Wizard

Senrin Sher's page

68 posts. Alias of AGM Lemming.


Race

Skills: Acrobatics+7, Appraise+7, Know(arcana+10)(dungeoneering/engineering/geography/history

Classes/Levels

/local/nature/planes)+9(Religion/Nobility+5), Spellcraft+9, Stealth+9

Gender

Male Elf | HP: 34/34 | AC: 14 T:13, FF:11 or 17/17/14 w/ Mage Armor | Perception:+9, Darkvision | Init: +9 | Fort +4, Ref +5, Will +4 | CMB +3; CMD 16 | BAB: +2, DEX: +3 |

About Senrin Sher

Elf Fighter(Gloomblade) 1 / Wizard(Evoker/Admixture 2)
N Medium humanoid (elf)
Init +5; Senses Perception +9 (Dark Vision)
------------------------------------------------------------
Defense
------------------------------------------------------------
AC 14, touch 13, flat-footed 11 (+1 armor, +3 Dex) / w/ Mage Armor 17/17/14
hp 34
Fort +4, Ref +5, Will +4
------------------------------------------------------------
Offense
------------------------------------------------------------
Speed 30 ft.
Melee +6 Scimitar Dervish Dance
Ranged +5
------------------------------------------------------------
Tactics
------------------------------------------------------------
Prep with Mage Armor before closing to melee. Fire Ray of Frost at close range. Use longbow for longer ranges.
------------------------------------------------------------
Statistics
------------------------------------------------------------
Str 11, Dex 17, Con 12, Int 16, Wis 12, Cha 10
Base Atk +2; CMB +2; CMD 15
Feats: Weapon Focus(Blades, Heavy/Scimitar & Chakram), Breadth of Experience, Scribe Scroll, Dervish Dance, Gruesome Butcher
Traits: Reactionary, Magical Knack, Nick of Time
Skills: Acrobatics+7, Appraise+7, Know(arcana+10)(dungeoneering/engineering/geography/history/local/nature/pl anes)+9, Spellcraft+9, Stealth+9
Languages: Common, Elven, Draconic, Shadowtongue, Varisian
Combat Gear: Longbow, Chakram

Appearance:

Senrin usually keeps his hood pulled up over his shaved head. His skin is a dusky grey pallor unusual for an elf, but he does what he can to avoid bright lights. The only visible weapon that he carries are a well kept longbow and the quiver of arrows. He wears no armor and carries no shield, moving with a quiet stride.

Basic details:

Character Race: Elf
Alignment: Chaotic Good
Deity: Desna
Gender: Male
Age: 150
Height: 6' 2"
Weight: 137 lbs
Eyes: Grey
Hair: Shaved
------------------------
Character Level: 3

Known Languages
Common, Elven, Draconic, Shadowtongue, Varisian


Stats:

STR: 11 (1 point)
DEX: 17 (7 points, Race +2)
CON: 12 (5 points, Race -2)
INT: 16 (5 points, Race +2)
WIS: 12 (2 points)
CHR: 10
------------------------
HP: 34 (Fighter: 10, Wizard: 6 x2, Con: 1 x3, Race: 6, FCB: 1 x3)

Defense & Saves:

Armor Class: 14 (Base: 10, Dex +3, Armor +1) /w Mage Armor: 17
Flatfooted Armor Class : 11 /w Mage Armor: 14
Touch Armor Class: 13 /w Mage Armor: 17

Silken Ceremonial
+1 AC, 4 lbs, 30 GP

Special Armor Class Notes: None
---------------------------------
Fort: +4 (Fighter: 2 1/2, Wizard: 2/3, Con +1)
Ref: +5 (Fighter: 1/3, Wizard: 2/3, Dex +3, Trait +1)
Will: +4 (Fighter: 1/3, Wizard: 3, Wis +1)

Offense:

Initiative Modifier: +5 (Dex+3, Trait+2)
Base Attack Bonus: +2 (Fighter +1, Wizard +1)
Melee Attack Bonus: +3 (Weapon Finesse/Dervish Dance)
Ranged Attack Bonus: +3

Special Combat Notes: +3 damage with scimitar from Dervish Dance
+1 to hit with Scimitar/Chakram from Weapon Focus

Weapons:

Shadow Scimitar d6 | 18-20 x2 | S
Chakram d8 | x2 | 30' | S | 1 lb | 1 GP
Longbow d8 | x3 | 100' | P | 3 lbs | 75 GP
20 Arrows 3 lbs | 1 GP
10 Durable Arrows (1 GP each)


Skills:

Skills: 6/level (Ftr/Wiz: 2 +Int(3) +FCB(1)) + Background
Gloomblade class skills: Acrobatics(Dex), Craft(Int), Intimidate(Cha), Perception(Wis), Profession(Wis), Stealth(Dex), Survival(Wis)
Wizard class skills: Appraise(Int), Fly(Dex), Knowledge(all)(Int), Linguistics(Int), Spellcraft(Int)

Acrobatics: = +7 (Dex 3) 1 Ranks +3 [Class Skill]
Escape Artist: = +3 (Dex 3)
Fly: = +3 (Dex 3)
Heal: = +1 (Wis 1)
Intimidate: = +4 (Cha 0) 1 Ranks +3 [Class Skill]
Knowledge (arcana): = +10 (Int 3) 2 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (dungeoneering): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (local): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (nature): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (planes): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (religion): = +5 (Int 3) Breadth of Experience Feat +2 & can use untrained
Perception: = +9 (Wis 1) 3 Ranks +3 [Class Skill] Race +2
Ride: = +3 (Dex 3)
Sense Motive: = +1 (Wis 1)
Spellcraft: = +9 (Int 3) 3 Ranks +3 [Class Skill]
Stealth: = +9 (Dex 3) 3 Ranks +3 [Class Skill]
Survival: = +5 (Wis 1) 1 Ranks +3 [Class Skill]

Background Skills
Appraise: = +7 (Int 3) 1 Ranks +3 [Class Skill]
Artistry: = +3 (Int 3)
Craft: = +3 (Int 3)
Knowledge (engineering): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (geography): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (history): = +9 (Int 3) 1 Ranks +3 [Class Skill] Breadth of Experience Feat +2 & can use untrained
Knowledge (nobility): = +5 (Int 3) Breadth of Experience Feat +2 & can use untrained
Perform(Dance): = +2 (Cha 0) 2 Ranks
Profession(Untrained): = +3 (Wis 1) Breadth of Experience Feat +2 & can use untrained


Feats & Traits:

Level 1: Breadth of Experience
Level 1 Fighter Bonus: Weapon Focus(Blades, Heavy/Scimitar)
Level 2 (Wizard 1): Scribe Scroll
Level 3: Dervish Dance
- Need Perform(Dance) 2 ranks

Traits:
Combat: Reactionary. +2 Initiative
Magic: Magical Knack. +2 to CL, max at HD
Campaign Trait: Nick of Time. +1 trait bonus on Reflex saving throws

Story feat: Gruesome Butcher
- Selected nation: Molthune


Race - Dusk Elf:

Dusk Elf
Rather than being tied to the terrain around them, some elves are linked to the night itself. Though not tied to demon worship and evil as drow are, these elves are similarly attuned to the magical concepts of darkness and shadow. These elves have the arcane focus, darkvision, dreamspeaker, and silent hunter alternate racial traits.

+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their forms are frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Darkvision 60'. Also have light sensitivity are dazzled in areas of bright light or within the radius of a daylight spell.
Dreamspeaker: +1 to the saving throw DCs of spells of the divination school and sleep effects they cast. Charisma of 15+ can cast Dream 1/day as SA.
Reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

FCB:
Fighter: Add +1 to the Fighter’s CMD when resisting a disarm or sunder attempt.
Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard’s Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.

Class:

Fighter/Gloomblade
Student of Darkness (Ex): A gloomblade gains Acrobatics, Knowledge (planes), Perception, and Stealth as class skills, but does not gain Climb, Handle Animal, Ride, or Swim as class skills.
This alters the fighter’s class skills.

Shadow Weapon (Su): A gloomblade can create a shadowy weapon in a free hand as a move action. This can take the form of any melee weapon with which he is proficient. A gloomblade can have only one shadow weapon in existence at a time; creating a new shadow weapon causes an existing shadow weapon to vanish.

Wizard/Evoker/Admixture - Opposition Schools: Enchantment and Necromancy
Arcane Bond: Ring: Cast one spell that is in your spellbook unprepared per day.

Arcane School: Evocation/Admixture
Intense Spells: Evocation spells deal +1/2 * level damage
Versatile Evocation (Su): Can change the damage type of an Evocation spell 3 + INT(3) + FCB(1/2 level) = 7/day

Equipment:

Starting Gold: 3000. No more than 1500 on a single item

Traveler's Outfit

Cloak of Resistance +1 - 1000 GP

Wayfinder - 500 GP
Cracked Magenta Prism Ioun Stone - 800 GP
- This stone grants you a +2 competence bonus on checks with any one skill you choose, and you can change the skill modified once per day, as a normal magenta prism ioun stone.
- Resonance: +1 bonus on one saving throw not modified by the ability score the stone is currently attuned to (chosen at the same time as the ability score).

Backpack 2 lbs, 2 GP - Total: 14 lbs
Bedroll: 5 lbs, 1 SP
Waterskin 4 lbs, 1 GP
Rations, 2 days: 2 lbs, 1 GP
Compact Spellbook 1 lb, 50 GP
Silver Holy Symbol of Desna

Adventurer's Sash: 3 lbs, 20 GP
Alchemical Reagents: (F)-Focus, (M)-Material Component
1 Cooperative Crystals: 300 GP
- (F) +1 to CL for Harmless spells (Choose one spell at time of spell preparation for that day)
- (M) +1 to CL for Harmless spell that was not chosen at spell preparation time
- (M) as Intensified Metamagic for a Harmless spell
1 Liquid Ice: 40 GP, 2 lb
- (F): +1 damage for Ray of Frost
- (M): Ray of Frost: Icicle +1d3 piercing and +1 cold damage
1 Alchemist's Fire: 20 GP, 1 lb
- (M): Burning Hands: One target that failed save (Choose if multiple) catches on fire per Alchemist's Fire
- (M): Flaming Sphere: Any creature damaged catches on fire per Alchemist's Fire
- (F): Scorching Ray: +1 Circumstance bonus to hit with all rays
- (M): Scorching Ray: Any target damaged catches on fire per Alchemist's Fire

Spell component pouch: 2 lbs, 5 GP

Total weight carried: 30 lbs
Weapons: 7 lbs
Equipment: 23 lbs

Carrying capacity : Light ->38 lbs, Medium ->76 lbs

Gold spent:
Weapons: 87 GP
Equipment: 2739 GP, 1 SP
Spells: 105 GP
Equipment for infiltrating temple: 42 GP

Money: 26 Gold, 9 Silver (1 GP, 9 Silver taken to temple)

Equipment taken in to the temple:

Traveler's Outfit

Dagger

Common Backpack
Traveling Spellbook: 50 pages (6 used)
- Adhesive Spittle
- Burning Hands
- Color Spray
- Mage Armor
- Magic Weapon
- Vanish

Spell Component Pouch

Money: 1 GP, 9 Silver

Magic:

Compact Spellbook: 70 pages (40 used)
Spells Known: All non-opposition cantrips (25)
Acid Splash - Conjuration
Arcane Mark - Universal
Chameleon Scales - Transmutation
Dancing Lights - Evocation
Detect Fiendish Presence - Divination
Detect Magic - Divination
Detect Poison - Divination
Flare - Evocation
Ghost Sound - Illusion
Grasp - Divination
Haunted Fey Aspect - Illusion
Light - Evocation
Mage Hand - Transmutation
Mending - Transmutation
Message - Transmutation
Oath of Anonymity - Illusion
Open/Close - Transmutation
Penumbra - Evocation
Prestidigitation - Universal
Ray of Frost - Evocation
Read Magic - Divination
Resistance - Abjuration
Scrivener's Chant - Transmutation
Spark - Evocation
Vacuous Vessel - Illusion

Level 1: 8 +7
Adhesive Spittle - Conjuration
Burning Hands - Evocation
Cloak of Secrets - Illusion
Color Spray - Illusion
Ears of the City - Divination
Grease - Conjuration
Identify - Divination
Lucky Number - Transmutation
Mage Armor - Conjuration
Magic Missile - Evocation
Magic Weapon - Transmutation
Reduce Person - Transmutation
Shield - Abjuration
True Strike - Divination
Vanish - Illusion

Prepared: +1 from his Arcane Bond
Cantrips: (4): Detect Magic, Penumbra, Prestidigitation, Ray of Frost
Level 1: (3)
- Mage Armor
- Magic Weapon
- Shield
-E- Burning Hands

DC: 10 + Int(3) + Spell Level


Movement: 30'
Character History:

I was born in 4559 to Drivic and Johysis Sher. We lived in a small home outside of Pangolais on the river front of the Usk River. Drivic was a fisherman, so we lived at poverty level, barely able to have food on the table other than a thin fish stew. There were vegetables and potatoes from the garden that Johysis worked everyday. They both worked hard and weren't upset by my birth, even though it would make life harder....

Actually, this was the lie that they lived. And as I reached an age where I could understand I was included in their lie. Johysis was a priestess of Desna, one of a network of them that worked in and around Pangolais. Drivic was a gloomblade, so deeply in love with Johysis that he'd do anything to support her. They were compensated for the risks that they took quite adequately, except that they could never use much of the coin without spoiling their cover. Most of it went to others in the network to help them. I really didn't understand much of what they did other than it had something to do with ancient conflict between Desna and Zon-Kuthon.

I didn't have any aptitude (or interest) in my Mother's faith. I knew the relief of her magics when I injured myself either gutting fish, mending nets, or any of the other ways that a young novice could make mistakes around our home. I learned quickly not to broadcast my upset if I had a deep cut or such. Doing so meant that anybody around would also know of it, and that meant that the wound had to be bound and allowed to heal over time, non-magically. How could a poor fisher family pay for divine healing!?! But if I just quietly slipped away and privately presented myself, Johysis could usually heal anything I did with a quiet prayer. That's a power that I wish I could have learned.

Instead I learned my father's craft. I don't mean fishing. I think any putz with half a brain could learn that. I mean Drivic taught me to fight, and he taught me to summon a shadow weapon. Unfortunately his lessons to me were the downfall that we never expected. A jealous neighbor saw him training me and saw him summon several different weapons out of shadow. Little did we know that the next order for fish that he drove into the city led him straight to the gallows. They also sent forces to capture Johysis, but fortunately she was warned in time for us to leave.

We left in our boat with the few possessions that we could hide in it. We couldn't be seen with packs and the provisions for the long trip that we had ahead of us. Besides, we had to make the best possible speed away from home. We could never return and neither of us had any doubt about Drivic's fate. Any rescue attempt would just have us join him in death. We headed east towards Usk lake and the mountains past. Johysys knew enough of the lands to hug the shore of the lake and head north toward the Gjurn River. It was difficult and slow moving upstream, but anyone following had either given up or went the wrong way.

Eventually we had to abandon the boat and continue across the mountains on foot. I really came to appreciate Johysis' magic as we had to deal with the hazards of high altitude. Being protected from the cold, or having food and water magically appear after a prayer? And on the rare times that we encountered danger her spells protected me as I fought. And her healing magic closed any wounds that I took so it was almost as if the battle never happened.

Eventually we encountered the small dwarven city of Glimmerhold. Almost needless to say (I didn't understand it at the time....) but we were not welcome there. They didn't impede our movement, but did keep a tight watch on us, and directed us exactly the right direction that we should follow as we left them and heading into Nirmathas. We were directed east, eventually to the Deepcut River and downstream to the Marideth River, which we were told would lead us to the capital city of Tamran.

I forgot to mention that sometime during our travail I passed my first century. To an elf that is slightly significant, kind of like a human reaching teen age. With everything we had faced I hardly noticed. Johysis remembered though. She had been carrying a bracelet that she'd had created almost five years prior. It was pretty enough, platinum and small diamonds. I had no idea how much it was worth, but obviously a lot. I found out later, when I needed money, how much.

Following the Marideth River we reached a point where there were woods on either side. We hadn't gone much past this point and we were confronted by a force of humans. They were lightly armored and had lots of bows. They didn't immediately attack, but approached to see who we were. I guess them outnumbering us 100+ to 2 made them feel pretty safe. I hadn't noticed that Johysis was openly wearing her holy symbol. Maybe that was why they came to speak with us instead of filling us with arrows. I learned later that they thought that we looked a bit like Drow. Johysis pretended to find that funny, and explained the difference. She introduced us as refuges from Nidal, which technically was true, and asked for directions to Tamran. Instead of directions they provided an escort of twenty men.

I wasn't sure at the time if the escort was because they didn't trust us, still thought we might be disguised drow, or if they thought that we might be attacked by what should have been friendly forces. Actually the escort was because the area was dangerous but we just didn't know it. We didn't know that we had left an oppressive country that wanted to kill us only to move into a war zone. Technically the war was over, won a few years back. But the forces of Molthune apparently didn't want to give up the resources of their northern neighbor that had been theirs. We were just two days along when we were attacked. I joined the battle, surprising the men of our escort. Johysis aided with her magics, calling on Desna to bless the battle. But we were badly outnumbered. From what I remember the escort fought valiantly and the Molthuni attackers got worse than they dealt out. I personally struck down two before I was knocked unconscious.

That could have been the end of my story.... But here is where the Bard might say 'Desna smiled'. I woke, in a great deal of pain but yet alive. The field of battle was quiet and I was covered in blood. Fortunately for me a lot of that blood was from the corpse on top of me. I struggled my way out from under the armored bastard, seeing the wounds that had killed him. They were wounds that I remembered doing, especially the slice across his throat. How had he been able to complete his swing to lay me low before falling on me? I remembered the hate on his face then. But in death that expression was erased. I struggled to my feet and looked around the battlefield. Many of the Molthuni lay on their backs, arrows protruding from joints in their armor. I would have to get a bow for myself and practice with it. Obviously it was an effective weapon! Sadly I also saw most of our escort, and then I saw my mother's body.

There were several Molthuni bodies around her. She hadn't been armed with more than a dagger or armored with more than her faith, but the bodies showed clear signs of the deathblows that had taken them down. Some had claw marks on them. Had she summoned creatures? I knew she could but I'd never seen her do it. In the end though her powers hadn't been enough. The ground under her was soaked with her blood and a Molthuni sword was thrust completely through her abdomen and into the ground. Judging by position I was fairly certain the soldier that had done that was face down about one step away, his body bloated and covered with stings, almost like a thousand wasps had focused on destroying him. I had thought to summon my shadow blade if he wasn't dead. Instead I had trouble holding down the bile as I imagined the pain he must have felt. Still, the Molthuni scum had almost killed me and did kill my mother. I was alone in this world because of them.

I gathered up the few things of value from my mother, her holy symbol, pack and belt pouch. I wouldn't raid the dead of whatever they had, but my mother's possessions should be mine. I did change my mind when I saw a bow laying on the ground. It was too useful to leave there, and I did gather a quiver and arrows. After that I rolled the Molthuni bodies into the water. The fish and other water creatures could feast on them. I focused on my shadow weapon and summoned something like a large shovel. Holding it I couldn't imagine fighting with it, but it did let me dig shallow graves for the men of the escort. Counting, I was certain that two had left the area. Maybe they'd bring reinforcements? I marked the graves and drew Desna's butterfly on them, or at least what I hoped should look like it.... Compared to Johysis' symbol, my drawing wasn't great.

I continued down river heading toward Tamran. I kept close to the treeline, sure that I couldn't escape notice of any of the woodsmen like had been our escorts, but possibly able to hide from any more Molthuni. While I planned to kill many more of them, I didn't plan to sell my life for that goal. I planned more reasonable battles in the future.

I was almost surprised when I reached Tamran, but I was also quite glad of the site. Hungry didn't describe what I felt. Now I had more goals: learn to use the bow better, learn to hunt, and learn to cook! I got a few suspicious looks from the mostly human population, but didn't see any open hostility. Obviously I wasn't drow, but my skin tone wasn't normal for an elf either. I also wore my mother's holy symbol openly. Maybe Desna's luck would aid me? I approached what looked like city guard and asked for directions to a guard house. I told them that I was a survivor of a Molthuni raid and felt that I should report it. That got me the directions and assistance I was looking for. I had a lot to figure out, how to survive and what I wanted to do in my future. My fighting skills were useful, but my mother's magic was gone. Maybe I could learn some magic of my own? For now, I needed money. I remembered my mother's gift. My bracelet was dirty but undamaged still on my wrist. Once the guard finished with my report I asked and they directed me to a jeweler that they said was fair. I took some time at a horse trough to clean up my bracelet, then proceeded there. Not knowing what it was worth I know now that he could've cheated me. But, I got a good feeling about him. He took the bracelet to examine and I noticed that he also glanced at the silver butterfly on my chest. He asked several questions, about the platinum and the gems. I wasn't sure but decided to just tell the truth, that I didn't know the details. My mother had contracted the creation of the bracelet in Pangolais. The metal and the gems had come from there. Once he was satisfied, maybe thinking it had been stolen?, he made an offer. I felt a warmth from the symbol and accepted the offer graciously. It was enough money to cover any reasonable expense until I figured out how to earn a living here.

As I left the jeweler I asked if he knew of anyone in town that might know, or teach magic. I explained that I wasn't a mage of any sort but was curious about magic. He mentioned several names and asked me if I had any plans for living in Tamran. After some more discussion he also suggested several places I could ask about employment. He also suggested that I could apply with the guard for a militia position. Not a permanent soldier position but someone that would augment the guard if the Molthuni decided to be stupid.... and of course they did.

Fortunately I have the patience of my elven race, and the lack of pride that came from being raised in poverty, real or fake. I didn't find a magic tutor for a couple of months but did find a decent employer almost immediately. My job was in a bar, general helper and cleaning, evenings and into the small hours of the morning. My dark vision helped a lot, and sleeping in the brightest hours of the day taught me of one of the weaknesses of my race. I wasn't blind in the bright light, but my eyes hurt with the dazzling light of day. I hadn't really noticed my difficulty before since it was always with me. Another reason to learn magic. There must be some magic that would let me see properly in daylight.

I did find a magic tutor a couple months later. He was an elf known as a Forlorn, and he recognized me as the Dusk that I was. I won't say that he was deliberately rude to me, but his training me was definitely a financial transaction. He seemed surprised that I was able to learn casting quickly, and once he taught me to write spells in my book I was totally dedicated to the learning. It took a good portion of my remaining funds from the sale of the bracelet, but now I could cast magic. When I asked about magic to help with my daylight issues he explained that such was possible, but rare. He suggested that I contact a local Pathfinder agent about it.

I joined a couple of Nirmathi groups scouting possible Molthune forces. We were small groups, able to strike hard and fast if we found a suitable target, or cut and run if the target was too big. I had practiced with my captured bow so I was an adequate shot with it. After the first couple of shots we would drop bows and engage the enemy in melee. I usually had time to cast one or two spells so I was as adequately protected as the enemy in their heavy mail, but much faster. If the enemy was equal to us in number we could usually kill them all, seldom even taking a wound. We wouldn't attack if they had double our number. Military pay wasn't bad, but the extra for the slain enemies recovered what I had spent on my arcane training. I asked around with the guard about any Pathfinder agents in town. The guard didn't hold them in any high esteem and ask why I wanted to know. When I explained that I wanted to learn more magic I was directed to one, but told that Tamran was for Tamran, and even if they had no plans to 'run' things they'd have to prove themselves.

Even with a name it took a week to find the Pathfinder. He wasn't a mage but had information about the spell that I wanted. I offered to pay for drinks to have time to discuss terms. He laughed at that and reversed the offer. He'd heard of me and had wanted to discuss some things. He'd learned of Tamran's reluctance to accept outside forces and knew that I was an outsider. But I was well known and accepted around town, even though there were still some misguided fools that thought I was a drow. We had dinner, and drinks while discussing Tamran, Nirmithas, and politics of the countries around. He knew a lot more than I did and I was happy to learn. We became friends and eventually I introduced him to friends in the guard, with friends higher in the government. Other Pathfinder agents had come to town and aided in the battles against the Molthune, even bringing resources to rebuild after they'd burned the city to the ground. Even with that Tamran took years before they allowed a lodge to be constructed. But, almost like elves, the Pathfinder Society is patient.

In the decades now that I have lived in Tamran I have become well known to many in the guard and a good number of the better established businesses. I consider Tamran to be my home. I seldom accompany any army units hunting Molthune, although I would if they asked. Instead I have found some employment with the Speaker of the Heart, Aromina Yasgon. My abilities as a scout, being around people without being noticed and noticing things that they occasionally wanted to not be seen had helped on several occasions. Besides, I had proven myself trustworthy for the interests of Tamran.

Notes:

Cobbler kidnapped
"About two weeks ago, Senrin saw a cobbler near the temple get accused of stealing from the Razmirans. They dragged him inside, claiming he needed to be rehabilitated. No one has seen him since, and according to Senrin his shop has been empty."