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Hey guys, sorry but a lot of rules here are just confusing me as to which should be prevalent, would appreciate the help.

Magus
Lvl 3
Str 16
BAB 2

So far so easy, Melee Attack Modifier 5

He was afflicted / blessed with a Grasp of Granite.

This gives him a +2 STR and the hand can now be used as a secondary natural attack as a +1 Adamantium Gauntlet.

This is where it gets tricky for me.

If he uses only one natural attack normally it would be treated as a Primary attack at full BAB and 1.5 Str bonus damage.

HOWEVER the item specifically states that it is a secondary natural attack which would be at a -5 and .5 Str bonus damage.

To further complicate matters he wishes to strap a buckler onto the arm stating, and rightly so, that the buckler can just be strapped onto it. This would, of course give the -1 to hit as well.

So, when using spellstrike to cast Frostbite for instance.

What would his attack bonus be if he was using the Grasp of Granite to deliver the attacks?

And what would the attack bonus be like if he drew his +1 Katana and decided to try to take full attacks? As in, he casts Frostbite, quickdraws Katana, free Melee touch attack from spell strike, normal melee attack with Katana, secondary melee attack with Grasp of Granite all the while with the buckler strapped onto his Grasp of Granite.

Sorry, a bit overwhelmed by the options here, if someone could help clear up this boondoggle I would appreciate it.


I am a bit confused as to how this all pans out. As a 9th level owner of a Giant Scorpion Animal Companion I am trying to work out the attacks per round.

From what I can see, the Bab will be 6/1 for the attacks. It has Claw x2 and Tail Sting attack. With a STR of 23 would this give me:
Claw #1 12/7 (grab)
Claw #2 12 (grab)
Sting 12/7 Poison

All of these attacks seem to be primary according to the Giant Scorpion monster so not sure how the BAB would work in this case.

Or would it just give one extra attack to one attack of my choice?

The Scorpion is also wearing Banded Mail with Armor Spikes and an Amulet of Mighty Fists: Corrosive

When it does make these claw attacks, if I understand how this works, it attacks with a +4 to CMB to make a grab attack. Then, NEXT round if the grappled creature does not break free it can do its normal claw damage of 1d6+6 +1d6 acid PLUS 1d8 for armor spikes or is it an either or for the claw vs the armor spike damage.

Is the armor spike damage automatic or do I have to roll to hit with it or exactly how would that work.

Also, would an Amulet of Mighty Fists: Corrosive apply the 1d6 acid damage to all attacks including the armor spikes as they would seem to be an automatic or unarmed attack.

Sorry for all the questions but it seems like it could work in so many different ways it has me a bit confused.