Deck Handler
Start of Turn
Seoni attempts again to move to Cannibal Isle. She uses her Blessing of the Spellbound to aid her in her journey.
Seoni then realizes that it's not worth exploring when Albatross Soup is around, and just rests and resets her hand.
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Pharasma, Blessing of the Spellbound (3), Magnetic Grimoire, Create Mindscape, Zae, Wand of Flying, Rodrick, Blessing of the Elements, Rapier +2, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Off-Turn
Start of Turn
Seoni attempts to move to the Cannibal Isle.
Seoni then uses Appleslayer to attempt to move to Cannibal Isle again. This time, she decides to bless her check with the Blessing of the Elements.
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Wand of Detect Magic, Alaeron, Fire Snake, Blessing of Qi Zhong, Blessing of Pharasma, Blessing of the Spellbound (3), Magnetic Grimoire, Create Mindscape, Zae, Wand of Flying, Rodrick, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Explore #1
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of the Spellbound (1), Cloudburst, Wand of Detect Magic, Alaeron, Fire Snake, Blessing of Qi Zhong, Blessing of Pharasma, Blessing of the Spellbound (3), Magnetic Grimoire, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Off Turn
Start of Turn
Explore #1
Explore #2
Seoni is curious what is further in the Fog Bank, so she peeks using her Wand of Detect Magic. She finds a Wall of Blades. As awesome of a spell that is, Seoni lets it go.
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spite Cloud, Safety Bubble, Blessing of the Spellbound (2), Blessing of the Elements, Appleslayer, Swipe, Ring of Regeneration Recharged: Blessing of the Spellbound (1), Cloudburst, Wand of Detect Magic, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Explore #1
Explore #2
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Rodrick, Blessing of the Spellbound (2), Blessing of the Elements, Blessing of Pharasma, Swipe, Ring of Regeneration, Spite Cloud, Appleslayer Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni will also go to Gannet Island. Turn to come later today. Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Swipe, Rodrick, Wand of Detect Magic, Blessing of the Spellbound (1), Blessing of the Spellbound (2), Blessing of the Spellbound (3), Magnetic Grimoire, Spite Cloud, Cloudburst, Blessing of the Elements, Blessing of Pharasma, Blessing of Qi Zhong, Appleslayer, Ring of Regeneration Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Seoni moves to Astral Rift #6. Explore #1
Explore #2
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Blessing of the Spellbound (2), Blessing of Pharasma, Wand of Flying, Wand of Detect Magic, Rodrick, Safety Bubble, Blessing of Besmara, Keren Rhinn, Blessing of the Elements, Slip, Cloudburst Recharged: Blessing of the Spellbound (1), Swipe, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Explore #1
Explore #2
Explore #3
Explore #4
Once Seoni makes it over to the new Astral Rift, she uses her Wand of Flying to scout two locations. She scouts the House of Many Kisses - (Giffer Tibbs), and Tempest Cay - (Card # (11=Crown): 1d11 ⇒ 10: Skeleton Crew) End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magnetic Grimoire, Wand of Detect Magic, Keren Rhinn, Create Mindscape, Blessing of the Elements, Rodrick, Cloudburst, Zae, Appleslayer Recharged: Blessing of the Spellbound (2), Safety Bubble, Wand of Flying, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni will stay at the Harbor. Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Cloudburst, Fire Snake, Zae, Blessing of Qi Zhong, Rodrick, Appleslayer, Create Mindscape, Magnetic Grimoire, Swipe, Blessing of the Elements, Keren Rhinn, Ring of Regeneration, Wand of Detect Magic Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
At the beginning of the first turn, I will display Safety Bubble at my location.
Deck Handler
Start of Turn
Explore #1
Seoni asks Keren Rhinn to go retrieve both Appleslayer and Zae, shuffling her deck in the meantime. (A shame - I knew the entire order of my deck.) Explore #2
Seoni uses her Wand of Flying to scout the last remaining area to check - she finds the Duergar Lashmaster. Seoni is suddenly very glad that she decided to scout it as opposed to run into it. End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Alaeron, Blessing of the Spellbound (2), Create Mindscape, Heartbreak Hinsin, Rodrick, Blessing of the Spellbound (3), Keren Rhinn Recharged: Fire Snake, Wand of Flying, Ring of Regeneration, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Now that the Smoking Den is closed, Seoni decides that it's time to head to the Warehouse. She moves there and then throws up a Safety Bubble. Explore #1
Explore #2
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Periscope, Blessing of the Spellbound (1), Cloudburst, Rodrick, Spite Cloud, Blessing of the Elements, Create Mindscape, Heartbreak Hinsin, Blessing of the Spellbound (2), Blessing of the Spellbound (3), Swipe, Alaeron, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Seoni moves to the Smoking Den. Explore #1
Explore #2
Explore #3
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Keren Rhinn, Appleslayer, Blessing of the Spellbound (3), Fire Snake Recharged: Blessing of Qi Zhong, Wand of Flying, Periscope, Blessing of the Spellbound (1), Cloudburst, Rodrick, Spite Cloud, Blessing of the Elements, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Explore #1
End of Turn
Start of Siathorn's Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Swipe, Safety Bubble, Breastplate of the Deep, Fire Snake, Appleslayer, Keren Rhinn, Blessing of the Spellbound (3), Zae Recharged: Blessing of Qi Zhong, Wand of Flying, Periscope, Blessing of the Spellbound (1), Cloudburst, Rodrick, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Note - I think I had forgotten to recharge my Wand of Flying last turn, so I recharged it. That's why I have the extra blessing and no wand. Start of Turn
Seoni moves back to the Merchant Marina. Explore #1
Explore #2
Explore #3
Seoni uses the Periscope to look at the bottom of the Merchant Marina and she spies a Magic Spyglass and a Duergar Slave-Taker. She puts the Spyglass under the Duergar. Explore #4
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Breastplate of the Deep, Blessing of the Spellbound (2), Safety Bubble, Keren Rhinn, Swipe, Appleslayer, Heartbreak Hinsin, Blessing of the Elements, Zae, Fire Snake, Create Mindscape, Blessing of the Spellbound (3), Alaeron Recharged: Blessing of Qi Zhong, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni starts in the Merchant Marina.
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Swipe, Blessing of the Elements, Appleslayer, Zae, Blessing of the Spellbound (1), Magnetic Grimoire, Safety Bubble, Create Mindscape, Spite Cloud, Blessing of the Spellbound (2), Keren Rhinn, Blessing of the Spellbound (3), Fire Snake Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Explore #1
Explore #2
Explore #3
Seoni asks Rodrick to pray to Qi Zhong to get the Blessing of Qi Zhong back.
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Safety Bubble, Blessing of the Spellbound (1), Magnetic Grimoire, Blessing of the Elements, Keren Rhinn, Breastplate of the Deep, Create Mindscape, Swipe, Zae, Blessing of the Spellbound (3), Appleslayer, Fire Snake Recharged: Rodrick, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
If that's an Item 5 then I definitely would like a crack at it. Of course, I rolled like crap, so unlikely to actually get it...
Deck Handler
I was going to say no boons for me, but what the heck, let me give this one boon a shot. I should have gotten an Item 2 from the Treasure Hunt. I would like to grab that if at all possible.
Boon roll: 1d20 ⇒ 10
Deck Handler
Seoni tries, using a blessing because why not. Int 12: 2d6 + 1d4 + 1 ⇒ (6, 4) + (4) + 1 = 15
Deck Handler
Start of Turn
Explore #1
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Appleslayer, Safety Bubble, Wand of Flying, Wand of Detect Magic, Wayfinder (Core), Fire Snake, Zae, Alaeron Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Explore #1
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Rodrick, Cloudburst, Blessing of the Spellbound (2) Recharged: Royster McCleagh, Wand of Flying, Wand of Detect Magic, Blessing of the Elements, Keren Rhinn, Fire Snake, Safety Bubble, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Start of Turn
Explore #1
Seoni then decides to scout around with her Wand of Flying. She looks at Tidewater Rock and Windward Isle. At Tidewater Rock she finds a Sea Scourge, and at Windward Isle she finds a Galvo. As tempting as that Galvo may seem, she decides to stay in the Safety Bubble. Explore #2
Dejected, Seoni uses her Wand of Detect Magic to search for cool stuff, hitting Card # (2, 3, 4, 5, 7, 8, 9, 10): 1d8 ⇒ 8. She finds out that soon a Bucket Brigade will be required. Good thing that Detect Magic somehow told her about a fire. It's never done that before! Explore #3
End of Turn
Start of the Next Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Swipe, Cloudburst, Alaeron, Blessing of Qi Zhong, Magnetic Grimoire, Spite Cloud, Blessing of the Spellbound (2), Rodrick Recharged: Royster McCleagh, Wand of Flying, Wand of Detect Magic, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni starts at Tidewater Rock. Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Magnetic Grimoire, Create Mindscape, Blessing of Pharasma, Spite Cloud, Rodrick, Swipe, Alaeron, Blessing of the Spellbound (2), Blessing of Qi Zhong, Appleslayer, Blessing of the Elements, Keren Rhinn, Zae Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni has nothing she wants from that upgrade pile. Boon Draw: 1d20 ⇒ 5 Slight preference to 10-00C if really pressed.
Deck Handler
Start of Turn
Explore #1
Explore #2
Seoni then uses her Wand of Detect Magic, which immediately breaks due to the Temple. She finds that up ahead is a Serpentfolk Slayer. Having had quite enough of them, she decides to wait it out. End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (2) Recharged: Create Mindscape, Safety Bubble, Keren Rhinn, Caltrops, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni acts again in the Hour of the Besmara. Explore #1
Only look after guarding...:
She then attempts to fight the Seer. First, she sends Keren Rhinn after one using her innate power. She buffs it with Create Mindscape and Magnetic Grimoire. Combat 19: 1d12 + 7 + 1d6 + 1d4 + 1d4 ⇒ (4) + 7 + (1) + (1) + (1) = 14 0_0 Alright then. Let's YOLO reroll that d12. reroll: 1d12 ⇒ 3 Well s!#!. Hand wipe, turn over. Poison: 1d7 ⇒ 2 Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Cloudburst, Rodrick, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni acts again in the Hour of the Gods. Explore #1
Explore #2
Explore #3
Explore #4
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Spite Cloud, Zae, Wand of Detect Magic, Rodrick, Appleslayer, Blessing of Pharasma, Swipe Recharged: Cloudburst, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni wakes up in the hour of Blessing of Kelizandri. Seoni decides to make the Village look much nicer, and casts Create Mindscape and Safety Bubble. Explore #1
Seoni then uses her Wand of Flying to do some scouting. She finds a Becalmed at the Fishing Village and a Man Overboard at the Rocky Cliff. Explore #2
End of Turn
Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Appleslayer, Spite Cloud, Blessing of Pharasma, Blessing of the Spellbound (1), Rodrick, Blessing of the Spellbound (2), Keren Rhinn, Wand of Detect Magic Recharged: Fire Snake, Swipe, Wand of Flying, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Seoni is happy staying at the Fishing Village to start. Seoni wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (1), Blessing of the Spellbound (2), Wand of Detect Magic, Spite Cloud, Appleslayer, Blessing of Pharasma, Zae, Blessing of Qi Zhong, Blessing of the Spellbound (3), Alaeron, Rodrick, Keren Rhinn, Cloudburst, Blessing of the Elements Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d4 ☐ +1 Dexterity d8 ☑ +1 ☑ +2 ☑ +3 Constitution d6 ☐ +1 ☐ +2 Intelligence d6 ☑ +1 ☐ +2 ☐ +3 Wisdom d6 ☑ +1 ☑ +2 Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Arcane: Charisma +2 Diplomacy: Charisma +2 Favored Card: Spell
Deck Handler
Awww. I'll miss Radillo. But happy to see Imrikja. Forgot - I am also not playing for Tier Progression
Deck Handler
Seoni is 760-1019. Storm with a mind of it's own sounds like my style, but I'm not too picky. I'll go with (A).
Deck Handler
Hi everyone! Iammars here, playing shenanigans Seoni. I'm mostly posting right now so I can easily find this again when I switch computers. I'll do more introductions in a little bit.
Deck Handler
Start of Turn
First Explore
Seoni asks Alaeron to explore ahead.
Seoni then asks Keren Rhinn to go get Zae from the discard pile. She then asks Zae to explore ahead.
End of Turn
Drawing New Cards:
1d19 + 1d18 + 1d17 ⇒ (3) + (8) + (1) = 12 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Grazzle's Turn
First Explore
Seoni then discards a Blessing of the Spellbound to explore further.
End of Turn
Drawing New Cards:
1d18 + 1d17 + 1d16 + 1d15 ⇒ (13) + (6) + (5) + (13) = 37 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Seoni moved to the Cavern to see what she can find there. She plays her Safety Bubble at the Cavern to protect herself. First Explore
Seoni uses her Wand of Flying, examining her location and the Wounded Lands. She finds a Stone Giant at the Cavern and an Ambush at the Wounded Lands. She chooses not to move from the Cavern given it's confusing navigation. Then Seoni asks Father Zantus to heal her. He does, healing 1d4 + 1 ⇒ (2) + 1 = 3 cards. He heals...
End of Turn
Drawing New Cards:
1d20 + 1d19 ⇒ (8) + (10) = 18 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Start of Scenario
Seoni starts at the Scorched Ruins. Start of Turn
First Explore
Hopeful for something interesting, Seoni investigates the Scorched Ruins with her Wand of Detect Magic. Unfortunately, the wand fails to find the Chain Mail. Seoni then asks the Standard Bearer to explore ahead.
Seoni's not done pressing her luck, and decides to explore a little further with Zae.
Closing the location causes her Create Mindscape to recharge. End of Turn
Drawing New Cards:
1d19 + 1d18 + 1d17 + 1d16 + 1d15 ⇒ (1) + (4) + (1) + (1) + (1) = 8 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Grazzle's Turn
Healing Dice:
1d16 + 1d15 + 1d14 + 1d13 + 1d12 + 1d11 + 1d10 ⇒ (12) + (13) + (13) + (12) + (2) + (9) + (7) = 68 Seoni heals a Blessing of the Spellbound, a Standard Bearer, a Guide, a Night Watch, a Blessing of Pharasma, a Headband of Epic Intelligence, and a Blessing of the Elements Start of Turn
Move Step
First Explore
Seoni then asks Zae to explore ahead.
Seoni then asks the Archer to explore ahead.
Seoni then asks the Standard Bearer to explore ahead.
End of Turn
Drawing New Cards:
1d18 + 1d17 + 1d16 + 1d15 + 1d14 + 1d13 ⇒ (13) + (1) + (16) + (5) + (5) + (4) = 44 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Move Step
First Explore
Seoni then asks Keren Rhinn to go get her buddies. She brings both Appleslayer and Zae back to Seoni's hand. Appleslayer then informs Seoni that there's trouble at Bridge 6 and that she should go help out.
Seeing the large number of people here, Seoni decides that it's time for a group healing session again, and asks the Shaman to heal herself, Amiri, and Zarlova.
End of Turn
Drawing New Cards:
1d13 + 1d12 + 1d11 + 1d10 ⇒ (10) + (6) + (6) + (10) = 32 Seoni, CB wrote:
Beginning of Zarlova's Turn Seoni asks the Shaman to continue to heal.1d17 ⇒ 10 The Shaman heals a Blessing of the Spellbound for Seoni. Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Bekah's turn
Move Step
First Explore
Seoni discards Alaeron to explore ahead.
With nothing left in the location, Seoni attempts to close the location. It really hurts, dealing 4 Combat damage to her. Fortunately, there's a Safety Bubble at the location, protecting her from 1d4 ⇒ 3 of that damage. She discards the Blessing of Pharasma for the remaining damage, and the location is closed. End of Turn
Drawing New Cards:
1d10 + 1d9 + 1d8 + 1d7 + 1d6 + 1d5 ⇒ (4) + (6) + (6) + (7) + (1) + (1) = 25 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Wisdom 8: 1d6 + 2 ⇒ (4) + 2 = 6 Seoni moves to Bridge 2 and then needs to fight a Zombie Minion. Fortunately, her Swipe will do that automatically. Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Seoni is refreshed for a new hour. After seeing the massive amount of zombies and cultists on one bridge and the harpy on the second bridge, she decides that Bridge 3 might be the best place to explore, so she moves there. First Explore
Seoni asks Zae to explore ahead.
Seoni asks Keren Rhinn for help getting Zae back. Keren Rhinn gets shuffled into Seoni's deck and Zae goes back into Seoni's hand, then Seoni asks Zae to explore ahead.
Seoni asks the Black Arrow Ranger to explore ahead.
Seoni doesn't know the meaning of "she should probably stop", and decides to discard a Blessing of the Spellbound to explore again.
Seoni then commands the Lizard to explore ahead.
Seoni asks the Archer to explore ahead.
Seoni asks the second Archer to explore ahead.
End of Turn
Drawing New Cards:
1d12 + 1d11 + 1d10 + 1d9 + 1d8 ⇒ (2) + (10) + (3) + (3) + (5) = 23 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Seoni tells Appleslayer that Zae has fallen down a well. Appleslayer rescues her. Then Seoni asks Rodrick to draw a Blessing of the Spellbound back from the discard pile. Lastly, Seoni decides that it's not worth dealing with the lone creature here and attempts to help out somewhere else. She runs off to Bridge 1 to help out people there. First Explore
Seoni then asks Appleslayer to lead her to a new location. Appleslayer leads her to Collapsing Bridge 6.
Seoni uses the power of her Blessing of the Spellbound to continue looking ahead.
Seoni sends the Standard Bearer ahead to explore.
Seoni sends the Guide ahead to explore.
Seoni uses her Blessing of the Elements to explore ahead.
Once there, Seoni asks the Shaman to heal up everyone.
End of Turn
Drawing New Cards:
1d16 + 1d15 + 1d14 + 1d13 + 1d12 + 1d11 ⇒ (12) + (4) + (3) + (9) + (10) + (9) = 47 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Seoni dusts herself off and looks at where she landed. It doesn't look much different - but her identical twin isn't around. No bother - still a bunch of people to save! First Explore
Seoni asks the Night Watch to look ahead.
Seoni asks the Guide to look ahead.
Seoni asks the Standard Bearer to look ahead.
Seoni asks Keren Rhinn to go get her buddy Zae while also shuffling her deck. Then Seoni asks Zae to help her explore ahead.
Seoni asks the Night Watch to look ahead.
Seoni uses her Blessing of the Spellbound to look ahead.
Seoni asks the Sage to look ahead.
End of Turn
Drawing New Cards:
1d13 + 1d12 + 1d11 + 1d10 ⇒ (12) + (4) + (7) + (8) = 31 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Between Scenarios
Beginning of the Scenario
Spoiler:
1d19 + 1d18 + 1d17 + 1d16 + 1d15 + 1d14 + 1d13 ⇒ (18) + (14) + (3) + (1) + (2) + (14) + (5) = 57 Seoni, CB wrote:
First Explore With everything collapsing around her, her first exploration into Bridge #1 turns out to be a Crow.Wisdom 5: 1d6 + 2 ⇒ (2) + 2 = 4 Unfortunately, despite Seoni's massive knowledge of Crow Facts, she was not able to woo the crow. Seoni then scouts ahead with her Wand of Detect Magic, revealing a Ranger Stash. Not something the wand will let her interact with unfortunately. Second Explore
Third Explore
End of Turn
Spoiler:
1d12 + 1d11 + 1d10 + 1d9 ⇒ (12) + (3) + (7) + (9) = 31 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Merry Seoni's Turn
Move Step
First Explore
The first Combat check is taken care of by a Cloudburst. She recharges a Blessing of the Spellbound to help with this check, along with her Magnetic Grimoire.
The second Combat check is powered by Seoni discarding a Blessing of Pharasma into her innate power, while using a Blessing of the Elements and her Magnetic Grimoire to boost it. Fortunately, the villain has a weakness to fire.
End of turn
Drawing cards:
1d11 + 1d10 + 1d9 + 1d8 + 1d7 + 1d6 ⇒ (4) + (5) + (5) + (4) + (7) + (5) = 30 Seoni, CB wrote:
Powers:
Skills
Strength d4 ☐+1 Dexterity d8 ☑+1 ☑+2 ☑+3 Constitution d6 ☐+1 ☐+2 Intelligence d6 ☑+1 ☐+2 ☐+3 Wisdom d6 ☑+1 ☑+2 Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4 Arcane Charisma +2 Diplomacy Charisma +2 Powers Hand Size 6 ☑ 7 For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell. You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait. ☑ If you would fail a check by 1, you may bury a card to succeed. ☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2). ☑ When you play Blessing of Pharasma, add d12 instead of the normal die.
Deck Handler
Grazzle's Turn
Zarlova's Turn
Search Posts
|