 1d4 ⇒ (4, 9, 6) + 4 + (5) + 1 + (4) = 33
Xanesha is banished
“I have had it with these mana-sucking snakes in this mirrored focusing pane!” Seoni shot a series of glass-shattering firebolts. The snakes and Xanesha stopped reappearing.
Henchman C
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.
Zonipticus discards the Paladin Disable 5:1d4 + 1d10 + 4 ⇒ (1) + (9) + 4 = 14
Poison Trap is banished
Closing Turtleback Ferry: Banishing Cape of Escape
Turtleback Ferry is closed. Drawing Random Item 1: Potion of Energy Resistance
Potion of Energy Resistance:
Item B
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.
Seoni realized that the cult clearly was behind the poison strikes. She chivalrously returned to the scene of the crime, and heroically faced the lingering toxins of Podicker, sweeping them into her cape and dropping the cloth off the side of the ferry down into the deep. The water glowed with a soothing hue.
Ending turn. Turtleback Ferry: Moving to Village House. Resetting hand
(At the start of Myrtle's turn)
Recharging Surgeon to heal Yoon
Satisfied, she disembarked the ferry. "Feeling any better?" she asked Yoon.
Displayed: Deck:98Discard: 4 Buried: 0
Notes: Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Random Item 1 (Potion of Energy Resistance) is acquired.
Turtleback Ferry 1 is banished.
Turtleback Ferry is closed.
Yoon is healed 1.
Zonipticus discards the Paladin.
Henchman
Type: Monster
Traits: Cultist Human
To Defeat: Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.
Banishing Life Drain to recovery, revealing Binder’s Tome
Combat 11:1d12 + 4 + 2d4 + 1d4 ⇒ (1) + 4 + (2, 3) + (4) = 14
Life Drain: Sage is healed
Skinsaw Cultist is banished
Recovery: Life Drain is healed
Seoni felt a tremor of weakness, but couldn’t tell from where.
One of the cultists pointed at Seoni. “That’s the witch who murdered Podicker!”
Seoni was indignant. “How dare you! I’m the *sorcerer* who murdered Podicker!” She cast the same spell to kill him too, and the weakness receded.
Displayed: Deck: 10 Discard: 4 Buried: 0
Notes: Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hourglass: Desna o’clock
Moving to Village House
Exploring Village House 1: Mirror Image
Mirror Image:
Spell B
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 6
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Revealing Binder’s Tome
Arcane 6:1d12 + 4 + 1d4 ⇒ (3) + 4 + (4) = 11
Mirror Image is acquired
Seoni met Twozees and Targ at the Village House. “We’ll need a bigger table,” observed Twozees.
Seoni smiled. “I have an idea.” She signaled to the hostess. “Table for 6, please.”
Discarding Blessing of Pharasma to explore Village House 2: Greatsword
Greatsword:
Weapon C
Traits:
2-Handed
Melee
Slashing
Sword
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to roll your Strength or Melee die + 2d6; you may additionally discard this card to add your unmodified Strength die. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Seoni cannot make a STR/Melee 11 check. Greatsword is banished
The party was shown to a table that had an impressive but decorative sword mounted above.
Discarding Sage to explore Village House 3: Henchman A5: Nightbelly Boa
Nightbelly Boa:
Type: Monster
Traits: Animal
To Defeat: Combat 14
If undefeated, return the Nightbelly Boa faceup to the top of this location deck. Defeating the Nightbelly Boa does not allow you to close this location.
Discarding Blessing of the Spellbound as an Attack Fire Magic spell, revealing Binder’s Tome
Combat 14:1d12 + 4 + 1d6 + 1 + 1d4 ⇒ (12) + 4 + (2) + 1 + (3) = 22
Henchman A5 is banished
There was a shriek as a giant snake slithered in. “Calm down, it’s not venomous,” reassured Seoni. “I won’t need anything fancy to deal with it.” Indeed, a simple firebolt slew the boa.
Displayed: Deck: 7 Discard: 4 Buried: 0
Notes: Seoni can banish Mirror Image to guard Village House
Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Village House 1 is acquired.
Village House 2, 3 are banished.
Seoni is at Village House.
Hourglass: Gods o’clock
Exploring Academy 1: Ghoul
Ghoul:
Monster B
Traits:
Elite
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.
Discarding Crown of Charisma as an Attack Fire Magic spell
Combat 11:1d12 + 4 + 1d6 + 1 ⇒ (3) + 4 + (4) + 1 = 12
Ghoul is banished
Seoni’s firebolt passed a necromancer’s entrance exam.
Academy: Exploring Academy 2: Poison Trap
Poison Trap:
Henchman B
Type: Barrier
Traits:
Poison
Trap
To Defeat:
Dexterity
Disable 5
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
If defeated, you may immediately attempt to close your location.
Banishing Fire Snake to recovery, revealing Binder’s Tome
Disable 5:1d12 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12
Poison Trap is banished
Closing Academy: Revealing Binder’s Tome
Arcane 6:1d12 + 4 + 1d4 ⇒ (8) + 4 + (4) = 16
Academy is closed
Seoni sat in on a seminar regarding how to use pyromancy to sear the poison out of snakes. “Seems simple enough,” observed the sorcerer. “Hopefully it will be just as simple out in the real world.”
Ending turn. Recovery: Fire Snake is recharged. Resetting hand
(At the start of Myrtle’s turn)
Recharging Surgeon to heal Crown of Charisma
And just in case not- she preemptively sipped a minor healing portion.
Displayed: Deck:119Discard:01Buried: 0
Notes: Ask before using: Blessing of the Gods, Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Academy 1, 2 are banished.
Academy is closed.
Skill Feat: CHA+2
Upgrading Spell B Acid Splash into Spell 1 Pyrotechnic Blast
Starting at Academy
The sorcerer drained the cult leader’s energy, and felt some power swell within her. She sought out the academy to determine how to channel this explosive energy.
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of the Gods, Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Villain B
Type: Monster
Traits:
Alchemist
Human
To Defeat:
Combat 11
All damage dealt by Pillbug is Poison damage that may not be reduced.
"Have any happy pillbugs turned up lately?" --Customer at Pillbug's Pantry, requesting poison
Banishing Life Drain to recovery, revealing Binder’s Tome, discarding Blessing of Pharasma. Yoon discards from deck for Fire Combat 11:3d12 + 3 + 2d4 + 1d4 + 1d4 ⇒ (11, 8, 5) + 3 + (2, 3) + (1) + (3) = 36
Pillbug Podicker is banished
Podicker was trying to slink away on the ferry, but Seoni yanked his life essence back with a swirl of blue fire. When it finally reached the sorcerer, there was barely anything left to absorb.
(During Alahazra’s turn)
Town Square: Recharging Crown of Chrasima, drawing Surgeon
Recharging Surgeon to heal Alahazra 1 card
Seoni bought a minor healing potion for Alahazra to pay back the oracle for her healing.
Displayed: Deck: 10 Discard: 4 Buried: 0
Notes: Ask before using: Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hourglass: Pharasma o’clock
Moving to Town Square
Exploring Town Square 1: Acolyte
Acolyte:
Ally B
Traits:
Elite
Human
To Acquire:
Charisma
Diplomacy
Arcane
Divine 6
Recharge this card to add 1d4 to your Arcane or Divine check.
Recharge this card to add 1d6 to your check to recharge a card that has the Magic trait.
Revealing Binder’s Tome
Diplomacy 6:1d12 + 3 + 1d4 ⇒ (8) + 3 + (2) = 13
Acolyte is acquired
Seoni found a novice acolyte in the town square. “Did you see where Podicker went?” she asked.
Recharging Blessing of Pharasma matching hour to explore Town Square 2: Blessing of Iomedae
Blessing of Iomedae:
Blessing B
Traits:
Divine
Iomedae
To Acquire:
Charisma 4
OR Divine 5
Discard this card to add 1 die to a check.
Discard this card to add 2 dice to a noncombat Charisma check.
Discard this card to explore your location.
If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
Revealing Binder’s Tome
CHA 4:1d12 + 1 + 1d4 ⇒ (4) + 1 + (3) = 8
Blessing of Iomedae is acquired
“Not here, by Iomedae,” promised the acolyte. “I guarded it with my holy sword.”
Town Square: Discarding Acolyte to explore Town Square 3: Bastard Sword +1
Bastard Sword +1:
Weapon 1
Traits:
2-Handed
Magic
Melee
Slashing
Sword
To Acquire:
Strength
Melee 9
For your combat check, reveal this card to roll your Strength or Melee die + 1d10+1; you may additionally discard this card to add another 1d10. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
Seoni cannot make a STR/Melee 9 check. Bastard Sword +1 is banished
Seoni admired the acolyte’s blade for a moment, then returned it.
Discarding Blessing of Iomedae to explore Town Square 4: Pit of Malfeshnekor
Pit of Malfeshnekor:
Barrier 1
Traits:
Cache
To Defeat:
None.
Draw 3 items from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added one to your hand, each character at this location is dealt 1d4+1 Fire damage.
After the encounter, banish the Pit of Malfeshnekor.
Drawing Random Item 1: Spyglass, Random Item 2: Birdcruncher Crown, Random Item 3: Wand of Shield
Spyglass:
Item B
Traits:
Object
To Acquire:
Wisdom
Perception 4
Reveal this card to add 1d6 to your Perception check.
Discard this card to examine the top 2 cards of your location deck and put them back in any order.
Birdcruncher Crown:
Item P
Traits:
Accessory
Magic
To Acquire:
Charisma
Diplomacy 8
Reveal this card to evade a bane with the Goblin trait.
When you defeat a bane with the Goblin trait, you may recharge this card to examine your location deck until you find a weapon, an item, or an armor; add it to your hand and shuffle the location deck.
"Biggest, baddest, meanest, best!~Crunched more birds than all the rest!~Eat them up, get all fat,~You the chif, now wear the hat!" - Goblin coronation song.[/i]
Wand of Shield:
Item 1
Traits:
Arcane
Magic
Wand
To Acquire:
Intelligence
Arcane 7
Bury this card to reduce Combat damage dealt to you by 2.
Succeed at an Arcane 8 check to recharge this card instead of burying it.
Banishing Spyglass, Birdcruncher Crown, Wand of Shield. Pit of Malfeshnekor is banished
The acolyte promised to stand guard to prevent anyone from accessing Podicker’s pit.
Displayed: Deck: 9 Discard: 4 Buried: 0
Notes: Seoni can banish Mirror Image to guard Town Square
Ask before using: Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary
Random Items 1-3 are banished.
Town Square 1, 2 are acquired.
Town Square 3, 4 are banished.
Seoni is at Town Square.
(During Alahazra’s turn)
Cure: Riftwarden, Blessing of Pharasma, Cape of Escale, Crown of Charisma, Blessing of Pharasma are healed.
(During Hayato’s turn)
Sihedrom Medallion: Discarding Apprentice, Blessing of the Gods for 2 Poison damage
Seoni was very impressed by Alahazra’s foresight.
Displayed: Deck: 11 Discard: 2 Buried: 0
Notes: Ask before using: Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
(During Zonipticus’s turn)
Skeleton Horde: Summoning Ancient Skeleton
Ancient Skeleton:
Monster Henchman B
Traits:
Skeleton
Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.
Banishing Frost Ray to recovery
Combat 8:1d12 + 3 + 2d6 ⇒ (12) + 3 + (5, 4) = 24
Ancient Skeleton is banished
Recovery: Frost Ray is recharged
Alahazra’s frost spell was incredibly potent. The skeleton was encased in a block of ice.
Henchman
Type: Monster
Traits: Cultist Human
To Defeat: Combat 11
If undefeated, shuffle to top card of the blessings deck into this location deck. If defeated, you may immediately attempt to close this location.
Discarding Cape of Escape as an Attack Fire Magic spell, revealing Binder’s Tome
Combat 11:1d12 + 3 + 1d6 + 1 + 1d4 ⇒ (3) + 3 + (3) + 1 + (1) = 11
Henchman A3 is banished.
Closing Waterfront: Summoning Bandit
Bandit:
Monster Henchman B
Traits:
Human
Bandit
To Defeat: Combat 8
Before the encounter, recharge a card of your choice from your hand. If defeated, you may immediately attempt to close this location.
Bandit: Recharging Mirror Image
Discarding Crown of Charisma as an Attack Fire Magic spell, revealing Binder’s Tome
Combat 8:1d12 + 3 + 1d6 + 1 + 1d4 ⇒ (1) + 3 + (1) + 1 + (2) = 8
Bandit is banished. Waterfront is closed.
Waterfront: Discarding Blessing of Pharasma. Zonipticus must discard a card
Seoni spotted a skulking figure on the pier. A precisely aimed firebolt blasted the cultist’s mask off. Another firebolt, just as precise, sent him tumbling off the pier. The resulting splash drenched Seoni and Zonipticus.
Displayed: Deck: 6 Discard: 5 Buried: 0
Notes: Ask before using: Blessing of the Gods, Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Waterfront 1 is banished.
Waterfront is closed.
Zonipticus discards a card.
Hourglass 1: Gods o’clock
Recharging Surgeon to heal Blessing of Pharasma
Moving to Waterfront
Exploring Waterfront 1: Snake
Snake:
Ally C
Traits:
Animal
Elite
To Acquire:
Wisdom
Survival 6
Recharge this card to add 1d10 to your Stealth check.
Discard this card to add 1d4 to your Melee combat check.
WIS 6:1d6 ⇒ 5 Snake is banished
Seoni ordered a health potion to go, and joined Alahazra at the waterfront. The oracle thought that the snake was harmless, but Seoni gave it a wide berth anyway.
Discarding Riftwarden to explore Waterfront 2: Werewolf
Werewolf:
Monster B
Traits:
Lycanthrope
To Defeat:
Combat 13
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
Banishing Acid Splash to recovery, discarding Blessing of Pharasma, full moon
Combat 13+3=16:3d12 + 3 + 1d6 ⇒ (1, 9, 10) + 3 + (5) = 28
Werewolf is banished
“You can never tell,” warned Seoni. Case in point: she flung an acid splash at a seemingly harmless dockhand, who fell back into the moonlight and transformed into a snarling wolf. “Well, Pharasma can tell,” smirked the sorcerer.
Ending turn. Recovery: Acid Splash is recharged. Resetting hand
Displayed: Deck: 8 Discard: 2 Buried: 0
Notes: Ask before using: Blessing of the Spellbound, Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 1
Summary:
Waterfront 1, 2 are banished.
Seoni is at Waterfront.
(During Yoon’s turn)
Guarding Rusty Dragon:
Diplomacy 6:1d12 + 3 ⇒ (8) + 3 = 11
Rusty Dragon is guarded.
Word spread fast among the tavernfolk. Podiker would find no welcome here.
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Surgeon
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Card Feat: 4 spells (taking Acid Splash)
Gaining Hero Point
Upgrading Blessing B of the Gods into Blessing 1 of Pharasma
Starting at Rusty Dragon
Seoni wondered about what power the cult was drawing on. Her own sorcery had grown when she had come in contact with the medallion. There were two easy ways to learn more: Pharasman insight, or just head to the local tavern.
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 2; blessing if would recharge; Surgeon
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hourglass: Gods o'clock
Moving to Farmhouse
Exploring Farmhouse 1: Mercenary
Mercenary:
Monster B
Traits:
Human
Veteran
Warrior
To Defeat:
Combat 10
The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.
Discarding Cape of Escape as an Attack Fire Magic spell. Hayato discards Blessing of Gorum. Yoon discards from deck for Fire. Myrtle banishes Acid Flask to recovery. Combat 10+1=11:2d12 + 3 + 1d6 + 1 + 1d4 + 2d4 ⇒ (5, 9) + 3 + (6) + 1 + (4) + (3, 1) = 32
Mercenary is banished
A blustering mercenary stood in the way. "Go back to where you came from. I'm going to make Fort Rannick great again. Or do you want to become rich like me? Join me, if you don't want to be a loser."
Seoni's reply was immediate. "I vote to stay with my party." The sorcerer cast a firebolt which Yoon made burn even hotter, and Myrtle added an ingredient that turned it flammable on impact, as Hayato's battle prayer echoed around.
Discarding Blessing of the Gods to explore Farmhouse 2: Holy Candle
Holy Candle:
Item B
Traits:
Divine
Magic
Object
To Acquire:
Wisdom
Divine 10
Bury this card to shuffle 1d6 random cards from the blessings discard pile into the blessings deck.
Recharging Apprentice. Zonipticus banishes Good Omen to recovery. Alahazra recharges Blessing of the Spellbound. Targ banishes Sling WIS 10:2d6 + 1d6 + 1d6 + 1 + 1d4 + 1 ⇒ (5, 3) + (4) + (1) + 1 + (1) + 1 = 16
Holy Candle is acquired
Seoni's training focused the flames into holy illumination: a flame fueled by Targ, heralded by Twozees, seen by Alahazra.
"Something sinister lays underfoot. But we stand united in the light."
Spell B
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 6
If a monster deals damage to you, you may display this card, even if you have played another spell on this check. Roll 1d4; on a result other than 1, reduce the damage to 0. Do this each time a monster deals damage to you. Discard this card at the end of the turn.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Arcane 6:1d12 + 3 ⇒ (12) + 3 = 15 Mirror Image is acquired
It was a little crowded when Seoni arrived in the warrens. “But there’s room for a few more,” she said cryptically.
Discarding Blessing of Pharasma to explore Warrens 3: Potion of Gracefulness
Potion of Gracefulness:
Item 1
Traits:
Alchemical
Elite
Liquid
To Acquire:
Intelligence
Craft 6
Banish this card and choose a character at your location to succeed at an Acrobatics check.
Zonipticus recharges Ilsoari Gandethus INT 6:1d6 + 1d8 ⇒ (1) + (6) = 7
Potion of Gracefulness is acquired
The Pharasman had brought a hoppy potion, just in case.
Discarding Blessing of Pharasma to explore Warrens 4: Ghoul Scarecrow
Ghoul Scarecrow:
Henchman 2
Type: Monster
Traits:
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul Scarecrow is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.
If defeated, you may immediately attempt to close this location.
Discarding Potion of Gracefulness as an Attack Fire Magic spell, recharging Blessing of the Spellbound. Using Hayato’s Belkzen Battle Standard Combat 11:2d12 + 3 + 1d6 + 1 + 1 ⇒ (8, 7) + 3 + (1) + 1 + 1 = 21
Ghoul Scarecrow is banished.
Closing Warrens: Banishing Fire Snake to recovery. Zonipticus recharges Fox Arcane 6:1d12 + 3 + 1d8 ⇒ (7) + 3 + (5) = 15
Warrens is closed
Farmhouse is built
“That’s more Myrtle’s tactic.” Instead, the sorcerer was inspired by the samurai’s banner, and aggressively unleashed her own spellbound energy: first firebolts against the scarecrow, then a fiery snake to clean up the taint of death.
Displayed: Deck: 12 Discard: 7 Buried: 0
Notes: Ask before using: Blessing of the Gods
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Warrens 2, 3 are acquired.
Warrens 4 is banished.
Warrens is closed.
Zonipticus recharges Ilsoari Gandethus, Fox.
Seoni is at Warrens.
Henchman 2
Type: Monster
Traits:
Ghoul
Undead
To Defeat:
Combat 11
The Ghoul Scarecrow is immune to the Mental and Poison traits.
If undefeated, reset your hand and end your turn.
If defeated, you may immediately attempt to close this location.
Banishing Life Drain to recovery, recharging Apprentice
Combat 11:1d12 + 3 + 2d4 + 1d6 ⇒ (3) + 3 + (2, 3) + (4) = 15
Life Drain: Healing Sage
Ghoul Scarecrow is banished
Closing Scarnetti Manor: Recharging Riftwarden. Zonipticus reloads Mist Horn Diplomacy 10:2d12 + 2 + 1d4 ⇒ (12, 3) + 2 + (1) = 18
Scarnetti Manor is closed
Items:1d6 ⇒ 2
Random Items 1-2 are added to Scarnetti Manor. Acquiring Random Item 1: Cape of Escape
Cape of Escape:
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Stealth 8
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.
Seoni drained the ghoul. “It’s the neighborly thing to do.” Timolan introduced her to the grateful Scarnettis. “Nice cape,” said Seoni, noting their matching fashion.
Ending turn. Life Drain is recharged. Resetting hand
Displayed: Deck: 11 Discard: 4 Buried: 0
Notes: Ask before using: Blessing of Pharasma x2, Blessing of the Spellbound
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Scarnetti Manor 1 is banished.
Scarnetti Manor is closed.
Random Item 1 (Cape of Escape) is acquired.
Random Item 2 is added to Scarnetti Manor.
Zonipticus reloads Mist Horn.
Seoni is at Scarnetti Manor.
Hourglass: Norgorber o’clock(replacing with Random Blessing 1: Gods o’clock)
Moving to the Old Light
Exploring Old Light 1: Enfeeble
Enfeeble:
Spell 1
Traits:
Arcane
Attack
Magic
Mental
To Acquire:
Intelligence
Arcane 6
Discard this card to evade a monster; return it to the top of the deck.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 8 check to recharge this card instead of discarding it.
Revealing Binder’s Tome
Arcane 6:1d12 + 3 + 1d4 ⇒ (5) + 3 + (4) = 12
Enfeeble is acquired
Seoni investigated the magical lighthouse, where a weakening aura was emanating from.
Discarding Blessing of the Gods to explore Old Light 2: Hill Giant
Hill Giant:
Monster B
Traits:
Giant
To Defeat:
Combat 15
Damage dealt by the Hill Giant is dealt to each character at this location.
Discarding Enfeeble as an Attack Fire Magic spell, revealing Binder’s Tome, Old Light
Combat 15:1d12 + 3 + 1d6 + 1 + 1d6 + 1d4 ⇒ (7) + 3 + (6) + 1 + (5) + (4) = 26
Hill Giant is banished
A head popped up next to the side of the lighthouse rim. “Little person, come out, I want to eat you!” Seoni flung a firebolt straight out of the old light, and the giant burst into flame.
Banishing Detect Evil to examine and encounter Old Light 3: Spectre
Spectre:
Monster C
Traits:
Elite
Incorporeal
Undead
To Defeat:
Combat 11
OR Wisdom
Divine 7
The Spectre is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Spectre is undefeated.
If undefeated, move to a random location.
Discarding Cape of Escape as an Attack Fire Magic spell, Old Light
Combat 11:1d12 + 3 + 1d6 + 1 + 1d6 ⇒ (2) + 3 + (2) + 1 + (1) = 9
Displaying Mirror Image
Mirror Image:1d4 ⇒ 4
Mirror Image prevents 2 combat damage
Spectre is shuffled back into Old Light
Random location:1d7 ⇒ 2
Spectre: Moving to Temple
Temple: discarding Binder’s Tome
The hair on her nape stood on end, and Seoni read the scroll, revealing a spectre. Seoni flung a firebolt, but it passed through the ghost. A shadowy reflected firebolt bounced back at her, but the bolt likewise passed through her image. With a pair of screams, the spectre and sorcerer each disapparated. The sorcerer painfully reappeared at the temple.
Ending turn. Recovery: Mirror Image is recharged. Resetting hand
Displayed: Deck: 8 Discard: 5 Buried: 0
Notes: Ask before using: Blessing of Pharasma, Blessing of the Spellbound
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Old Light 1 is acquired.
Old Light 2 is banished.
Old Light is shuffled (contains Spectre).
Hourglass 1: Gods o’clock
Exploring Temple 6: Blessing of Lamashtu
Blessing of Lamashtu:
Blessing 1
Traits:
Divine
Lamashtu
To Acquire:
Intelligence
Arcane
Divine 5
Discard this card to add 1 die to a check.
Bury this card to add 2 dice to a check to defeat a monster.
Discard this card to explore your location.
If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
Revealing Binder’s Tome
Arcane 5:1d12 + 3 + 1d4 ⇒ (1) + 3 + (3) = 7
Blessing of Lamashtu is acquired
Seoni felt the same hostile but powerful energy that Twozees experienced. And she was intrigued.
Discarding Blessing of Lamashtu to explore Temple 7: Scimitar
Scimitar:
Weapon C
Traits:
Elite
Finesse
Melee
Slashing
Sword
To Acquire:
Strength
Melee 7
For your combat check, reveal this card to roll your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
Seoni cannot make a STR/Melee 7 check. Scimitar is banished
Recharging Surgeon to heal Blessing of Lamashtu
Cautiously, she tested a curved blade. The evil energy caused the blade to crumble into dust. She sipped a healing potion to make sure there were no ill-effects.
Discarding Sage to explore Temple 8: Detect Evil
Detect Evil:
Spell C
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 6 check to recharge this card instead of discarding it.
WIS 4:1d6 ⇒ 6 Detect Evil is acquired
“We are safe here. But something evil may lurk nearby,” concluded Seoni sagely. “We should be on our guard.”
Displayed: Deck: 11 Discard: 1 Buried: 0
Notes: Ask before using: Blessing of the Gods
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Temple 6, 8 are acquired.
Temple 7 is banished.
Upgrading Item B Bestiary of Garund into Item 1 Crown of Charisma
Starting at Temple
Lord Edron was restored. And being an agent of the crown would have its perks, before men and gods alike.
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
(During Myrtle’s turn)
Potion of Healing: Blessing of Pharasma, Apprentice, Blessing of the Spellbound, Throwing Axe are healed
“Do we really all look alike?” But the sorcerer chugged the potion anyway.
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Weapon B
Traits:
Axe
Elite
Ranged
Slashing
To Acquire:
Dexterity
Ranged 6
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
DEX 6:1d8 ⇒ 7 Throwing Axe is acquired
Seoni found a corpse with an axe sticking out of its head. “Sharp.”
Discarding Apprentice to explore Junk Beach 5: Magic Shield
Magic Shield:
Armor B
Traits:
Elite
Magic
Offhand
Shield
To Acquire:
Constitution
Fortitude 6
If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
Recharge this card to reduce Combat damage dealt to you by 2. If proficient with light armors, you may play another armor on this check.
If proficient with light armors, you may recharge this card when you reset your hand.
CON 6:1d6 ⇒ 1 Magic Shield is banished
She ignored the corpse’s shield. Clearly it didn’t help.
Discarding Blessing of the Spellbound to explore Junk Beach 6: Shadow
Shadow:
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
Discarding Throwing Axe as an Attack Fire Magic spell
Combat 13:1d12 + 3 + 1d6 + 1 ⇒ (6) + 3 + (3) + 1 = 13
Shadow is banished
Seoni recognized an ominous shadow emerging from the corpse. “And you know what else shields don’t help against? Firebolts.”
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Junk Beach 4 is acquired.
Junk Beach 5, 6 are banished.
Hourglass: Irori o’clock
Giving Find Traps to Zonipticus
Find Traps:
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Moving to Junk Beach
Banishing Augury to recovery for items to examine Junk Beach 1: Goblin Raider, Junk Beach 2: Werewolf, Junk Beach 3: Shadow
Goblin Raider:
Henchman 1
Type: Monster
Traits:
Goblin
To Defeat:
Combat 8
If undefeated, bury 1 item or weapon of your choice from your discard pile.
If defeated, you may immediately attempt to close your location.
Werewolf:
Monster C
Traits:
Lycanthrope
To Defeat:
Combat 13
Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.
Shadow:
Monster B
Traits:
Incorporeal
Undead
To Defeat:
Combat 13
The Shadow is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Shadow is undefeated.
When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.
Shuffling Junk Beach
Seoni passed the scroll to Twozees. “You probably can make more sense of this than I can. I’m going to go try to find traps a different way.”
The sorcerer did divine a goblin raider setting poison traps down at the beach. But her spell also revealed more sinister monsters lurking in the shadows.
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Acrobatics 5
Reveal this card to add 1 die to your Acrobatics check.
Recharge this card to succeed at your Stealth check.
DEX 5:1d8 ⇒ 2 Boots of Elvenkind is banished
Unfortunately, the junk beach was living up to its reputation.
Ending turn. Recovery: Augury is recharged. Resetting hand
Displayed: Deck: 10 Discard: 1 Buried: 0
Notes: Ask before using: Blessing of the Spellbound
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Junk Beach 4 is banished.
Junk Beach is shuffled. (Contains Goblin Raider, Werewolf, Shadow)
Zonipticus receives Find Traps.
Seoni is at Junk Beach.
Hourglass: Erastil o’clock
Exploring Academy 1: Augury
Augury:
Spell C
Traits:
Arcane
Divine
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to choose a type of card and examine the top 3 cards of your location deck. If there are any cards of the chosen type, set them aside. Return the remaining cards to the deck, shuffle it, then put the cards you set aside together in any order at either the top or bottom of the deck.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Revealing Binder’s Tome
Arcane 6:1d12 + 3 + 1d4 ⇒ (9) + 3 + (3) = 15
Augury is acquired
Seoni took advantage of the academic setting to take notes on Twozees’s divination technique.
Discarding Blessing of Pharasma to explore Academy 2: Find Traps
Find Traps:
Spell B
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
Discard this card to add 2 dice to any check to defeat a barrier.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Zonipticus reloads Deflect WIS 6:1d6 + 1d4 ⇒ (4) + (2) = 6
Find Traps is acquired
The sorcerer picked up another divination scroll for extra credit.
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Academy 1, 2 are acquired.
Zonipticus reloads Deflect.
(During Alahazra’s turn)
Skeleton Horde: Summoning Ancient Skeleton
Ancient Skeleton:
Monster Henchman B
Traits:
Skeleton
Undead
To Defeat: Combat 8
The Skeleton is immune to the Mental and Poison traits. If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3. If defeated, you may immediately attempt to close this location.
Discarding Apprentice as an Attack Fire Magic spell
Combat 8:1d12 + 3 + 1d6 + 1 ⇒ (9) + 3 + (2) + 1 = 15
Ancient Skeleton is banished.
Recharging Surgeon to heal Apprentice
Her new firebolt gave an extra sizzle. Seoni sipped a minor healing potion as she studied the effects.
Displayed: Deck: 11 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Binder's Tome
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Power Feat: For your combat check, you may discard a card to use your Arcane skill +1d6 +1 and add the Attack, Fire, and Magic traits. This counts as playing a spell.
Upgrading Item B Codex into Item 1 Binder’s Tome
Starting at Academy
What Seoni learned of runic magic could fill a book, but she could always learn more. She went to practice her new and improved firebolt.
Displayed: Deck: 9 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Binder's Tome; Surgeon
For your combat check, you may discard a card to use your Arcane skill +1d6 ([X] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hourglass 1: Gorum o’clock
Exploring Shrine to Lamashtu 1: Ancient Skeleton
Ancient Skeleton:
Henchman C
Type: Monster
Traits:
Skeleton
Undead
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.
Banishing Life Drain to recovery
Combat 8:1d12 + 3 + 2d4 ⇒ (8) + 3 + (4, 1) = 16
Life Drain: Blessing of the Gods is healed.
Ancient Skeleton is banished.
Closing Shrine to Lamashtu: Recharging Riftwarden, recharging Blessing of the Spellbound
Divine 6:3d4 ⇒ (3, 3, 1) = 7
Shrine to Lamashtu is closed. Banishing Blessing of the Gods to draw Random Blessing 1: of the Gods
Blessing of the Gods:
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Seoni turned to the warden. “Young lad, what is your name?”
The warden was very nervous. He did not want to be here. “Timolan,” he murumed.
“Now is your moment Timolan. Reconsecrate this vile shrine, while I ensure that the unholy bones remain inanimate.”
Timolan walked into the unholy receptacle, and bound the dark energy of Lamashtu. The bones stopped clattering, and Seoni confirmed that pure energy flowed through the shrine once more.
“Now where is Jubrayl hiding.”
Ending turn. Recovery: Life Drain is recharged. Resetting hand
Displayed: Deck: 9 Discard: 3 Buried: 0
Notes: Ask before using: Blessing of the Gods x2; Blessing of Pharasma
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Speed; Surgeon
For your combat check, you may discard a card to use your Arcane skill +1d6 ([] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Shrine to Lamashtu 1 is banished.
Shrine to Lamashtu is closed.
(During Myrtle’s turn)
Elixir of Healing: Blessing of Pharasma, Blessing of the Gods, Mirror Image, Blessing of Pharasma are healed
Myrtle’s concoction provided a momentarily pause to the horror. Until the alchemist started screaming herself.
Displayed: Deck: 8 Discard: 4 Buried: 0
Notes: Ask before using: Blessing of the Gods; Blessing of the Spellbound
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Speed
For your combat check, you may discard a card to use your Arcane skill +1d6 ([] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hourglass: Erastil o’clock
Moving to Shrine to Lamashtu
Exploring Shrine to Lamashtu 1: Aid
Aid:
Spell B
Traits:
Divine
Elite
Magic
To Acquire:
Wisdom
Divine 6
Discard this card to add 1d6 to any check.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
WIS 6:1d6 ⇒ 4 Aid is banished
Seoni went into the monstrous shrine to try to help Yoon. But there was no help to be offered.
Discarding Sage to explore Shrine to Lamashtu 2: Blessing of the Gods
Blessing of the Gods:
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Shrine to Lamashtu: Discarding Bestiary of Garund, Cape of Escape for 2 Mental damage
Blessing of the Gods is acquired
It was an oppressive slog. “These are abominations,” gagged Seoni as she beheld the horrors.
Discarding Blessing of the Gods to explore Shrine to Lamashtu 3: Blessing of the Gods
Blessing of the Gods:
Blessing B
Traits:
Basic
Divine
To Acquire:
None
If you encounter this card, you automatically acquire it.
Discard this card to add 1 die to a check.
Discard this card to explore your current location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Shrine to Lamashtu: Discarding Blessing of the Gods, Mirror Image for 2 Mental damage
Blessing of the Gods is acquired
And it showed no sign of ending. “What are we doing here?” moaned Seoni.
Displayed: Deck: 4 Discard: 8 Buried: 0
Notes: Ask before using: Blessing of the Gods; Blessing of the Spellbound
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Speed
For your combat check, you may discard a card to use your Arcane skill +1d6 ([] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Shrine to Lamashtu 1 is banished.
Shrine to Lamashtu 2, 3 are acquired.
Seoni is at Shrine to Lamashtu.
(During Twozees turn)
Recovery: Speed is recharged
(Seoni’s turn)
Hourglass: Gods o’clock
Moving to Prison
Exploring Prison 1: Snake
Snake:
Ally C
Traits:
Animal
Elite
To Acquire:
Wisdom
Survival 6
Recharge this card to add 1d10 to your Stealth check.
Discard this card to add 1d4 to your Melee combat check.
WIS 6:1d6 ⇒ 4 Snake is banished
Seoni followed the quick gnome, but she had worse luck. The cell she opened was empty except for a snake that disappeared into a crack in the wall.
Discarding Blessing of Pharasma to explore Prison 2: Ogre
Ogre:
Monster B
Traits:
Giant
Ogre
To Defeat:
Combat 14
If undefeated, the Ogre deals 1 Combat damage to each other character at this location.
Discarding Codex as an Attack Fire Magic spell, discarding Blessing of Pharasma
Combat 14:3d12 + 3 + 1d6 ⇒ (11, 12, 5) + 3 + (4) = 35
Ogre is banished
But they had attracted some attention. “Hey, don’t free my prisoners!” shouted a brutish ogre. The Pharasman’s firebolts made short work of the warden.
(At the start of Myrtle’s turn)
Recharging Surgeon to heal Codex
The surgeon caught up with them. “I miss all the excitement sometimes.”
Displayed: Deck:97Discard:23Buried: 0
Notes: Ask before using: Blessing of the Gods
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge
For your combat check, you may discard a card to use your Arcane skill +1d6 ([] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Prison 1, 2 are banished.
Seoni is at Prison.
Spell 1
Traits:
Arcane
Divine
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Display this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. Discard this card at the end of the turn.
If you do not have the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.
Zonipticus reloads Sling Arcane 6:1d12 + 3 + 1d4 ⇒ (4) + 3 + (1) = 8
Speed is acquired
Drawn by the magicks, Seoni raced ahead of Twozees into the dungeon.
Discarding Apprentice to explore Thassilonian Dungeon 2: Magic Chain Mail
Magic Chain Mail:
Armor B
Traits:
Elite
Heavy Armor
Magic
To Acquire:
Constitution
Fortitude 3
Recharge this card to reduce Combat damage dealt to you by 2.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
If you are proficient with heavy armors, you may recharge this card when you reset your hand.
CON 3:1d6 ⇒ 2 Magic Chain Mail is banished
Recharging Surgeon to heal Apprentice
A Thassilonian apprentice had attempted to make a runic armor, but the sorcerer criticized her efforts. “The magic should be more curative than preventative.”
Discarding Blessing of the Spellbound to explore Thassilonian Dungeon 3: Ancient Skeleton
Ancient Skeleton:
Henchman C
Type: Monster
Traits:
Skeleton
Undead
To Defeat:
Combat 8
The Skeleton is immune to the Mental and Poison traits.
If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.
If defeated, you may immediately attempt to close this location.
Banishing Life Drain to recovery
Combat 8:1d12 + 3 + 2d4 ⇒ (9) + 3 + (1, 3) = 16
Life Drain: Healing Blessing of the Spellbound
Thassilonian Dungeon: Drawing Blessing of Pharasma
Ancient Skeleton is banished.
Closing Thassilonian Dungeon: Zonipticus reloads Token of Remembrance Arcane 7:1d12 + 3 + 1d4 ⇒ (6) + 3 + (1) = 10
Thassilonian Dungeon is closed
Seoni channeled the energy that was animating an ancient Thassilonian skeleton. “I feel confident in my mastery,” she reported to Twozees. Seoni felt restored, and the bones collapsed lifelessly.
Ending turn. Recovery: Life Drain is recharged. Resetting hand
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of the Pharasma x2
Can use without asking: Blessing for storybane/closing/Boon 1; blessing if would recharge; Speed
For your combat check, you may discard a card to use your Arcane skill +1d6 ([] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.
Hero Points: 0
Summary:
Thassilonian Dungeon 1 is acquired.
Thassilonian Dungeon 2, 3 are banished.
Thassilonian Dungeon is closed.
Zonipticus reloads Sling, Token of Remembrance.
Upgrading Spell B Acid Splash into Spell 1 Life Drain
Starting at Thassilonian Dungeon
Seoni mastered the runic energy. She could channel the runewell, and drain life forces into herself.
And surely there would be more magical discoveries within the ancient dungeons below.
Displayed: Deck: 9 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of the Spellbound
Can use without asking: Blessing for storybane/closing/Boon 1; Blessing if would recharge; Surgeon
For your combat check, you may discard a card to use your Arcane skill +1d6 ([] +1) ([] +2) and add the Attack, Fire, and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell ([] or item) with the Arcane trait.