Darl Quethos

Senken's page

81 posts. Organized Play character for Xzaral.


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Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Thank you for this opportunity, EndlessForms!

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

I too will be attending the convention so if we don't finish I will also be gone.

27303-2

Day Job: 1d20 + 9 ⇒ (3) + 9 = 12

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 1

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 3/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None

Prescience: 1d20 ⇒ 16

Senken takes aim with his crossbow and lets a bolt fly towards Parani, letting fate guide his shot. "It has been determined that you will lose this fight, just give up."

5' shift to get sight, move to draw crossbow, standard to attack using Prescience roll to hit.

Attack: 16 + 2 = 18
Damage: 1d8 ⇒ 8

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"One more thought, how do you enter the warehouse and when do they expect you to return?"

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Senken moves up to help bandage the men and identify items.

Heal Aid Another: 1d20 ⇒ 13

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 2

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 4/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None

Prescience: 1d20 ⇒ 7

Senken moves around the cart to get a better view of the other spellcaster before unleashing a spell of his own.

Ray of Frost vs. Touch AC: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 11
Damage: 1d3 ⇒ 2

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 1

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 5/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None

Senken immediately moves to Wizzy's side and begins to awaken him. "Back to the battle."

Free for Prescience, Move to Wizzy, Standard to awaken.

Prescience: 1d20 ⇒ 3

Spellcraft to identify spell: 1d20 + 8 ⇒ (6) + 8 = 14

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Surprise Round

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 6/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None

Senken assumes a defesive posture as he whispers to the others, "I believe I have a bad feeling."

Free action for Prescience, Standard for Total Defense.

Prescience: 1d20 ⇒ 5

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"I too would agree to this plan. We should take proper care though. We have seen the penchant for use of poisoned arrows. If any among us have defenses against such attacks, it may be wise to use them."

Oh the joys of just starting out :)

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Not gonna lie, this being my first experience with the chase rules, they look awesome! Senken's just not too good with this first challenge.

A question though, was this something premade in the adventure or determined randomly, like with the chase deck? I was curious how it ends up like this.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Continuing his dicussion of the unicorn, Senken attempts a bit of wordplay with the guard....

1d20 - 1 ⇒ (7) - 1 = 6
1d20 - 1 ⇒ (13) - 1 = 12

...ultimately proving futile to his endeavors. Apparently Senken's choice of words simply were not up to this battle of wits.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Senken attempts fast talk his way past the bathhouse guard, nearly convincing him before failing miserably.

Bluff: 1d20 - 1 ⇒ (15) - 1 = 14
Bluff: 1d20 - 1 ⇒ (1) - 1 = 0

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"I suppose I am not an expert in such things." Senken moves further down while the others operate.

OOC:
Terrill Mayern wrote:
Senken - does failing at an insulting bit of Diplomacy mean you actually didn't insult him, or does it mean you insulted him extra well? Either way, uh, thanks for trying...

Honestly, when I saw I failed my aid another I changed what I had written to be less helpful as a kind of RPish jest. Reading it again I realize I did take it too far. I do apologize for that, I had not meant to derail everyone's attempts at all.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Senken watches the others work, impressed by their verbal skills. He looks at the shopkeeps items, doing his best not to explain their obvious false heritages. "Your skill at the fabrication of pseudo-religious artifacts is most impressive."

Diplomacy (aid another): 1d20 - 1 ⇒ (5) - 1 = 4

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"Do you have any other jobs to be completed yet? And can you please tell us about all jobs you have performed up to this point? And any others that you may know of working for Parani?"

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"Well done, you managed to pull through my earlier failure. Perhaps this way we can obtain some answers finally."

I don't speak it, but do keep Comprehend Languages memorized just in case, if for some reason it's needed twice.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Color Spray.

Sometimes it ends the fight quickly.

Sometimes the dice turn against you and it hurts. It hurts a lot.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 1

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 7/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray (cast), Comprehend Languages
Effects
None

Senken boldly moves forward, sending out a wave of colors towards the two thugs, hoping to end the fight quickly so the thugs can be questioned.

Move forward, standard to cast color spray DC 15.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"Even that information helps to narrow down what we know. Considering the circumstances, you did well. Do you by chance at least recall which direction to which she fled?"

Sense Motive (Senken isn't the trusting sort): 1d20 ⇒ 14

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"Perhaps we should question the other brothers as well. While I am certain you all saw the same events, perhaps different perspectives will shed different facts the others did not observe, but felt of little consequence to discuss."

Sense Motive on the Friar: 1d20 ⇒ 20

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Yikes, things got going good today!

At the briefing, Senken provides little information beyond his name, "I am Senken." A tall Tian man, he watches from underneath the hood of his cloak, his eyes seeming not to quite focus.

~~~~~~~~~~~~~~~~~~~~~~

At the alehouse, Senken simply watches the crowd, seeming to look past them into the building through a wall. As Terril starts to speak, Senken chips in, "And we can assure you, sir, that we do not belong to this throng."

Diplomacy Aid Another: 1d20 ⇒ 17

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Senken checking in.

How is his bar on the top? It's the standard one I usually make for games, but if you'd prefer closer to what you have I can modify it (though it looks really similar).

Lantern Lodge

I'd like to offer Senken for this. 1st level Diviner (Foreteller) wizard. I should mention that he's started two other PFS PBPs, both of which ended rather abruptly early on, so he may be a tad cursed.

If a wizard isn't desired, I do have a lvl 3 cleric, as well as enough GM credits to make a level 2 whatever.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 1

Senken moves forward, his crossbow at the ready.

Move to move forward, ready action to shoot the first enemy in my LoS.

Readied attack:

Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d8 ⇒ 5

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Surprise Round

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 7/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray, Comprehend Languages
Effects
None

Senken takes up his own crossbow. "Let us prepare to meet our destiny, my friends."

Draw light crossbow.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Fort Save: 1d20 + 2 ⇒ (20) + 2 = 22

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"Searching the homes is a good choice." Senken helps look for any signs of life.

Perception: 1d20 ⇒ 13

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

I'm back now, just sayin'.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"If they do these actions not of their own volition, we must be aware and take whatever precautions are necessary to save lives. We should plan for non-violent means of restraint." Senken looks to the south. "If no one has other questions, we should best prepare to depart, and quickly."

Ready to move on when the others are.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Just a heads up that May 13th to 17th I'll be attending a leadership conference and will have limited posting ability. Please feel free to bot me during that time.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

GM, would you be willing to assign a Taxfest boon to those of us who wish for one? Link provided.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 2

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 7/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray, Comprehend Languages
Effects
None

If on round 2

Senken pulls out some rope and moves next to the nearest of the hunters. "Perhaps we shall attempt to put out the blazes while someone helps me subdue our friends here?"

Move action to pull out rope, standard to move next to the closest NPC.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Round 1

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 7/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray, Comprehend Languages
Effects
None

Senken moves up with the others, searching about as he does. "We must see about putting out the flames as well."

Move action to move up, standard to cast Ray of Frost at the nearest.

Ray of Frost: 1d20 + 2 ⇒ (20) + 2 = 22, touch AC
Damage: 1d3 ⇒ 1, cold damge

Ray of Frost CC: 1d20 + 2 ⇒ (11) + 2 = 13, touch AC
Damage: 1d3 ⇒ 3, cold damge

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Since someone else mentioned, I too would be willing to provide assistance if you chose to go that route. I've provided a link to such a map if you wanted to see one.

Test Map

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Inish: 1d20 + 3 ⇒ (16) + 3 = 19 And can act in a surprise round thanks to forewarned power.

"It appears trouble may have arrived before us."

Stats:

HP 11/11
AC 12 FF 10 T 12 CMD 13
F/R/W 2/2/2
Prescience 7/7
Arcane Bond 1/1
Spells
0th - Light, Mage Hand, Ray of Frost, Detect Magic
1st - Burning Hands, Color Spray, Comprehend Languages
Effects
None

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Tiasar:

These are the spells we don't share (quite a bit more than I expected).

Senken - Mage Armor, Identify, Magic Missle, Enlarge Person, Comprehend Languages

Tiasar - Disguise Self, Summon Monster 1, Grease, Sleep, Vanish, Silent Image, Ear-Piercing Scream

I've been watching this thread for costs and rolls information to help clarify, if interested.

The scribing materials costs are 10gp a spell, and takes 1 hour per spell. Unless some free time happens to show up I figured after the scenario we could do it and have the GM sign off the chronicles for it. Particularly since I don't have enough for all the inscription materials at present. Sound good?

@Calanthe, Yea, the whole needing scrolls for witches kind of sucks for PFS. I wish I could trade with you as well.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Senken is ready to move on.

Also Tiasar, would you be interested in comparing spells at some point, to possibly copy each other's missing spells?

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"If only it truly were that simple. Not all hunters may well be from the surrounding area, and thus do not see the benefits of our actions. And even if they are, greed can corrupt any of us, blinding what others see plain as day. I only advise caution in our dealings, nothing more until proven otherwise."

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

It shouldn't appear until you post in the gameplay thread is probably what happened.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"We should be careful in our travels. Lycanthropes are considered a menace in the Verduran Forest. If hunters believe we are attempting to claim bounties on them, they may well act against us. Also the consideration of cold iron was a good choice. There's a chance the border to the First WOrld will be thin, going by the druid's presence. Some druidic cabals do not well like civilized setttlements, despite being protected by the Treaty of Wildwood in 3841 AR."

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Knowledge (History): 1d20 + 8 ⇒ (12) + 8 = 20
Knowledge (Nature): 1d20 + 8 ⇒ (12) + 8 = 20

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

"You're task has been heard, Venture Captain, and we shall do as you have tasked us."

Hearing Calanthe's suggestion, "Yes, I too must agree for our mission will surly end cataclysmically if we do not prepare to the best of our abilities to see it through. Do any others have questions or suggestions with the same insight?"

I'm going to buy the same as Calanthe, methinks.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Checking in.

Lantern Lodge

Is this PBP or some other medium?

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Looks like this game may be dead? Hoping not, but...

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Hellooooo! Anyone still out there?

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Inish: 1d20 + 3 ⇒ (12) + 3 = 15

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

There's two, and the real power of the group here with Divine and Arcane casting.

Of course wouldn't mind a meatshield (where are you Eddy and Keggen!).

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

You'd have to beat me away with a stick.

Lantern Lodge

{HP 3/11 | AC12 FF10 T12 CMD13 | F/R/W 2/2/2 | Inish +3 (Foresight) Per+0 SM+0}Male Human Wizard (Foresight) 1

Just checking in, seeing if you're back.

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