Copying Scrolls into Spellbooks in PFS


Pathfinder Society


I recall reading somewhere (I can't find it now) that you could do independent research to learn new spells, but that it cost 1000 GP per week, and one week per spell level. I also seem to recall something about copying spells from scrolls into your spellbook.

Can you do that in PFS? Judging by the cost of 2nd Level Scrolls (150 GP) and the writing cost of a 2nd level spell (40 GP), could I do that and save money? Or am I limited in PFS to the spells I learn at each level?


Pathfinder Roleplaying Game Reference Document wrote:

Spells Copied from Another's Spellbook or a Scroll: A wizard can also add a spell to his book whenever he encounters one on a magic scroll or in another wizard's spellbook. No matter what the spell's source, the wizard must first decipher the magical writing (see Arcane Magical Writings). Next, he must spend 1 hour studying the spell. At the end of the hour, he must make a Spellcraft check (DC 15 + spell's level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from his specialty school. If the check succeeds, the wizard understands the spell and can copy it into his spellbook (see Writing a New Spell into a Spellbook). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. He cannot attempt to learn or copy that spell again until one week has passed. If the spell was from a scroll, a failed Spellcraft check does not cause the spell to vanish.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells might cost significantly more.


I'm aware of that. I was asking also about the legality of it in PFS. Especially since it's hard to check from GM to GM whether or not someone succeeded in doing their spellcraft check. I was also asking about the cost of it. So... thanks?


2 people marked this as a favorite.

The PFS FAQ sez:

Quote:

Can I scribe spells from another PC's spellbook into my own? What about gaining spells via scrolls found during an adventure?

Players are welcome to exchange spells with each other during an adventure. They must still follow all the normal rules as put forth in the Core Rulebook and their class descriptions (for instance, an alchemist can scribe from a wizard, but not vice-versa) and they must not bog the session down.

Similarly, scrolls found during an adventure can be used to add spells to spellbooks and similar class features (such as a witch's familiar), using the normal rules for doing so. Scrolls used in this way during an adventure do not need to be purchased, but are still consumed as normal.

With either method, the GM should sign off on the spells gained (after witnessing successful skill checks) on affected players' chronicle sheets. All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.

In the rare instance of a wizard charging a fee for the privilege of copying spells from their spellbooks, this fee is equal to half the cost to write the spell into a spellbook (see Writing a New Spell into a Spellbook). Rare and unique spells do not change the fee in PFS.

On checking "whether or not someone succeeded in doing their spellcraft check", the previous GMs should have "sign[ed] off on the spells gained (after witnessing successful skill checks) on affected players' chronicle sheets."

Hope this helps.


That sure did, actually. Thanks a lot, Ben! :>

Grand Lodge 4/5 **

I thought the GM signing off was only required IF a roll was even needed. If no roll is needed, then there is no need for a GM signature...at least that is what every single PFS group told me about the GM signature deal (even at the con I started off at). So mostly wizards I don't think really need it since taking 10 will get you scribing pretty much anything as long as you keep spellcraft maximized and your int is 14+.


Can you T10 when there is a chance of failure? I mean, you could waste money by rolling a one, so can you T10?


If im not mistaken, its take 20 that the chance of failure applies to rickmeister.


1 person marked this as a favorite.

The sleeping dragon is right : taking 10 is impossible only for rolls during combat (or similar situation), and for Use Magic Device skill. All other checks can use the "take 10" option (including Identifying Magic items, or copying spells in a spellbook).

Grand Lodge 2/5 RPG Superstar 2012 Top 32

This really should be in PFS General Discussion, as it deals with campaign-specific rules.

Dark Archive 4/5

Avh wrote:
The sleeping dragon is right : taking 10 is impossible only for rolls during combat (or similar situation), and for Use Magic Device skill. All other checks can use the "take 10" option (including Identifying Magic items, or copying spells in a spellbook).

Identifying magic items has been called out as something you cannot take 10 on as you are concentrating on a spell at the same time (detect magic).

Grand Lodge 2/5 RPG Superstar 2012 Top 32

ZomB wrote:
Avh wrote:
The sleeping dragon is right : taking 10 is impossible only for rolls during combat (or similar situation), and for Use Magic Device skill. All other checks can use the "take 10" option (including Identifying Magic items, or copying spells in a spellbook).
Identifying magic items has been called out as something you cannot take 10 on as you are concentrating on a spell at the same time (detect magic).

Source?

3/5 RPG Superstar 2013 Top 16

Jiggy wrote:
ZomB wrote:
Avh wrote:
The sleeping dragon is right : taking 10 is impossible only for rolls during combat (or similar situation), and for Use Magic Device skill. All other checks can use the "take 10" option (including Identifying Magic items, or copying spells in a spellbook).
Identifying magic items has been called out as something you cannot take 10 on as you are concentrating on a spell at the same time (detect magic).
Source?

Source

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Interesting. I guess that means that concentrating on a spell at the same time you're trying to use a skill qualifies as a "distraction".


Wow... Gonna have to remember that from now on.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Gotta say I'm not a fan of that ruling, but hey, I'm not the Lead Designer. ;)


1 person marked this as a favorite.

So basically, if you find a scroll on an adventure, you can learn it for the scribing cost. If you want to learn other spells, you have to buy the scroll and pay the scribing cost. So a second level spell would cost 190 gp to learn. Also, don't forget to make a spare spellbook for half the scribing cost.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

ericthetolle wrote:
If you want to learn other spells, you have to buy the scroll and pay the scribing cost.

This used to be the case in PFS, but the FAQ was changed to use the "pay to borrow an NPC spellbook to copy from" method described in the CRB.

So you "rent" an NPC spellbook for (IIRC) half the scribing cost of the spell in question, then scribe it (paying ink costs as normal). So fairly cheap, actually.


Really? Do you have a link? Because if so, my wizard would be very happy, and I could actually afford that Handy Haversack to carry all her books in.


I posted a link to the FAQ in an earlier post.

Silver Crusade 2/5

Quote:
With either method, the GM should sign off on the spells gained (after witnessing successful skill checks) on affected players' chronicle sheets. All other methods of gaining new spells (such as by gaining a level or purchasing access to an NPC's spellbook) function as described in the Core Rulebook and relevant class descriptions.

Question about this; The FAQ mentions 'purchasing access to an NPC's spellbook'. I know this is in the CRB, and this suggests that this is a legal means of aquiring spells in PFS, but when is a player able to do this? Am I, as a player of a Wizard, able to say to the DM, 'I'm going to buy spells X, Y and Z, and here I am paying for them (Scribing cost plus half scribing cost as a fee as described on page 219 of the CRB), and now here I am rolling spellcraft to copy them'. Can I do this with any spell of any level? Does it depend on where I am? Do I need to ask a specific NPC in any given scenario?

For example, I'm playing a scenario that has an NPC Wizard in it. Do I need to negotiate with that NPC in-game for access to their spellbook? How about if there are no Wizards in the scenario, am I then out of luck for that session? Or can I simply say I'm in City X, and I'm going to borrow random Wizard Y's spellbook? What about spell levels? Is there a limit to what is available in each city? Can I just say that I travel to Absalom after every scenario for spell copying?

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Time and location are unspecified between scenarios. Between scenarios, you can go to Absalom and buy any campaign-legal items for which you have sufficient Fame/cash. Spellbook rules are no different. Or are your local GMs making you negotiate with NPC merchants during scenarios in order for you to buy any of your gear?

5/5

It's like any other purchase of item or spellcasting service. It is assumed to be available in any town or settlement with a population larger than 5,0000.

You can purchase any PFS legal spell you have the fame to acquire (note this shouldn't be much of a restriction due to low cost of such service in comparison to items). Normally, this is just hand waived, like any other item purchase, and notated on your chronicle with money spent and spells gained.

Silver Crusade 2/5

Thanks for the clarification. This makes a Wizard's life a whole lot easier in PFS.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Seraphimage wrote:

I recall reading somewhere (I can't find it now) that you could do independent research to learn new spells, but that it cost 1000 GP per week, and one week per spell level. I also seem to recall something about copying spells from scrolls into your spellbook.

Can you do that in PFS? Judging by the cost of 2nd Level Scrolls (150 GP) and the writing cost of a 2nd level spell (40 GP), could I do that and save money? Or am I limited in PFS to the spells I learn at each level?

You can't create new spells in PFS. You can however purchase new spells in major cities, at 150 percent of the scribing cost, if I remember correctly.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber

Also note that as you are copying from the spellbook of someone who scribed them.... you don't make a spellcraft check.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

If I'm not mistaken, I think you mean you don't have to make a Spellcraft check to decipher the spell in the first place; you still need to make a Spellcraft check to scribe it into your spellbook.

5/5 *

Fun fact: on the take 10 for Spellcraft checks to identify items while detecting magic, the Prestige Class Pathfinder Savant actually lets you do so by means of its Master Scholar ability.

Liberty's Edge 1/5

Seraphimage wrote:
I'm aware of that. I was asking also about the legality of it in PFS. Especially since it's hard to check from GM to GM whether or not someone succeeded in doing their spellcraft check. I was also asking about the cost of it. So... thanks?

When making that check you can take 10 and virtually get rid of any chance of failure in PFS.

Dark Archive 5/5

Pathfinder Adventure, Adventure Path, Maps Subscriber
Jiggy wrote:
If I'm not mistaken, I think you mean you don't have to make a Spellcraft check to decipher the spell in the first place; you still need to make a Spellcraft check to scribe it into your spellbook.

Ah, yeah, that's correct, Jiggy. It's also in take 10 land, and almost impossible to fail if you're investing anything in spellcraft on a wizard.

On a completely different note - is there any support for a non-wizard to be able to copy spells? the mnemonic vestment would love to get fed only the spellbook pages that are relevant, instead of having to pay for the value of the entire captured spellbook....

(For PCs, if you can get them to agree, you could pay the costs for a new blank spellbook and the costs for their copying the spells and deciphering them with you at the end of session).

The Exchange 5/5

TetsujinOni wrote:
Jiggy wrote:
If I'm not mistaken, I think you mean you don't have to make a Spellcraft check to decipher the spell in the first place; you still need to make a Spellcraft check to scribe it into your spellbook.

Ah, yeah, that's correct, Jiggy. It's also in take 10 land, and almost impossible to fail if you're investing anything in spellcraft on a wizard.

On a completely different note - is there any support for a non-wizard to be able to copy spells? the mnemonic vestment would love to get fed only the spellbook pages that are relevant, instead of having to pay for the value of the entire captured spellbook....

(For PCs, if you can get them to agree, you could pay the costs for a new blank spellbook and the costs for their copying the spells and deciphering them with you at the end of session).

Bolding is mine - I do not know of any way to do this in PFS.

...pay for the value of the entire captured spellbook....
is there any way to pay for a captured spellbook in PFS?

Community / Forums / Organized Play / Pathfinder Society / Copying Scrolls into Spellbooks in PFS All Messageboards

Want to post a reply? Sign in.