Gaining Hero Point
Upgrading Spell 0 Detect Magic into Spell 1 Good Omen. Forfeiting 2nd upgrade.
Gaining Power: When you encounter a monster, you may recharge 2 random cards to evade it, then move to a random other location.
Seoni read the handwriting carefully, captivated by the lore. "The legendary magic of the Bloodthornes is indeed powerful, powerful enough to spirit someone away from danger." A satisfying conclusion to the adventure, thought the sorcerer, as she returned with Kyra and Hayato to the tavern. In the morning she would depart from Tregan. "The children are safe, the story is known." A good omen to embark onto new adventures.
(Resuming turn)
Closing Twisting Passage: Recharging The Theater for d4 and Magic. Hayato discards The Wanderer WIS 5+1=6:3d6 + 1d4 ⇒ (6, 2, 3) + (4) = 15
Twisting Passages is closed. Ablaze is removed. Moving to Lair. Hayato moves to Lair
In her nomadic life, Seoni had wandered down her fair share of tunnels, and she found the exit easily enough. One final skeleton guarded the way out, but with the prayers of Kyra audible even here, it stood no chance. Seoni's magic missiles flew with studied precision.
Ending turn
Infernal Healing: Burying Detect Magic to heal Acadamae Student
Resetting hand
The sorcerer traced her pentagram tattoo one final time as she and Hayato reported back to Kyra. "The way out is clear. Whenever you're ready, we can leave."
Seoni wrote:
Hand:Soothing Word, Fiery Glare, The Peacock (recharge to bless; no other boon can be played), Mirror Image, Locate Object 2, The Theater (discard to bless; non-blessing Harrow boons may be freely played), Leech (recharge to heal local 1d4-1),
Displayed:Infernal Healing,
Deck: 6 Discard: 2 Buried: 4
Notes: Ask before using: Can use without asking: The Peacock; The Theater; Leech
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Nethys's Duality o'clock: On your check against a spell, add 1d4.
Moving to Twisting Passages
Exploring Twisting Passages 1: Ghoul Bat
Ghoul Bat:
CotCT
Monster 2
Traits:
Ghoul
Undead
To Defeat:
Combat 12
Immune to Mental and Poison.
Before acting, succeed at a Constitution or Fortitude 8 check or discard a random card.
If undefeated, either banish an ally or suffer the scourges Dazed and Plagued.
Seoni cannot make a CON/Fortitude 8 check. Detect Magic is discarded
Recharging Invisibility as an Attack Force Magic spell
Combat 12:1d12 + 4 + 2d4 + 1 ⇒ (7) + 4 + (3, 2) + 1 = 17
Ghoul Bat is banished
"Finish things up here. I'll help Hayato secure the exit." Seoni left Kyra and went to catch up with the samurai down the tunnel, colliding with a bony mass that momentarily took the wind out of her lungs. But the sorcerer quickly regained her composure and blasted the undead bat.
Discarding Acadamae Student to explore Twisting Passages 2: Henchman A1: Ancient Skeleton
Ancient Skeleton:
Story Bane
Traits:
Skeleton
Undead
Veteran
To Defeat:
Combat 11+##
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.
Recharging Divine Soothing Word
Recharging Locate Object as an Attack Force Magic spell, using Acadamae Student, recharging Fiery Glare for d4 and Magic. Kyra discards Prayer Combat 11+4=15:2d12 + 4 + 2d4 + 1 + 1d4 ⇒ (11, 4) + 4 + (1, 4) + 1 + (4) = 29
Henchman A1 is banished
Pausing to ask about using Hayato's blessing for closing
(During Kyra's turn)
The Publican is healed
Seoni had barely finished her divination when she felt Kyra's positive energy returning. "That didn't take you long at all," Seoni said approvingly.
Seoni wrote:
Hand:Locate Object 2, The Theater (discard to bless; non-blessing Harrow boons may be freely played), Invisibility (banish to recovery to evade local/for +2d10 to local Stealth), Soothing Word, Detect Magic, Fiery Glare, Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane),
Displayed:Infernal Healing,
Deck: 7 Discard: 2 Buried: 3
Notes: Ask before using: The Theater
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Acadamae Student; Invisibility
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Hayato’s turn)
Moving to Dungeon
Seoni took the long way out of the cell.
(Seoni’s turn)
Vision o’clock: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Examining Dungeons 1: Henchman A3: Ancient Skeleton
Ancient Skeleton:
Story Bane
Traits:
Skeleton
Undead
Veteran
To Defeat:
Combat 11+##
Immune to Cold, Mental, and Poison.
Vulnerable to Bludgeoning.
Before acting, either recharge a Divine card or suffer 1 Combat damage.
“Better wait for Kyra,” muttered the sorcerer, warily eying the hordes of skeletons remaining in the dungeon.
Moving to Lair
Exploring Lair 1: Ghoul
Ghoul:
Core
Monster 1
Traits:
Ghoul
Undead
To Defeat:
Combat 11+##
Immune to Mental and Poison.
If undefeated, either banish an ally or suffer the scourge Dazed.
Recharging Detect Magic as an Attack Force Magic spell. Kyra turns undead Combat 11+4=15:1d12 + 4 + 2d4 + 1d4 ⇒ (6) + 4 + (3, 2) + (3) = 18
Ghoul is banished
Seoni found the cleric keeping a ghoul at bay. With a quick fling of magic missiles, she dispatched the freakish undead.
Discarding Cat to explore Lair 2: Wight
Wight:
Core
Story Bane 1
Type: Monster
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.
Discarding Troubadour, Soothing Word for 1+1=2 Deadly Cold damage
Lair. Kyra discards The Marriage and turns undead Knowledge 6+2+2=10:2d8 + 1 + 1d4 + 1d6 ⇒ (5, 4) + 1 + (3) + (5) = 18
Wight is banished
A chill came over her as a wight emerged from the lair. But Seoni recognized that the undead spirit was not attacking her, but merely following its ghoulish spouse. "How touching," said Seoni wryly. "Lord and Lady Bloodthorne, reunited in death." She let it pass, and the spirit faded away.
Ending turn
Examining Lair 3: Locate Object
Locate Object:
Core
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
Banish to examine your location until you find a boon. Encounter it, then shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Ablaze:1d4 - 1 ⇒ (4) - 1 = 3 No cards left in hand
Infernal Healing: Burying Troubadour to heal Soothing Word. Resetting hand
The sorcerer traced the pentagram, and Seoni felt the wight's cold aura dissipate as well.
(At the start of Kyra's turn)
Banishing Locate Object to recovery to examine and encounter Lair 3: Locate Object
Arcane 6:1d12 + 4 ⇒ (8) + 4 = 12
Locate Object is acquired
Recovery: Locate Object is recharged
Seoni kept casting her divination spells.
Seoni wrote:
Hand:Locate Object, The Theater (discard to bless; non-blessing Harrow boons may be freely played), Invisibility (banish to recovery to evade local/for +2d10 to local Stealth), Soothing Word, Detect Magic, Fiery Glare, Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane),
Displayed:Infernal Healing,
Deck: 6 5Discard: 3 Buried: 3
Notes: Ask before using: The Theater
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Acadamae Student; Invisibility
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Lair 1, 2 are banished.
Lair 3 is acquired.
Kyra discards The Marriage.
Seoni is at Lair.
Core
Barrier 0
Traits:
Curse
Magic
Trigger
Veteran
To Defeat:
Arcane
Divine 6+#
OR Knowledge
Stealth 8+#
When examined, suffer the scourge Dazed then banish this barrier.
Cannot be evaded.
If undefeated, suffer the scourge Dazed then banish this barrier.
Arcane 6+2=8:1d12 + 4 ⇒ (10) + 4 = 14 Evil Eye is banished
Hearing Kyra's cry of pain, Seoni backtracked and caught up with the cleric in a different part of the basement. A cultist had taken refuge behind some rudimentary magical wards, but it was nothing that the sorcerer couldn't dispel.
Discarding The Peacock to explore Cell 3: Troubadour
Troubadour:
Core
Ally 0
Traits:
Bard
Human
To Acquire:
Charisma
Diplomacy 4
On a local Charisma or Diplomacy non-combat check, recharge to add 1d6.
Discard to explore. This exploration, on your Charisma non-combat and Diplomacy non-combat checks, add 1d6.
Diplomacy 4:1d12 + 4 ⇒ (9) + 4 = 13 Troubadour is acquired
Stripped of his magical protection, the cultist confessed. "I didn't think we were really going to summon the undead! I thought it was all just an elaborate performance. I'm not really a cultist, I'm just an actor!" Seoni barely stifled a laugh.
Discarding Troubadour to explore Cell 4: Bloodbug
Bloodbug:
Core
Monster 0
Traits:
Animal
To Defeat:
Combat 11
If defeated by less than 4, or undefeated, suffer the scourge Wounded.
Banishing Fiery Glare to recovery
Combat 11 (15):1d12 + 4 + 2d4 ⇒ (11) + 4 + (1, 2) = 18
Bloodbug is banished
Seoni turned her attention to the cleric. She had noticed some parasitic bugs down in the basement. With surgical precision, the sorcerer lazed the largest ones into dust.
Ending turn. Displaying Infernal Healing
Infernal Healing: Burying Troubadour to heal The Peacock
Leech:1d4 - 1 ⇒ (3) - 1 = 2 Recharging Leech to heal Kyra 2 Ablaze:1d4 - 2 ⇒ (3) - 2 = 1
No cards left in hand.
Recovery: Fiery Glare is recharged
Resetting hand
Confusing: Sling is shuffled into deck
"This won't be as glamorous as you are used to, but it should help." The sorcerer picked up 2 smaller parasites, and applied them onto Kyra's burns. For herself, Seoni traced her pentagram tattoo.
Seoni wrote:
Hand:Detect Magic, Sling, Soothing Word, Cat (recharge for +1d4 vs local spell), The Peacock (recharge to bless; no other boon can be played), Troubadour 1 (recharge for +1d6 to local non-combat CHA/Diplomacy),
Displayed:Infernal Healing,
Deck: 9 8Discard: 2 Buried: 2
Notes: Ask before using: Can use without asking: The Peacock; Cat; Troubadour
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Cell 2, 4 are banished.
Cell 3 is acquired.
Kyra is healed for 2.
Seoni is at Cell.
(During Kyra's turn)
Recovery: Invisibility is recharged
Once more the sorcerer vanished, giving the cleric plenty of room to operate.
(Seoni's turn)Rakshasa o'clock: On your Charisma check, you may use your Intelligence die instead of the normal die.
Moving to Dungeons
Exploring Dungeons 1: Azer
Azer:
Core
Monster 1
Traits:
Elemental
Fire
Outsider
Veteran
To Defeat:
Combat 11+##
Immune to Fire. Vulnerable to Cold.
After acting, suffer 1d4-1 Fire damage.
Recharging Soothing Word as an Attack Force Magic spell, recharging Sling, recharging Gem of Mental Acuity for d4 and Magic, dungeon
Combat 11+4+2=17:1d12 + 4 + 2d4 + 1d4 + 1d4 ⇒ (1) + 4 + (2, 4) + (3) + (1) = 15
Burying Luckstone to reroll
Combat 11+4+2=17:1d12 + 4 + 2d4 + 1d4 + 1d4 ⇒ (8) + 4 + (4, 2) + (2) + (4) = 24 Fire damage:1d4 - 1 ⇒ (4) - 1 = 3
Deadly: +1=4 Fire damage
Displaying Mirror Image
Mirror Image:1d4 ⇒ 2
Mirror Image prevents 4 Fire damage. Azer is banished
Creeping back into the dungeons, Seoni discovered what might have started the blaze that singed Kyra: an azer. She flung magic missiles at the outsider, but the elemental being absorbed the force. It rushed at her- or rather, where it thought she was, instead passing through an illusory copy, leaving it flatfooted. Luckily, Seoni still had one missile left, which proved too much for the azer to handle.
Ending turn. Examining Dungeon 2: Giant Fly
Giant Fly:
Core
Monster 1
Traits:
Vermin
To Defeat:
Combat 10
If undefeated, bury a random card from your discards.
After acting, shuffle this monster into a random other location.
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1 Recovery: Mirror Image is recharged. Resetting hand.
Confusing: Shuffling Acadamae Student into deck
The fire was out, but flies were gathering around the corpse, threatening to spill out into the rest of the manor. "Maybe if I... hm, I guess I could... no, but what about... hm." The sorcerer was confused about how to handle the threat.
(At the start of Kyra's turn)
Banishing Locate Object to recovery to examine Dungeons 2: Giant Fly, Dungeons 3: Craftsman. Encountering Dungeons 3: Craftsman
Giant Fly:
Core
Monster 1
Traits:
Vermin
To Defeat:
Combat 10
If undefeated, bury a random card from your discards.
After acting, shuffle this monster into a random other location.
Craftsman:
CotCT
Ally 1
Traits:
Dwarf
Hireling
To Acquire:
Charisma
Diplomacy 6
OR Craft 4
On a local check against a weapon or an armor, recharge to add 1d8.
Discard to explore. This exploration, on your Craft and Disable checks, add 1d4.
Diplomacy 6:1d12 + 4 ⇒ (1) + 4 = 5 Craftsman is banished. Dungeons are shuffled
Recovery: Locate Object is recharged
Seoni tried using divination to find something to help deal with the flies, but she only found another corpse.
Seoni wrote:
Hand:Fiery Glare, The Peacock (recharge to bless; no other boon can be played), Acadamae Student, Locate Object, Leech (recharge to heal local 1d4-1), Infernal Healing,
Displayed: Deck: 11 9Discard: 2 Buried: 1
Notes: Ask before using: Can use without asking: The Peacock; Leech
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Dungeons 1, 3 are banished.
Dungeons is shuffled (contains Giant Fly and henchman).
Seoni is at Dungeons.
Gozreh’s Growth o’clock
Giving Proxy B: Holy Water to Kyra
Moving to Lair
Before the next round of undead emerged, Seoni tossed a flask to Kyra. “Handle things here. I’m going into the lair.”
Exploring Lair 1: Armored Coat
Armored Coat:
CotCT
Armor 0
Traits:
Light Armor
To Acquire:
Constitution
Fortitude 3
Display. While displayed:
* When you discard cards as Combat damage, you may reload 1 of those cards.
* When you suffer any damage, you may bury to reduce it to 0.
CON 3:1d6 ⇒ 1 Armored Coat is banished
Seoni took a quick look around the master bedroom. There were some coats that might have offered some protection, but Seoni didn’t want to impede her somatic spellcasting.
Discarding The Theater to explore Lair 2: Dagger
Dagger:
Core
Weapon 0
Traits:
Finesse
Knife
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 3
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4.
On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.
Banishing Fiery Glare to recovery to banish Dagger and explore Lair 3: Unseen Sentinel
Unseen Sentinel:
Core
Monster 2
Traits:
Outsider
To Defeat:
Combat 11
Before acting, succeed at a Perception 7 check or suffer 1 Force damage and the difficulty to defeat is increased by 3.
Do not suffer damage from this monster as usual. Instead, discard the top 1d4 cards of your deck.
This encounter cannot be avenged.
Recharging Gem of Mental Acuity to use CHA die, recharging Leech for d4 and Magic
Perception 7:1d12 + 1d4 ⇒ (8) + (1) = 9
Recharging Locate Object as an Attack Force Magic spell
Combat 11:1d12 + 4 + 2d4 + 1 ⇒ (8) + 4 + (3, 2) + 1 = 18
Unseen Sentinel is banished
Seoni turned away, but at the last second something caught her gaze. A dagger seemed to be floating slightly in midair, in a way Seoni recognized too well: as if being carried by an invisible assailant. With a smirk of superiority, the sorcerer blasted the unseen sentinel with magic missiles.
Discarding The Publican to explore Lair 4: Spider Swarm
Spider Swarm:
CotCT
Monster 1
Traits:
Swarm
Vermin
To Defeat:
Combat 10
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.
If undefeated, suffer the scourge Poisoned.
Harrow: The Theater is healed
Discarding The Paladin as an Attack Force Magic spell, vulnerable
Combat 10:1d12 + 4 + 2d4 + 1 + 4 ⇒ (1) + 4 + (1, 4) + 1 + 4 = 15
Spider Swarm is banished
The action had stirred up a nest of spiders, but nothing a few more magic missiles couldn’t handle.
Ending turn
Ablaze Fire damage:1d4 - 2 ⇒ (1) - 2 = -1
Recovery: Fiery Glare is recharged
Resetting hand.
Confusing: Troubadour is shuffled into deck
The sorcerer was secure, although she had become a bit turned around.
Seoni wrote:
Hand:Sling (freely recharge for +1d4 to combat), Soothing Word, Gem of Mental Acuity, Mirror Image, Invisibility (banish to recovery to evade local/for +2d10 to local Stealth), Troubadour, Luckstone,
Displayed: Deck: 10 9Discard: 2 Buried: 0
Notes: Ask before using: Can use without asking: Sling; Invisibility
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Lair 1-4 are banished.
Kyra has Seoni’s Proxy B Holy Water.
Seoni is at Lair.
(During Kyra's turn)
Foes On All Sides: Summoning Danger: Ancient Skeleton
Banishing Invisibility to recovery to evade Ancient Skeleton. Ancient Skeleton is banished.
Recovery: Invisibility is recharged
The best thing she could do, Seoni realized, was not get in the way of Kyra.
Seoni wrote:
Hand:The Theater (discard to bless; non-blessing Harrow boons may be freely played), Leech (recharge to heal local 1d4-1), Fiery Glare, The Paladin (discard to bless; also +1d12+4 if non-combat bane), Gem of Mental Acuity, Locate Object, The Publican (discard to bless; doublebless if Urban; Seoni heals 1), Holy Water (Proxy B) (banish to evade local Outsider or Undead bane/banish for +2d6 to defeat local Outsider or Undead bane),
Displayed: Deck: 11 Discard: 0 Buried: 0
Notes: Will try to pass Holy Water off to Kyra
Ask before using: The Paladin; The Theater; The Publican; Holy Water
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Leech
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero Point: Power Feat: Hand size 7
Upgrading Blessing 0 Incantation into Blessing 1 The Theater
Upgrading Spell 0 Sleep into Spell 1 Invisibility
Starting at the location that Kyra plans to move to on her move step
With the kids finally safe, Seoni could devote more of her sorcery towards uncovering the horrible past of Bloodthorne Manor. "It seems that tonight we have front row seats to a historical reenactment. Forgive me if I do not wait around for the bloodshed." An invisibility spell would ensure she did not get caught in the undead crossfire, but the sorcerer was not fleeing in panic. On the contrary, she merely moved a short distance away, waiting for precisely the right moment to provide assistance.
Seoni wrote:
Hand:The Theater (discard to bless; non-blessing Harrow boons may be freely played), Leech (recharge to heal local 1d4-1), Fiery Glare, The Paladin (discard to bless; also +1d12+4 if non-combat bane), Invisibility (banish to recovery to evade local/for +2d10 to local Stealth), Gem of Mental Acuity, Locate Object, The Publican (discard to bless; doublebless if Urban; Seoni heals 1), Holy Water (Proxy B) (banish to evade local Outsider or Undead bane/banish for +2d6 to defeat local Outsider or Undead bane),
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Will try to pass Holy Water off to Kyra
Ask before using: The Paladin; The Theater; The Publican; Holy Water
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Leech; Invisibility
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(Resuming turn)
Recharging Acadamae Student, recharging Gem of Mental Acuity for d4 and Magic, 1 location. Hayato discards The Wanderer. Kyra recharges Earthbreaker Arcane 6+2+1=9:2d12 + 4 + 1d4 + 1d4 + 1d6 ⇒ (8, 7) + 4 + (2) + (2) + (1) = 24
Planar Rift is banished
With Hayato holding the undead at bay, Seoni had more than enough time to study the errant planar rift. “A good swing here...” the sorcerer tapped a point slightly off-center, “...ought to do it.” And indeed, the force of Kyra’s warhammer caused the portal to buckle and fade away in moments.
(During Hayato's turn)
Attic Whisperer: Kyra turns undead WIS 4:1d6 + 1d4 ⇒ (6) + (2) = 8
Not Dazed
Seoni was unfazed by the noises coming from above; she knew the source of the undead menace lay below.
(Seoni's turn)
The Empty Throne o'clock: On your check, you may banish a boon to reroll a die.
Exploring Twisting Passages 1: Planar Rift
Planar Rift:
Core
Story Bane 1
Type: Barrier
Traits:
Magic
Obstacle
Veteran
To Defeat:
Combat 11+##
OR Arcane
Divine 6+#
Cannot be evaded.
Before acting, a local character summons and encounters the danger.
The difficulty to defeat is increased by the number of locations.
Pausing for someone to encounter a danger
Seoni wrote:
Hand:Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Luckstone, Gem of Mental Acuity,
Displayed: Deck: 16 Discard: 0 Buried: 3
Notes: Ask before using: Acadamae Student
Can use without asking:
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Kyra's turn)
Moving to Twisting Passages. Besieged: Displaying Mirror Image
Mirror Image:1d4 ⇒ 4
Mirror Image prevents 1 Ranged Combat damage
Recovery: Fiery Glare, Mirror Image are recharged
The sorcerer and her illusory copies all nodded, and they followed Kyra into the secret passage.
Seoni wrote:
Hand:Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Luckstone, Gem of Mental Acuity,
Displayed: Deck: 16 Discard: 0 Buried: 3
Notes: Ask before using: Can use without asking: Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Kyra's turn)
Summoning Random Monster 2: Spider Swarm
Spider Swarm:
CotCT
Monster 1
Traits:
Swarm
Vermin
To Defeat:
Combat 10
Vulnerable to Attack.
If defeated by less than 4, shuffle this monster into its location.
If undefeated, suffer the scourge Poisoned.
Banishing Fiery Glare to recovery, vulnerable. Kyra turns undead Combat 10:1d12 + 4 + 2d4 + 4 + 1d4 ⇒ (9) + 4 + (1, 4) + 4 + (1) = 23
Spider Swarm is banished
Seoni incinerated the spiders with merely a glare, leaving the cultist defenseless before Kyra.
Seoni wrote:
Hand:Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Mirror Image, Luckstone, Gem of Mental Acuity, Sling (freely recharge for +1d4 to combat),
Displayed: Deck: 13 Discard: 0 Buried: 3
Notes: Ask before using: Can use without asking: Sling; Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Nethys’s Duality o’clock: On your check against a spell, add 1d4.
Exploring Blood Pool 1: Accursed Priest
Accursed Priest:
Core
Monster 1
Traits:
Cleric
Undead
To Defeat:
Combat 11+##
OR Divine 8+##
Immune to Mental and Poison. No more than 1 Divine card may be played against this monster.
After acting, a local character buries a blessing.
Summoning Random Monster 1: Zombie
Zombie:
Core
Monster 0
Traits:
Undead
Zombie
To Defeat:
Combat 9+##
Immune to Mental and Poison.
If undefeated, a random character summons and encounters this monster.
Recharging Sleep as an Attack Force Magic spell. Kyra turns undead Combat 9+4=13:1d12 + 4 + 2d4 + 1d4 ⇒ (5) + 4 + (3, 1) + (1) = 14
Zombie is banished
Banishing Fire Bolt to recovery, recharging the Paladin for d4 and Magic. Kyra discards Iomedae’s Justice and turns undead Combat 11+4=15:1d12 + 4 + 2d6 + 1d4 + 1d12 ⇒ (12) + 4 + (5, 4) + (1) + (11) = 37
No local characters have blessings.
Accursed Priest is banished
One of the cultists had succumbed to necromantic effects, and was animating a zombie. Seoni flung magic missiles at both of the undead with Kyra turning the unholy beings. With a righteous curse, Seoni’s last bolt burst into flames, incinerating the undead cleric.
Ending turn.
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1
Withering: No cards in discard
Recovery: Fire Bolt is recharged.
Resetting hand.
The spirits were at peace, for now.
Seoni wrote:
Hand:Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Fiery Glare, Mirror Image, Luckstone, Gem of Mental Acuity, Sling (freely recharge for +1d4 to combat),
Displayed: Deck: 13 Discard: 0 Buried: 3
Notes: Ask before using: Can use without asking: Sling; Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Blood Pool 1 is banished.
Random Monster 1 is banished.
Kyra discards Iomedae’s Justice.
(During Hayato's turn)
Moving to Blood Pool.
Besieged: Discarding Infernal Healing for 1 Ranged Combat damage.
Blood Pool: Burying Infernal Healing.
As she ran from the crypt, a poltergeist's missile struck Seoni. She fell forward into something very viscous: a seeping vat of blood.
(Seoni's turn)
Erastil's Eye o'clock: If you are at a Wild location, you may discard a card to explore.
Banishing Soothing Word to recovery to heal The Publican
Exploring Blood Pool 1: The Marriage
The Marriage:
CotCT
Blessing 1
Traits:
Harrow
Suit: Crowns
Veteran
When this is the hour: At the start of your turn, summon and encounter an ally.
To Acquire:
Charisma
Craft 4+#
On a local check, discard to bless.
The character attempting the check may add another local character's die for the skill they are using.
Discard to explore. This exploration, you may evade your encounter and a local character may encounter the card instead.
CHA 4+1=5:1d12 + 2 ⇒ (5) + 2 = 7 The Marriage is acquired
The sorcerer examined the vat with fascinated horror. "This must be how the Bloodthornes got their name."
Discarding The Marriage to explore Blood Pool 2: Fire Bolt
Fire Bolt:
Core
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 8
For your combat check, banish to use Arcane + 2d6. If you have a role card, you may add another 1d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 10 check to recharge it instead.
Arcane 8:1d12 + 4 ⇒ (9) + 4 = 13 Fire Bolt is acquired
And the blood magicks were potent. Seoni tapped into it for a moment, creating a magic missile coated with fire.
Ending turn
Ablaze:1d4 - 2 ⇒ (1) - 2 = -1
Withering: The Marriage is buried
Recovery: Soothing Word is recharged. Resetting hand
The poltergeists were momentarily quiet, but Seoni nevertheless shivered feeling a phantom withering gaze upon her.
Seoni wrote:
Hand:Fire Bolt, Sleep (banish to recovery to evade local monster/banish to recovery for +1d6 vs local monster or local ally), Mirror Image, Luckstone, Gem of Mental Acuity, The Paladin (discard to bless; also +1d12+3 if non-combat bane),
Displayed: Deck: 13 Discard: 0 Buried: 3
Notes: Ask before using: The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Sleep
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Blood Pool 1, 2 are acquired.
Seoni is at Blood Pool.
(Resuming turn)
Using The Publican, Ossuary, recharging Locate Object for d4 and Magic, 4 locations
Arcane 6+2+4=12:1d12 + 4 + 1d4 + 1d4 ⇒ (12) + 4 + (1) + (3) = 20
Planar Rift and Random Blessings 1-2 are randomly shuffled into Crypt, Blood Pool, Twisting Passages.
Ossuary is closed. Moving to Kyra's choice of location. Kyra and Hayato must move.
Besieged: Displaying Mirror Image
Mirror Image:1d4 ⇒ 2
Mirror Image prevents 1 Ranged Combat damage
With an otherworldly screech, a rift appeared in the wall, and a wight started to climb through. Seoni shivered, but gave a knowing nod. "Kyra, if you would?" The cleric turned the undead, freezing it in place as Seoni sealed the portal shut. "This won't be the only rift," warned the sorcerer.
Ending turn.
Ablaze:1d4 - 2 ⇒ (3) - 2 = 1 Mirror Image:1d4 ⇒ 3
Mirror Image prevents 1 Fire damage
Withering: Dagger is buried
Recovery: Detect Magic, Locate Object, Mirror Image are recharged. Resetting hand
As they left the ossuary, the dagger crumbled to dust in her hands, and the poltergeists continued to try to pelt her. Seoni's illusions protected her, not only from the debris, but from the eerie flames which the spirits were now throwing as well.
Seoni wrote:
Hand:Sling (freely recharge for +1d4 to combat), The Peacock (recharge to bless; no other boon can be played), Soothing Word, Luckstone, Infernal Healing, Troubadour (recharge for +1d6 to local non-combat CHA/Diplomacy),
Displayed: Deck: 12 Discard: 1 Buried: 1
Notes: Ask before using: The Peacock
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Sling; Troubadour
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Random Spell 1 (Locate Object) is acquired (substitute for incorrect Ossuary 6)
Random Weapon 1 (Keen Rapier) is banished (substitute for incorrect Ossuary 4)
Random Weapon 2 (Dagger) is acquired (substitute for incorrect Ossuary 7)
Ossuary is closed.
Ossuary 8 (Planar Rift) and Random Blessings 1-2 are randomly shuffled into Crypt, Blood Pool, Twisted Passages.
Kyra, Hayato must move taking Besieged damage.
Seoni is at Kyra's location.
Twin o’clock: On your check, the first item or ally played is played freely.
Banishing Detect Magic to recovery to examine Ossuary 1: Symbol of Agony
Symbol of Agony:
CotCT
Barrier 2
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 9
If undefeated, each local character suffers the scourge Wounded, then recharge this barrier into its location.
Banishing Locate Object to recovery to examine Ossuary 1: Symbol of Agony, Ossuary 2: Gargoyle, Ossuary 3: Wolf Pack, Ossuary 4: Venomous Hand Crossbow Random Weapon 1: Keen Rapier
Symbol of Agony:
CotCT
Barrier 2
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 9
If undefeated, each local character suffers the scourge Wounded, then recharge this barrier into its location.
Gargoyle:
Core
Monster 2
Traits:
Gargoyle
To Defeat:
Combat 15
Vulnerable to Magic.
If evaded or undefeated, reload this monster into its location.
Wolf Pack:
Core
Monster 0
Traits:
Animal
To Defeat:
Combat 11
OR Survival 6
Before acting, a local character summons and encounters this monster.
If the check to defeat has the Attack or Ranged trait, you may reroll.
Keen Rapier:
Core
Weapon 1
Traits:
Finesse
Magic
Melee
Piercing
Swashbuckling
Sword
To Acquire:
Strength
Acrobatics
Melee 9
For your combat check, reveal to use Strength, Acrobatics, or Melee + 1d6+1; if proficient, you may additionally reload to add another 1d4. If any die rolled on this check shows 4, count it as a 6.
Seoni cannot make a STR/Acrobatics/Melee 9 check. Keen Rapier is banished
Seoni unleashed her divination magic in the ossuary. “Something’s not right.”
Core
Weapon 0
Traits:
Finesse
Knife
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 3
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4.
On a local combat check, freely recharge to add 1d4. You may use this power even if you have previously revealed this card on this check.
DEX 3:1d6 ⇒ 3 Dagger is acquired
Seoni was confused. “These fancy weapons shouldn’t be here.” She picked up a simple dagger. That felt real enough.
Shuffled Ossuary:1d8 ⇒ 6 Discarding Acadamae Student to explore Ossuary 6: Enlarge Random Spell 1: Locate Object
Locate Object:
Core
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
Banish to examine your location until you find a boon. Encounter it, then shuffle your location.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Using Acadamae Student
Arcane 6:1d12 + 4 + 1d4 ⇒ (9) + 4 + (4) = 17
Locate Object is acquired
Frowning, the sorcerer prepared another casting of divination. “What is going on here?”
Shuffled Ossuary:1d8 ⇒ 8 Discarding The Publican to explore Ossuary 8: Planar Rift
Planar Rift:
Core
Story Bane 1
Type: Barrier
Traits:
Magic
Obstacle
Veteran
To Defeat:
Combat 11+##
OR Arcane
Divine 6+#
Cannot be evaded.
Before acting, a local character summons and encounters the danger.
The difficulty to defeat is increased by the number of locations.
Harrow: Acadamae Student is healed
Danger:1d6 ⇒ 2
Summoning Danger: Undead Story Bane 2: Wight
Wight:
Monster Story Bane 1
Traits:
Undead
Wight
Veteran
To Defeat:
Knowledge 6+#
OR
Combat 10+##
Immune to Mental and Poison.
Before acting, suffer 1 Cold damage.
If undefeated, suffer the scourge Drained.
Discarding Dagger for 1 Cold damage.
Using The Publican, Ossuary, recharging Fiery Glare for d4 and Magic. Kyra turns undead Knowledge 6+2=8:1d8 + 1 + 1d4 + 1d4 + 1d4 ⇒ (1) + 1 + (2) + (3) + (3) = 10
Wight is banished
(During Kyra's turn)
Moving to Kyra's location.
Besieged: Discarding Incantation.
Incantation is healed
Seoni had barely stepped into the reading room when Kyra was already whisking her out. The poltergeists were still throwing household objects, Seoni painfully discovered, but the sorcerer accepted the cleric's cure spell as they ran after the cultists.
Seoni wrote:
Hand:Locate Object, Detect Magic, Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Fiery Glare, Mirror Image, The Publican (discard to doublebless; Seoni heals 1),
Displayed: Deck: 12 Discard: 0 Buried: 0
Notes: Ask before using: The Publican
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero Point: Skill Feat: CHA+2
Upgrading Blessing 0 Sands of the Hour into Blessing 1 The Peacock
Starting at Kyra's location
Seoni tapped into the energy from the mysterious relic, feeling a glow wash through her. "A cult? Nothing special about that." The sorcerer felt even more confident than usual, almost to the point of cockiness. "Lead on, Kyra. We've got this."
Seoni wrote:
Hand:Locate Object, Detect Magic, Incantation (discard to bless/freely discard to bless Acid/Cold/Electricity/Fire/Force), Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Fiery Glare, Mirror Image, The Publican (discard to doublebless; Seoni heals 1),
Displayed: Deck: 11 Discard: 0 Buried: 0
Notes: Ask before using: The Publican; Incantation
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Hayato’s turn)
Attic Whisperer: Kyra turns undead WIS 4:1d6 + 1d4 ⇒ (6) + (4) = 10
Not Dazed
Seoni was unfazed by the noises coming from the attic.
(Seoni’s turn)
Torag’s Power o’clock: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Exploring Den of iniquity 1: Henchman A2: Animated Object
Animated Object:
Core Story Bane 1
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 3. Armor 2. Spell 4. Item
Random local character (1=Seoni, 2=Kyra, 3=Hayato):1d3 ⇒ 3 Pausing turn for Hayato to encounter Animated Object
Seoni shouted a warning as something rose towards the samurai.
Seoni wrote:
Hand:Sling (freely recharge for +1d4 to combat), Fiery Glare, Soothing Word, Enchant Weapon (freely banish to recovery for 1d4+1 and Magic to weapon combat), Luckstone, The Eclipse (freely discard to bless; Seoni heals 1),
Displayed:Infernal Healing,
Deck: 12 Discard: 2 Buried: 2
Notes: Ask before using: The Eclipse
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Sling; Enchant Weapon
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Joke o'clock: On your check against a barrier, you may recharge a card to add your Intelligence die.
Exploring Den of Iniquity 1: Treacherous Tunnels
Treacherous Tunnels:
CotCT
Barrier 2
Traits:
Obstacle
To Defeat:
Wisdom
Survival 9
If undefeated, suffer 1d4 Combat damage and the scourge Dazed, then move to a random location and summon and encounter the story bane Goblin Marauder.
Using Joke by recharging Teamster, recharging the Juggler for d4 and Magic. Kyra banishes Aid to recovery WIS 9:1d6 + 1d8 + 1d4 + 1d4 + 1 ⇒ (5) + (2) + (1) + (4) + 1 = 13
Treacherous Tunnels are banished
Behind one panel in the den was a secret passage. "I wonder where this leads. Kyra, a light please?" With Sarenrae illuminating the way, Seoni found the passage ended... on the other side of the den. "Hilarious."
Discarding Cat to explore Den of Iniquity 2: Henchman B1: Trapped Furniture
Trapped Furniture:
Core Story Bane 1
Traits: Trap Trigger
To Defeat: Wisdom Perception 8 OR Craft Disable 6
When examined, encounter this barrier. If undefeated, summon and encounter a barrier.
Recharging Sands of the Hour for d4 and Magic, using Cat, using the Joke by recharging The Paladin
Craft 6+1=7:1d4 + 1d4 + 1d4 + 1d8 ⇒ (4) + (3) + (3) + (8) = 18
Henchman B1 is banished
There was something eerie about the den's furniture however. The chairs seemed to be shifting positions whenever Seoni's back was turned. The sorcerer took a closer look and let out a laugh. "Nothing haunted here." Triumphantly tipped over a chair, revealing a cogwheel underneath. "It's on a mechanism."
Ending turn. Displaying Infernal Healing.
Infernal Healing: Burying Incantation to heal The Eclipse
Resetting hand
The sorcerer absently traced the pentagram. The mystery of the manor seemed to be wrapping up. Except- where were those kids?
Seoni wrote:
Hand:Sling (freely recharge for +1d4 to combat), Fiery Glare, Soothing Word, Enchant Weapon (freely banish to recovery for 1d4+1 and Magic to weapon combat), Luckstone, The Eclipse (freely discard to bless; Seoni heals 1),
Displayed:Infernal Healing,
Deck: 12 Discard: 2 Buried: 2
Notes: Ask before using: The Eclipse
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Sling; Enchant Weapon
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Den of Iniquity 1, 2 are banished.
Kyra banishes Aid to recovery.
(During Kyra's turn)
Recovery: Sleep is recharged (During Hayato's turn)
Burning Tar: Burying (discarding?) Enchant Weapon for 1 Fire damage. Seoni is Wounded (?)
The sorcerer had barely finished scrubbing off the ooze when she got splattered by another substance. "Too many cooks in here," she murmured.
(Seoni's turn)
Sands o'clock
Banishing Soothing Word to recovery to heal Troubadour and remove Wounded (if necessary).
Seoni traced a tattooed word, and the burning subsided.
Exploring Slaughterhouse 1: Nethys's Duality
Nethys's Duality:
Core
Blessing 1
Traits:
Deity: Nethys
Divine
When this is the hour: On your check against a spell, add 1d4.
To Acquire:
Intelligence
Arcane
Divine 4+#
On any check, discard to bless.
On an Intelligence or a Wisdom check, freely discard to bless.
Discard to examine the top 2 cards of your location and return them in any order.
Arcane 4+1=5:1d12 + 3 ⇒ (10) + 3 = 13 Nethys's Duality is acquired
Seoni considered Hayato's suggestion. "Should we leave or keep exploring?" The sorcerer considered the two options carefully.
Discarding Cat to explore Slaughterhouse 2: Mysterious Relic
Mysterious Relic:
Core
Story Bane 1
Type: Barrier
Traits:
Task
Veteran
To Defeat:
Intelligence
Knowledge 4+#
OR Perception 6+#
If undefeated, each local character moves to a random location and suffers the scourge Dazed.
Discarding Eclipse, recharging Nethys's Duality for d4 and Magic, using Cat
Knowledge 4+2=6:2d8 + 1 + 1d4 + 1d4 ⇒ (2, 3) + 1 + (1) + (1) = 8
Harrow: Cat is healed
Mysterious Relic is banished
Closing Slaughterhouse: Banishing Acadamae Student
Slaughterhouse is closed. Examining Den of Iniquity 1: Mist Horn
Mist Horn:
CotCT
Item 1
Traits:
Instrument
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
Display next to a location. While displayed:
* When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
* At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.
Everyone moves to Den of Iniquity
Besieged: No cards in hand
But her contemplation was interrupted when she noticed something odd. The sorcerer picked up what looked like a giant circular serving dish... but it was no serving dish. "This doesn't belong in here." As her fingers touched the plate, the lights flickered quickly. She sensed a strong aura in the relic, unlike anything she had ever experienced. For her moment her eyes could stare through the kitchen wall, into the misty den next door. "Not quite what they teach in academy." She followed her vision to the den. Strangely, she no longer seemed to be targeted by any poltergeist-thrown objects.
Ending turn. Recovery: Soothing Word is recharged. Resetting hand
Seoni wrote:
Hand:Sands of the Hour (recharge to bless if skill acquires the hour), Infernal Healing, The Paladin (discard to bless; also +1d12+3 if non-combat bane), Teamster, The Juggler (freely discard to reroll 1 die), Cat (recharge for +1d4 vs local spell),
Displayed: Deck: 12 Discard: 3 Buried: 2
Notes: Ask before using: Sands of the Hour; The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; The Juggler; Cat
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Hayato's turn)
Cure:1d4 + 1 ⇒ (3) + 1 = 4
Kyra banished Cure to recovery. Seoni's The Juggler, Acadamae Student, Teamster, The Eclipse are healed.
Recovery: Enchant Weapon is recharged
Seoni was relieved as the cleric came into the kitchen with some timely healing. "Thanks."
(Seoni's turn)
Rabbit Prince o'clock: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Leech:1d4 - 1 ⇒ (3) - 1 = 2
Recharging Leech to heal Kyra for 2
Seoni repaid the favor. "Not as glamorous as the light of Sarenrae, I'm afraid. But they'll do the trick."
Exploring Slaughterhouse 1: Swamp Ooze
Swamp Ooze:
Core
Monster 1
Traits:
Acid
Ooze
To Defeat:
Combat 9
Immune to Cold, Fire, Mental, and Poison.
After acting, each local character either recharges an armor or suffers 1 Acid damage.
Recharging Infernal Healing as an Attack Force Magic spell
Combat 9:1d12 + 3 + 2d4 ⇒ (12) + 3 + (3, 2) = 20
Discarding Gem of Mental Acuity for 1 Acid damage. Kyra and Hayato must either recharge an armor or take 1 Acid damage. Swamp Ooze is banished
Slaughterhouse: Discarding Troubadour
There was a sudden rattling as a pot began boiling over, leaking a grimy ooze. Seoni gave it a quick blast with magic missiles, sending the substance splattering everywhere. With a disgusted grimace, Seoni wiped away the slime. "Gross."
Ending turn. Resetting hand
Seoni wrote:
Hand:Enchant Weapon (freely banish to recovery for 1d4+1 and Magic to weapon combat), Cat (recharge for +1d4 vs local spell), The Eclipse (freely discard to bless; Seoni heals 1), Sleep (banish to recovery to evade local monster/banish to recovery for +1d6 vs local monster or local ally), Soothing Word, Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane),
Displayed: Deck: 13 Discard: 3 Buried: 1
Notes: Ask before using: The Eclipse
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Enchant Weapon; Cat; Acadamae Student; Sleep
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Slaughterhouse 1 is banished.
Kyra is healed for 2.
Kyra and Hayato must recharge an armor or take 1 Acid damage.
Vision o'clock: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Examining and encountering Office 1: Symbol of Agony
Symbol of Agony:
CotCT
Barrier 2
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 9
If undefeated, each local character suffers the scourge Wounded, then recharge this barrier into its location.
Revealing Thieves' Tools
Arcane 9:1d12 + 3 + 1d8 ⇒ (1) + 3 + (4) = 8
Seoni is Wounded. Symbol of Agony is recharged into Office
Banishing Soothing Word to recovery to heal Korvosan Dandy and remove Wounded
Seoni caught sight of an occult symbol on the wall behind the prophesy, but as she poked at it, and the rune glowed a painful red. Seoni quickly traced the word tattooed on her palm until the pain subsided.
Moving to Slaughterhouse.
Besieged: Discarding Incantation
Exploring Slaughterhouse 1: Teamster
Teamster:
Core
Ally 0
Traits:
Hireling
Human
To Acquire:
Strength
Charisma
Diplomacy 5
Recharge to draw a card or recharge a card.
Discard to explore. This exploration, a local character may avenge by reloading a card.
Diplomacy 5:1d12 + 3 ⇒ (5) + 3 = 8 Teamster is acquired
Mindful that the wisps could come back at any moment, Seoni left the office. There seemed to be screams coming from the kitchen, as well as... a flung dining tray? The projectile crashed into her. She ran into the kitchen, where she found a delivery man cowering under a table.
Discarding Acadamae Student to explore Slaughterhouse 2: Smoke Slayer
Smoke Slayer:
CotCT
Monster 2
Traits:
Elemental
To Defeat:
Combat 13
Resistant to Melee.
Before acting, succeed at a Constitution or Fortitude 9 check or bury the top card of your deck and the difficulty to defeat is increased by 1d8.
Recharging The Paladin for d4 and Magic
CON 9:1d6 + 1d4 ⇒ (6) + (2) = 8
Burying Mirror Image
Difficulty increase:1d8 ⇒ 7
Discarding Teamster as an Attack Force Magic spell, recharging Sands of the Hour with Arcane hour, recharging Thieves' Tools for d4 and Magic, using Acadamae Student
Combat 13+7=20:2d12 + 3 + 2d4 + 1d4 + 1d4 ⇒ (12, 6) + 3 + (3, 4) + (4) + (3) = 35
Smoke Slayer is banished.
Slaughterhouse: No cards left in hand
The delivery man pointed fearfully to the lit stove, where an ominous smoke had gathered. As Seoni approached, the smoke curled around her neck, trying to strange the sorcerer! But even then, she fired her magic missiles with textbook precision, and the elemental dissipated.
Ending turn. Recovery: Soothing Word is recharged. Resetting hand
Seoni wrote:
Hand:Troubadour (recharge for +1d6 to non-combat CHA/Diplomacy), Cat (recharge for +1d4 vs local spell), Enchant Weapon (freely banish to recovery for 1d4+1 and Magic to weapon combat), Infernal Healing, Leech (recharge to heal local 1d4-1), Gem of Mental Acuity,
Displayed: Deck: 11 Discard: 5 Buried: 1
Notes: Ask before using: Can use without asking: Enchant Weapon; Leech; Cat; Troubadour
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Office 1 (Symbol of Agony) is recharged into Office.
Slaughterhouse 1 is acquired.
Slaughterhouse 2 is banished.
Seoni is at Slaughterhouse.
Juggler o'clock: On your check, you may discard a card to reroll a die showing 1.
Exploring Office 1: Korvosan Dandy
Korvosan Dandy:
CotCT
Ally 1
Traits:
Aristocrat
Human
To Acquire:
Charisma
Diplomacy 9
On a local Charisma or Diplomacy non-combat check, recharge to add 1d6; against an Aristocrat card, you may reveal instead.
Discard to explore. This exploration, on your Charisma or Diplomacy non-combat checks, add 1d6.
Recharging Sling for d4 and Magic
Diplomacy 9:1d12 + 3 + 1d4 ⇒ (12) + 3 + (4) = 19
Korvosan Dandy is acquired
The office was tidy, almost too organized. "The fastidiousness of Korvosa, if I ever spent a day there."
Discarding Cat to explore Office 2: Enchant Weapon
Enchant Weapon:
Core
Spell 0
Traits:
Arcane
Magic
Veteran
To Acquire:
Intelligence
Wisdom
Arcane
Divine 4
When any character plays a weapon on a combat check, freely banish to add 1d4+# and the Magic trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 6 check to recharge it instead.
Using Cat
Arcane 4:1d12 + 3 + 1d4 ⇒ (8) + 3 + (4) = 15
Enchant Weapon is acquired
Her familiar found a magical scroll, a basic enchantment spell. Nothing to get excited about, but she held on to it nonetheless. Hayato might appreciate the gesture.
Discarding Eclipse to heal Cat and explore Office 3: Will-o-wisp
Will-o'-wisp:
Core
Monster 2
Traits:
Aberration
Electricity
To Defeat:
Combat 13
Immune to Attack. All damage is Electricity damage.
After acting, if you have fewer cards in your deck than your hand size, shuffle this bane into a random location.
Recharging Enchant Weapon for d4 and Magic
Combat 13:1d4 + 1d4 ⇒ (4) + (1) = 5
Recharging Luckstone for +1=6. Displaying Mirror Image
Mirror Image:1d4 ⇒ 2
Mirror Image prevents 7 Electricity damage. Will-o'-wisp is shuffled back into Office
The lights suddenly flickered, and began dancing erratically. "Two can play that game," retorted Seoni, splintering herself into several identical copies. The lights chased after her illusory copies. But the mirror image spell was a temporary defense, and Seoni knew it.
Core
Item 0
Traits:
Object
To Acquire:
Dexterity
Disable 4
When a local character encounters a monster, discard; they evade it.
Banishing Fiery Glare to recovery to banish Caltrops.
Desperate: No cards left in hand
Shuffled Office:1d11 + 2 ⇒ (7) + 2 = 9
Using Fiery Glare to explore Office 9: Mad Prophet
Mad Prophet:
CotCT
Barrier 1
Traits:
Curse
Task
To Defeat:
Intelligence
Perception 4+#
OR Charisma
Diplomacy 6+#
The difficulty is increased by the hour's level.
If undefeated, suffer the scourge Dazed.
If defeated and the hour is a blessing, draw it.
Hayato discards Benefaction Diplomacy 6+2+1=9:2d12 + 3 ⇒ (11, 6) + 3 = 20
Mad Prophet is banished. Drawing The Juggler.
Current hour: Shelyn's Song o'clock: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
All she was finding were mundane office supplies, and the fruitless search was beginning to frustrate the sorcerer. But other than an impatient fiery flick she gave to the office supplies, Seoni showed no sign of desperation. Instead she took another look through the office, and noticed a piece of parchment tacked to the wall. Scrawled on the parchment were 4 words: Blessed Be the Juggler. "What an odd prophesy."
Shuffled Office:1d11 + 2 ⇒ (11) + 2 = 13 Discarding The Juggler to explore the Office 13: Thieves' Tools
Thieves' Tools:
Core
Item 0
Traits:
Tool
To Acquire:
Dexterity
Disable 4
On your Disable non-combat check or your check to defeat a Lock or Trap barrier, reveal to add 1d8; you may additionally recharge to add another 1d8.
DEX 4:1d6 ⇒ 5 Thieves' Tools are acquired
"Perhaps there was a secret panel behind it?" Seoni scrounged around the office supplies: a couple paperclips, some paste, a ruler. That was enough for the sorcerer to feel confident. "Rogues do this type of thing all the time, without magic. How hard could it be?"
Ending turn. Recovery: Detect Magic, Fiery Glare, Mirror Image are recharged. Resetting hand
But her illusions were fading. She cast a wary glimpse around, and realized that she couldn't spot the wispy lights anymore, which gave her pause.
Seoni wrote:
Hand:Incantation (discard to bless/freely discard to bless Acid/Cold/Electricity/Fire/Force), Sands of the Hour (recharge to bless if skill acquires the hour), Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), The Paladin (discard to bless; also +1d12+3 if non-combat bane), Soothing Word, Thieves' Tools,
Displayed: Deck: 13 Discard: 3 Buried: 0
Notes: Ask before using: Incantation; Sands of the Hour; The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero Point: Card Feat: 7 spells
Upgrading new spell into Spell 1 Locate Object
Starting at Office
Seoni surveyed the destroyed undead. “No children, thank Pharasma. Though, where are they then?” Seoni went back into the mansion, trying the study this time. Someone had once cast a permanent locator spell there in order to keep their office organized. It was a simple matter for the sorcerer to adjust the spell for her own divination needs.
Seoni wrote:
Hand:Detect Magic, Luckstone, Mirror Image, Cat (recharge for +1d4 vs local spell), Sling (freely recharge for +1d4 to combat), Fiery Glare, The Eclipse (freely discard to bless; Seoni heals 1),
Displayed: Deck: 11 Discard: 0 Buried: 0
Notes: Ask before using: The Eclipse; Cat
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Sling
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Kyra's turn)
The Beating: Summoning Quivering Cube
Quivering Cube:
Core
Monster 2
Traits:
Obstacle
Ooze
To Defeat:
Combat 12
OR Craft 9
Immune to Electricity, Mental, and Poison.
If you are at an Underground location, the difficulty to defeat is increased by 4.
Do not suffer damage from this monster as usual. Instead, each local character suffers 1d4 Acid damage and the scourge Entangled.
To Defeat:
Combat 11+##OR
Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Harrow of Books:1d6 ⇒ 5 Banishing Fiery Glare to recovery, recharging Leech for 1d4 and Magic. Kyra turns undead Combat 11+4+5=20:1d12 + 3 + 2d4 + 1d4 + 1d4 ⇒ (1) + 3 + (4, 2) + (1) + (2) = 13
Burying Luckstone to reroll
Combat 11+4+5=20:1d12 + 3 + 2d4 + 1d4 + 1d4 ⇒ (5) + 3 + (3, 1) + (1) + (4) = 17
Discarding Cat, Troubadour for 2 Mental damage. (No cards left in hand.)
Ghost is banished
Seoni chivalrously stood before Kyra, tanking a sudden last onrush of undead. But her fire rays couldn't keep every ghost back. "Some divine intervention would be nice about now," the sorcerer said through gritted teeth. Hopefully she had bought the cleric enough time to draw enough holy energy.
To Defeat:
Combat 11+##OR
Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Harrow of Books:1d6 ⇒ 5 Banishing Sonic Blast to recovery, recharging Acadamae Student, discarding Eclipse
Combat 11+4+5=20:2d12 + 3 + 2d6 + 1d4 ⇒ (5, 3) + 3 + (2, 4) + (4) = 21
Harrow: Cat is healed.
Henchman A4 is banished.
Closing Manor: Recharging Troubadour
Diplomacy 5+1=6:1d12 + 3 + 1d6 ⇒ (6) + 3 + (1) = 10
Manor is closed. Drawing Detect Magic. Moving to Graveyard
Besieged: Displaying Mirror Image
Mirror Image:1d4 ⇒ 4
Mirror Image prevents 1 Ranged Combat damage
The manor hall abruptly ended in a dead end, but an eerie moaning could be heard. With textbook precision, the sorcerer blasted the noise. The lights flickered on, and the moaning ceased.
Singing some friendly children’s songs, Seoni took a last look around for the kids, but it was clear they weren’t here. The sorcerer went outside to rejoin Kyra and Hayato, hoping they had better luck. There were still something afoot, she realized, as her glamor was being pelted with random objects.
Banishing Detect Magic to recovery to examine Graveyard 1: Quivering Cube
Quivering Cube:
Core
Monster 2
Traits:
Obstacle
Ooze
To Defeat:
Combat 12
OR Craft 9
Immune to Electricity, Mental, and Poison.
If you are at an Underground location, the difficulty to defeat is increased by 4.
Do not suffer damage from this monster as usual. Instead, each local character suffers 1d4 Acid damage and the scourge Entangled.
Shuffling Graveyard
The sorcerer found her companions before a pair of crypts. Seoni cast a detection spell. “There’s something squishy here,” she said with a frown. She hoped the kids weren’t in there.
Ensing turn.
Infernal Healing: Burying Incantation to heal The Paladin
Recovery: Sonic Blast, Detect Magic, Mirror Image are recharged. Resetting hand
Whatever it was, it was a job for Kyra. The sorcerer traced a pentagram while letting the cleric go to work.
Seoni wrote:
Hand:Fiery Glare, Leech (recharge to heal local 1d4-1), Cat (recharge for +1d4 vs local spell), The Paladin (discard to bless; also +1d12+3 if non-combat bane), Luckstone, Troubadour (recharge for +1d6 to non-combat CHA/Diplomacy),
Displayed:Infernal Healing,
Deck: 9 Discard: 1 Buried: 6
Notes: Ask before using: The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Troubadour; Cat; Leech
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Manor 1 banished.
Manor closed.
Graveyard shuffled (contains Quivering Cube, closing henchman).
Seoni is at Graveyard.
Core
Barrier 1
Traits:
Skirmish
Veteran
Trigger
To Defeat:
None 0
When examined, succeed at a Stealth 7+# check or encounter this barrier.
Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.
Summoning Random Monster 1: Giant Toad
Giant Toad:
Core
Monster 1
Traits:
Animal
Poison
To Defeat:
Combat 10
OR Acrobatics 7
All damage is Poison damage.
If undefeated, suffer the scourges Entangled and Poisoned.
Recharging Gem of Mental Acuity to use CHA die, banishing Sleep to recovery, recharging Sling for d4 and Magic
Acrobatics 7:1d12 + 1d6 + 1d4 ⇒ (10) + (2) + (4) = 16
Giant Toad is banished. Warband is banished
There was something up ahead, something with making a deep reverberating sound. Seoni crept closer and closer, and found the source of the noise: a chorus of toads. Casting a sleep spell on the knot of amphibians, she stepped gingerly down the hallway, careful not to inadvertently wake one of the creatures with an errant footstep.
Discarding Incantation to explore Manor 2: Dog
Dog:
Core
Ally 0
Traits:
Animal
To Acquire:
Wisdom
Survival 3
Recharge to examine the top card of your location.
Discard to explore. This exploration, you may ignore powers that happen before acting.
WIS 3:1d6 ⇒ 6 Dog is acquired
Another sound up ahead was easier to recognize: a barking dog.
Discarding Dog to explore Manor 3: Fool's Gold
Fool's Gold:
CotCT
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 7
On a local Diplomacy or non-combat Charisma check, banish to add 1d10.
If it is a check to acquire and the character acquires the card, they may give it to a local character.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 9 check to recharge it instead.
Arcane 7:1d12 + 3 ⇒ (2) + 3 = 5 Fool's Gold is banished
In the darkness of the next room she thought she saw the glitter of coins, but Seoni ignored it. She wasn't here for treasure.
Banishing Soothing Word to recovery to heal Bound Imp
Ending turn.
Infernal Healing: Burying Dog to heal Acadamae Student
Recovery: Sleep, Soothing Word are recharged. Resetting hand.
The hallway stretched on ahead of her, vanishing into the darkness. Seoni traced the pentagram, then hesitated, and also touched a tattoo in Celestial script. Better to hedge her bets, the sorcerer thought.
Seoni wrote:
Hand:Mirror Image, Sonic Blast, Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), The Eclipse (freely discard to bless), Luckstone, Troubadour (recharge for +1d6 to non-combat CHA/Diplomacy),
Displayed:Infernal Healing,
Deck: 8 Discard: 3 Buried: 5
Notes: Ask before using: The Eclipse
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Acadamae Student; Troubadour
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Core
Monster 2
Traits:
Incorporeal
Undead
To Defeat:
Combat 14
Immune to Mental and Poison.
Resistant to Animal.
If the check to defeat does not have the Magic trait, this monster is undefeated.
If undefeated, suffer the scourge Drained.
Banishing Sonic Blast to recovery
Combat 14:1d12 + 3 + 2d6 ⇒ (12) + 3 + (6, 3) = 24
Spectre is banished
Seoni saw a flash of something wispy on the top floor of the manor. One of the missing kids? With a magically enhanced shout, she called out, "HEY!" and the spectre dissipated into nothingness.
Discarding Cat to explore Manor 2: Razor Snare
Razor Snare:
Core
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable
Survival 6
If undefeated, suffer the scourges Entangled and Wounded, then end your turn.
Recharging Sling for d4 and Magic, using Cat
DEX 6:1d6 + 1d4 + 1d4 ⇒ (2) + (1) + (4) = 7
Razor Snare is banished
The noise dislodged a razor-sharp wire, which curled dangerously towards the sorcerer. With surprisingly catlike reflexes, Seoni sprang out of the way.
Ending turn.
Infernal Healing: Burying Antiplague to heal Incantation.
Recovery: Sonic Blast is recharged. Resetting hand.
The sorcerer traced the pentagram tattoo as she paused, waiting in case anything else was dislodged.
Seoni wrote:
Hand:Gem of Mental Acuity, Sling (freely recharge for +1d4 to combat), Incantation (discard to bless/freely discard to bless Acid/Cold/Electricity/Fire/Force), Soothing Word, Luckstone, Sleep (banish to recovery to evade local monster/banish to recovery for +1d6 vs local monster or local ally),
Displayed:Infernal Healing,
Deck: 7 Discard: 4 Buried: 4
Notes: Ask before using: Incantation
Can use without asking: Sling; Sleep
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Kyra's turn)
Moving to Manor.
Besieged: Discarding Antiplague for 1 Ranged Combat damage
"Let's split up," suggested the sorcerer. "We'll cover more ground that way." Of course, it did mean that no one was watching her back, as she realized when the poltergeist- or whoever it was- pelted her once more.
Seoni wrote:
Hand:Gem of Mental Acuity, Sling (freely recharge for +1d4 to combat), Cat (recharge for +1d4 vs local spell), Luckstone, Sonic Blast,
Displayed:Infernal Healing,
Deck: 8 Discard: 5 Buried: 3
Notes: Ask before using: Can use without asking: Sling; Cat
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Kyra's turn)
Soothing Word: The Eclipse is healed
(During Hayato's turn)
Yeth Hound: Kyra turns outsider WIS 5:1d6 + 1d4 ⇒ (2) + (3) = 5
Not Frightened
Seoni felt relieved hearing Kyra's voice. While she hadn't adventured with Kyra previously, the cleric's reputation had preceded her nearly everywhere Seoni had traveled, from Sandpoint to the Worldwound, even that business with that green dragon. And so Seoni was unfazed when the bloody samurai tumbled in, frantically pummeling a otherworldly hound. "Friend of yours?" she asked ironically. To the samurai, she nodded a friendly greeting. "I'm Seoni."
CotCT
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy 6
If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
If defeated, draw a new ally.
Diplomacy 6:1d12 + 3 ⇒ (3) + 3 = 6 Dissident Guard is banished. Drawing Random Ally 1: Bound Imp
Bound Imp:
CotCT
Ally 1
Traits:
Devil
Outsider
To Acquire:
Intelligence
Wisdom
Arcane
Divine 6
While this card is in your hand or when you play it, treat it as either a monster or an ally.
Recharge to draw a card.
Banish to draw 2 cards.
DURING RECOVERY
If proficient with Arcane or Divine, discard this card; you may succeed at an Arcane or Divine 8 check to recharge it instead.
Banishing Bound Imp to recovery to draw Detect Magic, Sleep
The raucous arrival had awoken one gargoyle, a grotesque statue of an imp. "Too noisy! You must be silent in the library, or Master will be angry!" Seoni confronted the devil. "Master will be angry, yes- but at you, for not adequately preserving the sanctity of his quiet place! Unless... what if Master never finds out, hm?" The imp rocked back and forth in torment, before nodding vigorously at Seoni. The sorcerer laughed. "Seems like you have a new Master now, hm?" The imp nodded eagerly.
Discarding Incantation to explore Library 3: Charm Person
Charm Person:
Core
Spell 1
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 6
On your turn, banish to draw a new ally that lists Diplomacy in its check to acquire.
DURING RECOVERY
If proficient, you may bury this card.
Using Library
Arcane 6:1d12 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11
Charm Person is acquired
Banishing Charm Person to recovery to draw Random Diplomacy Ally 3: Standard Bearer
Standard Bearer:
Core
Ally 1
Traits:
Human
Soldier
To Acquire:
Charisma
Diplomacy
Melee 6
On a local Strength or Constitution check, recharge to add 1d4.
Discard to explore. This exploration, on your checks against story banes, add 1d4.
"What else can move in here," wondered the sorcerer. She examined another statue, this one of a pennant wielding knight, and discovered an incantation inscribed upon the banner. She looked back at the others. "Shall we?" The sorcerer recited the arcane words, and the statue turned from rigid stone to obedient flesh.
Discarding Standard Bearer to explore Library 4: Antiplague
Antiplague:
CotCT
Item 0
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 5
Display next to a local character.
While displayed:
* On this character's checks against Disease or Poison cards, add 1d8.
* You may banish to remove the scourge Plagued or Poisoned from this character.
* At the end of the scenario, banish.
DURING RECOVERY
If proficient, you may succeed at a Craft 7 check to recharge this card.
INT 5:1d8 ⇒ 5 Antiplague is acquired
"And what was your role here?" The standard bearer reached into a hidden panel. "I was guarding this." Seoni looked at the vial in his hands. It was some sort of antitoxin.
Displaying Mirror Image
Discarding The Paladin to explore Library 5: Henchman A2: Ghost
To Defeat:
Combat 11+##OR
Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Using The Paladin to add Diplomacy. Kyra turns undead Divine 6+2=8:1d4 + 1d12 + 3 + 1d4 ⇒ (2) + (10) + 3 + (1) = 16
Henchman A2 is banished.
Closing Library
Knowledge 5+1=6:1d8 + 2 ⇒ (4) + 2 = 6
Library is closed. Moving to Reading Room
Mirror Image:1d4 ⇒ 4
Besieged: Mirror Image prevents 1 Ranged Combat damage
Kyra and Hayato must move and are no longer Frightened
A moaning came from the library door. Seoni put on a glamor, taking on the appearance of a paladin, and strode forward with Kyra at her side. "Begone!" she shouted at the noise. Silence fell.
"Whatever that was, it definitely didn't come from in here. Let's go." The sorcerer went into the adjoining reading room, where something pelted her glamor with thrown books.
Banishing Detect Magic to recovery to examine Reading Room 2: Sands of the Hour
Sands of the Hour:
CotCT
Blessing 0
Traits:
Arcane
Divine
When this is the hour: No effect.
To Acquire:
Arcane
Divine
Knowledge
Perception 4
On any check using a skill listed in the hour's check to acquire, recharge to bless.
Discard to examine the top card of your location, then you may explore.
Seoni whirled around and quickly cast a detection spell. There was no sign of a ghost, no sign of anything, just an hourglass on the table. But it was trickling sand. Someone- or something- had recently turned it over.
Ending turn.
Infernal Healing: Burying Standard Bearer to heal Leech
Recovery: Recharging Fiery Glare for +1d4 and Magic
Arcane 8:1d12 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5
Bound Imp is discarded. Detect Magic, Mirror Image are recharged. Charm Person is buried. Resetting hand.
Out of sight of Kyra, Seoni traced the pentagram sigil again. Some things were best kept secret.
Seoni wrote:
Hand:Gem of Mental Acuity, Antiplague (display at local character until end of scenario for +1d8 vs Disease or Poison/banish to remove Plague/Poisoned), Sling (freely recharge for +1d4 to combat), Cat (recharge for +1d4 vs local spell), Luckstone, Sonic Blast,
Displayed:Infernal Healing,
Deck: 8 Discard: 4 Buried: 3
Notes: Ask before using: Can use without asking: Sling; Cat; Antiplague
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Library 2, 5 are banished.
Library 3, 4 are acquired.
Library is closed.
Reading Room 2 (Sands of the Hour) is examined.
Random Allies 1, 3 (Bound Imp, Standard Bearer) are acquired.
Seoni is at Reading Room.
Hayato must move and is not Frightened.
Kyra must move and is not Frightened.
Desert o’clock: When you move during your move step, bury a card.
Exploring Library 1: Divine Insight
Divine Insight:
Core
Spell 0
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 6
On any check to defeat a barrier, banish to add 2d6.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 8 check to recharge it instead.
Using Library
WIS 6:1d6 + 1d6 ⇒ (1) + (4) = 5
Divine Insight is banished
The divine clues eluded the sorcerer.
Displaying Infernal Healing
Ending turn.
Infernal Healing: Burying Samds of the Hour to heal Cat
Resetting hand.
Seoni’s finger traced a pentagram tattoo. She might be here awhile.
Seoni wrote:
Hand:Sonic Blast, Gem of Mental Acuity, The Paladin (discard to bless; also +1d12+3 if non-combat bane), Incantation (discard to bless/freely discard to bless Acid/Cold/Electricity/Fire/Force), Fiery Glare, Mirror Image,
Displayed:Frightened, Infernal Healing,
Deck: 7 Discard: 3 Buried: 1
Notes: Ask before using: Incantation; The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Sickness o'clock: When you suffer damage, suffer the scourge Plagued.
Exploring Library 1: Imps and House Drakes
Imps and House Drakes:
CotCT
Barrier 0
Traits:
Devil
Dragon
Outsider
Skirmish
To Defeat:
Combat 10
OR Arcane
Survival 6
On your check to defeat, each local character may recharge any number of allies and/or reveal any number of Devil or Dragon allies; for each of these, add 1d4.
If undefeated, suffer the scourge Poisoned.
Arcane 6:1d12 + 3 ⇒ (9) + 3 = 12 Imps and House Drakes is banished
Seoni studied the various statues throughout the library, but none of the carved devils or dragons showed any sign of magical animation.
Discarding Cat to explore Library 2: Gozreh's Growth
Gozreh's Growth:
Core
Blessing 1
Traits:
Deity: Gozreh
Divine
When this is the hour: On your check against an Animal or Elemental card, add 1d4.
To Acquire:
Wisdom
Divine
Survival 4+#
On any check to close or to guard, recharge to add 1d12; the check counts as blessed.
Discard to explore. This exploration, on your checks against Animal or Elemental cards, add 1d4.
Recharging Sleep, Incantation for 1d4 and Magic, using Cat
WIS 4+2=6:1d6 + 1d4 + 1d4 ⇒ (1) + (1) + (3) = 5
Gozreh's Growth is banished
There was a faint rustling of leaves, but Seoni ignored it. "Just the wind," said the sorcerer dismissively.
Ending turn. Resetting hand
Seoni wrote:
Hand:Sonic Blast, Gem of Mental Acuity, The Paladin (discard to bless; also +1d12+3 if non-combat bane), Infernal Healing, Fiery Glare, Mirror Image,
Displayed:Frightened,
Deck: 7 Discard: 5 Buried: 0
Notes: Ask before using: The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
To Defeat:
Combat 11+##OR
Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Harrow of Books:1d6 ⇒ 1 Recharging Infernal Healing as an Attack Force Magic spell, using Pharasma's Knowing
Combat 11+4+1=16:1d12 + 3 + 2d4 + 1d6 ⇒ (6) + 3 + (3, 3) + (2) = 17
Ghost is banished. Seoni is Frightened
Seoni cast a detection spell. "See, there's no such thing as ghosts," said the sorcerer dismissively. But her skepticism didn't stop the sorcerer from reflexively firing magic missiles at the glowing blue figure that suddenly swooped at her. The missiles connected, with something, but there was no sign of whatever they hit.
Seoni couldn't help but shiver.
CotCT
Monster 2
Traits:
Incorporeal
Undead
To Defeat:
Combat 14
Immune to Mental and Poison.
Resistant to Animal.
If the check to defeat does not have the Magic trait, this monster is undefeated.
If undefeated, each local character either recharges 1d4 random cards or suffers the scourge Frightened.
Frightened Mental damage:1d4 - 1 ⇒ (3) - 1 = 2 Discarding Sands of the Hour, Acadamae Student for 2 Mental damage
Discarding Leech as an Attack Force Magic spell, using Cat, using Pharasma's Knowing
Combat 14:1d12 + 3 + 2d4 + 1d4 + 1d6 ⇒ (10) + 3 + (3, 3) + (1) + (6) = 26
Geist is banished
There was a sudden cat meow. Again Seoni flung magic missiles in the direction of the noise, but once more, there was no sign of whatever the apparition was.
Shuffled Library:1d11 + 1 ⇒ (8) + 1 = 9 Discarding The Eclipse to explore Library 9: Sonic Blast
Sonic Blast:
CotCT
Spell 1
Traits:
Arcane
Attack
Divine
Magic
To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
For your combat check, banish to use Arcane or Divine + 2d6. If the check is against a monster, ignore its after acting powers.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead.
Harrow: Cat is healed
Using Library
Arcane 8:1d12 + 3 + 1d6 ⇒ (9) + 3 + (2) = 14
Sonic Blast is acquired
Uneasy, Seoni started to leaf through the library's tomes, looking for any clues. She found one lead almost immediately: a magic spell that could cause forceful auditory effects. The sorcerer hummed thoughtfully as the lights suddenly flashed from light to dark to light again.
Ending turn. Recovery: Detect Magic is recharged. Resetting hand
Seoni wrote:
Hand:Sonic Blast, Gem of Mental Acuity, The Paladin (discard to bless; also +1d12+3 if non-combat bane), Cat (recharge for +1d4 vs local spell), Incantation (discard to bless/freely discard to bless Acid/Cold/Electricity/Fire/Force), Sleep (banish to recovery to evade local monster/banish to recovery for +1d6 vs local monster or local ally),
Displayed:Frightened,
Deck: 8 Discard: 4 Buried: 0
Notes: Ask before using: Incantation; The Paladin
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Cat; Sleep
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero points: 2
Summary:
Library 1, 6 are banished.
Library 9 is acquired.
Library is shuffled.
Rebuilding deck with Arcane, Support, Occult Adventurer's Packs
Starting at Library
There was something to the adventurer's life, Seoni decided, giving a lively laugh that rang throughout the crowded bar room. Especially after that hassle back in Fangwood, the sorcerer was enjoying the more mundane fare Tregan had to offer. She had left behind most of her gear at Oakheart, traveling to the border with only the necessary arcane components, a few supportive enchantments, a couple occult knickknacks- more than enough for a legend such as herself to get by. But as soon as the opportunity presented itself to investigate the library in that old manor, Seoni became all business. "Don't worry. We'll find them," she promised confidently.
Seoni wrote:
Hand:Leech (recharge to heal local 1d4-1), Infernal Healing, Detect Magic, Cat (recharge for +1d4 vs local spell), Acadamae Student (recharge for +1d4 to local Arcane/vs local Outsider bane), Sands of the Hour (recharge to bless if skill acquires the hour),
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Sands of the Hour
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Leech; Cat; Acadamae Student
For your combat check, you may discard a card ([X] or recharge a spell) to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
2 Hero Points acquired
Upgrading Weapon 0 Sling into Weapon B Allying Dart +1
Forfeiting 2nd upgrade
"The people of Oakheart need this more, to help rebuild," explained the sorcerer, as she gave up most of her share of kobold plunder. Besides, the real treasure here was influence. Her altruism would speak to her heroism.
However, she wasn't leaving completely emptyhanded. The kobold chieftain did have a magical dart on him, which seemed like it could come in handy someday.
(Resuming turn)
Maznar reveals Animal DEX 5+1=6:1d6 + 1d4 ⇒ (2) + (1) = 3 Acid damage:1d4 ⇒ 4
Displaying and burying Armored Coat to prevent damage
“Oh, that won’t do.” The sorcerer was so dismissive of the chieftain, she didn’t even move as his pet drake got off one blast before Talitha took the flying beast down. Her coat’s armor kept her shielded from the acid.
Discarding Crown of Charisma as an Attack Force Magic spell, recharging Sling, Fumbus recharges Lightning Touch. Maznar reveals Animal Combat 11+2=13:1d12 + 3 + 2d4 + 1 + 1d4 + 1d4 + 1d4 ⇒ (3) + 3 + (2, 3) + 1 + (2) + (3) + (2) = 19
Kobold Chieftain is banished
For extra effect, Seoni flung her final magic missile from her sling. She didn’t even mind the pyrotechnic flourish the goblin added. The wolverine would make short work of the remains in any case.
Blessing 1: Desert o'clock: When you move during your move step, bury a card.
Exploring Ruin 4: Dissident Guard
Dissident Guard:
CotCT
Barrier 1
Traits:
Task
To Defeat:
Charisma
Diplomacy 6
If undefeated, suffer the scourge Entangled and bury a random supporter displayed next to any character.
If defeated, draw a new ally.
Core
Ally 0
Traits:
Human
Soldier To Acquire:
Charisma
Diplomacy
Melee 4
On a local Strength or Melee check, recharge to add 1d4.
Discard to explore. This exploration, on your Strength and Melee checks, add 1d4.
As Fumbus got the better of the priest, a kobold guard nervously ran towards an alarm. Seoni got there first. "You don't really want to do that, now do you?" The cowardly kobold soldier quickly agreed with her.
Discarding Guide to explore Ruin 5: Armored Coat
Armored Coat:
CotCT
Armor 0
Traits:
Light Armor To Acquire:
Constitution
Fortitude 3
Display. While displayed:
* When you discard cards as Combat damage, you may reload 1 of those cards.
* When you suffer any damage, you may bury to reduce it to 0.
Maznar reveals Animal CON 3:1d6 + 1d4 ⇒ (6) + (1) = 7
Armored Coat is acquired
A local guide warned Seoni that the kobold chieftain would not be so easily cowed. "I'm aware of that possibility," said the sorcerer with a half-smile, not revealing the extra layer of armor within her coat.
Discarding Soldier to explore Ruin 6: Bloodbug
Bloodbug:
Core
Monster 0
Traits:
Animal
To Defeat:
Combat 11
If defeated by less than 4, or undefeated, suffer the scourge Wounded.
Recharging Black Spot as an Attack Force Magic spell. Maznar reveals Animal Combat 11:1d12 + 3 + 2d4 + 1d4 ⇒ (12) + 3 + (1, 3) + (3) = 22
Bloodbug is banished
The surrendered kobold soldier was harmless, but the bloodbugs buzzing around it less so. With astonishing precision, Seoni blasted the insects while leaving the kobold unharmed- at least physically.
Discarding Blessing of Pharasma to explore Ruin 7: Villain A
Kobold Chieftain:
Type: Monster
Traits: Kobold Veteran
To Defeat: Combat 11+##
Before acting, a random local character summons and encounters the story bane Drake. If it is not defeated, this monster is evaded.
If undefeated, suffer the scourges Dazed and Wounded.
Random local character (1=Seoni, 2=Hakon, 3=Maznar, 4=Talitha, 5=Amiri, 6=Fumbus):1d6 ⇒ 4 Talitha must summon a Drake
The kobold chieftain's arrival was heralded by a draconic roar...
(Pausing for Talitha)
Seoni wrote:
Hand: Sling, Armored Coat, Crown of Charisma, Tussah Silk Coat,
Displayed: Deck: 5 Discard: 10 Buried: 1
Notes: Ask before using: Can use without asking: Sling (freely recharge for +1d4 to combat)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Story Bane
Traits: Kobold Veteran
To Defeat: Combat 10+##
Before acting, succeed at an Intelligence, Craft, Disable, or Perception 4+# check or suffer 1d4 Poison damage.
Banishing Confuaion to recovery. Kobold Champion is evaded and banished
Recovery: Confusion is recharged
The kobold charged at Seoni, swinging a wicked sword. “Now I slay you!”
Seoni raised an eyebrow. “You just slew a pillar.”
The kobold looked at his opponent, then at who he was fighting, and sheepishly realized they were not the same. “Yikes!” The champion turned tail and fled.
Seoni smirked again. “And that’s how you duel kobolds.”
Seoni wrote:
Hand: Black Spot, Sling, Blessing of Pharasma, Guide, Crown of Charisma, Tussah Silk Coat,
Displayed: Deck: 4 Discard: 7 Buried: 1
Notes: Ask before using: Blessing of Pharasma (discard to bless/double bless if spell is cast)
Can use without asking: Sling (freely recharge for +1d4 to combat); Black Spot (banish to recovery for -2 to difficulty to defeat monster); Guide (recharge for +1d6 to local close/guard);
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(On Fumbus's turn)
Drake element:1d4 ⇒ 3
Summoning Electricity Drake
Drake:
Core Story Bane 1
Traits: Dragon Veteran
To Defeat: Combat 10+## THEN Combat 11+#
Roll 1d4. This monster gains the trait, is resistant to, and all damage is: 1. Acid 3. Electricity 2. Cold 4. Fire Before acting, each local character must succeed at a Dexterity or Acrobatics 5+# check or suffer 1d4 damage.
Maznar reveals Animal DEX 5+1=6:1d6 + 1d4 ⇒ (3) + (1) = 4 Electricity damage:1d4 ⇒ 3
Discarding hand for 3 Electricity damage
Everyone must make a DEX/Acrobatics 5+1=6 check or take 1d4 Electricity damage
Seoni cannot make a Combat 10+2=12 check. No cards in hand for damage
Seoni cannot make a Combat 11+1=12 check. No cards in hand for damage
Drake is banished
Just as Seoni entered the passage, a blue drake was exiting. Startled, the draconic creature flew away, but not before breathing a bolt of lightning into the party.
(Seoni's turn)
Vision o'clock: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Arcane 10:1d12 + 3 ⇒ (3) + 3 = 6
Mist Horn is buried.
Vision: Examining Twisting Passages 1: Henchman A1
Kobold Horde:
Core Story Bane 1
Traits: Kobold Swarm
To Defeat: Combat 11 OR Diplomacy 8
If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location.
The lightning blast struck the sorcerer square on. But Seoni gave a twisted smile, making an almost grotesque figure, her hair splayed out from the static discharge, the broken horn in her hands. As the bolt struck, a vision had come to her.
Exploring Twisting Passages 1: Henchman A1
Maznar reveals Animal Diplomacy 8:1d12 + 3 + 1d4 ⇒ (5) + 3 + (3) = 11
No cards left in hand. Henchman A1 is shuffled back into Twisting Passages
Closing Twisting Passages: Fumbus recharges Blessing of the Green Faith. Maznar reveals Animal WIS 5+1=6:2d6 + 1d4 ⇒ (3, 1) + (2) = 6
Twisting Passages is closed. Everyone moves to Mine
The sorcerer called out loudly in draconic. "A blue drake just breathed lightning in my face... and I'm still standing here." Her voice rose. "What do you pathetic wormlings think you can do to me, that an actual draconic being couldn't?" A spear flew out and struck Seoni on the shin. The sorcerer didn't flinch. "Is that all you have? No wonder that drake flew away from you, lest someone associate them with your pitiful wretchedness." A nervous murmuring could be heard from the darkness. "Listen well, you meager scraps. I have an offer for you. If you reveal the true path into the mine for me and my companions- and do so right now- I will allow you to grovel for your worthless lives."
The murmuring stopped. A voice called out. "Yeah, that seems fair."
Random character (1=Seoni, 2=Hakon, 3=Maznar, 4=Talitha, 5=Amiri, 6=Fumbus), Random danger:1d6 + 1d4 ⇒ (1) + (1) = 2 Drake element:1d4 ⇒ 1 Summoning Acid Drake.
Maznar reveals Animal DEX 5+1=6:1d6 + 1d4 ⇒ (3) + (2) = 5 Acid damage:1d4 ⇒ 3
No cards in hand for damage
Everyone must make a DEX/Acrobatics 5+1=6 check or take 1d4 Acid damage
Seoni cannot make a Combat 10+2=12 check. No cards in hand for damage
Seoni cannot make a Combat 11+1=12 check. No cards in hand for damage
Mine is Entangled. Drake is banished
There was a black drake at the entrance to the mine. "Please, please don't irritate the mighty sorcerer!" called out some groveling kobolds. The drake looked disgusted, and breathed acid on the party and the kobolds, before flying off, slamming the mine door behind it. The kobolds disappeared back into the passage.
Seoni smirked. "That's how you negotiate with kobolds."
Ending turn. Resetting hand
Seoni wrote:
Hand: Black Spot, Sling, Confusion, Blessing of Pharasma, Guide, Crown of Charisma,
Displayed: Deck: 3 Discard: 7 Buried: 1
Notes: Ask before using: Blessing of Pharasma (discard to bless/double bless if spell is cast)
Can use without asking: Sling (freely recharge for +1d4 to combat); Black Spot (banish to recovery for -2 to difficulty to defeat monster); Guide (recharge for +1d6 to local close/guard);
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Hakon's turn)
Discarding Crow, Force Missile for 2 Fire damage
A quick blast from the misty horn quelled some of the flames- but not all of them.
Seoni wrote:
Hand: Good Omen, Frostbite,
Displayed: Mist Horn,
Deck: 9 Discard: 5 Buried: 0
Notes: Mist Horn prevents 2 damage at Ravine until start of Seoni's turn
Ask before using: Can use without asking: Good Omen (banish to recovery for 1d6+1 to acquire/close)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Hakon's turn)
Drake: Maznar reveals Animal DEX 5+1=6:1d6 + 1d4 ⇒ (1) + (2) = 3 Electricity damage:1d4 ⇒ 1
Recharging Bracers of Protection to prevent 1 Electricity damage
Seoni batted away a stray crackle of lightning with her magic bracers.
Seoni wrote:
Hand: Mist Horn, Force Missile, Good Omen, Frostbite, Crow,
Displayed: Deck: 9 Discard: 3 Buried: 0
Notes: Ask before using: Can use without asking: Force Missile (banish to recovery for +2d4 and Attack, Force, Magic to combat); Good Omen (banish to recovery for 1d6+1 to acquire/close); Crow (recharge for +1d6 to local acquire); Mist Horn (display at any location to prevent 2 damage there until start of my next turn)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Seoni wasn’t born yesterday, and kept a wide berth from the bandits.
(Seoni’s turn)
Sarenrae’s Light o’clock: When you heal, you may heal an additional card.
Exploring Cave 3: Sczarni Thief
Sczarni Thief:
CotCT
Monster 1
Traits:
Human
Rogue
To Defeat:
Combat 9+##
OR Stealth 5+#
Before acting, if you are the only local character, suffer 1d4-1 Ranged Combat damage.
If undefeated, bury either a random item from your discards or the top card of your deck.
Banishing Lightning Touch to recovery. Maznar reveals Animal Combat 9+2=11:1d12 + 3 + 2d4 + 1d4 ⇒ (9) + 3 + (2, 1) + (2) = 17
Sczarni Thief is banished
The leader thought to test Seoni anyway. A shocking grasp showed him the error of his ways.
Discarding Sage to examine Cave 4: Warband
Warband:
Core
Barrier 1
Traits:
Skirmish
Veteran
To Defeat:
None 0
When examined, succeed at a Stealth 7+# check or encounter this barrier.
Summon and encounter a monster, then each other local character summons and encounters it. If the one you summoned is defeated, this barrier is defeated; otherwise, shuffle this barrier into a random location.
Core
Monster 1
Traits:
Ghost
Incorporeal
Mental
Undead
Veteran
To Defeat:
Combat 11+##
OR Divine 6+#
Immune to Mental and Poison. All damage is Mental damage that may not be reduced.
If the check to defeat does not have the Magic trait, this monster is undefeated.
Discarding Blessing of the Gods as an Attack Force Magic spell. Maznar reveals Animal Combat 11+2=13:1d12 + 3 + 2d4 + 1d4 ⇒ (2) + 3 + (4, 2) + (3) = 14
Ghost is banished. Everyone must summon a Ghost
Warband is banished. Cave is shuffled
The rogues were slain... but their restless spirits lingered. Seoni blasted the Sczarni’s ghost with a magic missile, finally defeating that menace.
Shuffled Cave:1d3 + 4 ⇒ (2) + 4 = 6 Using Sage to explore Cave 6: Mist Horn
Mist Horn:
Mist Horn
CotCT
Item 1
Traits:
Instrument
Magic To Acquire:
Intelligence
Wisdom
Arcane
Divine 8
Display next to a location. While displayed:
* When a character at this location suffers damage, reduce it by 2, or 1d4+1 if proficient.
* At the start of your turn, attempt an Arcane or Divine 10 check. If you succeed, recharge this card; if you fail, bury it.
Maznar reveals Animal Arcane 8:1d12 + 3 + 1d4 ⇒ (6) + 3 + (3) = 12
Mist Horn is acquired
A sage hireling noted the warband’s leader still had a misty horn at his side. Seoni claimed the treasure before it dissipated.
Ending turn. Recovery: Lightning Touch is recharged. Resetting hand
Seoni wrote:
Hand: Mist Horn, Force Missile, Good Omen, Bracers of Protection, Frostbite, Crow,
Displayed: Deck: 8 Discard: 3 Buried: 0
Notes: Ask before using: Can use without asking: Force Missile (banish to recovery for +2d4 and Attack, Force, Magic to combat); Good Omen (banish to recovery for 1d6+1 to acquire/close); Crow (recharge for +1d6 to local acquire); Mist Horn (display at any location to prevent 2 damage there until start of my next turn)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Maznar's turn)
Inferno Trap: Discarding Crown of Charisma for 1 Fire damage.
Recharging Surgeon to heal Crown of Charisma
The surgeon proved her worth immediately. "What's your name?" asked Seoni, while her burn was being bandaged up. The healer introduced herself as Jaclyn.
Drake: Discarding Blessing of Iomedae. Maznar reveals Animal DEX 5+1=6:2d6 + 1d4 ⇒ (2, 6) + (2) = 10
Before Jaclyn could continue her backstory, there was a gust abovehead. Seoni grabbed the surgeon and took cover behind a tree, narrowly dodging a drake's attack.
Seoni wrote:
Hand: Blessing of the Gods, Lightning Touch, Sage,
Displayed: Deck: 12 Discard: 1 Buried: 0
Notes: Ask before using: Blessing of the Gods
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Sage (recharge for +1d6 to local non-combat Arcane/Knowledge)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Hero Point: Skill Feat: CHA +1
Upgrading Item 0 Codex into Item 1 Crown of Charisma
Upgrading Ally B Turtle into Ally B Surgeon
Seoni retrieved a misshapen golden crown. "Ugly thing, but perhaps the kobolds treasure it." Before following Maznar into the forest, the sorcerer appealed to the townspeople, among who her influence has grown. "Would any be willing to accompany us?" A healer about Seoni's age volunteered.
Seoni wrote:
Hand: Crown of Charisma, Blessing of the Gods, Lightning Touch, Surgeon, Sage, Blessing of Iomedae,
Displayed: Deck: 10 Discard: 0 Buried: 0
Notes: Ask before using: Blessing of the Gods; Blessing of Iomedae (discard to bless/double bless if non-Combat CHA)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Surgeon (recharge to heal 1 local card); Sage (recharge for +1d6 to local non-combat Arcane/Knowledge)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(Resuming turn)
Maznar reveals Animal. Fumbus recharges Blessing of the Green Faith. Hakon buries Sage’s Journal DEX 9:2d6 + 1d4 + 1d8 + 1 ⇒ (6, 4) + (3) + (5) + 1 = 19
Spiked Volley is banished
There was a slight click. Maznar’s weasel gave a squeak, just as Hakon gave a shout of his own. Seoni immediately flung herself flat on the ground, as same crude javelins came whistling through the air above her. “We’re clearly getting close,” observed Seoni. “From the density of traps, if no other reason.”
Ending turn. Recovery: Lightning Touch is recharged. Resetting hand
Seoni wrote:
Hand: Bloodscent, Force Missile, Sage, Black Spot, Codex, Blessing of the Gods,
Displayed: Deck: 7 Discard: 2 Buried: 3
Notes: Move Seoni as necessary.
Ask before using: Can use without asking: Blessing of the Gods; Black Spot (banish to recovery for -2 to difficulty to defeat monster); Codex (discard for +1d8+1 to local acquire); Bloodscent (banish to recovery for +1d10 to local Knowledge/Perception/Survival); Sage (recharge for +1d6 to local non-combat Arcane/Knowledge); Force Missile (banish to recovery for +2d4 and Attack, Force, Magic to combat)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
(During Fumbus's turn)
Recharging Bracers of Protection to prevent 1 Acid damage
Seoni seemingly did not react to the evoker, but his acid splash deflected harmlessly into the ceiling.
(Seoni's turn)
Norborger's Shadow o'clock: On your Stealth check or your check that invokes the Poison trait, add 1d4.
Exploring Cell 1: Sneak
Sneak:
CotCT
Monster 0
Traits:
Human
Rogue
To Defeat:
Combat 9+##
Before acting, succeed at a Wisdom or Perception 7+# check or discard a card.
Maznar reveals Animal WIS 7+1=8:1d6 + 1d4 ⇒ (6) + (4) = 10
Banishing Lightning Touch to recovery. Maznar reveals Animal Combat 9+2=11:1d12 + 2 + 2d4 + 1d4 ⇒ (5) + 2 + (2, 2) + (1) = 12
Sneak is banished
Seoni saw a kobold creeping up. As the little thief reached under her cloak to try to pickpocket her, Seoni casually discharged the shock spell she had prepared.
Discarding Blessing of Pharasma to explore Cell 2: Trapped Chest
Trapped Chest:
Core
Barrier 1
Traits:
Cache
Lock
Trap
Veteran
To Defeat:
Strength
Melee 11+#
OR Disable 7+#
If undefeated, suffer 1d4 Acid damage and the scourge Dazed.
If defeated, summon and encounter a weapon, a spell, an armor, or an item.
CotCT
Spell 1
Traits:
Arcane
Magic To Acquire:
Intelligence
Arcane 8
OR Wisdom
Divine 7
On a local Knowledge, Perception, or Survival check, banish to add 1d10.
If the character succeeds, you may examine the top card of any location.
Revealing Codex. Maznar reveals Animal Arcane 8:1d12 + 2 + 1 + 1d4 ⇒ (10) + 2 + 1 + (2) = 15
Bloodscent is acquired
The kobold thief had been active. In his backpack was a chest of pilfered loot. "I wonder if this is trapped," stated Seoni flatly. It was not a question. She passed the chest to Fumbus, who eagerly disassembled it. Most of the contents would have to be returned to their rightful owners, but there was an interesting scroll which Seoni would copy down first.
Discarding Guide to explore Cell 3: Spiked Volley
Spiked Volley:
Core
Barrier 1
Traits:
Trap
To Defeat:
Dexterity
Acrobatics
Disable 9
If undefeated, suffer the scourge Wounded, then each local character suffers 1d4 Combat damage; when they discard cards as damage, they must first choose allies.
But that wasn't the only kobold trap down here...
(Pausing to ask for help)
Seoni wrote:
Hand: Bloodscent, Black Spot, Codex,
Displayed: Deck: 8 Discard: 1 Buried: 3
Notes: Move Seoni as necessary.
Ask before using: Codex (discard for +1d8+1 to local acquire)
Can use without asking: Black Spot (banish to recovery for -2 to difficulty to defeat monster); Codex for closing ally; Bloodscent (banish to recovery for +1d10 to local Knowledge/Perception/Survival)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)
Brass Dwarf o'clock: The first time you discard cards as damage this turn, recharge 1 of them instead.
Exploring Shop 1: Henchman A1
Kobold Horde:
Core Story Bane 1
Traits: Kobold Swarm
To Defeat: Combat 11 OR Diplomacy 8
If not defeated by at least 4, suffer 1 Ranged Combat damage, then shuffle this monster into its location.
Recharging Confusion as an Attack Force Magic spell. Maznar reveals Animal Combat 11 (15):1d12 + 2 + 2d4 + 1d4 ⇒ (7) + 2 + (3, 2) + (4) = 18 Henchman A1 is banished.
The reason for the heightened security became apparent as a horde of kobolds attempted to raid the shop. Seoni whirled around, flinging magic missiles to decimate the entire raiding group.
Closing Shop: Searching Shop for allies. Encountering Shop 6: Harrower
Harrower:
CotCT
Ally 0
Traits:
Human
Medium To Acquire:
Charisma
Diplomacy 4
OR Knowledge 5
Recharge to examine the top 3 cards of any character's deck and return them in any order.
Discard to examine the top card of your location, then you may explore.
Revealing Codex. Maznar reveals Animal Diplomacy 4:1d12 + 2 + 1 + 1d4 ⇒ (11) + 2 + 1 + (3) = 17
Harrower is acquired
Maznar reveals Animal Diplomacy 5+1=6:1d12 + 2 + 1d4 ⇒ (5) + 2 + (1) = 8 Random other location:1d4 ⇒ 3 Random other location:1d4 ⇒ 4
Shop is closed. Shuffling Commune, Magic Hide Armor, Marriage into Storehouse.
Moving to Chambers with Hakon and Maznar
"This place isn't secure," she called to the proprietor, an old medium. "Take your most valuable ware and flee to the storehouse." The shopkeeper immediately obeyed. Seoni and her companions moved on as well.
Ending turn. Recharging Harrower to examine Lightning Touch, Black Spot, Force Missile. Resetting hand
Seoni wrote:
Hand: Bracers of Protection, Blessing of Pharasma, Lightning Touch, Black Spot, Codex, Guide,
Displayed: Deck: 7 Discard: 0 Buried: 3
Notes: Move Seoni as necessary.
Ask before using: Blessing of Pharasma (discard to bless/double bless if spell is cast); Codex (discard for +1d8+1 to local acquire)
Can use without asking: Blessing if would recharge; Blessing for villain/henchman/closing; Black Spot (banish to recovery for -2 to difficulty to defeat monster); Codex for closing ally; Guide (recharge for +1d6 to local close/guard)
For your combat check, you may discard a card [X] or recharge a spell to use Arcane + 2d4 plus the card's level and add the Attack, Force, and Magic traits. This counts as playing an Arcane spell.
On your check to recharge an Arcane spell ([] or an Arcane item), you automatically succeed. ([] You may instead shuffle it into your deck.)