Kelvos the Wormtouched

Seltyn Sevenleaf's page

1,060 posts. Alias of Dave Young 992.


RSS

1 to 50 of 1,060 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn whispers through the Message spell, borrowing Elnaril's Extend rod. We've been noticed. Something's growling at us.

He casts Haste (+30 move, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 14 rounds,) on everyone but himself. That includes Parvo and Whisper.

Fighters to the door. Casters form the second line. Time to go in!

He returns the rod, staying back until he can see inside, ready to cast again.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

stealth: 1d20 + 10 ⇒ (4) + 10 = 14

percep: 1d20 + 9 ⇒ (12) + 9 = 21


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

The top strip? Not sure.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
Horek Varshot wrote:

Horek considers Seltyn's plan, then speaks his own thoughts. "Summoning monsters to open one of the doors will invite a fight. The giants may be drunk, but they will be dangerous in numbers. And if we provoke an open battle, they will likely overwhelm us. We might be able to sneak in while they are drunk and clear out the place bit by bit, if it is laid out so that we can do so. If we run into trouble, summoning monsters and these walls of ice could give us the chance to break away if they manage to bring their numbers against us."

I'd actually suggest the opposite strategy. I'm thinking we go ahead and try these other doors with someone sneaky and see if we can move through the steading and thin their numbers room by room. If we are heard and/or exposed to large numbers, those walls of ice and summoned monsters could be a good distraction to allow us an escape. Of course, as of yet we have no idea as to how the interior is laid out. If it's one giant room we could be in BIG trouble! Can anyone fly up invisibly to the roof and see if we can find a way in up there? I'd like to figure out how the steading is laid out if we can.

My bad. I couldn't tell how big the place was. Yeah, We're going to have to go room to room, it looks like, assuming there are rooms. Seltyn can cast Fly on someone, due to his ring, but that will be it for that slot. Eldric is probably still invisible.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Someone's going to come out of there, eventually. We need to know if they have any captives before we just gut the place. If they don't, we can burn it down. If they do, things get more complicated.

Seltyn suggests this: He can cast a Wall of Ice to block one or two of the entrances. Elnaril can summon some monsters to open one of the other doors. That will draw them out to fight the summoned monsters. That will give us a better idea of what we're up against.

We can use some ranged attacks from a distance, and/or charge in. The Wall(s) aren't solid, but they'll slow them down. He'll Haste everybody, too.

Once we've drawn out most of them, Seltyn can cast Dimension Door and bring two others with him inside. If there are prisoners, we can protect them and also be attacking from two fronts. I suggest that he take Jeeves and Eldric to go inside.

That may not even be necessary. It depends on what and how many monsters are inside. Let's hope they're drunk!


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Would a lone, curious raven be hanging around here, so close to partying giants?
K. nature: 1d20 + 12 ⇒ (12) + 12 = 24

Seltyn wonders if it is a magical beast.
K. arcana: 1d20 + 16 ⇒ (2) + 16 = 18


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Sounds good. Seltyn will cast Message to include everyone, in case going around separates us from sight, and watch the front.

percep: 1d20 + 9 ⇒ (14) + 9 = 23


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
Eldric Lightbringer wrote:

[dice=Stealth]1d20+5

Eldric tried to sneak closer, doing the best he could. Sadly he wasn’t trained in this kind of subterfuge, rather he just did what came naturally. Which sadly, wasn’t very stealthy.

Seltyn cast Invisibility on Eldric about a minute ago, so since he didn't attack anything, the spell is still up. He gets a +20 to stealth for 6+ minutes.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Hmm... Only seeing part of the map.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn casts Mage Armor and shield on himself. He offers to cast M A on Whisper, if Horek wants. Then he goes quietly toward the giants.

stealth: 1d20 + 10 ⇒ (14) + 10 = 24


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn listens to the drums.

Let's go crash the party.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Well, that was quick. Great job, Horek!


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Waiting to see if that kills it.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Sounds good. Just wail on him. Who's got sleight of hand?

Seltyn will hang back, ready to sling some spells if needed.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

OK. Not a big watchtower.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Is there an entrance to the tower? We might want to watch that.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Wait, Eldric. Let me make you invisible, first.

Seltyn casts Invisibility on him, giving him a +20 to the stealth check.

They'll never see you coming. Abscond with the horn, and then we'll deal with them.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Yes. They could as easily be people who need our help. If not, we could still get information. Let's go.

Seltyn casts Message, then quietly and slowly heads to the tower.

stealth: 10 + 7 = 17


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

per: 1d20 + 9 ⇒ (18) + 9 = 27
I hear snoring. Let's check it out.

per: 1d20 + 9 ⇒ (12) + 9 = 21
I got nothing.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn offers to cast Secure Shelter. We could have a fire to stay warm, without it being visible from far away.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Yes, Mazrak, we have to get going as soon as possible. The sooner we get close, The more time we have to plan our actions.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Yes. We can't beat them in a straight fight. We have to take their measure. We should get close, spy on them, and know their numbers.

We can plan from there.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
Jeeves the Inimitable wrote:

Jeeves nods. "I agree, striking while they are busy besotting themselves seems like a good idea."

What time of day is it? Are we spending the night here, or do we continue on?

Yes, we must strike when we have the advantage. I suspect that may be a little harder than our last effort, but hitting them before they can be warned is our best option. It's not like we can reason with them.

Let's make sure we have food and water. Seltyn hasn't prepped any Mount spells. He could prep one, if we want one, but it wouldn't make us faster. He just prepped Magic Missiles. It's a good way to drop injured enemies.


1 person marked this as a favorite.
M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Gotta Serve Somebody


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
chillblame wrote:

He takes you into the kitchen of his home and sits you at the table

Scouted. No, tis several days south. I was told be a yeomany guard patrol about a week ago. My farm is my priority. Winter is acoming.
He sighs
In my youth I would have gone looking, but responsibilities I have.

I understand. You have many here to care for. We'll try to eliminate this threat as best we can. We'll let you know how it went.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

OK.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

k.local: 1d20 + 12 ⇒ (1) + 12 = 13

Somebody got an assist? lol

Changing spells.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Is Eldric still playing?

I suggest we give the cloak to Elnaril, the potions to Jeeves, and the clasp to Horek. He seems the most likely to jump off a cliff.

We arrived before dawn. Switch am with pm, and that looks about right.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
Elnaril Ilikas wrote:
Elnaril doesn't have a cloak but I don't know about anybody else.

Well, I think we know who gets the cloak, then. Seltyn will clean it up for you.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn appreciates his friends' abilities in caring for the group. Once camp is set up, he'll get his 8 hours so he can be ready.

I can prep 3 or 4 mount spells, depending on what you guys can do. Also, someone should take the Feather Fall clasp. I nominate Jeeves. If everyone's already got a +1 cloak, we can sell it.

GM: Are we able to ride, or will the terrain not be suitable for mounts?


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

This cloak is a bit burnt and smelly, but I can clean it up. It offers some resistance to many effects.

The scrolls are divine. One summons monsters, and the other makes a damaging burst of sound.

The clasp is of elven make, I think. It lets the wearer cast Feather Fall twice a day. We should keep it.

Anyone can look under the spoiler as they like.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Cloak, scroll, scroll, clasp.

Spellcraft: 1d20 + 18 ⇒ (11) + 18 = 29
Spellcraft: 1d20 + 18 ⇒ (11) + 18 = 29
Spellcraft: 1d20 + 18 ⇒ (15) + 18 = 33
Spellcraft: 1d20 + 18 ⇒ (10) + 18 = 28


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn can teach Mazrak how to say those questions in Orcish.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

How about the spellcaster? He might know more than the ogre.

Seltyn points out the charred corpse. It may be too burnt to talk to, though.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn nods. Any information along those lines would be good.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

That won't be necessary, Jeeves. I suppose Mazrak can learn a little from the giant if he wants to, before we put its head on a stick.

The big monsters are heavy, so we can just burn them where they lie and pile the orcs on top.

We could pile some of the boars into a wagon so the refugees up north have something to eat. They're semi-cooked. Just an idea.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn regrets that any orcs are left alive, but then remembers that we have an excellent tracker. Perhaps they'll lead us to more enemies.

The survivors have been terrorized. We'll make sure they're taken care of and get them to safety. Seltyn can only offer prestidigitation spells to clean them up, and his sewing skills to repair their clothing.

We'll also have to loot the corpses and burn them like last time. This time, we know who the leader was.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn will try to spot the orc hiding in the bush.

percep: 1d20 + 9 ⇒ (15) + 9 = 24

Doubtful.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

I'm guessing that dropped him.

Seltyn breaks off and runs toward the wagons.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

I'll wait for Horek's action.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Let's finish off these orcs!


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Happy New Year, all! Looking forward to playing again soon.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Same to you. Have fun!


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Same. Current AC and HP are in [ooc] blue.

We should be able to kill all the orcs, since you guys can run faster than the dire boars. Just mopping up mooks.

What to do with the prisoners is the bigger question. It looks like they don't have a home to return to, and sending them all the way to Istivin unprotected puts them in danger. We can hope they are met by a patrol, but they might run into some orcs (or worse) first.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Pre-cooked, for your convenience.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
Mazrak the Forlorn wrote:
What are we in? The third round?

The 5th, going into the 6th. We took 2 rounds getting close, with Haste. That will last 9 more rounds. We can outrun the boars. We can kill them all.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Eldric's Displacement has expired, but you're all still Hasted for many rounds, thanks to the Extend rod. You can catch anything trying to run away.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield
chillblame wrote:
Elnaril, where is Parvo. Cannot see him on the map

He's sitting on a burnt ogre, attacking the orcs next to it.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

Seltyn fires off another fireball, hoping to take out some of the injured boars, and including the invisible caster, who he can see.

fireball: 9d6 + 3 ⇒ (1, 5, 2, 2, 5, 5, 5, 4, 5) + 3 = 37

percep: 1d20 + 9 ⇒ (13) + 9 = 22

Let's get to the wagons! Secure the wagons! Seltyn yells.

No need for subtlety at this point.


M Elf Wiz Init +3/ HP 55/55 // AC: 24 16/T:15/FF:13 - Percep: +9/ F 7/R 7/W 7 (+2 v. ench) /CMB 3 - CMD 16 M. Armor, Shield

OK. RL comes first.

Let me just say that I love this party, and I hope we play a long time.

1 to 50 of 1,060 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>