Seoni

Seoni, Celestial Beacon's page

71 posts. Alias of Iammars.


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Deck Handler

My adventure reward will give me +1 Item. I'll take an Item 2 with that (Byzantine Lexicon).

Blessing 5: 1d1000 ⇒ 589


Deck Handler

Start of Turn
Ring of Regeneration heals the Blessing of the Elements.

Seoni attempts again to move to Cannibal Isle. She uses her Blessing of the Spellbound to aid her in her journey.
Wisdom 9: 2d6 + 2 ⇒ (6, 2) + 2 = 10
She then immediately puts up a Safety Bubble to protect everyone here.

Seoni then realizes that it's not worth exploring when Albatross Soup is around, and just rests and resets her hand.
Her Ring of Regeneration heals up her Rapier +2, because that's obviously a really important card to Seoni.

Seoni wrote:

Hand: Swipe, Wand of Detect Magic, Alaeron, Fire Snake, Ring of Regeneration, Blessing of the Spellbound (1), Blessing of Qi Zhong,

Displayed: Safety Bubble,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: If people are moving the ship from Cannibal to Lonely, move me with you!
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of Pharasma, Blessing of the Spellbound (3), Magnetic Grimoire, Create Mindscape, Zae, Wand of Flying, Rodrick, Blessing of the Elements, Rapier +2,
Discard Pile: Appleslayer, Blessing of the Spellbound (2), Spite Cloud, Cloudburst,
Buried Pile: Keren Rhinn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Off-Turn
Create Mindscape is recharged when the Shipwreck Graveyard closes.

Start of Turn
Appleslayer recovers Zae. The Ring of Regneration recovers the Wand of Flying.

Seoni attempts to move to the Cannibal Isle.
Wisdom 9: 1d6 + 2 ⇒ (5) + 2 = 7
Seoni gets blown off course (big surprise), and she moves 1d4 ⇒ 2 locations in that direction. Seoni misses the Cannibal Isle for Gannet Isle.

Seoni then uses Appleslayer to attempt to move to Cannibal Isle again. This time, she decides to bless her check with the Blessing of the Elements.
Wisdom 9: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6
Seoni gets blown off course yet again. She moves 1d4 ⇒ 2 locations in the other direction - she ends up back at the Fog Bank.

End of Turn
Ring of Regeneration heals Rodrick.

Seoni wrote:

Hand: Swipe, Safety Bubble, Spite Cloud, Cloudburst, Ring of Regeneration, Blessing of the Spellbound (1), Blessing of the Spellbound (2),

Displayed:
Deck: 11 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Wand of Detect Magic, Alaeron, Fire Snake, Blessing of Qi Zhong, Blessing of Pharasma, Blessing of the Spellbound (3), Magnetic Grimoire, Create Mindscape, Zae, Wand of Flying, Rodrick,
Discard Pile: Rapier +2, Appleslayer, Blessing of the Elements,
Buried Pile: Keren Rhinn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
It is currently the Hour of Milani.
Seoni uses Create Mindscape to help adjust the Shipwreck Graveyard, since the Fog Bank is likely not long for this scenario. In addition, Rodrick recovers Alaeron and draws Blessing of Qi Zhong from the discards.

Explore #1
Seoni comes across a Buccaneer. Finding herself without a relevant spell in hand, Seoni asks Zae to power her innate blast. She also uses her Magnetic Grimoire to power it up.
Combat 13: 1d12 + 6 + 1d6 + 1 + 1d4 ⇒ (9) + 6 + (4) + 1 + (2) = 22
Seoni blasts the Buccaneer out of the water. She then recharges her hand to close the location.

End of Turn
Unfortunately nothing she draws from the Fog Bank is useful, so Seoni rests at the Fog Bank.

Seoni wrote:

Hand: Swipe, Safety Bubble, Spite Cloud, Ring of Regeneration, Appleslayer, Blessing of the Elements, Blessing of the Spellbound (2),

Displayed: Create Mindscape,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Blessing of the Spellbound (1), Cloudburst, Wand of Detect Magic, Alaeron, Fire Snake, Blessing of Qi Zhong, Blessing of Pharasma, Blessing of the Spellbound (3), Magnetic Grimoire,
Discard Pile: Wand of Flying, Rapier +2, Rodrick, Zae,
Buried Pile: Keren Rhinn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Off Turn
When Gannet Island closes, Safety Bubble and Create Mindscape recharge. From the remains of Gannet Island, Seoni finds a 1d6 ⇒ 1 weapon - Rapier +2.

Start of Turn
The current hour is Blessing of Erastil.
Seoni will head in the direction of the Holy Isle. However, she can't really control herself around here, so she ends up flying uncontrollably to 1d4 ⇒ 4 the Fog Bank.

Explore #1
Seoni comes across another Dire Shark (doo doo do do doo doo doo). Seoni casts Cloudburst, and backs it up with her Magnetic Grimoire and a Blessing of the Spellbound.
Combat 22: 1d12 + 6 + 3d6 + 1d4 + 1d12 ⇒ (4) + 6 + (3, 2, 2) + (3) + (8) = 28
Seoni defeats the shark with the power of thunder! The Thresher easily resists the shark's death throes.

Explore #2
Seoni uses her Blessing of Qi Zhong to explore, healing Zae. Seoni comes across a Shark-Eating Crab, mad that Seoni just killed the shark that it was hunting. Seoni discards her newly found Rapier +2 to power up her innate blast, and her second Blessing of the Spellbound and her Magnetic Grimoire help boost the power of the blast.
Combat 18: 1d12 + 6 + 1d6 + 1 + 1d12 + 1d4 ⇒ (4) + 6 + (3) + 1 + (8) + (3) = 25
Seoni's blast is on target, but at the last moment the crab dodges out of the way. Seoni attempts to redirect her blast to hit it.
Combat 18: 1d12 + 6 + 1d6 + 1 + 1d12 + 1d4 ⇒ (10) + 6 + (1) + 1 + (4) + (1) = 23
Seoni manages to work her way up another rung of the food chain.

Seoni is curious what is further in the Fog Bank, so she peeks using her Wand of Detect Magic. She finds a Wall of Blades. As awesome of a spell that is, Seoni lets it go.
(The Fog Bank is now shuffled, but all of the cards are already random anyway, so there shouldn't really be a problem.)

End of Turn
Seoni rests, recovering her Cloudburst and Wand of Detect Magic.

Seoni wrote:

Hand: Fire Snake, Magnetic Grimoire, Create Mindscape, Blessing of Pharasma, Rodrick, Blessing of the Spellbound (3), Zae,

Displayed:
Deck: 10 Discard: 4 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to Holy Isle if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spite Cloud, Safety Bubble, Blessing of the Spellbound (2), Blessing of the Elements, Appleslayer, Swipe, Ring of Regeneration
Recharged: Blessing of the Spellbound (1), Cloudburst, Wand of Detect Magic,
Discard Pile: Wand of Flying, Alaeron, Blessing of Qi Zhong, Rapier +2,
Buried Pile: Keren Rhinn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Seoni casts Safety Bubble and Create Mindscape on Gannet Island.

Explore #1
Seoni comes across a Dagger Pistol +1. Seoni's not great with guns, but she figures its worth a shot.
Dexterity 9: 1d8 + 3 ⇒ (5) + 3 = 8
Seoni just misses it.

Explore #2
Seoni asks Zae to explore ahead. Looking ahead, she runs into a Dire Shark. She uses her Wand of Flying to power up her blast, and she asks Alaeron to throw some bombs to help fight. In addition, her Create Mindscape helps change the tide of battle.
Combat 22: 1d12 + 6 + 1d6 + 1 + 1d6 + 1d4 ⇒ (2) + 6 + (3) + 1 + (6) + (3) = 21
Just when Seoni looks like she's going to fail, Keren Rhinn jumps in front and saves the day, but she looks exhausted. (She's buried to Seoni's missed it by 1 power.)
The Shark tries to damage the ship, but fortunately the Thresher is too sturdy to take a beating from it.

End of Turn
With basically no resources left, Seoni rests.

Seoni wrote:

Hand: Blessing of the Spellbound (3), Cloudburst, Magnetic Grimoire, Fire Snake, Blessing of the Spellbound (1), Wand of Detect Magic, Blessing of Qi Zhong,

Displayed: Safety Bubble, Create Mindscape,
Deck: 8 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to Holy Isle if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rodrick, Blessing of the Spellbound (2), Blessing of the Elements, Blessing of Pharasma, Swipe, Ring of Regeneration, Spite Cloud, Appleslayer
Recharged:
Discard Pile: Zae, Wand of Flying, Alaeron,
Buried Pile: Keren Rhinn,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni will also go to Gannet Island.

Turn to come later today.

Seoni wrote:

Hand: Keren Rhinn, Zae, Wand of Flying, Fire Snake, Alaeron, Safety Bubble, Create Mindscape,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Rodrick, Wand of Detect Magic, Blessing of the Spellbound (1), Blessing of the Spellbound (2), Blessing of the Spellbound (3), Magnetic Grimoire, Spite Cloud, Cloudburst, Blessing of the Elements, Blessing of Pharasma, Blessing of Qi Zhong, Appleslayer, Ring of Regeneration
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

No deck upgrade.

Boon: 1d20 ⇒ 15


Deck Handler

Treasure Hunt, using Fire Snake:
Arcane 12: 1d12 + 6 ⇒ (7) + 6 = 13


Deck Handler

Start of Turn
Seoni's Ring of Regeneration heals the Slip.

Seoni moves to Astral Rift #6.

Explore #1
Seoni comes across a Giant Rock Crab. She's kinds of surprised to find the crab in the rift, but then again, what was she expecting? It's not like there's a natural thing to find in a giant rift. Seoni attacks it using Swipe, while also boosting the power using her Blessing of the Spellbound. Of course, the fact that this crab is in an Astral Rift makes it harder to deal with.
Combat 13+5-3: 1d12 + 6 + 1d8 + 1d12 ⇒ (7) + 6 + (6) + (8) = 27
But the crab dodges out of the way! Seoni attempts to redirect her blast (rerolling her dice).
Combat 13+5-3: 1d12 + 6 + 1d8 + 1d12 ⇒ (8) + 6 + (4) + (4) = 22
And she manages to cook the crab.

Explore #2
Seoni uses her Blessing of Qi Zhong to explore further into the rift, healing her Blessing of Besmara. She comes across another Blessing of Besmara. Seoni attempts to appease the goddess.
Dexterity 5+5: 1d8 + 3 ⇒ (4) + 3 = 7
Unfortunately, Besmara is not pleased.

End of Turn
Seoni ends her turn, and her Ring of Regeneration heals her Blessing of the Spellbound.

Seoni wrote:

Hand: Spite Cloud, Fire Snake, Magnetic Grimoire, Ring of Regeneration, Appleslayer, Zae, Blessing of the Spellbound (3),

Displayed: Vomit Twin,
Deck: 14 Discard: 2 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Create Mindscape, Blessing of the Spellbound (2), Blessing of Pharasma, Wand of Flying, Wand of Detect Magic, Rodrick, Safety Bubble, Blessing of Besmara, Keren Rhinn, Blessing of the Elements, Slip, Cloudburst
Recharged: Blessing of the Spellbound (1), Swipe,
Discard Pile: Alaeron, Blessing of Qi Zhong,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Seoni casts Vomit Twin, choosing to have her twin appear at Tempest Cay.

Explore #1
Seoni comes across a Crown of Swords. It looks intriguing, although Seoni isn't really invested in picking it up.
Wisdom 8: 1d6 + 2 ⇒ (6) + 2 = 8
Seoni may not know her swords, but she definitely knows her crowns.

Explore #2
Seoni asks Alaeron to explore ahead. Alaeron finds her some Besmaran Vestments to go with her newfound blessing. Seoni sees if she is worthy.
Constitution 6: 1d6 ⇒ 5
Apparently she has Besmara's blessing, but that doesn't translate to her stuff.

Explore #3
Seoni asks the Slip to look ahead. The slip finds her a Saltbox, but Seoni purposely plays dumb (purposely fails her Knowledge check) to send the slip away and see what else there is. Seoni instead comes across an Alkali Flask. Seoni cannot pick it up (cannot possibly make the check)

Explore #4
Seoni uses her Blessing of the Spellbound to look ahead. She comes across a Buccaneer. She discards the Blessing of Besmara to power her innate blast, then boosts it with her other Blessing of the Spellbound.
Combat 13: 1d12 + 6 + 1d6 + 1 + 1d12 ⇒ (12) + 6 + (1) + 1 + (7) = 27
That Buccaneer never knew what hit him.
In order to close the location, Seoni shuffles her newly-gained Crown of Thorns into Tempest Cay. When the location closes, a new Astral Rift is created, and Seoni moves there. In addition, Seoni's Safety Bubble ends.

Once Seoni makes it over to the new Astral Rift, she uses her Wand of Flying to scout two locations. She scouts the House of Many Kisses - (Giffer Tibbs), and Tempest Cay - (Card # (11=Crown): 1d11 ⇒ 10: Skeleton Crew)

End of Turn
Having done quite enough for one turn, Seoni rests and recovers her spells.

Seoni wrote:

Hand: Spite Cloud, Blessing of Pharasma, Blessing of the Spellbound (3), Ring of Regeneration, Swipe, Fire Snake, Blessing of Qi Zhong,

Displayed: Vomit Twin,
Deck: 12 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magnetic Grimoire, Wand of Detect Magic, Keren Rhinn, Create Mindscape, Blessing of the Elements, Rodrick, Cloudburst, Zae, Appleslayer
Recharged: Blessing of the Spellbound (2), Safety Bubble, Wand of Flying,
Discard Pile: Alaeron, Slip, Blessing of the Spellbound (1), Blessing of Besmara,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni will stay at the Harbor.

Seoni wrote:

Hand: Spite Cloud, Blessing of Pharasma, Blessing of the Spellbound (1), Blessing of the Spellbound (2), Alaeron, Wand of Flying, Safety Bubble,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (3), Cloudburst, Fire Snake, Zae, Blessing of Qi Zhong, Rodrick, Appleslayer, Create Mindscape, Magnetic Grimoire, Swipe, Blessing of the Elements, Keren Rhinn, Ring of Regeneration, Wand of Detect Magic
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.

At the beginning of the first turn, I will display Safety Bubble at my location.


Deck Handler

I'll pass on upgrades.


Deck Handler

Start of Turn
Seoni purposely chooses not to use her Ring of Regeneration.

Explore #1
Seoni comes across a Mercenary. Finding herself without any of her special combat spells, Seoni sends Appleslayer to attack the Mercenary. (Well, okay. She discards Appleslayer to power her innate power, but it's probably best not to think about the fact that Seoni just sucked the magical power out of a dog and directed it to kill someone. We really don't want a visit from the Society for the Prevention of Cruelity to Mythical Animals. So what happened here is that Appleslayer attacked this Mercenary with fire. Play along...) She powers up Appleslayer's attack with a Magnetic Grimoire.
Combat 15: 1d12 + 6 + 1d6 + 1 + 1d4 ⇒ (6) + 6 + (5) + 1 + (1) = 19
Appleslayer was a very good dog.

Seoni asks Keren Rhinn to go retrieve both Appleslayer and Zae, shuffling her deck in the meantime. (A shame - I knew the entire order of my deck.)

Explore #2
Seoni asks Zae to scout ahead, and she finds a Symbol of Insanity. Seoni knows that disarming the magical auras behind this is going to take very precise work and careful movements, so she throws a Fire Snake at it. She then powers it up with a Magnetic Grimoire, and uses the most precise tool she has - the Thresher. (In particular, the 1d12 to a barrier power that we earned.)
Arcane 14: 1d12 + 6 + 1d4 + 1d12 ⇒ (8) + 6 + (2) + (11) = 27
Seoni very delicately destroys the entire vicinity of that symbol.

Seoni uses her Wand of Flying to scout the last remaining area to check - she finds the Duergar Lashmaster. Seoni is suddenly very glad that she decided to scout it as opposed to run into it.

End of Turn
Seoni recovers her Fire Snake and Wand of Flying. She recharges her Ring of Regeneration thanks to being at the Warehouse.

Seoni wrote:

Hand: Blessing of the Elements, Periscope, Magnetic Grimoire, Cloudburst, Spite Cloud, Blessing of the Spellbound (1), Swipe,

Displayed: Safety Bubble,
Deck: 10 Discard: 5 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessings and Swipe available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Alaeron, Blessing of the Spellbound (2), Create Mindscape, Heartbreak Hinsin, Rodrick, Blessing of the Spellbound (3), Keren Rhinn
Recharged: Fire Snake, Wand of Flying, Ring of Regeneration,
Discard Pile: Blessing of Pharasma, Breastplate of the Deep, Zae, Blessing of Qi Zhong, Appleslayer,
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Ring of Regeneration recharges Heartbreak Hinsin.

Now that the Smoking Den is closed, Seoni decides that it's time to head to the Warehouse. She moves there and then throws up a Safety Bubble.

Explore #1
Seoni explores to find a Norgorber Cultist. She discards her Breastplate of the Deep to power her innate blast, then buffs it with her Magnetic Grimoire and Blessing of the Spellbound.
Combat 19: 1d12 + 6 + 1d6 + 1 + 1d4 + 1d12 ⇒ (2) + 6 + (1) + 1 + (2) + (12) = 24
That was quite the blessing...
Seoni defeats the cultist, banishing him from the Warehouse.

Explore #2
Seoni asks Zae to explore ahead. She finds a Cyclops. The cyclops spots another of her Blessings of the Spellbound and sends it away. Then she Swipes at the Cyclops, hopefully bringing it down to a more reasonable level. Seoni uses a blessing from Siathorn to help.
Combat 19: 1d12 + 6 + 1d8 + 1d12 ⇒ (5) + 6 + (3) + (6) = 20
Seoni defeats the Cyclops, which is not unusual, seeing as she is part Biclops herself.

End of Turn
Seoni recovers Swipe, and the Ring of Regeneration recovers Alaeron.

Seoni wrote:

Hand: Fire Snake, Ring of Regeneration, Magnetic Grimoire, Wand of Flying, Keren Rhinn, Appleslayer, Blessing of Qi Zhong,

Displayed: Safety Bubble,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessing of Pharasma available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Periscope, Blessing of the Spellbound (1), Cloudburst, Rodrick, Spite Cloud, Blessing of the Elements, Create Mindscape, Heartbreak Hinsin, Blessing of the Spellbound (2), Blessing of the Spellbound (3), Swipe, Alaeron,
Discard Pile: Blessing of Pharasma, Breastplate of the Deep, Zae,
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Ring of Regeneration heals Spite Cloud.

Seoni moves to the Smoking Den.

Explore #1
Seoni comes across a small altar with a Blessing of Milani. She attempts to pray at it to gain Milani's blessing, with the Create Mindscape helping her out.
Wisdom 7: 1d6 + 2 + 1d4 ⇒ (1) + 2 + (1) = 4
It turns out, Seoni just couldn't remember which deity Milani was. Turns out she's not the one about drowned romance. Oops.

Explore #2
Seoni directs Heartbreak Hinsin to look ahead. He finds a Navigator Musket +1. Seoni's not the best with guns, but she figures it's worth a shot to pick it up. (Ha! Get it? Worth a shot? Sometimes I slay me.)
Dexterity 9: 1d8 + 3 ⇒ (1) + 3 = 4
Seoni is no good with fire arms.

Explore #3
Seoni asks Alaeron to go searching ahead. Unfortunately, he is not able to warn her about the Jagged Shoals coming up. Seoni braces for it by using her Create Mindscape to help change the terrain and her Blessing of the Elements to help control the waters.
Wis 11: 1d6 + 2 + 1d4 + 1d6 ⇒ (4) + 2 + (3) + (2) = 11
*phew* Seoni just barely navigates the ship out of there.

End of Turn
Ring of Regeneration heals Blessing of the Elements.

Seoni wrote:

Hand: Ring of Regeneration, Magnetic Grimoire, Blessing of the Spellbound (2), Safety Bubble, Breastplate of the Deep, Swipe, Zae,

Displayed: Create Mindscape,
Deck: 12 Discard: 3 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessing of Pharasma available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Keren Rhinn, Appleslayer, Blessing of the Spellbound (3), Fire Snake
Recharged: Blessing of Qi Zhong, Wand of Flying, Periscope, Blessing of the Spellbound (1), Cloudburst, Rodrick, Spite Cloud, Blessing of the Elements,
Discard Pile: Blessing of Pharasma, Heartbreak Hinsin, Alaeron,
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Ring of Regeneration heals Periscope.
Seoni asks Rodrick to go get her Blessing of the Spellbound back.

Explore #1
Seoni comes across the Duergar Slave-Taker. The Slave-Taker tried to cause some trouble for Seoni, but she uses Cloudburst to ignore his before you act shenanigans. Then Seoni strikes the Duergar with the Cloudburst, powering it up with a Blessing of the Spellbound (recharging it) and a Magnetic Grimoire.
Combat 17: 1d12 + 6 + 3d6 + 1d12 + 1d4 ⇒ (6) + 6 + (5, 6, 1) + (5) + (2) = 31
Having come across the duergar here, Seoni moves to finish the location. Fortunately, talking with Merchants at the Marina is really easy, and she automatically closes the location. (1d12+6 vs. 6) However, as much as she wants to talk it out, it will cost her, and she gives them her scroll of Spite Cloud

End of Turn
Seoni expertly recovers Cloudburst, and the Ring of Regeneration recovers Rodrick

Start of Siathorn's Turn
Seoni casts Create Mindscape on the Smoking Den.

Seoni wrote:

Hand: Alaeron, Ring of Regeneration, Heartbreak Hinsin, Magnetic Grimoire, Blessing of the Elements, Blessing of Pharasma,

Displayed: Create Mindscape,
Deck: 15 Discard: 1 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessing of Pharasma available for use
Movement: Move me to x if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (2), Swipe, Safety Bubble, Breastplate of the Deep, Fire Snake, Appleslayer, Keren Rhinn, Blessing of the Spellbound (3), Zae
Recharged: Blessing of Qi Zhong, Wand of Flying, Periscope, Blessing of the Spellbound (1), Cloudburst, Rodrick,
Discard Pile: Spite Cloud,
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Note - I think I had forgotten to recharge my Wand of Flying last turn, so I recharged it. That's why I have the extra blessing and no wand.

Start of Turn
Ring of Regeneration heals Alaeron.

Seoni moves back to the Merchant Marina.

Explore #1
Seoni runs into Heartbreak Hinsin. Between Seoni's natural charms and the atmosphere of the Marina, Heartbreak falls for her.

Explore #2
Seoni then asks Heartbreak Hinsin to look ahead. He finds a Periscope. Normally, Seoni would have a little trouble with this, but thanks to the Marina, she acquires it with ease.

Explore #3
Seoni uses the Blessing of Qi Zhong to explore, healing Heartbreak Hinsin. Seoni comes across a Flaming Falcata +3. Even with air of the Marina, it's not enough to be able to acquire the weapon.

Seoni uses the Periscope to look at the bottom of the Merchant Marina and she spies a Magic Spyglass and a Duergar Slave-Taker. She puts the Spyglass under the Duergar.

Explore #4
Seoni uses the Blessing of the Spellbound to look at the only unknown part of the Marina. She spies a Icy Boarding Pike +1. She can't pick this up either.

End of Turn
Ring of Regeneration heals the Blessing of Qi Zhong.

Seoni wrote:

Hand: Spite Cloud, Cloudburst, Ring of Regeneration, Wand of Flying, Magnetic Grimoire, Rodrick, Blessing of Pharasma,

Displayed:
Deck: 14 Discard: 2 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessing of Pharasma, Spellbound available for use
Movement: Move me to Merchant Marian if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Breastplate of the Deep, Blessing of the Spellbound (2), Safety Bubble, Keren Rhinn, Swipe, Appleslayer, Heartbreak Hinsin, Blessing of the Elements, Zae, Fire Snake, Create Mindscape, Blessing of the Spellbound (3), Alaeron
Recharged: Blessing of Qi Zhong,
Discard Pile: Periscope, Blessing of the Spellbound (1),
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni starts in the Merchant Marina.

Seoni wrote:

Hand: Blessing of Qi Zhong, Ring of Regeneration, Alaeron, Wand of Flying, Cloudburst, Wand of Detect Magic, Rodrick,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Swipe, Blessing of Pharasma available for use
Movement: Move me to Windward Isle if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Pharasma, Swipe, Blessing of the Elements, Appleslayer, Zae, Blessing of the Spellbound (1), Magnetic Grimoire, Safety Bubble, Create Mindscape, Spite Cloud, Blessing of the Spellbound (2), Keren Rhinn, Blessing of the Spellbound (3), Fire Snake
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.

Explore #1
The first thing that Seoni finds at the Merchant Marina is a Breastplate of the Deep. While she's not usually the best at assessing quality of armor, the air around the Marina encourages her to give it a shot.
Constitution 11: 1d6 + 5 ⇒ (5) + 5 = 10
Seoni buries her Wand of Detect Magic to get the armor.

Explore #2
Seoni sends Alaeron to explore ahead. Alearon finds a Gargoyle Sniper. Seoni isn't able to spot it ahead of time, so the gargoyle shoots her for 1d4 - 1 ⇒ (3) - 1 = 2 Ranged Combat damage. Fortunately, Seoni is wearing this awesome armor she just picked up, and ignores the damage.
Then, Seoni discards her armor to power up her blast, and thanks to the Merchant Marina, it is extra powered.
Combat 18: 1d12 + 6 + 1d6 + 1 + 5 ⇒ (12) + 6 + (3) + 1 + 5 = 27
Seoni blasts the Gargoyle away easily.

Explore #3
Seoni calls upon the Blessing of Qi Zhong, which heals her Breastplate of the Deep and allows Seoni to explore further. Seoni comes across a Ring of Regeneration. (Lol) Seoni attempts to pick up her second ring.
Constitution 11: 1d6 + 5 ⇒ (4) + 5 = 9
However, the merchant doesn't really want to sell her one when she already has one.

Seoni asks Rodrick to pray to Qi Zhong to get the Blessing of Qi Zhong back.
Then, she uses her Wand of Flying to check out the Warehouse (finding Dindreann) and the Tengu Rookery (finding a Jolly Roger). She then flies to the Tengu Rookery. Ending her turn there allows her to spot the Crawing Cyclops Hands at the Merchant Marina.

End of Turn
The Ring of Regeneration heals Rodrick.
Seoni rests with the tengu.

Seoni wrote:

Hand: Spite Cloud, Ring of Regeneration, Blessing of Pharasma, Wand of Flying, Cloudburst, Blessing of the Spellbound (2), Blessing of Qi Zhong,

Displayed:
Deck: 13 Discard: 1 Buried: 1
Hero Points: 0
NOTES:
Available Support: Blessing of Pharasma, Spellbound available for use
Movement: Move me to Merchant Marian if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Safety Bubble, Blessing of the Spellbound (1), Magnetic Grimoire, Blessing of the Elements, Keren Rhinn, Breastplate of the Deep, Create Mindscape, Swipe, Zae, Blessing of the Spellbound (3), Appleslayer, Fire Snake
Recharged: Rodrick,
Discard Pile: Alaeron,
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

If that's an Item 5 then I definitely would like a crack at it.

Of course, I rolled like crap, so unlikely to actually get it...


Deck Handler

I was going to say no boons for me, but what the heck, let me give this one boon a shot. I should have gotten an Item 2 from the Treasure Hunt. I would like to grab that if at all possible.
1d1000 ⇒ 26

Boon roll: 1d20 ⇒ 10


Deck Handler

Seoni tries, using a blessing because why not.

Int 12: 2d6 + 1d4 + 1 ⇒ (6, 4) + (4) + 1 = 15


Deck Handler

Start of Turn
Seoni moves to the Beach, excited for a brief Beach vacation.

Explore #1
Seoni goes to her Beach vacation, only to find Hurricane Winds. Disappointed that she cannot relax at the beach, she calls on a Blessing of Qi Zhong to help her, along with getting Appleslayer, Zae, and Alaeron to help.
Survival 15: 2d6 + 2 + 3d4 ⇒ (4, 1) + 2 + (3, 4, 4) = 18
Seoni gets by with a little help from her friends. She accidently dropped her Magnetic Grimoire, and Imrijka buries something and the Beach is closed. Seoni does find her Wayfinder again.

End of Turn
Everything else having been done - Seoni relaxes at the Beach.

Seoni wrote:

Hand: Royster McCleagh, Spite Cloud, Rodrick, Blessing of the Spellbound (2), Keren Rhinn, Swipe, Blessing of the Elements,

Displayed: Create Mindscape,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 0
NOTES:
Available Support: Swipe, Blessing of Pharasma available for use
Movement: Move me to Windward Isle if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Appleslayer, Safety Bubble, Wand of Flying, Wand of Detect Magic, Wayfinder (Core), Fire Snake, Zae, Alaeron
Recharged:
Discard Pile: Blessing of the Spellbound (1), Blessing of the Spellbound (3), Blessing of Pharasma, Blessing of Qi Zhong,
Buried Pile: Magnetic Grimoire,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Seoni gets ready to go in the Hour of the Gods.

Explore #1
Seoni explores the Tidewater Rock to find Hurricane Winds. Seoni sends the obviously best thing against a hurricane - a snake made of fire. To help her Fire Snake, she uses a Blessing of the Elements
Arcane 15: 2d12 + 6 ⇒ (2, 9) + 6 = 17
Seoni then decides to try to talk the residents of Tidewater Rock to guard for her.
Diplomacy 9: 1d12 + 6 ⇒ (7) + 6 = 13
She says Sayonara to the residents of Tidewater Rock, but not after saying goodbye to Keren Rhinn for now.

End of Turn
Having closed the location, Seoni rests.

Seoni wrote:

Hand: Appleslayer, Spite Cloud, Magnetic Grimoire, Zae, Blessing of Qi Zhong, Swipe, Alaeron,

Displayed: Create Mindscape,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 0
NOTES:
Available Support: Swipe, Blessing of Pharasma available for use
Movement: Move me to Windward Isle if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Rodrick, Cloudburst, Blessing of the Spellbound (2)
Recharged: Royster McCleagh, Wand of Flying, Wand of Detect Magic, Blessing of the Elements, Keren Rhinn, Fire Snake, Safety Bubble,
Discard Pile: Wayfinder (Core), Blessing of the Spellbound (1), Blessing of the Spellbound (3), Blessing of Pharasma,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Turn
Tidewater Rock sounds like a dangerous place, so Seoni casts a Safety Bubble over the place.

Explore #1
Seoni comes across good old Royster McCleagh. Seoni is never one to turn down the aid of a pirate, and the two of them go sail together. (Autopass 1d12+6 vs. Diplomacy 7)

Seoni then decides to scout around with her Wand of Flying. She looks at Tidewater Rock and Windward Isle. At Tidewater Rock she finds a Sea Scourge, and at Windward Isle she finds a Galvo. As tempting as that Galvo may seem, she decides to stay in the Safety Bubble.

Explore #2
Seoni uses the Wayfinder to direct her away from the Sea Scourge, shuffling the location deck. Instead, she encounters Card #: 1d9 + 1 ⇒ (5) + 1 = 6 Sefina. Seoni bids the beautiful nereid that she should join her and her compatriots.
Dipomacy 12: 1d12 + 6 ⇒ (4) + 6 = 10
Unfortunately, the nereid dismisses Seoni from her presence.

Dejected, Seoni uses her Wand of Detect Magic to search for cool stuff, hitting Card # (2, 3, 4, 5, 7, 8, 9, 10): 1d8 ⇒ 8. She finds out that soon a Bucket Brigade will be required. Good thing that Detect Magic somehow told her about a fire. It's never done that before!

Explore #3
Seoni discards a Blessing of the Spellbound to run straight into that Bucket Brigade. She uses the other Blessing of the Spellbound to bless her, while also asking Royster McCleagh to help her with the task.
Constitution: 1d6 + 1d6 + 1d4 ⇒ (4) + (6) + (4) = 14
That fire was easily taken care of.

End of Turn
Seoni rests, easily taking care of the upkeep on her wands.

Start of the Next Turn
Seoni shapes the Windward Isle more to her liking, Create Mindscape.

Seoni wrote:

Hand: Appleslayer, Blessing of the Elements, Fire Snake, Zae, Keren Rhinn, Blessing of Pharasma,

Displayed: Safety Bubble, Create Mindscape,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 0
NOTES:
Available Support: Swipe, Blessing of Pharasma available for use
Movement: Move me to Windward Isle if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Swipe, Cloudburst, Alaeron, Blessing of Qi Zhong, Magnetic Grimoire, Spite Cloud, Blessing of the Spellbound (2), Rodrick
Recharged: Royster McCleagh, Wand of Flying, Wand of Detect Magic,
Discard Pile: Wayfinder (Core), Blessing of the Spellbound (1), Blessing of the Spellbound (3),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni starts at Tidewater Rock.

Seoni wrote:

Hand: Blessing of the Spellbound (1), Blessing of the Spellbound (3), Fire Snake, Wayfinder (Core), Wand of Flying, Safety Bubble, Wand of Detect Magic,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: Swipe, Blessing of Pharasma available for use
Movement: Move me to the Tower if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cloudburst, Magnetic Grimoire, Create Mindscape, Blessing of Pharasma, Spite Cloud, Rodrick, Swipe, Alaeron, Blessing of the Spellbound (2), Blessing of Qi Zhong, Appleslayer, Blessing of the Elements, Keren Rhinn, Zae
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni has nothing she wants from that upgrade pile.

Boon Draw: 1d20 ⇒ 5

Slight preference to 10-00C if really pressed.


Deck Handler

Start of Turn
Seoni asks Zae to go get her friend Keren Rhinn back into the fray. Then she moves to the Ruined Temple.

Explore #1
Seoni finds a Conch Shell. Mildly interested in it as a curiousity, she picks it up and sees if it is useful in any way.
Wisdom 5: 1d6 + 2 ⇒ (1) + 2 = 3
She cannot figure out how to use the shell correctly.

Explore #2
Seoni asks Zae to look ahead. She finds a Coral Capuchin.
Wisdom 6: 1d6 + 2 ⇒ (4) + 2 = 6
The coral capuchin follows the friendly sorcerer.

Seoni then uses her Wand of Detect Magic, which immediately breaks due to the Temple. She finds that up ahead is a Serpentfolk Slayer. Having had quite enough of them, she decides to wait it out.

End of Turn
Seoni gets rid of some things she's not going to need (Spite Cloud, Appleslayer, Coral Capuchin) and rests.
Poison: 1d7 ⇒ 6
The poison recharges some Caltrops!

Seoni wrote:

Hand: Blessing of the Spellbound (3), Swipe, Cloudburst, Blessing of Pharasma, Rodrick, Alaeron,

Displayed:
Deck: 5 Discard: 11 Buried: 1
Hero Points: 0
NOTES:
Available Support: Swipe, Blessing of Pharasma available for use
Movement: Move me to the Tower if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (2)
Recharged: Create Mindscape, Safety Bubble, Keren Rhinn, Caltrops,
Discard Pile: Wayfinder (Core), Blessing of the Elements, Blessing of Qi Zhong, Fire Snake, Blessing of the Spellbound (1), Wand of Flying, Magnetic Grimoire, Zae, Spite Cloud, Appleslayer, Coral Capuchin,
Buried Pile: Wand of Detect Magic,

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni acts again in the Hour of the Besmara.

Explore #1
Seoni runs across a Serpentfolk Seer, who proceeds to immediately poison her. Time for everyone to guard their locations!

Only look after guarding...:

She then attempts to fight the Seer. First, she sends Keren Rhinn after one using her innate power. She buffs it with Create Mindscape and Magnetic Grimoire.
Combat 19: 1d12 + 7 + 1d6 + 1d4 + 1d4 ⇒ (4) + 7 + (1) + (1) + (1) = 14
0_0 Alright then. Let's YOLO reroll that d12.
reroll: 1d12 ⇒ 3
Well s!#!. Hand wipe, turn over.
Poison: 1d7 ⇒ 2

Seoni wrote:

Hand: Zae, Wand of Detect Magic, Spite Cloud, Blessing of Pharasma, Appleslayer, Swipe,

Displayed: Create Mindscape, Safety Bubble,
Deck: 2 Discard: 12 Buried: 0
Hero Points: 0
NOTES:
Available Support: All appropriate local checks should use the Magnetic Grimoire unless you have a better item.
Movement: Move me to the Tower if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cloudburst, Rodrick,
Discard Pile: Wayfinder (Core), Blessing of the Elements, Alaeron, Blessing of Qi Zhong, Caltrops, Blessing of the Spellbound (3), Blessing of the Spellbound (2), Keren Rhinn, Fire Snake, Blessing of the Spellbound (1), Wand of Flying, Magnetic Grimoire,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni acts again in the Hour of the Gods.

Explore #1
Seoni finds the Fishing Village very calm. So calm, it must have unnaturally been Becalmed. She goes for it, trusting in the natural energy of her Mindscape to dispel the zen-like demeanor that has come across the town.
Wisdom 8: 1d6 + 1d4 + 2 ⇒ (4) + (2) + 2 = 8
Soon, everyone is back to their frantic ways.

Explore #2
Seoni sends Zae out to search for useful things. Unfortunately, she comes back having found a Blood Hag. Seoni uses Cloudburst, thankfully dodging the Hag's anti-spell power. She buffs the power with her Mindscape and her Magnetic Grimoire.
Combat 15: 1d12 + 6 + 3d6 + 1d4 + 1d4 ⇒ (11) + 6 + (3, 5, 6) + (1) + (3) = 35
Seoni blasts the Hag to smithereens, but unfortunately the Blood Hag still explodes into fire damage. The Safety Bubble protects 1d4 ⇒ 3 of it thankfully, which is enough to leave Seoni unscathed.

Explore #3
Well, that went well, so Seoni sends Alaeron to search up ahead. He returns with a Periscope. Seoni sees if she can figure out how it is used.
Wisdom 8: 1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6
This whole sailing thing is new to her apparently.

Explore #4
Seoni calls upon the Blessing of Qi Zhong, restoring Zae and allowing her to look further. She comes across Caltrops. Seoni is unexcited. She automatically picks them up, but asks herself why.

End of Turn
Seoni rests, discarding her Caltrops and recovering her Cloudburst.

Seoni wrote:

Hand: Fire Snake, Blessing of the Spellbound (2), Blessing of the Spellbound (3), Blessing of the Spellbound (1), Keren Rhinn, Wand of Flying, Magnetic Grimoire,

Displayed: Create Mindscape, Safety Bubble,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 0
NOTES:
Available Support: All appropriate local checks should use the Magnetic Grimoire unless you have a better item.
Movement: Move me to the Tower if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Spite Cloud, Zae, Wand of Detect Magic, Rodrick, Appleslayer, Blessing of Pharasma, Swipe
Recharged: Cloudburst,
Discard Pile: Wayfinder (Core), Blessing of the Elements, Alaeron, Blessing of Qi Zhong, Caltrops,
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni wakes up in the hour of Blessing of Kelizandri.

Seoni decides to make the Village look much nicer, and casts Create Mindscape and Safety Bubble.

Explore #1
She looks around the Fishing Village only to find that the Village is Taking on Water. Seoni is not known for her ability to do physical labor - this is why she has a Fire Snake to do these things for her. The Fire Snake auto succeeds (1d12+6 vs. 7).

Seoni then uses her Wand of Flying to do some scouting. She finds a Becalmed at the Fishing Village and a Man Overboard at the Rocky Cliff.

Explore #2
Seoni then uses her Wayfinder to find some things in her location. She sees the Becalmed again, and tries to navigate around it (shuffling the location deck). She instead finds card #1d9 + 1 ⇒ (7) + 1 = 8: Bloodbug. She uses her Swipe to swat the bug, automatically defeating it (1d12+6+1d8 vs. 9-3).

End of Turn
Seoni rests and recovers, automatically recovering her 2 spells and her wand.

Seoni wrote:

Hand: Blessing of Qi Zhong, Blessing of the Elements, Blessing of the Spellbound (3), Cloudburst, Zae, Alaeron, Magnetic Grimoire,

Displayed: Create Mindscape, Safety Bubble,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
NOTES:
Available Support: All appropriate local checks should use the Magnetic Grimoire unless you have a better item.
Movement: Move me to the Tower if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Appleslayer, Spite Cloud, Blessing of Pharasma, Blessing of the Spellbound (1), Rodrick, Blessing of the Spellbound (2), Keren Rhinn, Wand of Detect Magic
Recharged: Fire Snake, Swipe, Wand of Flying,
Discard Pile: Wayfinder (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni is happy staying at the Fishing Village to start.

Seoni wrote:

Hand: Wand of Flying, Create Mindscape, Swipe, Safety Bubble, Fire Snake, Wayfinder (Core), Magnetic Grimoire,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 0
NOTES:
Available Support: All appropriate local checks should use the Magnetic Grimoire unless you have a better item.
Movement: Move me to the Tower if my location closes.
Other: Hi I'm Seoni! Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of the Spellbound (1), Blessing of the Spellbound (2), Wand of Detect Magic, Spite Cloud, Appleslayer, Blessing of Pharasma, Zae, Blessing of Qi Zhong, Blessing of the Spellbound (3), Alaeron, Rodrick, Keren Rhinn, Cloudburst, Blessing of the Elements
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d4 ☐ +1
Dexterity d8 ☑ +1 ☑ +2 ☑ +3
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☑ +1 ☐ +2 ☐ +3
Wisdom d6 ☑ +1 ☑ +2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
Arcane: Charisma +2
Diplomacy: Charisma +2

Favored Card: Spell
Hand Size: 6 ☑ 7
Proficiencies:
X
POWERS:
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


1 person marked this as a favorite.
Deck Handler

Awww. I'll miss Radillo. But happy to see Imrikja.

Forgot - I am also not playing for Tier Progression


Deck Handler

Seoni is 760-1019.

Storm with a mind of it's own sounds like my style, but I'm not too picky. I'll go with (A).


Deck Handler

Hi everyone! Iammars here, playing shenanigans Seoni. I'm mostly posting right now so I can easily find this again when I switch computers. I'll do more introductions in a little bit.


Deck Handler

Start of Turn
Seoni asks Alaeron to help Rodrick recover.

First Explore
Seoni comes across a Falling Bell. Why did the Pathfinder Society carry that bell all the way to this godforsaken comet? She's not going to be able to spot it ahead of time, so she dodges away. She uses her Blessing of the Elements to help her avoid the Bell.
Dexterity 10: 1d8 + 3 + 1d8 ⇒ (3) + 3 + (8) = 14
She avoids most of the damage, and the Safety Bubble avoids the rest.

Seoni asks Alaeron to explore ahead.
Second Explore
Seoni comes across a pair of Leather Armor. She attempts to pick it up for the hell of it.
Constitution 2: 1d6 ⇒ 1
She can't even do that.

Seoni then asks Keren Rhinn to go get Zae from the discard pile. She then asks Zae to explore ahead.
Third Explore
Seoni finds an Amulet of Life. Understanding what it does is second nature, and she picks it up.

End of Turn
Seoni, out of ways to explore again, discards her Light Crossbow and rests.

Drawing New Cards:
1d19 + 1d18 + 1d17 ⇒ (3) + (8) + (1) = 12

Seoni, CB wrote:


Cards in Hand: Cloudburst, Fire Snake, Ice and Fire, Scorching Ray, Rodrick, Magnetic Grimoire, Amulet of Life
Cards in Deck: 16 unknown
Discarded: Light Crossbow, Zae, Alaeron, Blessing of the Elements, Blessing of the Spellbound, Chain Mail, Standard Bearer, Guide, Standard Bearer, Archer, Lizard, Black Arrow Ranger, Sage, Buried: Conna the Wise, Father Zantus
Displayed: Safety Bubble
Notes: BotE: Recharge on elemental check, MG: +1d4 on local elemental check, reroll used

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Grazzle's Turn
Seoni has to fight a Zombie Minion. Her Swipe will automatically succeed. The Swipe recharges.

First Explore
Seoni comes across the Stone Giant that she spied earlier. She blasts it away with her Cloudburst, powered by her Magnetic Grimoire.
Combat 16: 1d12 + 6 + 3d6 + 1d4 ⇒ (12) + 6 + (6, 5, 3) + (2) = 34
It is blasted away. Seoni chooses not to move with her Cloudburst and recharges it.

Seoni then discards a Blessing of the Spellbound to explore further.
Second Explore
Seoni comes across a Zombie. Another one. Ugh. She sends her Ice and Fire blasting at it in the dictionary definition of the word "overkill". Ice and Fire recharges.

End of Turn
Having cycled a bunch of cards out of her hand, Seoni rests for the rest of the hour.

Drawing New Cards:
1d18 + 1d17 + 1d16 + 1d15 ⇒ (13) + (6) + (5) + (13) = 37

Seoni, CB wrote:


Cards in Hand: Fire Snake, Scorching Ray, Keren Rhinn, Alaeron, Blessing of the Elements, Magnetic Grimoire, Light Crossbow
Cards in Deck: 14 unknown, Swipe, Cloudburst, Ice and Fire
Discarded: Blessing of the Spellbound, Chain Mail, Zae, Standard Bearer, Guide, Rodrick, Standard Bearer, Archer, Lizard, Black Arrow Ranger, Sage, Buried: Conna the Wise, Father Zantus
Displayed: Safety Bubble
Notes: BotE: Recharge on elemental check, MG: +1d4 on local elemental check, reroll used

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni moved to the Cavern to see what she can find there. She plays her Safety Bubble at the Cavern to protect herself.

First Explore
Seoni comes across Father Zantus. Seoni's natural charm encourages him to come with her.

Seoni uses her Wand of Flying, examining her location and the Wounded Lands. She finds a Stone Giant at the Cavern and an Ambush at the Wounded Lands. She chooses not to move from the Cavern given it's confusing navigation.

Then Seoni asks Father Zantus to heal her. He does, healing 1d4 + 1 ⇒ (2) + 1 = 3 cards. He heals...
1d13 + 1d12 + 1d11 ⇒ (11) + (8) + (1) = 20
... a Blessing of the Spellbound, an Archer, and the Light Crossbow.

End of Turn
Frustrated at her inability to explore further, Seoni finishes her turn.

Drawing New Cards:
1d20 + 1d19 ⇒ (8) + (10) = 18

Seoni, CB wrote:


Cards in Hand: Cloudburst, Fire Snake, Ice and Fire, Swipe, Blessing of the Elements, Blessing of the Spellbound, Magnetic Grimoire
Cards in Deck: 18 unknown
Discarded: Chain Mail, Zae, Standard Bearer, Guide, Rodrick, Standard Bearer, Archer, Lizard, Black Arrow Ranger, Sage, Buried: Conna the Wise, Father Zantus
Displayed: Safety Bubble
Notes: Swipe: Reduce Combat difficulty by 3, BotE: Recharge on elemental check, BotS: Recharge on Arcane/Divine, MG: +1d4 on local elemental check, reroll used

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Start of Scenario
Seoni will head 1d4 + 1 ⇒ (1) + 1 = 2 cards. 1d12 + 1d11 ⇒ (10) + (11) = 21 She heals a Standard Bearer and a Night Watch.

Seoni starts at the Scorched Ruins.

Start of Turn
Seoni likes this place, but perhaps wants to make it a bit more like home. She casts Create Mindscape here.
Seoni then asks Rodrick to recharge Alaeron. Rodrick, the expert dumpster diver[/b] gets Seoni back her Wand of Detect Magic
Seoni then asks Keren Rhinn to get Zae back.

First Explore
Seoni first runs into a Goblin Warchanter. She attempts to focus on her spellcasting despite the terrible singing.
Wisdom 8: 1d6 + 1d4 + 2 ⇒ (3) + (1) + 2 = 6
Ah yes, let's just have to spend our reroll on the first roll of the scenario. Ugh.
Reroll d4: 1d4 ⇒ 4
Having successfully dealt with the singing, Seoni discards her Guide to blast the Goblin, powered up with her Magnetic Grimoire and her mindscape.
Combat 8: 1d12 + 6 + 1d6 + 1 + 1d4 + 1d4 ⇒ (6) + 6 + (4) + 1 + (4) + (4) = 25

Hopeful for something interesting, Seoni investigates the Scorched Ruins with her Wand of Detect Magic. Unfortunately, the wand fails to find the Chain Mail.

Seoni then asks the Standard Bearer to explore ahead.
Second Explore
Hey look! It's a suit of Chain Mail. Who saw that coming? Seoni attempts to acquire it for the heck of it.
Constitution 3: 1d6 ⇒ 4
Huh. Maybe this armor stuff isn't that bad after all. She holds on to the Chain Mail

Seoni's not done pressing her luck, and decides to explore a little further with Zae.
Third Explore
Seoni runs into an Ambush. Technically, she can defeat this.
Dexterity 9+5: 1d8 + 1d4 + 3 ⇒ (1) + (1) + 3 = 5
She definitely does not. As part of the ambush, she passes by a Chain Mail, a Dogslicer, a Trapped Spellbook, a Consecration, and a Skeleton Horde on her way to fight a Lightning Elemental.
She discards her Chain Mail to power her innate power.
Combat 17: 1d12 + 6 + 1d6 + 1 + 1d4 + 1d4 - 4 ⇒ (4) + 6 + (4) + 1 + (2) + (4) - 4 = 17 *phew*
Having defeated the henchman, Seoni attempts to close the location by acquiring a random weapon. The weapon turns out to be a Light Crossbow, which she can immediately acquire thanks to her being awesome at Dexterity. The location is closed.

Closing the location causes her Create Mindscape to recharge.

End of Turn
Having done quite a lot already, Seoni decides it's time to rest. She discards the Light Crossbow when she resets her hand.

Drawing New Cards:
1d19 + 1d18 + 1d17 + 1d16 + 1d15 ⇒ (1) + (4) + (1) + (1) + (1) = 8

Seoni, CB wrote:


Cards in Hand: Cloudburst, Fire Snake, Ice and Fire, Safety Bubble, Swipe, Wand of Flying, Magnetic Grimoire
Cards in Deck: 14 unknown, Wand of Detect Magic, Create Mindscape
Discarded: Light Crossbow, Chain Mail, Zae, Standard Bearer, Guide, Rodrick, Standard Bearer, Archer, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Sage, Buried: Conna the Wise
Displayed:
Notes: Swipe: Reduce Combat difficulty by 3, MG: +1d4 on local elemental check, reroll used

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Grazzle's Turn
Very excited to see Grazzle again, Seoni heals up a lot of cards.

Healing Dice:
1d16 + 1d15 + 1d14 + 1d13 + 1d12 + 1d11 + 1d10 ⇒ (12) + (13) + (13) + (12) + (2) + (9) + (7) = 68

Seoni heals a Blessing of the Spellbound, a Standard Bearer, a Guide, a Night Watch, a Blessing of Pharasma, a Headband of Epic Intelligence, and a Blessing of the Elements

Start of Turn
Seoni asks Zae to retrieve Appleslayer.

Move Step
Seeing her opportunity with everyone else at a closed location, Seoni decides it's time to blast some Zombies and runs over to Collapsing Bridge 1.

First Explore
Seoni bravely faces the Zombie Horde alone, blasting her Zombie Minion by discarding a Wand of Detect Magic to power her innate power, buffing it with a Magnetic Grimoire.
Combat 9: 1d12 + 6 + 1d6 + 1 + 1d4 ⇒ (7) + 6 + (1) + 1 + (3) = 18
The Zombie Minion is burnt to a crisp, and the Zombie Horde is defeated.

Seoni then asks Zae to explore ahead.
Second Explore
Seoni comes across a Skinsaw Ritual. She's got just the thing to disrupt a terrible ritual - bad weather! She casts Cloudburst, powered again by her Magnetic Grimoire.
Combat 11: 1d12 + 6 + 3d6 + 1d4 ⇒ (8) + 6 + (3, 1, 2) + (3) = 23
The Skinsaw Cultist is defeated, the Skinsaw Ritual is disrupted, and the Cloudburst is recharged.

Seoni then asks the Archer to explore ahead.
Third Explore
Seoni comes across a Standard Bearer. Her natural Charisma charms the Standard Bearer, and she joins her.

Seoni then asks the Standard Bearer to explore ahead.
Fourth Explore
Seoni comes across a Velociraptor. What's a dinosaur doing out here? If there's one thing Seoni's not, it's a dinosaur trainer, so reluctantly she let the dinosaur go.

End of Turn
Incapable of exploring any more this hour, Seoni flies over to the closed location with Zarlova & Grazzle, and then rests. When she flies, she gets a peek at Collapsing Bridge 1 & 2. #1 has a Soldier, #2 has Ameiko Kaijitsu.

Drawing New Cards:
1d18 + 1d17 + 1d16 + 1d15 + 1d14 + 1d13 ⇒ (13) + (1) + (16) + (5) + (5) + (4) = 44

Seoni, CB wrote:


Cards in Hand: Create Mindscape, Swipe, Guide, Keren Rhinn, Rodrick, Standard Bearer, Magnetic Grimoire
Cards in Deck: 12 unknown, Appleslayer, Cloudburst, Wand of Flying
Discarded: Standard Bearer, Archer, Zae, Wand of Detect Magic, Alaeron, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Standard Bearer, Sage, Night Watch, Buried: Conna the Wise
Displayed:
Notes: MG: +1d4 on local elemental check

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Move Step
Seoni heard that there was something that needed to be lit on fire over by Bridge 2, so she moves there.

First Explore
It doesn't take much exploring to find the thing that needs to burn: Muck Graul. Seoni asks Appleslayer to help power her innate power as she burns it away, aided bu her Magnetic Grimoire.
Combat 15: 1d12 + 6 + 1d6 + 1 + 1d12 + 1d4 ⇒ (5) + 6 + (4) + 1 + (5) + (2) = 23
The plant/ogrekin is burned away.

Seoni then asks Keren Rhinn to go get her buddies. She brings both Appleslayer and Zae back to Seoni's hand.

Appleslayer then informs Seoni that there's trouble at Bridge 6 and that she should go help out.
Second Explore
Seoni encounters a Goblin Warchanter. First, she needs to stop the bard from singing. That's seems like a good job for a snake made of fire! The Fire Snake attempts to block the mouth of the goblin.
Arcane 8: 1d12 + 6 + 1d4 ⇒ (12) + 6 + (3) = 21
Then, it comes time to defeat the goblin itself. Fortunately, a good Swipe should do the trick.
Combat 5: 1d12 + 6 + 1d8 ⇒ (3) + 6 + (4) = 13
Both the Fire Snake and the Swipe recharge.

Seeing the large number of people here, Seoni decides that it's time for a group healing session again, and asks the Shaman to heal herself, Amiri, and Zarlova.
1d18 ⇒ 4
The Shaman heals an Archer for Seoni.

End of Turn
Happy with what she has done in this hour, Seoni rests.

Drawing New Cards:
1d13 + 1d12 + 1d11 + 1d10 ⇒ (10) + (6) + (6) + (10) = 32

Seoni, CB wrote:


Cards in Hand: Cloudburst, Wand of Detect Magic, Wand of Flying, Archer, Shaman, Zae, Magnetic Grimoire
Cards in Deck: 9 unknown
Discarded: Appleslayer, Blessing of Pharasma, Alaeron, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Blessing of the Elements, Standard Bearer, Blessing of the Spellbound, Headband of Epic Intelligence, Sage, Blessing of the Spellbound, Night Watch, Standard Bearer, Guide, Night Watch, Buried: Conna the Wise
Displayed:
Notes: MG: +1d4 on local elemental check

Beginning of Zarlova's Turn

Seoni asks the Shaman to continue to heal.
1d17 ⇒ 10
The Shaman heals a Blessing of the Spellbound for Seoni.

Seoni, CB wrote:


Cards in Hand: Cloudburst, Wand of Detect Magic, Wand of Flying, Archer, Zae, Magnetic Grimoire
Cards in Deck: 11 unknown
Discarded: Appleslayer, Blessing of Pharasma, Alaeron, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Blessing of the Elements, Standard Bearer, Headband of Epic Intelligence, Sage, Blessing of the Spellbound, Night Watch, Standard Bearer, Guide, Night Watch, Buried: Conna the Wise
Displayed:
Notes: MG: +1d4 on local elemental check

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Bekah's turn
Seoni gets healed, and 1d18 ⇒ 8 a Guide is shuffled into her deck.
Amiri's turn
Seoni casts Create Mindscape to help Amiri.

Move Step
Seoni finds no friendlier place than in the middle of her own mindscape. Something about being surrounded by giant pictures of her own face that makes her feel right at home. She goes to Collapsing Bridge 6. There, she also casts Safety Bubble.
Seoni also asks Alaeron to rescue Rodrick. He is recharged.

First Explore
1=Gecko, 2=B. Chest: 1d2 ⇒ 2
Seoni comes across a Battered Chest. You would think that after failing to pick the last lock, she would recognize that this would be better done with tools, but nope.
Dexterity 10: 1d8 + 3 ⇒ (5) + 3 = 8
Unable to pick it, Seoni kicks it off of the bridge.

Seoni discards Alaeron to explore ahead.
Second Explore
Seoni comes across a Giant Gecko. A quick Scorching Ray is all that is needed to burn the gecko to a crisp.

With nothing left in the location, Seoni attempts to close the location. It really hurts, dealing 4 Combat damage to her. Fortunately, there's a Safety Bubble at the location, protecting her from 1d4 ⇒ 3 of that damage. She discards the Blessing of Pharasma for the remaining damage, and the location is closed.

End of Turn
Happy with what she has done in this hour, Seoni rests.

Drawing New Cards:
1d10 + 1d9 + 1d8 + 1d7 + 1d6 + 1d5 ⇒ (4) + (6) + (6) + (7) + (1) + (1) = 25

Seoni, CB wrote:


Cards in Hand: Cloudburst, Fire Snake, Swipe, Appleslayer, Keren Rhinn, Shaman, Magnetic Grimoire
Cards in Deck: 4 unknown, Rodrick, Scorching Ray
Discarded: Blessing of Pharasma, Alaeron, Archer, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Zae, Blessing of the Elements, Standard Bearer, Blessing of the Spellbound, Headband of Epic Intelligence, Sage, Blessing of the Spellbound, Night Watch, Standard Bearer, Guide, Night Watch, Buried: Conna the Wise
Displayed:
Notes: Swipe: Reduce a Combat difficulty by 3, MG: +1d4 on local elemental check, if 3 or more of us are at the same location, use Shaman.

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Wisdom 8: 1d6 + 2 ⇒ (4) + 2 = 6

Seoni moves to Bridge 2 and then needs to fight a Zombie Minion. Fortunately, her Swipe will do that automatically.

Seoni, CB wrote:


Cards in Hand: Create Mindscape, Safety Bubble, Scorching Ray, Magnetic Grimoire, Alaeron, Blessing of Pharasma
Cards in Deck: 7 unknown, Fire Snake, Swipe
Discarded: Archer, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Zae, Blessing of the Elements, Guide, Standard Bearer, Blessing of the Spellbound, Headband of Epic Intelligence, Rodrick, Sage, Blessing of the Spellbound, Night Watch, Standard Bearer, Guide, Night Watch, Buried: Conna the Wise
Displayed:
Notes: MG: +1d4 on local elemental check, BoP: 2 dice on spell, always adds d12s

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni is refreshed for a new hour. After seeing the massive amount of zombies and cultists on one bridge and the harpy on the second bridge, she decides that Bridge 3 might be the best place to explore, so she moves there.

First Explore
Seoni moves to Bridge 3 only to encounter a Mummy. That's okay. Mummies burn. She casts Ice and Fire on the fire side, triggering the Mummy's weakness.
Combat 21: 2d12 + 6 + 2d8 + 3 ⇒ (7, 5) + 6 + (8, 6) + 3 = 35
The Mummy is burnt away. Ice and Fire is recharged.

Seoni asks Zae to explore ahead.
Second Explore
Seoni comes across Conna the Wise. Seoni attempts to earn her advice.
Diplomacy 9: 1d12 + 6 ⇒ (8) + 6 = 14
Seoni earns the company of Conna.

Seoni asks Keren Rhinn for help getting Zae back. Keren Rhinn gets shuffled into Seoni's deck and Zae goes back into Seoni's hand, then Seoni asks Zae to explore ahead.
Third Explore
Seoni comes across a Black Arrow Ranger. It takes no effort to get the ranger to follow Seoni.

Seoni asks the Black Arrow Ranger to explore ahead.
Fourth Explore
Seoni comes across a Siren. Cursing her luck, she sends a Fire Snake at the Siren.
Arcane 8: 1d12 + 6 ⇒ (1) + 6 = 7
This Siren is really causing problems. Fortunately, Seoni has the power of angels at her side and she buries Conna the Wise to succeed at the check.

Seoni doesn't know the meaning of "she should probably stop", and decides to discard a Blessing of the Spellbound to explore again.
Fifth Explore
Seoni comes across a Lizard. Hey! That's where her familiar ran off to!
Arcane 8: 1d12 + 6 ⇒ (8) + 6 = 14
Seoni reacquires her familiar.

Seoni then commands the Lizard to explore ahead.
Sixth Explore
Seoni finds an Archer. Excited to be rescued, the Archer follows her around.

Seoni asks the Archer to explore ahead.
Seventh Explore
Seoni finds the Archer's twin. It makes sense that the twins would be rescued together. Maybe it was forshadowing for what would happen to her twin?

Seoni asks the second Archer to explore ahead.
Eighth Explore
Seoni comes across a Locked Passage. Seoni has seen people use lockpicks before, so this shouldn't be too hard, right?
Dexterity 8: 1d8 + 3 ⇒ (4) + 3 = 7
It turns out that it actually takes some training to pick locks. Who knew?

End of Turn
The bridge might fall over! 1d10 ⇒ 4 It does!
Having done quite enough in one hour, Seoni rests.

Drawing New Cards:
1d12 + 1d11 + 1d10 + 1d9 + 1d8 ⇒ (2) + (10) + (3) + (3) + (5) = 23

Seoni, CB wrote:


Cards in Hand: Create Mindscape, Safety Bubble, Scorching Ray, Swipe, Magnetic Grimoire, Alaeron, Blessing of Pharasma
Cards in Deck: 7 unknown, Fire Snake
Discarded: Archer, Archer, Lizard, Blessing of the Spellbound, Black Arrow Ranger, Zae, Blessing of the Elements, Guide, Standard Bearer, Blessing of the Spellbound, Headband of Epic Intelligence, Rodrick, Sage, Blessing of the Spellbound, Night Watch, Standard Bearer, Guide, Night Watch, Buried: Conna the Wise
Displayed:
Notes: Swipe: Reduce Combat difficulty by 3, MG: +1d4 on local elemental check, BoP: 2 dice on spell, always adds d12s

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni tells Appleslayer that Zae has fallen down a well. Appleslayer rescues her. Then Seoni asks Rodrick to draw a Blessing of the Spellbound back from the discard pile. Lastly, Seoni decides that it's not worth dealing with the lone creature here and attempts to help out somewhere else. She runs off to Bridge 1 to help out people there.

First Explore
Seoni explores to find a Hill Giant. She attempts to trick the giant with a blast of ice from Ice and Fire, powered by her Magnetic Grimoire.
Combat 15: 1d12 + 6 + 2d8 + 3 + 1d4 ⇒ (10) + 6 + (6, 2) + 3 + (3) = 30
The Hill Giant is easily defeated. Ice and Fire is recharged.

Seoni then asks Appleslayer to lead her to a new location. Appleslayer leads her to Collapsing Bridge 6.
Second Explore
Appleslayer leads her to the Pit of Malfeshnekor. Inside the pit are a Magic Spyglass, some Caltrops, and a Headband of Epic Intelligence. Apparently she's really good at finding Int headbands for some reason? She grabs the headband, but takes 1d4 + 1 ⇒ (1) + 1 = 2 fire damage. Seoni discard the Headband of Epic Intelligence and her Cloudburst. Then she recharges her Magnetic Grimoire to draw her Cloudburst back up.

Seoni uses the power of her Blessing of the Spellbound to continue looking ahead.
Third Explore
By the blessing of her spells, Seoni runs into a Standard Bearer. Owing once again to her natural charisma, the Standard Bearer follows her.

Seoni sends the Standard Bearer ahead to explore.
Fourth Explore
The Standard Bearer finds a Guide. Now seriously wondering about deja vu, Seoni encourages the Guide to follow her.

Seoni sends the Guide ahead to explore.
Fifth Explore
The Guide finds a Shaman. Seoni attempts to encourage the Shaman to follow her.
Diplomacy 9: 1d12 + 6 ⇒ (10) + 6 = 16
The Shaman is excited by this prospect.

Seoni uses her Blessing of the Elements to explore ahead.
Sixth Explore
Seoni comes across an Ogre. Unfazed, she sets the weather against it with a Cloudburst.
Combat 14: 1d12 + 6 + 3d6 ⇒ (7) + 6 + (3, 2, 6) = 24
Once the Ogre is defeated, Seoni uses the wind generated from the spell to fly over to join the rest of the party at Collapsing Bridge 4. Cloudburst recharges.

Once there, Seoni asks the Shaman to heal up everyone.
EVERYONE CAN SHUFFLE A RANDOM CARD FROM THEIR DISCARD PILE INTO THEIR DECK.
1d13 ⇒ 6
Seoni knows that it's often tempting to heal the dog, but she kinda wishes that the Shaman had healed one of her other followers, not Appleslayer.

End of Turn
This bridge gas already collapsed, so there is nothing to worry about. Can't get worse.
Having done quite enough in one hour, Seoni rests.

Drawing New Cards:
1d16 + 1d15 + 1d14 + 1d13 + 1d12 + 1d11 ⇒ (12) + (4) + (3) + (9) + (10) + (9) = 47

Seoni, CB wrote:


Cards in Hand: Fire Snake, Ice and Fire, Swipe, Keren Rhinn, Zae, Blessing of Pharasma, Blessing of the Spellbound
Cards in Deck: 10 unknown
Discarded: Blessing of the Elements, Guide, Standard Bearer, Blessing of the Spellbound, Headband of Epic Intelligence, Rodrick, Sage, Blessing of the Spellbound, Night Watch, Standard Bearer, Guide, Night Watch, Buried: None
Displayed:
Notes: Swipe: Reduce Combat difficulty by 3, BoP: 2 dice on spell, always adds d12s, BotS: Recharge on Arcane or Divine

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Seoni dusts herself off and looks at where she landed. It doesn't look much different - but her identical twin isn't around. No bother - still a bunch of people to save!

First Explore
Seoni explores into Collapsing Bridge 5 and finds a Night Watch. Her natural charm encourages him to follow her, and they move on together.

Seoni asks the Night Watch to look ahead.
Second Explore
The Night Watch finds a Guide. She too is enthralled by Seoni's natural Charisma, and follows her.

Seoni asks the Guide to look ahead.
Third Explore
The Guide finds a Standard Bearer. She is entralled as well, and Seoni finds herself with a new hanger-on.

Seoni asks the Standard Bearer to look ahead.
Fourth Explore
The Standard Bearer finds a Hand Chopper. Seoni would attempt to dextrously acquire the hidden treasure, but it's probably easier to make a flaming snake do it. Fortunately, her Fire Snake allows her to make better work of her Blessing of the Elements.
Arcane 12: 1d12 + 6 + 1d12 ⇒ (7) + 6 + (12) = 25
Fortunately, the Hand Chopper contained a spell. Unfortunately, the spell was not that exciting - just a Scorching Ray.
Fire Snake auto recharges because Seoni's just that good at arcane manipulation.

Seoni asks Keren Rhinn to go get her buddy Zae while also shuffling her deck. Then Seoni asks Zae to help her explore ahead.
Fifth Explore
Seoni experiences deja vu as she comes across another Night Watch. The deja vu continues when the Night Watch follows her without too much work.

Seoni asks the Night Watch to look ahead.
Sixth Explore
The Night Watch comes across a Reduction Field. Seoni leaves it alone for now, figuring it would be easier to clean up later.

Seoni uses her Blessing of the Spellbound to look ahead.
Seventh Explore
Looking ahead, she finds a Sage. Seoni doesn't quite understand why anyone would have trouble saving people here.

Seoni asks the Sage to look ahead.
Eighth Explore
The Sage finds a Skeleton. Seoni sighs. A skeleton? Couldn't be anything harder? She uses her newly acquired Scorching Ray to take care of it.
Combat 8: 1d12 + 6 + 2d6 ⇒ (5) + 6 + (6, 1) = 18
Seoni easily defeats the Skeleton.

End of Turn
Without any other ways of looking ahead, Seoni focuses on cleaning up behind her and attempts to deal with the Reduction Field
Arcane 12: 1d12 + 6 ⇒ (9) + 6 = 15
The bridge collapses, but everyone there has been saved.
Having done quite enough in one hour, Seoni rests.

Drawing New Cards:
1d13 + 1d12 + 1d11 + 1d10 ⇒ (12) + (4) + (7) + (8) = 31

Seoni, CB wrote:


Cards in Hand: Cloudburst, Ice and Fire, Swipe, Magnetic Grimoire, Appleslayer, Rodrick, Blessing of the Elements
Cards in Deck: 9 unknown, Scorching Ray
Discarded: Sage, Blessing of the Spellbound, Night Watch, Zae, Standard Bearer, Guide, Night Watch, Blessing of the Spellbound, Buried: None
Displayed:
Notes: Swipe: Reduce Combat difficulty by 3, Magnetic Grimoire: +1d4 on local elemental check, BotE: Recharge on elemental check

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Between Scenarios
Seoni uses that Safety Bubble she's been holding on to, and it replaces Augury.

Beginning of the Scenario
Seoni draws her hand.

Spoiler:
1d19 + 1d18 + 1d17 + 1d16 + 1d15 + 1d14 + 1d13 ⇒ (18) + (14) + (3) + (1) + (2) + (14) + (5) = 57

Seoni, CB wrote:


Cards in Hand: Cloudburst, Fire Snake, Ice and Fire, Wand of Detect Magic, Zae, Blessing of the Spellbound, Blessing of the Spellbound
Cards in Deck: 12 unknown
Discarded: None, Buried: None
Displayed:
Notes:

First Explore

With everything collapsing around her, her first exploration into Bridge #1 turns out to be a Crow.
Wisdom 5: 1d6 + 2 ⇒ (2) + 2 = 4
Unfortunately, despite Seoni's massive knowledge of Crow Facts, she was not able to woo the crow.

Seoni then scouts ahead with her Wand of Detect Magic, revealing a Ranger Stash. Not something the wand will let her interact with unfortunately.

Second Explore
Zae searches up ahead and finds a Ranger Stash! Surprise! Seoni sees it and lets it be, banishing it from consideration.

Third Explore
Seoni discards a Blessing of the Spellbound to look ahead, and she finds a Circles of Binding. Using her other Blessing of the Spellbound, she attempts to remove the circles safely.
Arcane 13: 1d12 + 6 + 1d12 ⇒ (1) + 6 + (11) = 18
Thanking her lucky stars that she spent that blessing, Seoni successfully removes the circles from the area.

End of Turn
Collapsing Bridge potentially collapses! 7+ collapses: 1d10 ⇒ 7 It does!
Seoni rests, and draws up.

Spoiler:
1d12 + 1d11 + 1d10 + 1d9 ⇒ (12) + (3) + (7) + (9) = 31

Seoni, CB wrote:


Cards in Hand: Cloudburst, Fire Snake, Ice and Fire, Swipe, Keren Rhinn, Blessing of the Elements, Blessing of the Spellbound
Cards in Deck: 8 unknown, Wand of Detect Magic, Blessing of the Spellbound
Discarded: Blessing of the Spellbound, Zae, Buried: None
Displayed:
Notes: Swipe: Reduce Combat difficulty by 3, BotE: Recharge on elemental check, BotS: Recharge on Arcane/Divine

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

No upgrade, not rolling for the loot. I'll post my opening hand a little later.


Deck Handler

Merry Seoni's Turn
Seoni fights another Zombie Minion, using a Swipe.
Combat 9+4-3: 1d12 + 1d8 + 6 + 2d4 ⇒ (12) + (1) + 6 + (1, 2) = 22
The Swipe recharges.

Move Step
Seoni slides around to the...
1d2 ⇒ 1
Canyon!

First Explore
Seoni explores around the Canyon and finds Zaleh Setat. Here's the villain responsible for this mess!
Seoni recharges Fire Snake and reveals 1d12 ⇒ 10 a Blessing of Pharasma and draws it.

The first Combat check is taken care of by a Cloudburst. She recharges a Blessing of the Spellbound to help with this check, along with her Magnetic Grimoire.
Combat 18: 1d12 + 3d6 + 6 + 1d12 + 1d4 ⇒ (5) + (5, 2, 5) + 6 + (6) + (4) = 33
Seoni recharges the Cloudburst.

The second Combat check is powered by Seoni discarding a Blessing of Pharasma into her innate power, while using a Blessing of the Elements and her Magnetic Grimoire to boost it. Fortunately, the villain has a weakness to fire.
Combat 18: 1d12 + 1d6 + 7 + 1d12 + 1d4 + 1d12 ⇒ (11) + (5) + 7 + (1) + (1) + (4) = 29

End of turn
Seoni rests.

Drawing cards:
1d11 + 1d10 + 1d9 + 1d8 + 1d7 + 1d6 ⇒ (4) + (5) + (5) + (4) + (7) + (5) = 30

Seoni, CB wrote:


Cards in Hand: Wand of Flying, Wand of Detect Magic, Appleslayer, Alaeron, Zae, Magnetic Grimoire, Heavy Crossbow
Cards in Deck: 5 unknown, Swipe, Fire Snake, Blessing of the Spellbound, Cloudburst, Blessing of the Elements
Discarded: Blessing of Pharasma, Keren Rhinn, Blessing of the Spellbound Buried: Blast Stone
Displayed:
Notes: MG: Reveal for +1d4 to local elemental check

Powers:

Skills
Strength d4 ☐+1
Dexterity d8 ☑+1 ☑+2 ☑+3
Constitution d6 ☐+1 ☐+2
Intelligence d6 ☑+1 ☐+2 ☐+3
Wisdom d6 ☑+1 ☑+2
Charisma d12 ☑+1 ☑+2 ☑+3 ☑+4
Arcane Charisma +2
Diplomacy Charisma +2
Powers
Hand Size 6 ☑ 7
For your combat check, you may discard a card to roll your Arcane die + 1d6 (☑+1) (☐+2) (☐+3) (☐+4) with the Fire (☑ or Acid) trait and the Attack and Magic traits. This counts as playing a spell.
You automatically succeed at your check to recharge a spell (☑ or item) with the Arcane trait.
☑ If you would fail a check by 1, you may bury a card to succeed.
☐ Reduce Fire (☐ and Electricity) damage dealt to you by 1 (☐ 2).
☑ When you play Blessing of Pharasma, add d12 instead of the normal die.


Deck Handler

Grazzle's Turn
Grazzle heals Celestial Seoni for everything except for...
1d6 ⇒ 5
a Blessing of the Spellbound.
Sorry, but I needed to do that to determine which card I discarded.

Zarlova's Turn
Seoni discards Keren Rhinn to her innate power to deal with the Zombie. Her spell is buffed by Grazzle's Create Mindscape and her own Magnetic Grimoire.
Combat 9+4: 1d12 + 1d6 + 7 + 2d4 ⇒ (6) + (4) + 7 + (3, 2) = 22